OpenGLRenderer.h revision 5ff9df658230d49e42c43586997a02d8e4dd417e
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
19
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
22
23#include <SkBitmap.h>
24#include <SkMatrix.h>
25#include <SkPaint.h>
26#include <SkRegion.h>
27#include <SkShader.h>
28#include <SkXfermode.h>
29
30#include <utils/Functor.h>
31#include <utils/RefBase.h>
32#include <utils/Vector.h>
33
34#include <cutils/compiler.h>
35
36#include "Debug.h"
37#include "Extensions.h"
38#include "Matrix.h"
39#include "Program.h"
40#include "Rect.h"
41#include "Snapshot.h"
42#include "Vertex.h"
43#include "SkiaShader.h"
44#include "SkiaColorFilter.h"
45#include "Caches.h"
46
47namespace android {
48namespace uirenderer {
49
50///////////////////////////////////////////////////////////////////////////////
51// Renderer
52///////////////////////////////////////////////////////////////////////////////
53
54class DisplayList;
55
56/**
57 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
58 * simplified version of Skia's Canvas API.
59 */
60class OpenGLRenderer {
61public:
62    ANDROID_API OpenGLRenderer();
63    virtual ~OpenGLRenderer();
64
65    virtual void setViewport(int width, int height);
66
67    ANDROID_API void prepare(bool opaque);
68    virtual void prepareDirty(float left, float top, float right, float bottom, bool opaque);
69    virtual void finish();
70
71    // These two calls must not be recorded in display lists
72    virtual void interrupt();
73    virtual void resume();
74
75    virtual bool callDrawGLFunction(Functor *functor, Rect& dirty);
76
77    ANDROID_API int getSaveCount() const;
78    virtual int save(int flags);
79    virtual void restore();
80    virtual void restoreToCount(int saveCount);
81
82    virtual int saveLayer(float left, float top, float right, float bottom,
83            SkPaint* p, int flags);
84    virtual int saveLayerAlpha(float left, float top, float right, float bottom,
85            int alpha, int flags);
86
87    virtual void translate(float dx, float dy);
88    virtual void rotate(float degrees);
89    virtual void scale(float sx, float sy);
90    virtual void skew(float sx, float sy);
91
92    ANDROID_API void getMatrix(SkMatrix* matrix);
93    virtual void setMatrix(SkMatrix* matrix);
94    virtual void concatMatrix(SkMatrix* matrix);
95
96    ANDROID_API const Rect& getClipBounds();
97    ANDROID_API bool quickReject(float left, float top, float right, float bottom);
98    virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
99
100    virtual bool drawDisplayList(DisplayList* displayList, uint32_t width, uint32_t height,
101            Rect& dirty, uint32_t level = 0);
102    virtual void outputDisplayList(DisplayList* displayList, uint32_t level = 0);
103    virtual void drawLayer(Layer* layer, float x, float y, SkPaint* paint);
104    virtual void drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
105    virtual void drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
106    virtual void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
107            float srcRight, float srcBottom, float dstLeft, float dstTop,
108            float dstRight, float dstBottom, SkPaint* paint);
109    virtual void drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
110            float* vertices, int* colors, SkPaint* paint);
111    virtual void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
112            const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
113            float left, float top, float right, float bottom, SkPaint* paint);
114    virtual void drawColor(int color, SkXfermode::Mode mode);
115    virtual void drawRect(float left, float top, float right, float bottom, SkPaint* paint);
116    virtual void drawRoundRect(float left, float top, float right, float bottom,
117            float rx, float ry, SkPaint* paint);
118    virtual void drawCircle(float x, float y, float radius, SkPaint* paint);
119    virtual void drawOval(float left, float top, float right, float bottom, SkPaint* paint);
120    virtual void drawArc(float left, float top, float right, float bottom,
121            float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
122    virtual void drawPath(SkPath* path, SkPaint* paint);
123    virtual void drawLines(float* points, int count, SkPaint* paint);
124    virtual void drawPoints(float* points, int count, SkPaint* paint);
125    virtual void drawText(const char* text, int bytesCount, int count, float x, float y,
126            SkPaint* paint, float length = -1.0f);
127    virtual void drawPosText(const char* text, int bytesCount, int count, const float* positions,
128            SkPaint* paint);
129
130    virtual void resetShader();
131    virtual void setupShader(SkiaShader* shader);
132
133    virtual void resetColorFilter();
134    virtual void setupColorFilter(SkiaColorFilter* filter);
135
136    virtual void resetShadow();
137    virtual void setupShadow(float radius, float dx, float dy, int color);
138
139    virtual void resetPaintFilter();
140    virtual void setupPaintFilter(int clearBits, int setBits);
141
142    SkPaint* filterPaint(SkPaint* paint);
143
144protected:
145    /**
146     * Compose the layer defined in the current snapshot with the layer
147     * defined by the previous snapshot.
