1/* 2 * Copyright 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define LOG_TAG "SurfaceTextureFBO_test" 18//#define LOG_NDEBUG 0 19 20#include "SurfaceTextureFBO.h" 21 22namespace android { 23 24// This test is intended to verify that proper synchronization is done when 25// rendering into an FBO. 26TEST_F(SurfaceTextureFBOTest, BlitFromCpuFilledBufferToFbo) { 27 const int texWidth = 64; 28 const int texHeight = 64; 29 30 ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(), 31 texWidth, texHeight, HAL_PIXEL_FORMAT_RGBA_8888)); 32 ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), 33 GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); 34 35 android_native_buffer_t* anb; 36 ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), 37 &anb)); 38 ASSERT_TRUE(anb != NULL); 39 40 sp<GraphicBuffer> buf(new GraphicBuffer(anb, false)); 41 42 // Fill the buffer with green 43 uint8_t* img = NULL; 44 buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img)); 45 fillRGBA8BufferSolid(img, texWidth, texHeight, buf->getStride(), 0, 255, 46 0, 255); 47 buf->unlock(); 48 ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(), 49 -1)); 50 51 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 52 53 glBindFramebuffer(GL_FRAMEBUFFER, mFbo); 54 drawTexture(); 55 glBindFramebuffer(GL_FRAMEBUFFER, 0); 56 57 for (int i = 0; i < 4; i++) { 58 SCOPED_TRACE(String8::format("frame %d", i).string()); 59 60 ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), 61 &anb)); 62 ASSERT_TRUE(anb != NULL); 63 64 buf = new GraphicBuffer(anb, false); 65 66 // Fill the buffer with red 67 ASSERT_EQ(NO_ERROR, buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, 68 (void**)(&img))); 69 fillRGBA8BufferSolid(img, texWidth, texHeight, buf->getStride(), 255, 0, 70 0, 255); 71 ASSERT_EQ(NO_ERROR, buf->unlock()); 72 ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), 73 buf->getNativeBuffer(), -1)); 74 75 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 76 77 drawTexture(); 78 79 EXPECT_TRUE(checkPixel( 24, 39, 255, 0, 0, 255)); 80 } 81 82 glBindFramebuffer(GL_FRAMEBUFFER, mFbo); 83 84 EXPECT_TRUE(checkPixel( 24, 39, 0, 255, 0, 255)); 85} 86 87} // namespace android 88