Texture.h revision 7d139ba2c331f11e9b485753cc727a0ff202f2a4
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_UI_TEXTURE_H
18#define ANDROID_UI_TEXTURE_H
19
20#include <GLES2/gl2.h>
21
22namespace android {
23namespace uirenderer {
24
25/**
26 * Represents an OpenGL texture.
27 */
28struct Texture {
29    /**
30     * Name of the texture.
31     */
32    GLuint id;
33    /**
34     * Generation of the backing bitmap,
35     */
36    uint32_t generation;
37    /**
38     * Indicates whether the texture requires blending.
39     */
40    bool blend;
41    /**
42     * Width of the backing bitmap.
43     */
44    uint32_t width;
45    /**
46     * Height of the backing bitmap.
47     */
48    uint32_t height;
49}; // struct Texture
50
51}; // namespace uirenderer
52}; // namespace android
53
54#endif // ANDROID_UI_TEXTURE_H
55