Layer.cpp revision 3629d7ff29495aad453b08a86e9ede7e42afa786
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <stdlib.h>
18#include <stdint.h>
19#include <sys/types.h>
20
21#include <cutils/properties.h>
22#include <cutils/native_handle.h>
23
24#include <utils/Errors.h>
25#include <utils/Log.h>
26#include <utils/StopWatch.h>
27
28#include <ui/GraphicBuffer.h>
29#include <ui/PixelFormat.h>
30
31#include <surfaceflinger/Surface.h>
32
33#include "clz.h"
34#include "GLExtensions.h"
35#include "Layer.h"
36#include "SurfaceFlinger.h"
37#include "DisplayHardware/DisplayHardware.h"
38#include "DisplayHardware/HWComposer.h"
39
40
41#define DEBUG_RESIZE    0
42
43
44namespace android {
45
46template <typename T> inline T min(T a, T b) {
47    return a<b ? a : b;
48}
49
50// ---------------------------------------------------------------------------
51
52Layer::Layer(SurfaceFlinger* flinger,
53        DisplayID display, const sp<Client>& client)
54    :   LayerBaseClient(flinger, display, client),
55        mFormat(PIXEL_FORMAT_NONE),
56        mGLExtensions(GLExtensions::getInstance()),
57        mNeedsBlending(true),
58        mNeedsDithering(false),
59        mSecure(false),
60        mProtectedByApp(false),
61        mTextureManager(),
62        mBufferManager(mTextureManager),
63        mWidth(0), mHeight(0),
64        mNeedsScaling(false), mFixedSize(false)
65{
66}
67
68Layer::~Layer()
69{
70    // FIXME: must be called from the main UI thread
71    EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
72    mBufferManager.destroy(dpy);
73
74    // we can use getUserClientUnsafe here because we know we're
75    // single-threaded at that point.
76    sp<UserClient> ourClient(mUserClientRef.getUserClientUnsafe());
77    if (ourClient != 0) {
78        ourClient->detachLayer(this);
79    }
80}
81
82status_t Layer::setToken(const sp<UserClient>& userClient,
83        SharedClient* sharedClient, int32_t token)
84{
85    sp<SharedBufferServer> lcblk = new SharedBufferServer(
86            sharedClient, token, mBufferManager.getDefaultBufferCount(),
87            getIdentity());
88
89
90    sp<UserClient> ourClient(mUserClientRef.getClient());
91
92    /*
93     *  Here it is guaranteed that userClient != ourClient
94     *  (see UserClient::getTokenForSurface()).
95     *
96     *  We release the token used by this surface in ourClient below.
97     *  This should be safe to do so now, since this layer won't be attached
98     *  to this client, it should be okay to reuse that id.
99     *
100     *  If this causes problems, an other solution would be to keep a list
101     *  of all the {UserClient, token} ever used and release them when the
102     *  Layer is destroyed.
103     *
104     */
105
106    if (ourClient != 0) {
107        ourClient->detachLayer(this);
108    }
109
110    status_t err = mUserClientRef.setToken(userClient, lcblk, token);
111    LOGE_IF(err != NO_ERROR,
112            "ClientRef::setToken(%p, %p, %u) failed",
113            userClient.get(), lcblk.get(), token);
114
115    if (err == NO_ERROR) {
116        // we need to free the buffers associated with this surface
117    }
118
119    return err;
120}
121
122int32_t Layer::getToken() const
123{
124    return mUserClientRef.getToken();
125}
126
127sp<UserClient> Layer::getClient() const
128{
129    return mUserClientRef.getClient();
130}
131
132// called with SurfaceFlinger::mStateLock as soon as the layer is entered
133// in the purgatory list
134void Layer::onRemoved()
135{
136    ClientRef::Access sharedClient(mUserClientRef);
137    SharedBufferServer* lcblk(sharedClient.get());
138    if (lcblk) {
139        // wake up the condition
140        lcblk->setStatus(NO_INIT);
141    }
142}
143
144sp<LayerBaseClient::Surface> Layer::createSurface() const
145{
146    sp<Surface> sur(new SurfaceLayer(mFlinger, const_cast<Layer *>(this)));
147    return sur;
148}
149
150status_t Layer::ditch()
151{
152    // NOTE: Called from the main UI thread
153
154    // the layer is not on screen anymore. free as much resources as possible
155    mFreezeLock.clear();
156
157    Mutex::Autolock _l(mLock);
158    mWidth = mHeight = 0;
159    return NO_ERROR;
160}
161
162status_t Layer::setBuffers( uint32_t w, uint32_t h,
163                            PixelFormat format, uint32_t flags)
164{
165    // this surfaces pixel format
166    PixelFormatInfo info;
167    status_t err = getPixelFormatInfo(format, &info);
168    if (err) return err;
169
170    // the display's pixel format
171    const DisplayHardware& hw(graphicPlane(0).displayHardware());
172    uint32_t const maxSurfaceDims = min(
173            hw.getMaxTextureSize(), hw.getMaxViewportDims());
174
175    // never allow a surface larger than what our underlying GL implementation
176    // can handle.