148     *
149     * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
150     *
151     * @param curent The current snapshot containing the layer to compose
152     * @param previous The previous snapshot to compose the current layer with
153     */
154    virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
155
156    /**
157     * Marks the specified region as dirty at the specified bounds.
158     */
159    void dirtyLayerUnchecked(Rect& bounds, Region* region);
160
161    /**
162     * Returns the current snapshot.
163     */
164    sp<Snapshot> getSnapshot() {
165        return mSnapshot;
166    }
167
168    /**
169     * Returns the region of the current layer.
170     */
171    virtual Region* getRegion() {
172        return mSnapshot->region;
173    }
174
175    /**
176     * Indicates whether rendering is currently targeted at a layer.
177     */
178    virtual bool hasLayer() {
179        return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
180    }
181
182    /**
183     * Returns the name of the FBO this renderer is rendering into.
184     */
185    virtual GLint getTargetFbo() {
186        return 0;
187    }
188
189    /**
190     * Renders the specified layer as a textured quad.
191     *
192     * @param layer The layer to render
193     * @param rect The bounds of the layer
194     */
195    void drawTextureLayer(Layer* layer, const Rect& rect);
196
197private:
198    /**
199     * Saves the current state of the renderer as a new snapshot.
200     * The new snapshot is saved in mSnapshot and the previous snapshot
201     * is linked from mSnapshot->previous.
202     *
203     * @param flags The save flags; see SkCanvas for more information
204     *
205     * @return The new save count. This value can be passed to #restoreToCount()
206     */
207    int saveSnapshot(int flags);
208
209    /**
210     * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
211     *
212     * @return True if the clip was modified.
213     */
214    bool restoreSnapshot();
215
216    /**
217     * Sets the clipping rectangle using glScissor. The clip is defined by
218     * the current snapshot's clipRect member.
219     */
220    void setScissorFromClip();
221
222    /**
223     * Creates a new layer stored in the specified snapshot.
224     *
225     * @param snapshot The snapshot associated with the new layer
226     * @param left The left coordinate of the layer
227     * @param top The top coordinate of the layer
228     * @param right The right coordinate of the layer
229     * @param bottom The bottom coordinate of the layer
230     * @param alpha The translucency of the layer
231     * @param mode The blending mode of the layer
232     * @param flags The layer save flags
233     * @param previousFbo The name of the current framebuffer
234     *
235     * @return True if the layer was successfully created, false otherwise
236     */
237    bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom,
238            int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
239
240    /**
241     * Creates a new layer stored in the specified snapshot as an FBO.
242     *
243     * @param layer The layer to store as an FBO
244     * @param snapshot The snapshot associated with the new layer
245     * @param bounds The bounds of the layer
246     * @param previousFbo The name of the current framebuffer
247     */
248    bool createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
249            GLuint previousFbo);
250
251    /**
252     * Compose the specified layer as a region.
253     *
254     * @param layer The layer to compose
255     * @param rect The layer's bounds
256     */
257    void composeLayerRegion(Layer* layer, const Rect& rect);
258
259    /**
260     * Compose the specified layer as a simple rectangle.
261     *
262     * @param layer The layer to compose
263     * @param rect The layer's bounds
264     * @param swap If true, the source and destination are swapped
265     */
266    void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
267
268    /**
269     * Clears all the regions corresponding to the current list of layers.
270     * This method MUST be invoked before any drawing operation.
