Layer.cpp revision 7f42a9c47c5a7f40cf02032d286d6bd62f28e650
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define ATRACE_TAG ATRACE_TAG_GRAPHICS
18
19#include <stdlib.h>
20#include <stdint.h>
21#include <sys/types.h>
22#include <math.h>
23
24#include <cutils/compiler.h>
25#include <cutils/native_handle.h>
26#include <cutils/properties.h>
27
28#include <utils/Errors.h>
29#include <utils/Log.h>
30#include <utils/StopWatch.h>
31#include <utils/Trace.h>
32
33#include <ui/GraphicBuffer.h>
34#include <ui/PixelFormat.h>
35
36#include <gui/Surface.h>
37
38#include "clz.h"
39#include "DisplayHardware/DisplayHardware.h"
40#include "DisplayHardware/HWComposer.h"
41#include "GLExtensions.h"
42#include "Layer.h"
43#include "SurfaceFlinger.h"
44#include "SurfaceTextureLayer.h"
45
46#define DEBUG_RESIZE    0
47
48namespace android {
49
50// ---------------------------------------------------------------------------
51
52Layer::Layer(SurfaceFlinger* flinger,
53        DisplayID display, const sp<Client>& client)
54    :   LayerBaseClient(flinger, display, client),
55        mTextureName(-1U),
56        mQueuedFrames(0),
57        mCurrentTransform(0),
58        mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
59        mCurrentOpacity(true),
60        mRefreshPending(false),
61        mFrameLatencyNeeded(false),
62        mFrameLatencyOffset(0),
63        mFormat(PIXEL_FORMAT_NONE),
64        mGLExtensions(GLExtensions::getInstance()),
65        mOpaqueLayer(true),
66        mNeedsDithering(false),
67        mSecure(false),
68        mProtectedByApp(false)
69{
70    mCurrentCrop.makeInvalid();
71    glGenTextures(1, &mTextureName);
72}
73
74void Layer::onLayerDisplayed() {
75    if (mFrameLatencyNeeded) {
76        const DisplayHardware& hw(graphicPlane(0).displayHardware());
77        mFrameStats[mFrameLatencyOffset].timestamp = mSurfaceTexture->getTimestamp();
78        mFrameStats[mFrameLatencyOffset].set = systemTime();
79        mFrameStats[mFrameLatencyOffset].vsync = hw.getRefreshTimestamp();
80        mFrameLatencyOffset = (mFrameLatencyOffset + 1) % 128;
81        mFrameLatencyNeeded = false;
82    }
83}
84
85void Layer::onFirstRef()
86{
87    LayerBaseClient::onFirstRef();
88
89    struct FrameQueuedListener : public SurfaceTexture::FrameAvailableListener {
90        FrameQueuedListener(Layer* layer) : mLayer(layer) { }
91    private:
92        wp<Layer> mLayer;
93        virtual void onFrameAvailable() {
94            sp<Layer> that(mLayer.promote());
95            if (that != 0) {
96                that->onFrameQueued();
97            }
98        }
99    };
100
101    // Creates a custom BufferQueue for SurfaceTexture to use
102    sp<BufferQueue> bq = new SurfaceTextureLayer();
103    mSurfaceTexture = new SurfaceTexture(mTextureName, true,
104            GL_TEXTURE_EXTERNAL_OES, false,bq);
105
106
107
108    mSurfaceTexture->setTransformHint(getTransformHint());
109    mSurfaceTexture->setConsumerUsageBits(getEffectiveUsage(0));
110    mSurfaceTexture->setFrameAvailableListener(new FrameQueuedListener(this));
111    mSurfaceTexture->setSynchronousMode(true);
112
113#ifdef TARGET_DISABLE_TRIPLE_BUFFERING
114#warning "disabling triple buffering"
115    mSurfaceTexture->setBufferCountServer(2);
116#else
117    mSurfaceTexture->setBufferCountServer(3);
118#endif
119}
120
121Layer::~Layer()
122{
123    mFlinger->postMessageAsync(
124            new SurfaceFlinger::MessageDestroyGLTexture(mTextureName) );
125}
126
127void Layer::onFrameQueued() {
128    android_atomic_inc(&mQueuedFrames);
129    mFlinger->signalLayerUpdate();
130}
131
132// called with SurfaceFlinger::mStateLock as soon as the layer is entered
133// in the purgatory list
134void Layer::onRemoved()
135{
136    mSurfaceTexture->abandon();
137}
138
139void Layer::setName(const String8& name) {
140    LayerBase::setName(name);
141    mSurfaceTexture->setName(name);
142}
143
144void Layer::validateVisibility(const Transform& globalTransform) {
145    LayerBase::validateVisibility(globalTransform);
146
147    // This optimization allows the SurfaceTexture to bake in
148    // the rotation so hardware overlays can be used
149    mSurfaceTexture->setTransformHint(getTransformHint());
150}
151
152sp<ISurface> Layer::createSurface()
153{
154    class BSurface : public BnSurface, public LayerCleaner {
155        wp<const Layer> mOwner;
156        virtual sp<ISurfaceTexture> getSurfaceTexture() const {
157            sp<ISurfaceTexture> res;
158            sp<const Layer> that( mOwner.promote() );
