Renderer.h revision d1ad5e62fda248c6d185cde3cb6d9f01a223066c
1/* 2 * Copyright (C) 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_HWUI_RENDERER_H 18#define ANDROID_HWUI_RENDERER_H 19 20#include <SkRegion.h> 21 22#include <utils/String8.h> 23 24#include "AssetAtlas.h" 25#include "SkPaint.h" 26 27namespace android { 28 29class Functor; 30struct Res_png_9patch; 31 32namespace uirenderer { 33 34class RenderNode; 35class Layer; 36class Matrix4; 37class SkiaColorFilter; 38class Patch; 39 40enum DrawOpMode { 41 kDrawOpMode_Immediate, 42 kDrawOpMode_Defer, 43 kDrawOpMode_Flush 44}; 45 46/** 47 * Hwui's abstract version of Canvas. 48 * 49 * Provides methods for frame state operations, as well as the SkCanvas style transform/clip state, 50 * and varied drawing operations. 51 * 52 * Should at some point interact with native SkCanvas. 53 */ 54class ANDROID_API Renderer { 55public: 56 virtual ~Renderer() {} 57 58 /** 59 * Indicates whether this renderer is recording drawing commands for later playback. 60 * If this method returns true, the drawing commands are deferred. 61 */ 62 virtual bool isRecording() const { 63 return false; 64 } 65 66 /** 67 * Safely retrieves the mode from the specified xfermode. If the specified 68 * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode. 69 */ 70 static inline SkXfermode::Mode getXfermode(SkXfermode* mode) { 71 SkXfermode::Mode resultMode; 72 if (!SkXfermode::AsMode(mode, &resultMode)) { 73 resultMode = SkXfermode::kSrcOver_Mode; 74 } 75 return resultMode; 76 } 77 78// ---------------------------------------------------------------------------- 79// Frame state operations 80// ---------------------------------------------------------------------------- 81 /** 82 * Sets the dimension of the underlying drawing surface. This method must 83 * be called at least once every time the drawing surface changes size. 84 * 85 * @param width The width in pixels of the underlysing surface 86 * @param height The height in pixels of the underlysing surface 87 */ 88 virtual void setViewport(int width, int height) = 0; 89 90 /** 91 * Prepares the renderer to draw a frame. This method must be invoked 92 * at the beginning of each frame. When this method is invoked, the 93 * entire drawing surface is assumed to be redrawn. 94 * 95 * @param opaque If true, the target surface is considered opaque 96 * and will not be cleared. If false, the target surface 97 * will be cleared 98 */ 99 virtual status_t prepare(bool opaque) = 0; 100 101 /** 102 * Prepares the renderer to draw a frame. This method must be invoked 103 * at the beginning of each frame. Only the specified rectangle of the 104 * frame is assumed to be dirty. A clip will automatically be set to 105 * the specified rectangle. 106 * 107 * @param left The left coordinate of the dirty rectangle 108 * @param top The top coordinate of the dirty rectangle 109 * @param right The right coordinate of the dirty rectangle 110 * @param bottom The bottom coordinate of the dirty rectangle 111 * @param opaque If true, the target surface is considered opaque 112 * and will not be cleared. If false, the target surface 113 * will be cleared in the specified dirty rectangle 114 */ 115 virtual status_t prepareDirty(float left, float top, float right, float bottom, 116 bool opaque) = 0; 117 118 /** 119 * Indicates the end of a frame. This method must be invoked whenever 120 * the caller is done rendering a frame. 121 */ 122 virtual void finish() = 0; 123 124 /** 125 * This method must be invoked before handing control over to a draw functor. 126 * See callDrawGLFunction() for instance. 127 * 128 * This command must not be recorded inside display lists. 129 */ 130 virtual void interrupt() = 0; 131 132 /** 133 * This method must be invoked after getting control back from a draw functor. 134 * 135 * This command must not be recorded inside display lists. 