1/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18
19#include <GLES2/gl2.h>
20#include <GLES2/gl2ext.h>
21
22#include <utils/Log.h>
23
24#include "GLUtils.h"
25
26namespace android {
27namespace uirenderer {
28
29void GLUtils::dumpGLErrors() {
30    GLenum status = GL_NO_ERROR;
31    while ((status = glGetError()) != GL_NO_ERROR) {
32        switch (status) {
33        case GL_INVALID_ENUM:
34            ALOGE("GL error:  GL_INVALID_ENUM");
35            break;
36        case GL_INVALID_VALUE:
37            ALOGE("GL error:  GL_INVALID_VALUE");
38            break;
39        case GL_INVALID_OPERATION:
40            ALOGE("GL error:  GL_INVALID_OPERATION");
41            break;
42        case GL_OUT_OF_MEMORY:
43            ALOGE("GL error:  Out of memory!");
44            break;
45        default:
46            ALOGE("GL error: 0x%x", status);
47        }
48    }
49}
50
51}; // namespace uirenderer
52}; // namespace android
53