159            if (that != NULL) {
160                res = that->mSurfaceTexture->getBufferQueue();
161            }
162            return res;
163        }
164    public:
165        BSurface(const sp<SurfaceFlinger>& flinger,
166                const sp<Layer>& layer)
167            : LayerCleaner(flinger, layer), mOwner(layer) { }
168    };
169    sp<ISurface> sur(new BSurface(mFlinger, this));
170    return sur;
171}
172
173wp<IBinder> Layer::getSurfaceTextureBinder() const
174{
175    return mSurfaceTexture->getBufferQueue()->asBinder();
176}
177
178status_t Layer::setBuffers( uint32_t w, uint32_t h,
179                            PixelFormat format, uint32_t flags)
180{
181    // this surfaces pixel format
182    PixelFormatInfo info;
183    status_t err = getPixelFormatInfo(format, &info);
184    if (err) {
185        ALOGE("unsupported pixelformat %d", format);
186        return err;
187    }
188
189    // the display's pixel format
190    const DisplayHardware& hw(graphicPlane(0).displayHardware());
191    uint32_t const maxSurfaceDims = min(
192            hw.getMaxTextureSize(), hw.getMaxViewportDims());
193
194    // never allow a surface larger than what our underlying GL implementation
195    // can handle.
196    if ((uint32_t(w)>maxSurfaceDims) || (uint32_t(h)>maxSurfaceDims)) {
197        ALOGE("dimensions too large %u x %u", uint32_t(w), uint32_t(h));
198        return BAD_VALUE;
199    }
200
201    PixelFormatInfo displayInfo;
202    getPixelFormatInfo(hw.getFormat(), &displayInfo);
203    const uint32_t hwFlags = hw.getFlags();
204
205    mFormat = format;
206
207    mSecure = (flags & ISurfaceComposer::eSecure) ? true : false;
208    mProtectedByApp = (flags & ISurfaceComposer::eProtectedByApp) ? true : false;
209    mOpaqueLayer = (flags & ISurfaceComposer::eOpaque);
210    mCurrentOpacity = getOpacityForFormat(format);
211
212    mSurfaceTexture->setDefaultBufferSize(w, h);
213    mSurfaceTexture->setDefaultBufferFormat(format);
214    mSurfaceTexture->setConsumerUsageBits(getEffectiveUsage(0));
215
216    // we use the red index
217    int displayRedSize = displayInfo.getSize(PixelFormatInfo::INDEX_RED);
218    int layerRedsize = info.getSize(PixelFormatInfo::INDEX_RED);
219    mNeedsDithering = layerRedsize > displayRedSize;
220
221    return NO_ERROR;
222}
223
224void Layer::setGeometry(hwc_layer_t* hwcl)
225{
226    LayerBaseClient::setGeometry(hwcl);
227
228    hwcl->flags &= ~HWC_SKIP_LAYER;
229
230    // we can't do alpha-fade with the hwc HAL
231    const State& s(drawingState());
232    if (s.alpha < 0xFF) {
233        hwcl->flags = HWC_SKIP_LAYER;
234    }
235
236    /*
237     * Transformations are applied in this order:
238     * 1) buffer orientation/flip/mirror
239     * 2) state transformation (window manager)
240     * 3) layer orientation (screen orientation)
241     * mTransform is already the composition of (2) and (3)
242     * (NOTE: the matrices are multiplied in reverse order)
243     */
244
245    const Transform bufferOrientation(mCurrentTransform);
246    const Transform tr(mTransform * bufferOrientation);
247
248    // this gives us only the "orientation" component of the transform
249    const uint32_t finalTransform = tr.getOrientation();
250
251    // we can only handle simple transformation
252    if (finalTransform & Transform::ROT_INVALID) {
253        hwcl->flags = HWC_SKIP_LAYER;
254    } else {
255        hwcl->transform = finalTransform;
256    }
257
258    if (isCropped()) {
259        hwcl->sourceCrop.left   = mCurrentCrop.left;
260        hwcl->sourceCrop.top    = mCurrentCrop.top;
261        hwcl->sourceCrop.right  = mCurrentCrop.right;
262        hwcl->sourceCrop.bottom = mCurrentCrop.bottom;
263    } else {
264        const sp<GraphicBuffer>& buffer(mActiveBuffer);
265        hwcl->sourceCrop.left   = 0;
266        hwcl->sourceCrop.top    = 0;
267        if (buffer != NULL) {
268            hwcl->sourceCrop.right  = buffer->width;
269            hwcl->sourceCrop.bottom = buffer->height;
270        } else {
271            hwcl->sourceCrop.right  = mTransformedBounds.width();
272            hwcl->sourceCrop.bottom = mTransformedBounds.height();
273        }
274    }
275}
276
277void Layer::setPerFrameData(hwc_layer_t* hwcl) {
278    const sp<GraphicBuffer>& buffer(mActiveBuffer);
279    if (buffer == NULL) {
280        // this can happen if the client never drew into this layer yet,
281        // or if we ran out of memory. In that case, don't let
282        // HWC handle it.