177    if ((uint32_t(w)>maxSurfaceDims) || (uint32_t(h)>maxSurfaceDims)) {
178        return BAD_VALUE;
179    }
180
181    PixelFormatInfo displayInfo;
182    getPixelFormatInfo(hw.getFormat(), &displayInfo);
183    const uint32_t hwFlags = hw.getFlags();
184
185    mFormat = format;
186    mWidth  = w;
187    mHeight = h;
188
189    mReqFormat = format;
190    mReqWidth = w;
191    mReqHeight = h;
192
193    mSecure = (flags & ISurfaceComposer::eSecure) ? true : false;
194    mProtectedByApp = (flags & ISurfaceComposer::eProtectedByApp) ? true : false;
195    mNeedsBlending = (info.h_alpha - info.l_alpha) > 0 &&
196            (flags & ISurfaceComposer::eOpaque) == 0;
197
198    // we use the red index
199    int displayRedSize = displayInfo.getSize(PixelFormatInfo::INDEX_RED);
200    int layerRedsize = info.getSize(PixelFormatInfo::INDEX_RED);
201    mNeedsDithering = layerRedsize > displayRedSize;
202
203    return NO_ERROR;
204}
205
206void Layer::setGeometry(hwc_layer_t* hwcl)
207{
208    hwcl->compositionType = HWC_FRAMEBUFFER;
209    hwcl->hints = 0;
210    hwcl->flags = 0;
211    hwcl->transform = 0;
212    hwcl->blending = HWC_BLENDING_NONE;
213
214    // we can't do alpha-fade with the hwc HAL
215    const State& s(drawingState());
216    if (s.alpha < 0xFF) {
217        hwcl->flags = HWC_SKIP_LAYER;
218        return;
219    }
220
221    // we can only handle simple transformation
222    if (mOrientation & Transform::ROT_INVALID) {
223        hwcl->flags = HWC_SKIP_LAYER;
224        return;
225    }
226
227    Transform tr(Transform(mOrientation) * Transform(mBufferTransform));
228    hwcl->transform = tr.getOrientation();
229
230    if (needsBlending()) {
231        hwcl->blending = mPremultipliedAlpha ?
232                HWC_BLENDING_PREMULT : HWC_BLENDING_COVERAGE;
233    }
234
235    hwcl->displayFrame.left   = mTransformedBounds.left;
236    hwcl->displayFrame.top    = mTransformedBounds.top;
237    hwcl->displayFrame.right  = mTransformedBounds.right;
238    hwcl->displayFrame.bottom = mTransformedBounds.bottom;
239
240    hwcl->visibleRegionScreen.rects =
241            reinterpret_cast<hwc_rect_t const *>(
242                    visibleRegionScreen.getArray(
243                            &hwcl->visibleRegionScreen.numRects));
244}
245
246void Layer::setPerFrameData(hwc_layer_t* hwcl) {
247    sp<GraphicBuffer> buffer(mBufferManager.getActiveBuffer());
248    if (buffer == NULL) {
249        // this can happen if the client never drew into this layer yet,
250        // or if we ran out of memory. In that case, don't let
251        // HWC handle it.
252        hwcl->flags |= HWC_SKIP_LAYER;
253        hwcl->handle = NULL;
254        return;
255    }
256    hwcl->handle = buffer->handle;
257
258    if (!mBufferCrop.isEmpty()) {
259        hwcl->sourceCrop.left   = mBufferCrop.left;
260        hwcl->sourceCrop.top    = mBufferCrop.top;
261        hwcl->sourceCrop.right  = mBufferCrop.right;
262        hwcl->sourceCrop.bottom = mBufferCrop.bottom;
263    } else {
264        hwcl->sourceCrop.left   = 0;
265        hwcl->sourceCrop.top    = 0;
266        hwcl->sourceCrop.right  = buffer->width;
267        hwcl->sourceCrop.bottom = buffer->height;
268    }
269}
270
271void Layer::reloadTexture(const Region& dirty)
272{
273    sp<GraphicBuffer> buffer(mBufferManager.getActiveBuffer());
274    if (buffer == NULL) {
275        // this situation can happen if we ran out of memory for instance.
276        // not much we can do. continue to use whatever texture was bound
277        // to this context.
278        return;
279    }
280
281    if (mGLExtensions.haveDirectTexture()) {
282        EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
283        if (mBufferManager.initEglImage(dpy, buffer) != NO_ERROR) {
284            // not sure what we can do here...