271     */
272    void clearLayerRegions();
273
274    /**
275     * Mark the layer as dirty at the specified coordinates. The coordinates
276     * are transformed with the supplied matrix.
277     */
278    void dirtyLayer(const float left, const float top,
279            const float right, const float bottom, const mat4 transform);
280
281    /**
282     * Mark the layer as dirty at the specified coordinates.
283     */
284    void dirtyLayer(const float left, const float top,
285            const float right, const float bottom);
286
287    /**
288     * Draws a colored rectangle with the specified color. The specified coordinates
289     * are transformed by the current snapshot's transform matrix.
290     *
291     * @param left The left coordinate of the rectangle
292     * @param top The top coordinate of the rectangle
293     * @param right The right coordinate of the rectangle
294     * @param bottom The bottom coordinate of the rectangle
295     * @param color The rectangle's ARGB color, defined as a packed 32 bits word
296     * @param mode The Skia xfermode to use
297     * @param ignoreTransform True if the current transform should be ignored
298     * @param ignoreBlending True if the blending is set by the caller
299     */
300    void drawColorRect(float left, float top, float right, float bottom,
301            int color, SkXfermode::Mode mode, bool ignoreTransform = false);
302
303    /**
304     * Draws the shape represented by the specified path texture.
305     * This method invokes drawPathTexture() but takes into account
306     * the extra left/top offset and the texture offset to correctly
307     * position the final shape.
308     *
309     * @param left The left coordinate of the shape to render
310     * @param top The top coordinate of the shape to render
311     * @param texture The texture reprsenting the shape
312     * @param paint The paint to draw the shape with
313     */
314    void drawShape(float left, float top, const PathTexture* texture, SkPaint* paint);
315
316    /**
317     * Renders the rect defined by the specified bounds as a shape.
318     * This will render the rect using a path texture, which is used to render
319     * rects with stroke effects.
320     *
321     * @param left The left coordinate of the rect to draw
322     * @param top The top coordinate of the rect to draw
323     * @param right The right coordinate of the rect to draw
324     * @param bottom The bottom coordinate of the rect to draw
325     * @param p The paint to draw the rect with
326     */
327    void drawRectAsShape(float left, float top, float right, float bottom, SkPaint* p);
328
329    /**
330     * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
331     * different compositing rules.
332     *
333     * @param texture The texture to draw with
334     * @param left The x coordinate of the bitmap
335     * @param top The y coordinate of the bitmap
336     * @param paint The paint to render with
337     */
338    void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint);
339
340    /**
341     * Renders the rect defined by the specified bounds as an anti-aliased rect.
342     *
343     * @param left The left coordinate of the rect to draw
344     * @param top The top coordinate of the rect to draw
345     * @param right The right coordinate of the rect to draw
346     * @param bottom The bottom coordinate of the rect to draw
347     * @param color The color of the rect
348     * @param mode The blending mode to draw the rect
349     */
350    void drawAARect(float left, float top, float right, float bottom,
351            int color, SkXfermode::Mode mode);
352
353    /**
354     * Draws a textured rectangle with the specified texture. The specified coordinates
355     * are transformed by the current snapshot's transform matrix.
356     *
357     * @param left The left coordinate of the rectangle
358     * @param top The top coordinate of the rectangle
359     * @param right The right coordinate of the rectangle
360     * @param bottom The bottom coordinate of the rectangle
361     * @param texture The texture name to map onto the rectangle
362     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
363     * @param mode The blending mode
364     * @param blend True if the texture contains an alpha channel
365     */
366    void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
367            float alpha, SkXfermode::Mode mode, bool blend);
368
369    /**
370     * Draws a textured rectangle with the specified texture. The specified coordinates
371     * are transformed by the current snapshot's transform matrix.
372     *
373     * @param left The left coordinate of the rectangle
374     * @param top The top coordinate of the rectangle
375     * @param right The right coordinate of the rectangle
376     * @param bottom The bottom coordinate of the rectangle
377     * @param texture The texture to use
378     * @param paint The paint containing the alpha, blending mode, etc.