283        hwcl->flags |= HWC_SKIP_LAYER;
284        hwcl->handle = NULL;
285    } else {
286        hwcl->handle = buffer->handle;
287    }
288}
289
290void Layer::onDraw(const Region& clip) const
291{
292    ATRACE_CALL();
293
294    if (CC_UNLIKELY(mActiveBuffer == 0)) {
295        // the texture has not been created yet, this Layer has
296        // in fact never been drawn into. This happens frequently with
297        // SurfaceView because the WindowManager can't know when the client
298        // has drawn the first time.
299
300        // If there is nothing under us, we paint the screen in black, otherwise
301        // we just skip this update.
302
303        // figure out if there is something below us
304        Region under;
305        const SurfaceFlinger::LayerVector& drawingLayers(
306                mFlinger->mDrawingState.layersSortedByZ);
307        const size_t count = drawingLayers.size();
308        for (size_t i=0 ; i<count ; ++i) {
309            const sp<LayerBase>& layer(drawingLayers[i]);
310            if (layer.get() == static_cast<LayerBase const*>(this))
311                break;
312            under.orSelf(layer->visibleRegionScreen);
313        }
314        // if not everything below us is covered, we plug the holes!
315        Region holes(clip.subtract(under));
316        if (!holes.isEmpty()) {
317            clearWithOpenGL(holes, 0, 0, 0, 1);
318        }
319        return;
320    }
321
322    if (!isProtected()) {
323        glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTextureName);
324        GLenum filter = GL_NEAREST;
325        if (getFiltering() || needsFiltering() || isFixedSize() || isCropped()) {
326            // TODO: we could be more subtle with isFixedSize()
327            filter = GL_LINEAR;
328        }
329        glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, filter);
330        glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, filter);
331        glMatrixMode(GL_TEXTURE);
332        glLoadMatrixf(mTextureMatrix);
333        glMatrixMode(GL_MODELVIEW);
334        glDisable(GL_TEXTURE_2D);
335        glEnable(GL_TEXTURE_EXTERNAL_OES);
336    } else {
337        glBindTexture(GL_TEXTURE_2D, mFlinger->getProtectedTexName());
338        glMatrixMode(GL_TEXTURE);
339        glLoadIdentity();
340        glMatrixMode(GL_MODELVIEW);
341        glDisable(GL_TEXTURE_EXTERNAL_OES);
342        glEnable(GL_TEXTURE_2D);
343    }
344
345    drawWithOpenGL(clip);
346
347    glDisable(GL_TEXTURE_EXTERNAL_OES);
348    glDisable(GL_TEXTURE_2D);
349}
350
351// As documented in libhardware header, formats in the range
352// 0x100 - 0x1FF are specific to the HAL implementation, and
353// are known to have no alpha channel
354// TODO: move definition for device-specific range into
355// hardware.h, instead of using hard-coded values here.
356#define HARDWARE_IS_DEVICE_FORMAT(f) ((f) >= 0x100 && (f) <= 0x1FF)
357
358bool Layer::getOpacityForFormat(uint32_t format)
359{
360    if (HARDWARE_IS_DEVICE_FORMAT(format)) {
361        return true;
362    }
363    PixelFormatInfo info;
364    status_t err = getPixelFormatInfo(PixelFormat(format), &info);
365    // in case of error (unknown format), we assume no blending
366    return (err || info.h_alpha <= info.l_alpha);
367}
368
369
370bool Layer::isOpaque() const
371{
372    // if we don't have a buffer yet, we're translucent regardless of the
373    // layer's opaque flag.
374    if (mActiveBuffer == 0) {
375        return false;
376    }
377
378    // if the layer has the opaque flag, then we're always opaque,
379    // otherwise we use the current buffer's format.