285            goto slowpath;
286        }
287    } else {
288slowpath:
289        GGLSurface t;
290        if (buffer->usage & GRALLOC_USAGE_SW_READ_MASK) {
291            status_t res = buffer->lock(&t, GRALLOC_USAGE_SW_READ_OFTEN);
292            LOGE_IF(res, "error %d (%s) locking buffer %p",
293                    res, strerror(res), buffer.get());
294            if (res == NO_ERROR) {
295                mBufferManager.loadTexture(dirty, t);
296                buffer->unlock();
297            }
298        } else {
299            // we can't do anything
300        }
301    }
302}
303
304void Layer::drawForSreenShot() const
305{
306    const bool currentFiltering = mNeedsFiltering;
307    const_cast<Layer*>(this)->mNeedsFiltering = true;
308    LayerBase::drawForSreenShot();
309    const_cast<Layer*>(this)->mNeedsFiltering = currentFiltering;
310}
311
312void Layer::onDraw(const Region& clip) const
313{
314    Texture tex(mBufferManager.getActiveTexture());
315    if (tex.name == -1LU) {
316        // the texture has not been created yet, this Layer has
317        // in fact never been drawn into. This happens frequently with
318        // SurfaceView because the WindowManager can't know when the client
319        // has drawn the first time.
320
321        // If there is nothing under us, we paint the screen in black, otherwise
322        // we just skip this update.
323
324        // figure out if there is something below us
325        Region under;
326        const SurfaceFlinger::LayerVector& drawingLayers(mFlinger->mDrawingState.layersSortedByZ);
327        const size_t count = drawingLayers.size();
328        for (size_t i=0 ; i<count ; ++i) {
329            const sp<LayerBase>& layer(drawingLayers[i]);
330            if (layer.get() == static_cast<LayerBase const*>(this))
331                break;
332            under.orSelf(layer->visibleRegionScreen);
333        }
334        // if not everything below us is covered, we plug the holes!
335        Region holes(clip.subtract(under));
336        if (!holes.isEmpty()) {
337            clearWithOpenGL(holes, 0, 0, 0, 1);
338        }
339        return;
340    }
341    drawWithOpenGL(clip, tex);
342}
343
344// As documented in libhardware header, formats in the range
345// 0x100 - 0x1FF are specific to the HAL implementation, and
346// are known to have no alpha channel
347// TODO: move definition for device-specific range into
348// hardware.h, instead of using hard-coded values here.
349#define HARDWARE_IS_DEVICE_FORMAT(f) ((f) >= 0x100 && (f) <= 0x1FF)
350
351bool Layer::needsBlending(const sp<GraphicBuffer>& buffer) const
352{
353    // If buffers where set with eOpaque flag, all buffers are known to
354    // be opaque without having to check their actual format
355    if (mNeedsBlending && buffer != NULL) {
356        PixelFormat format = buffer->getPixelFormat();
357
358        if (HARDWARE_IS_DEVICE_FORMAT(format)) {
359            return false;
360        }
361
362        PixelFormatInfo info;
363        status_t err = getPixelFormatInfo(format, &info);
364        if (!err && info.h_alpha <= info.l_alpha) {
365            return false;
366        }
367    }
368
369    // Return opacity as determined from flags and format options
370    // passed to setBuffers()
371    return mNeedsBlending;
372}
373
374bool Layer::needsBlending() const
375{
376    if (mBufferManager.hasActiveBuffer()) {
377        return needsBlending(mBufferManager.getActiveBuffer());
378    }
379
380    return mNeedsBlending;
381}
382
383bool Layer::needsFiltering() const
384{
385    if (!(mFlags & DisplayHardware::SLOW_CONFIG)) {
386        // if our buffer is not the same size than ourselves,
387        // we need filtering.
388        Mutex::Autolock _l(mLock);
389        if (mNeedsScaling)
390            return true;
391    }
392    return LayerBase::needsFiltering();
393}
394
395bool Layer::isProtected() const
396{
397    sp<GraphicBuffer> activeBuffer(mBufferManager.getActiveBuffer());
398    return (activeBuffer != 0) &&
399            (activeBuffer->getUsage() & GRALLOC_USAGE_PROTECTED);
400}
401
402status_t Layer::setBufferCount(int bufferCount)
403{
404    ClientRef::Access sharedClient(mUserClientRef);
405    SharedBufferServer* lcblk(sharedClient.get());
406    if (!lcblk) {
407        // oops, the client is already gone
408        return DEAD_OBJECT;
409    }
410
411    // NOTE: lcblk->resize() is protected by an internal lock
412    status_t err = lcblk->resize(bufferCount);
413    if (err == NO_ERROR) {
414        EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
415        mBufferManager.resize(bufferCount, mFlinger, dpy);
416    }
417
418    return err;
419}
420
421sp<GraphicBuffer> Layer::requestBuffer(int index,
422        uint32_t reqWidth, uint32_t reqHeight, uint32_t reqFormat,
423        uint32_t usage)
424{
425    sp<GraphicBuffer> buffer;
426
427    if (int32_t(reqWidth | reqHeight | reqFormat) < 0)
428        return buffer;
429
430    if ((!reqWidth && reqHeight) || (reqWidth && !reqHeight))
431        return buffer;
432
433    // this ensures our client doesn't go away while we're accessing
434    // the shared area.