136 */ 137 virtual void resume() = 0; 138 139// ---------------------------------------------------------------------------- 140// Canvas state operations 141// ---------------------------------------------------------------------------- 142 // Save (layer) 143 virtual int getSaveCount() const = 0; 144 virtual int save(int flags) = 0; 145 virtual void restore() = 0; 146 virtual void restoreToCount(int saveCount) = 0; 147 148 virtual int saveLayer(float left, float top, float right, float bottom, 149 const SkPaint* paint, int flags) = 0; 150 151 int saveLayerAlpha(float left, float top, float right, float bottom, 152 int alpha, int flags) { 153 SkPaint paint; 154 paint.setAlpha(alpha); 155 return saveLayer(left, top, right, bottom, &paint, flags); 156 } 157 158 // Matrix 159 virtual void getMatrix(SkMatrix* outMatrix) const = 0; 160 virtual void translate(float dx, float dy, float dz = 0.0f) = 0; 161 virtual void rotate(float degrees) = 0; 162 virtual void scale(float sx, float sy) = 0; 163 virtual void skew(float sx, float sy) = 0; 164 165 virtual void setMatrix(const SkMatrix* matrix) = 0; 166 virtual void concatMatrix(const SkMatrix* matrix) = 0; 167 168 // clip 169 virtual const Rect& getLocalClipBounds() const = 0; 170 virtual bool quickRejectConservative(float left, float top, 171 float right, float bottom) const = 0; 172 virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op) = 0; 173 virtual bool clipPath(const SkPath* path, SkRegion::Op op) = 0; 174 virtual bool clipRegion(const SkRegion* region, SkRegion::Op op) = 0; 175 176 // Misc - should be implemented with SkPaint inspection 177 virtual void resetPaintFilter() = 0; 178 virtual void setupPaintFilter(int clearBits, int setBits) = 0; 179 180// ---------------------------------------------------------------------------- 181// Canvas draw operations 182// ---------------------------------------------------------------------------- 183 virtual status_t drawColor(int color, SkXfermode::Mode mode) = 0; 184 185 // Bitmap-based 186 virtual status_t drawBitmap(const SkBitmap* bitmap, float left, float top, 187 const SkPaint* paint) = 0; 188 virtual status_t drawBitmap(const SkBitmap* bitmap, const SkMatrix* matrix, 189 const SkPaint* paint) = 0; 190 virtual status_t drawBitmap(const SkBitmap* bitmap, float srcLeft, float srcTop, 191 float srcRight, float srcBottom, float dstLeft, float dstTop, 192 float dstRight, float dstBottom, const SkPaint* paint) = 0; 193 virtual status_t drawBitmapData(const SkBitmap* bitmap, float left, float top, 194 const SkPaint* paint) = 0; 195 virtual status_t drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight, 196 const float* vertices, const int* colors, const SkPaint* paint) = 0; 197 virtual status_t drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch, 198 float left, float top, float right, float bottom, const SkPaint* paint) = 0; 199 200 // Shapes 201 virtual status_t drawRect(float left, float top, float right, float bottom, 202 const SkPaint* paint) = 0; 203 virtual status_t drawRects(const float* rects, int count, const SkPaint* paint) = 0; 204 virtual status_t drawRoundRect(float left, float top, float right, float bottom, 205 float rx, float ry, const SkPaint* paint) = 0; 206 virtual status_t drawCircle(float x, float y, float radius, const SkPaint* paint) = 0; 207 virtual status_t drawOval(float left, float top, float right, float bottom, 208 const SkPaint* paint) = 0; 209 virtual status_t drawArc(float left, float top, float right, float bottom, 210 float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint) = 0; 211 virtual status_t drawPath(const SkPath* path, const SkPaint* paint) = 0; 212 virtual status_t drawLines(const float* points, int count, const SkPaint* paint) = 0; 213 virtual status_t drawPoints(const float* points, int count, const SkPaint* paint) = 0; 214 215 // Text 216 virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y, 217 const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds, 218 DrawOpMode drawOpMode = kDrawOpMode_Immediate) = 0; 219 virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, const SkPath* path, 220 float hOffset, float vOffset, const SkPaint* paint) = 0; 221 virtual status_t drawPosText(const char* text, int bytesCount, int count, 222 const float* positions, const SkPaint* paint) = 0; 223 224// ---------------------------------------------------------------------------- 225// Canvas draw operations - special 226// ---------------------------------------------------------------------------- 227 virtual status_t drawLayer(Layer* layer, float x, float y) = 0; 228 virtual status_t drawDisplayList(RenderNode* displayList, Rect& dirty, 229 int32_t replayFlags) = 0; 230 231 // TODO: rename for consistency 232 virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty) = 0; 233}; // class Renderer 234 235}; // namespace uirenderer 236}; // namespace android 237 238#endif // ANDROID_HWUI_RENDERER_H 239