379     */
380    void drawTextureRect(float left, float top, float right, float bottom,
381            Texture* texture, SkPaint* paint);
382
383    /**
384     * Draws a textured mesh with the specified texture. If the indices are omitted,
385     * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
386     * VBO is bound.
387     *
388     * @param left The left coordinate of the rectangle
389     * @param top The top coordinate of the rectangle
390     * @param right The right coordinate of the rectangle
391     * @param bottom The bottom coordinate of the rectangle
392     * @param texture The texture name to map onto the rectangle
393     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
394     * @param mode The blending mode
395     * @param blend True if the texture contains an alpha channel
396     * @param vertices The vertices that define the mesh
397     * @param texCoords The texture coordinates of each vertex
398     * @param elementsCount The number of elements in the mesh, required by indices
399     * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
400     * @param ignoreTransform True if the current transform should be ignored
401     * @param vbo The VBO used to draw the mesh
402     * @param ignoreScale True if the model view matrix should not be scaled
403     * @param dirty True if calling this method should dirty the current layer
404     */
405    void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
406            float alpha, SkXfermode::Mode mode, bool blend,
407            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
408            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
409            bool ignoreScale = false, bool dirty = true);
410
411    /**
412     * Draws text underline and strike-through if needed.
413     *
414     * @param text The text to decor
415     * @param bytesCount The number of bytes in the text
416     * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
417     * @param x The x coordinate where the text will be drawn
418     * @param y The y coordinate where the text will be drawn
419     * @param paint The paint to draw the text with
420     */
421    void drawTextDecorations(const char* text, int bytesCount, float length,
422            float x, float y, SkPaint* paint);
423
424    /**
425     * Draws a path texture. Path textures are alpha8 bitmaps that need special
426     * compositing to apply colors/filters/etc.
427     *
428     * @param texture The texture to render
429     * @param x The x coordinate where the texture will be drawn
430     * @param y The y coordinate where the texture will be drawn
431     * @param paint The paint to draw the texture with
432     */
433    void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint);
434
435    /**
436     * Resets the texture coordinates stored in mMeshVertices. Setting the values
437     * back to default is achieved by calling:
438     *
439     * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
440     *
441     * @param u1 The left coordinate of the texture
442     * @param v1 The bottom coordinate of the texture
443     * @param u2 The right coordinate of the texture
444     * @param v2 The top coordinate of the texture
445     */
446    void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
447
448    /**
449     * Gets the alpha and xfermode out of a paint object. If the paint is null
450     * alpha will be 255 and the xfermode will be SRC_OVER.
451     *
452     * @param paint The paint to extract values from
453     * @param alpha Where to store the resulting alpha
454     * @param mode Where to store the resulting xfermode
455     */
456    inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
457
458    /**
459     * Binds the specified texture. The texture unit must have been selected
460     * prior to calling this method.
461     */
462    inline void bindTexture(GLuint texture) {
463        glBindTexture(GL_TEXTURE_2D, texture);
464    }
465
466    /**
467     * Binds the specified EGLImage texture. The texture unit must have been selected
468     * prior to calling this method.
469     */
470    inline void bindExternalTexture(GLuint texture) {
471        glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
472    }
473
474    /**
475     * Enable or disable blending as necessary. This function sets the appropriate
476     * blend function based on the specified xfermode.
477     */
478    inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
479            bool swapSrcDst = false);
480
481    /**
482     * Safely retrieves the mode from the specified xfermode. If the specified
483     * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
484     */
485    inline SkXfermode::Mode getXfermode(SkXfermode* mode);
486
487    /**
488     * Use the specified program with the current GL context. If the program is already
489     * in use, it will not be bound again. If it is not in use, the current program is
490     * marked unused and the specified program becomes used and becomes the new
491     * current program.
492     *
493     * @param program The program to use
494     *
495     * @return true If the specified program was already in use, false otherwise.
496     */
497    inline bool useProgram(Program* program);
498
499    /**
500     * Invoked before any drawing operation. This sets required state.
501     */
502    void setupDraw(bool clear = true);
503    /**
504     * Various methods to setup OpenGL rendering.