435    ClientRef::Access sharedClient(mUserClientRef);
436    SharedBufferServer* lcblk(sharedClient.get());
437    if (!lcblk) {
438        // oops, the client is already gone
439        return buffer;
440    }
441
442    /*
443     * This is called from the client's Surface::dequeue(). This can happen
444     * at any time, especially while we're in the middle of using the
445     * buffer 'index' as our front buffer.
446     */
447
448    status_t err = NO_ERROR;
449    uint32_t w, h, f;
450    { // scope for the lock
451        Mutex::Autolock _l(mLock);
452
453        // zero means default
454        const bool fixedSize = reqWidth && reqHeight;
455        if (!reqFormat) reqFormat = mFormat;
456        if (!reqWidth)  reqWidth = mWidth;
457        if (!reqHeight) reqHeight = mHeight;
458
459        w = reqWidth;
460        h = reqHeight;
461        f = reqFormat;
462
463        if ((reqWidth != mReqWidth) || (reqHeight != mReqHeight) ||
464                (reqFormat != mReqFormat)) {
465            mReqWidth  = reqWidth;
466            mReqHeight = reqHeight;
467            mReqFormat = reqFormat;
468            mFixedSize = fixedSize;
469            mNeedsScaling = mWidth != mReqWidth || mHeight != mReqHeight;
470
471            lcblk->reallocateAllExcept(index);
472        }
473    }
474
475    // here we have to reallocate a new buffer because the buffer could be
476    // used as the front buffer, or by a client in our process
477    // (eg: status bar), and we can't release the handle under its feet.
478    const uint32_t effectiveUsage = getEffectiveUsage(usage);
479    buffer = new GraphicBuffer(w, h, f, effectiveUsage);
480    err = buffer->initCheck();
481
482    if (err || buffer->handle == 0) {
483        GraphicBuffer::dumpAllocationsToSystemLog();
484        LOGE_IF(err || buffer->handle == 0,
485                "Layer::requestBuffer(this=%p), index=%d, w=%d, h=%d failed (%s)",
486                this, index, w, h, strerror(-err));
487    } else {
488        LOGD_IF(DEBUG_RESIZE,
489                "Layer::requestBuffer(this=%p), index=%d, w=%d, h=%d, handle=%p",
490                this, index, w, h, buffer->handle);
491    }
492
493    if (err == NO_ERROR && buffer->handle != 0) {
494        Mutex::Autolock _l(mLock);
495        mBufferManager.attachBuffer(index, buffer);
496    }
497    return buffer;
498}
499
500uint32_t Layer::getEffectiveUsage(uint32_t usage) const
501{
502    /*
503     *  buffers used for software rendering, but h/w composition
504     *  are allocated with SW_READ_OFTEN | SW_WRITE_OFTEN | HW_TEXTURE
505     *
506     *  buffers used for h/w rendering and h/w composition
507     *  are allocated with  HW_RENDER | HW_TEXTURE
508     *
509     *  buffers used with h/w rendering and either NPOT or no egl_image_ext
510     *  are allocated with SW_READ_RARELY | HW_RENDER
511     *
512     */
513
514    if (mSecure) {
515        // secure buffer, don't store it into the GPU
516        usage = GraphicBuffer::USAGE_SW_READ_OFTEN |
517                GraphicBuffer::USAGE_SW_WRITE_OFTEN;
518    } else {
519        // it's allowed to modify the usage flags here, but generally
520        // the requested flags should be honored.
521        // request EGLImage for all buffers
522        usage |= GraphicBuffer::USAGE_HW_TEXTURE;
523    }
524    if (mProtectedByApp) {
525        // need a hardware-protected path to external video sink
526        usage |= GraphicBuffer::USAGE_PROTECTED;
527    }
528    return usage;
529}
530
531uint32_t Layer::doTransaction(uint32_t flags)
532{
533    const Layer::State& front(drawingState());
534    const Layer::State& temp(currentState());
535
536    const bool sizeChanged = (front.requested_w != temp.requested_w) ||
537            (front.requested_h != temp.requested_h);
538
539    if (sizeChanged) {
540        // the size changed, we need to ask our client to request a new buffer
541        LOGD_IF(DEBUG_RESIZE,
542                "resize (layer=%p), requested (%dx%d), drawing (%d,%d)",
543                this,
544                int(temp.requested_w), int(temp.requested_h),
545                int(front.requested_w), int(front.requested_h));
546
547        if (!isFixedSize()) {
548            // we're being resized and there is a freeze display request,
549            // acquire a freeze lock, so that the screen stays put
550            // until we've redrawn at the new size; this is to avoid
551            // glitches upon orientation changes.
