Texture.h revision 7d139ba2c331f11e9b485753cc727a0ff202f2a4
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_UI_TEXTURE_H 18#define ANDROID_UI_TEXTURE_H 19 20#include <GLES2/gl2.h> 21 22namespace android { 23namespace uirenderer { 24 25/** 26 * Represents an OpenGL texture. 27 */ 28struct Texture { 29 /** 30 * Name of the texture. 31 */ 32 GLuint id; 33 /** 34 * Generation of the backing bitmap, 35 */ 36 uint32_t generation; 37 /** 38 * Indicates whether the texture requires blending. 39 */ 40 bool blend; 41 /** 42 * Width of the backing bitmap. 43 */ 44 uint32_t width; 45 /** 46 * Height of the backing bitmap. 47 */ 48 uint32_t height; 49}; // struct Texture 50 51}; // namespace uirenderer 52}; // namespace android 53 54#endif // ANDROID_UI_TEXTURE_H 55