505     */
506    void setupDrawWithTexture(bool isAlpha8 = false);
507    void setupDrawWithExternalTexture();
508    void setupDrawNoTexture();
509    void setupDrawAALine();
510    void setupDrawPoint(float pointSize);
511    void setupDrawColor(int color);
512    void setupDrawColor(int color, int alpha);
513    void setupDrawColor(float r, float g, float b, float a);
514    void setupDrawAlpha8Color(int color, int alpha);
515    void setupDrawAlpha8Color(float r, float g, float b, float a);
516    void setupDrawShader();
517    void setupDrawColorFilter();
518    void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
519            bool swapSrcDst = false);
520    void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
521            bool swapSrcDst = false);
522    void setupDrawProgram();
523    void setupDrawDirtyRegionsDisabled();
524    void setupDrawModelViewIdentity(bool offset = false);
525    void setupDrawModelView(float left, float top, float right, float bottom,
526            bool ignoreTransform = false, bool ignoreModelView = false);
527    void setupDrawModelViewTranslate(float left, float top, float right, float bottom,
528            bool ignoreTransform = false);
529    void setupDrawPointUniforms();
530    void setupDrawColorUniforms();
531    void setupDrawPureColorUniforms();
532    void setupDrawShaderIdentityUniforms();
533    void setupDrawShaderUniforms(bool ignoreTransform = false);
534    void setupDrawColorFilterUniforms();
535    void setupDrawSimpleMesh();
536    void setupDrawTexture(GLuint texture);
537    void setupDrawExternalTexture(GLuint texture);
538    void setupDrawTextureTransform();
539    void setupDrawTextureTransformUniforms(mat4& transform);
540    void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
541    void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords);
542    void setupDrawVertices(GLvoid* vertices);
543    void setupDrawAALine(GLvoid* vertices, GLvoid* distanceCoords, GLvoid* lengthCoords,
544            float strokeWidth);
545    void finishDrawTexture();
546    void accountForClear(SkXfermode::Mode mode);
547
548    void drawRegionRects(const Region& region);
549
550    /**
551     * Should be invoked every time the glScissor is modified.
552     */
553    inline void dirtyClip() {
554        mDirtyClip = true;
555    }
556
557    // Dimensions of the drawing surface
558    int mWidth, mHeight;
559
560    // Matrix used for ortho projection in shaders
561    mat4 mOrthoMatrix;
562
563    // Model-view matrix used to position/size objects
564    mat4 mModelView;
565
566    // Number of saved states
567    int mSaveCount;
568    // Base state
569    sp<Snapshot> mFirstSnapshot;
570    // Current state
571    sp<Snapshot> mSnapshot;
572
573    // Shaders
574    SkiaShader* mShader;
575
576    // Color filters
577    SkiaColorFilter* mColorFilter;
578
579    // Used to draw textured quads
580    TextureVertex mMeshVertices[4];
581
582    // Drop shadow
583    bool mHasShadow;
584    float mShadowRadius;
585    float mShadowDx;
586    float mShadowDy;
587    int mShadowColor;
588
589    // Draw filters
590    bool mHasDrawFilter;
591    int mPaintFilterClearBits;
592    int mPaintFilterSetBits;
593    SkPaint mFilteredPaint;
594
595    // Various caches
596    Caches& mCaches;
597
598    // List of rectagnles to clear after saveLayer() is invoked
599    Vector<Rect*> mLayers;
600
601    // Indentity matrix
602    const mat4 mIdentity;
603
604    // Indicates whether the clip must be restored
605    bool mDirtyClip;
606
607    // The following fields are used to setup drawing
608    // Used to describe the shaders to generate
609    ProgramDescription mDescription;
610    // Color description
611    bool mColorSet;
612    float mColorA, mColorR, mColorG, mColorB;
613    // Indicates that the shader should get a color
614    bool mSetShaderColor;
615    // Current texture unit
616    GLuint mTextureUnit;
617    // Track dirty regions, true by default
618    bool mTrackDirtyRegions;
619
620    friend class DisplayListRenderer;
621
622}; // class OpenGLRenderer
623
624}; // namespace uirenderer
625}; // namespace android
626
627#endif // ANDROID_HWUI_OPENGL_RENDERER_H
628