552            if (mFlinger->hasFreezeRequest()) {
553                // if the surface is hidden, don't try to acquire the
554                // freeze lock, since hidden surfaces may never redraw
555                if (!(front.flags & ISurfaceComposer::eLayerHidden)) {
556                    mFreezeLock = mFlinger->getFreezeLock();
557                }
558            }
559
560            // this will make sure LayerBase::doTransaction doesn't update
561            // the drawing state's size
562            Layer::State& editDraw(mDrawingState);
563            editDraw.requested_w = temp.requested_w;
564            editDraw.requested_h = temp.requested_h;
565
566            // record the new size, form this point on, when the client request
567            // a buffer, it'll get the new size.
568            setBufferSize(temp.requested_w, temp.requested_h);
569
570            ClientRef::Access sharedClient(mUserClientRef);
571            SharedBufferServer* lcblk(sharedClient.get());
572            if (lcblk) {
573                // all buffers need reallocation
574                lcblk->reallocateAll();
575            }
576        } else {
577            // record the new size
578            setBufferSize(temp.requested_w, temp.requested_h);
579        }
580    }
581
582    if (temp.sequence != front.sequence) {
583        if (temp.flags & ISurfaceComposer::eLayerHidden || temp.alpha == 0) {
584            // this surface is now hidden, so it shouldn't hold a freeze lock
585            // (it may never redraw, which is fine if it is hidden)
586            mFreezeLock.clear();
587        }
588    }
589
590    return LayerBase::doTransaction(flags);
591}
592
593void Layer::setBufferSize(uint32_t w, uint32_t h) {
594    Mutex::Autolock _l(mLock);
595    mWidth = w;
596    mHeight = h;
597    mNeedsScaling = mWidth != mReqWidth || mHeight != mReqHeight;
598}
599
600bool Layer::isFixedSize() const {
601    Mutex::Autolock _l(mLock);
602    return mFixedSize;
603}
604
605// ----------------------------------------------------------------------------
606// pageflip handling...
607// ----------------------------------------------------------------------------
608
609void Layer::lockPageFlip(bool& recomputeVisibleRegions)
610{
611    ClientRef::Access sharedClient(mUserClientRef);
612    SharedBufferServer* lcblk(sharedClient.get());
613    if (!lcblk) {
614        // client died
615        recomputeVisibleRegions = true;
616        return;
617    }
618
619    ssize_t buf = lcblk->retireAndLock();
620    if (buf == NOT_ENOUGH_DATA) {
621        // NOTE: This is not an error, it simply means there is nothing to
622        // retire. The buffer is locked because we will use it
623        // for composition later in the loop
624        return;
625    }
626
627    if (buf < NO_ERROR) {
628        LOGE("retireAndLock() buffer index (%d) out of range", int(buf));
629        mPostedDirtyRegion.clear();
630        return;
631    }
632
633    // we retired a buffer, which becomes the new front buffer
634
635    const bool noActiveBuffer = !mBufferManager.hasActiveBuffer();
636    const bool activeBlending =
637            noActiveBuffer ? true : needsBlending(mBufferManager.getActiveBuffer());
638
639    if (mBufferManager.setActiveBufferIndex(buf) < NO_ERROR) {
640        LOGE("retireAndLock() buffer index (%d) out of range", int(buf));
641        mPostedDirtyRegion.clear();
642        return;
643    }
644
645    if (noActiveBuffer) {
646        // we didn't have an active buffer, we need to recompute
647        // our visible region
648        recomputeVisibleRegions = true;
649    }
650
651    sp<GraphicBuffer> newFrontBuffer(getBuffer(buf));
652    if (newFrontBuffer != NULL) {
653        if (!noActiveBuffer && activeBlending != needsBlending(newFrontBuffer)) {
654            // new buffer has different opacity than previous active buffer, need
655            // to recompute visible regions accordingly
656            recomputeVisibleRegions = true;
657        }
658
659        // get the dirty region
660        // compute the posted region
661        const Region dirty(lcblk->getDirtyRegion(buf));
662        mPostedDirtyRegion = dirty.intersect( newFrontBuffer->getBounds() );
663
664        // update the layer size and release freeze-lock
665        const Layer::State& front(drawingState());
666        if ((newFrontBuffer->getWidth()  == front.requested_w &&
667            newFrontBuffer->getHeight() == front.requested_h) ||
668            isFixedSize())
669        {
670            if ((front.w != front.requested_w) ||
671                (front.h != front.requested_h))
672            {
673                // Here we pretend the transaction happened by updating the
674                // current and drawing states. Drawing state is only accessed
675                // in this thread, no need to have it locked
676                Layer::State& editDraw(mDrawingState);
677                editDraw.w = editDraw.requested_w;
678                editDraw.h = editDraw.requested_h;
679
680                // We also need to update the current state so that we don't
681                // end-up doing too much work during the next transaction.
682                // NOTE: We actually don't need hold the transaction lock here
683                // because State::w and State::h are only accessed from
684                // this thread
685                Layer::State& editTemp(currentState());
686                editTemp.w = editDraw.w;
687                editTemp.h = editDraw.h;
688
689                // recompute visible region
690                recomputeVisibleRegions = true;
691            }
692
693            // we now have the correct size, unfreeze the screen
694            mFreezeLock.clear();
695        }
696
697        // get the crop region
698        setBufferCrop( lcblk->getCrop(buf) );
699
700        // get the transformation
701        setBufferTransform( lcblk->getTransform(buf) );
702
703    } else {
704        // this should not happen unless we ran out of memory while
705        // allocating the buffer. we're hoping that things will get back
706        // to normal the next time the app tries to draw into this buffer.
707        // meanwhile, pretend the screen didn't update.
708        mPostedDirtyRegion.clear();
709    }
710
711    if (lcblk->getQueuedCount()) {
712        // signal an event if we have more buffers waiting
713        mFlinger->signalEvent();
714    }
715
716    /* a buffer was posted, so we need to call reloadTexture(), which
717     * will update our internal data structures (eg: EGLImageKHR or
718     * texture names). we need to do this even if mPostedDirtyRegion is
719     * empty -- it's orthogonal to the fact that a new buffer was posted,
720     * for instance, a degenerate case could be that the user did an empty
721     * update but repainted the buffer with appropriate content (after a
722     * resize for instance).
723     */
724    reloadTexture( mPostedDirtyRegion );
725}
726
727void Layer::unlockPageFlip(
728        const Transform& planeTransform, Region& outDirtyRegion)
729{
730    Region dirtyRegion(mPostedDirtyRegion);
731    if (!dirtyRegion.isEmpty()) {
732        mPostedDirtyRegion.clear();
733        // The dirty region is given in the layer's coordinate space
734        // transform the dirty region by the surface's transformation
735        // and the global transformation.
736        const Layer::State& s(drawingState());
737        const Transform tr(planeTransform * s.transform);
738        dirtyRegion = tr.transform(dirtyRegion);
739
740        // At this point, the dirty region is in screen space.
741        // Make sure it's constrained by the visible region (which
742        // is in screen space as well).
743        dirtyRegion.andSelf(visibleRegionScreen);
744        outDirtyRegion.orSelf(dirtyRegion);
745    }
746    if (visibleRegionScreen.isEmpty()) {
747        // an invisible layer should not hold a freeze-lock
748        // (because it may never be updated and therefore never release it)
749        mFreezeLock.clear();
750    }
751}
752
753void Layer::dump(String8& result, char* buffer, size_t SIZE) const
754{
755    LayerBaseClient::dump(result, buffer, SIZE);
756
757    ClientRef::Access sharedClient(mUserClientRef);
758    SharedBufferServer* lcblk(sharedClient.get());
759    uint32_t totalTime = 0;
760    if (lcblk) {
761        SharedBufferStack::Statistics stats = lcblk->getStats();
762        totalTime= stats.totalTime;
763        result.append( lcblk->dump("      ") );
764    }
765
766    sp<const GraphicBuffer> buf0(getBuffer(0));
767    sp<const GraphicBuffer> buf1(getBuffer(1));
768    uint32_t w0=0, h0=0, s0=0;
769    uint32_t w1=0, h1=0, s1=0;
770    if (buf0 != 0) {
771        w0 = buf0->getWidth();
772        h0 = buf0->getHeight();
773        s0 = buf0->getStride();
774    }
775    if (buf1 != 0) {
776        w1 = buf1->getWidth();
777        h1 = buf1->getHeight();
778        s1 = buf1->getStride();
779    }
780    snprintf(buffer, SIZE,
781            "      "
782            "format=%2d, [%3ux%3u:%3u] [%3ux%3u:%3u],"
783            " freezeLock=%p, dq-q-time=%u us\n",
784            mFormat, w0, h0, s0, w1, h1, s1,
785            getFreezeLock().get(), totalTime);
786
787    result.append(buffer);
788}
789
790// ---------------------------------------------------------------------------
791
792Layer::ClientRef::ClientRef()
793    : mControlBlock(0), mToken(-1) {
794}
795
796Layer::ClientRef::~ClientRef() {
797}
798
799int32_t Layer::ClientRef::getToken() const {
800    Mutex::Autolock _l(mLock);
801    return mToken;
802}
803
804sp<UserClient> Layer::ClientRef::getClient() const {
805    Mutex::Autolock _l(mLock);
806    return mUserClient.promote();
807}
808
809status_t Layer::ClientRef::setToken(const sp<UserClient>& uc,
810        const sp<SharedBufferServer>& sharedClient, int32_t token) {
811    Mutex::Autolock _l(mLock);
812
813    { // scope for strong mUserClient reference
814        sp<UserClient> userClient(mUserClient.promote());
815        if (userClient != 0 && mControlBlock != 0) {
816            mControlBlock->setStatus(NO_INIT);
817        }
818    }
819
820    mUserClient = uc;
821    mToken = token;
822    mControlBlock = sharedClient;
823    return NO_ERROR;
824}
825
826sp<UserClient> Layer::ClientRef::getUserClientUnsafe() const {
827    return mUserClient.promote();
828}
829
830// this class gives us access to SharedBufferServer safely
831// it makes sure the UserClient (and its associated shared memory)
832// won't go away while we're accessing it.
833Layer::ClientRef::Access::Access(const ClientRef& ref)
834    : mControlBlock(0)
835{
836    Mutex::Autolock _l(ref.mLock);
837    mUserClientStrongRef = ref.mUserClient.promote();
838    if (mUserClientStrongRef != 0)
839        mControlBlock = ref.mControlBlock;
840}
841
842Layer::ClientRef::Access::~Access()
843{
844}
845
846// ---------------------------------------------------------------------------
847
848Layer::BufferManager::BufferManager(TextureManager& tm)
849    : mNumBuffers(NUM_BUFFERS), mTextureManager(tm),
850      mActiveBufferIndex(-1), mFailover(false)
851{
852}
853
854Layer::BufferManager::~BufferManager()
855{
856}
857
858status_t Layer::BufferManager::resize(size_t size,
859        const sp<SurfaceFlinger>& flinger, EGLDisplay dpy)
860{
861    Mutex::Autolock _l(mLock);
862
863    if (size < mNumBuffers) {
864        // If there is an active texture, move it into slot 0 if needed
865        if (mActiveBufferIndex > 0) {
866            BufferData activeBufferData = mBufferData[mActiveBufferIndex];
867            mBufferData[mActiveBufferIndex] = mBufferData[0];
868            mBufferData[0] = activeBufferData;
869            mActiveBufferIndex = 0;
870        }
871
872        // Free the buffers that are no longer needed.
873        for (size_t i = size; i < mNumBuffers; i++) {
874            mBufferData[i].buffer = 0;
875
876            // Create a message to destroy the textures on SurfaceFlinger's GL
877            // thread.
878            class MessageDestroyTexture : public MessageBase {
879                Image mTexture;
880                EGLDisplay mDpy;
881             public:
882                MessageDestroyTexture(const Image& texture, EGLDisplay dpy)
883                    : mTexture(texture), mDpy(dpy) { }
884                virtual bool handler() {
885                    status_t err = Layer::BufferManager::destroyTexture(
886                            &mTexture, mDpy);
887                    LOGE_IF(err<0, "error destroying texture: %d (%s)",
888                            mTexture.name, strerror(-err));
889                    return true; // XXX: err == 0;  ????
890                }
891            };
892
893            MessageDestroyTexture *msg = new MessageDestroyTexture(
894                    mBufferData[i].texture, dpy);
895
896            // Don't allow this texture to be cleaned up by
897            // BufferManager::destroy.
898            mBufferData[i].texture.name = -1U;
899            mBufferData[i].texture.image = EGL_NO_IMAGE_KHR;
900
901            // Post the message to the SurfaceFlinger object.
902            flinger->postMessageAsync(msg);
903        }
904    }
905
906    mNumBuffers = size;
907    return NO_ERROR;
908}
909
910// only for debugging
911sp<GraphicBuffer> Layer::BufferManager::getBuffer(size_t index) const {
912    return mBufferData[index].buffer;
913}
914
915status_t Layer::BufferManager::setActiveBufferIndex(size_t index) {
916    BufferData const * const buffers = mBufferData;
917    Mutex::Autolock _l(mLock);
918    mActiveBuffer = buffers[index].buffer;
919    mActiveBufferIndex = index;
920    return NO_ERROR;
921}
922
923size_t Layer::BufferManager::getActiveBufferIndex() const {
924    return mActiveBufferIndex;
925}
926
927Texture Layer::BufferManager::getActiveTexture() const {
928    Texture res;
929    if (mFailover || mActiveBufferIndex<0) {
930        res = mFailoverTexture;
931    } else {
932        static_cast<Image&>(res) = mBufferData[mActiveBufferIndex].texture;
933    }
934    return res;
935}
936
937sp<GraphicBuffer> Layer::BufferManager::getActiveBuffer() const {
938    return mActiveBuffer;
939}
940
941bool Layer::BufferManager::hasActiveBuffer() const {
942    return mActiveBufferIndex >= 0;
943}
944
945sp<GraphicBuffer> Layer::BufferManager::detachBuffer(size_t index)
946{
947    BufferData* const buffers = mBufferData;
948    sp<GraphicBuffer> buffer;
949    Mutex::Autolock _l(mLock);
950    buffer = buffers[index].buffer;
951    buffers[index].buffer = 0;
952    return buffer;
953}
954
955status_t Layer::BufferManager::attachBuffer(size_t index,
956        const sp<GraphicBuffer>& buffer)
957{
958    BufferData* const buffers = mBufferData;
959    Mutex::Autolock _l(mLock);
960    buffers[index].buffer = buffer;
961    buffers[index].texture.dirty = true;
962    return NO_ERROR;
963}
964
965status_t Layer::BufferManager::destroy(EGLDisplay dpy)
966{
967    BufferData* const buffers = mBufferData;
968    size_t num;
969    { // scope for the lock
970        Mutex::Autolock _l(mLock);
971        num = mNumBuffers;
972        for (size_t i=0 ; i<num ; i++) {
973            buffers[i].buffer = 0;
974        }
975    }
976    for (size_t i=0 ; i<num ; i++) {
977        destroyTexture(&buffers[i].texture, dpy);
978    }
979    destroyTexture(&mFailoverTexture, dpy);
980    return NO_ERROR;
981}
982
983status_t Layer::BufferManager::initEglImage(EGLDisplay dpy,
984        const sp<GraphicBuffer>& buffer)
985{
986    status_t err = NO_INIT;
987    ssize_t index = mActiveBufferIndex;
988    if (index >= 0) {
989        if (!mFailover) {
990            {
991               // Without that lock, there is a chance of race condition
992               // where while composing a specific index, requestBuf
993               // with the same index can be executed and touch the same data
994               // that is being used in initEglImage.
995               // (e.g. dirty flag in texture)
996               Mutex::Autolock _l(mLock);
997               Image& texture(mBufferData[index].texture);
998               err = mTextureManager.initEglImage(&texture, dpy, buffer);
999            }
1000            // if EGLImage fails, we switch to regular texture mode, and we
1001            // free all resources associated with using EGLImages.
1002            if (err == NO_ERROR) {
1003                mFailover = false;
1004                destroyTexture(&mFailoverTexture, dpy);
1005            } else {
1006                mFailover = true;
1007                const size_t num = mNumBuffers;
1008                for (size_t i=0 ; i<num ; i++) {
1009                    destroyTexture(&mBufferData[i].texture, dpy);
1010                }
1011            }
1012        } else {
1013            // we failed once, don't try again
1014            err = BAD_VALUE;
1015        }
1016    }
1017    return err;
1018}
1019
1020status_t Layer::BufferManager::loadTexture(
1021        const Region& dirty, const GGLSurface& t)
1022{
1023    return mTextureManager.loadTexture(&mFailoverTexture, dirty, t);
1024}
1025
1026status_t Layer::BufferManager::destroyTexture(Image* tex, EGLDisplay dpy)
1027{
1028    if (tex->name != -1U) {
1029        glDeleteTextures(1, &tex->name);
1030        tex->name = -1U;
1031    }
1032    if (tex->image != EGL_NO_IMAGE_KHR) {
1033        eglDestroyImageKHR(dpy, tex->image);
1034        tex->image = EGL_NO_IMAGE_KHR;
1035    }
1036    return NO_ERROR;
1037}
1038
1039// ---------------------------------------------------------------------------
1040
1041Layer::SurfaceLayer::SurfaceLayer(const sp<SurfaceFlinger>& flinger,
1042        const sp<Layer>& owner)
1043    : Surface(flinger, owner->getIdentity(), owner)
1044{
1045}
1046
1047Layer::SurfaceLayer::~SurfaceLayer()
1048{
1049}
1050
1051sp<GraphicBuffer> Layer::SurfaceLayer::requestBuffer(int index,
1052        uint32_t w, uint32_t h, uint32_t format, uint32_t usage)
1053{
1054    sp<GraphicBuffer> buffer;
1055    sp<Layer> owner(getOwner());
1056    if (owner != 0) {
1057        /*
1058         * requestBuffer() cannot be called from the main thread
1059         * as it could cause a dead-lock, since it may have to wait
1060         * on conditions updated my the main thread.
1061         */
1062        buffer = owner->requestBuffer(index, w, h, format, usage);
1063    }
1064    return buffer;
1065}
1066
1067status_t Layer::SurfaceLayer::setBufferCount(int bufferCount)
1068{
1069    status_t err = DEAD_OBJECT;
1070    sp<Layer> owner(getOwner());
1071    if (owner != 0) {
1072        /*
1073         * setBufferCount() cannot be called from the main thread
1074         * as it could cause a dead-lock, since it may have to wait
1075         * on conditions updated my the main thread.
1076         */
1077        err = owner->setBufferCount(bufferCount);
1078    }
1079    return err;
1080}
1081
1082// ---------------------------------------------------------------------------
1083
1084
1085}; // namespace android
1086