380    return mOpaqueLayer || mCurrentOpacity;
381}
382
383bool Layer::isProtected() const
384{
385    const sp<GraphicBuffer>& activeBuffer(mActiveBuffer);
386    return (activeBuffer != 0) &&
387            (activeBuffer->getUsage() & GRALLOC_USAGE_PROTECTED);
388}
389
390uint32_t Layer::doTransaction(uint32_t flags)
391{
392    ATRACE_CALL();
393
394    const Layer::State& front(drawingState());
395    const Layer::State& temp(currentState());
396
397    const bool sizeChanged = (front.requested_w != temp.requested_w) ||
398            (front.requested_h != temp.requested_h);
399
400    if (sizeChanged) {
401        // the size changed, we need to ask our client to request a new buffer
402        ALOGD_IF(DEBUG_RESIZE,
403                "doTransaction: "
404                "resize (layer=%p), requested (%dx%d), drawing (%d,%d), "
405                "scalingMode=%d",
406                this,
407                int(temp.requested_w), int(temp.requested_h),
408                int(front.requested_w), int(front.requested_h),
409                mCurrentScalingMode);
410
411        if (!isFixedSize()) {
412            // this will make sure LayerBase::doTransaction doesn't update
413            // the drawing state's size
414            Layer::State& editDraw(mDrawingState);
415            editDraw.requested_w = temp.requested_w;
416            editDraw.requested_h = temp.requested_h;
417        }
418
419        // record the new size, form this point on, when the client request
420        // a buffer, it'll get the new size.
421        mSurfaceTexture->setDefaultBufferSize(temp.requested_w,
422                temp.requested_h);
423    }
424
425    return LayerBase::doTransaction(flags);
426}
427
428bool Layer::isFixedSize() const {
429    return mCurrentScalingMode != NATIVE_WINDOW_SCALING_MODE_FREEZE;
430}
431
432bool Layer::isCropped() const {
433    return !mCurrentCrop.isEmpty();
434}
435
436// ----------------------------------------------------------------------------
437// pageflip handling...
438// ----------------------------------------------------------------------------
439
440bool Layer::onPreComposition() {
441    mRefreshPending = false;
442    return mQueuedFrames > 0;
443}
444
445void Layer::lockPageFlip(bool& recomputeVisibleRegions)
446{
447    ATRACE_CALL();
448
449    if (mQueuedFrames > 0) {
450
451        // if we've already called updateTexImage() without going through
452        // a composition step, we have to skip this layer at this point
453        // because we cannot call updateTeximage() without a corresponding
454        // compositionComplete() call.
455        // we'll trigger an update in onPreComposition().
456        if (mRefreshPending) {
457            mPostedDirtyRegion.clear();
458            return;
459        }
460        mRefreshPending = true;
461
462        // Capture the old state of the layer for comparisons later
463        const bool oldOpacity = isOpaque();
464        sp<GraphicBuffer> oldActiveBuffer = mActiveBuffer;
465
466        // signal another event if we have more frames pending
467        if (android_atomic_dec(&mQueuedFrames) > 1) {
468            mFlinger->signalLayerUpdate();
469        }
470
471        if (mSurfaceTexture->updateTexImage() < NO_ERROR) {
472            // something happened!
473            recomputeVisibleRegions = true;
474            return;
475        }
476
477        // update the active buffer
478        mActiveBuffer = mSurfaceTexture->getCurrentBuffer();
479        mFrameLatencyNeeded = true;
480
481        if (oldActiveBuffer == NULL && mActiveBuffer != NULL) {
482            // the first time we receive a buffer, we need to trigger a
483            // geometry invalidation.
484            mFlinger->invalidateHwcGeometry();
485        }
486
487        const Rect crop(mSurfaceTexture->getCurrentCrop());
488        const uint32_t transform(mSurfaceTexture->getCurrentTransform());
489        const uint32_t scalingMode(mSurfaceTexture->getCurrentScalingMode());
490        if ((crop != mCurrentCrop) ||
491            (transform != mCurrentTransform) ||
492            (scalingMode != mCurrentScalingMode))
493        {
494            mCurrentCrop = crop;
495            mCurrentTransform = transform;
496            mCurrentScalingMode = scalingMode;
497            mFlinger->invalidateHwcGeometry();
498        }
499
500        GLfloat textureMatrix[16];
501        mSurfaceTexture->getTransformMatrix(textureMatrix);
502        if (memcmp(textureMatrix, mTextureMatrix, sizeof(textureMatrix))) {
503            memcpy(mTextureMatrix, textureMatrix, sizeof(textureMatrix));
504            mFlinger->invalidateHwcGeometry();
505        }
506
507        uint32_t bufWidth  = mActiveBuffer->getWidth();
508        uint32_t bufHeight = mActiveBuffer->getHeight();
509        if (oldActiveBuffer != NULL) {
510            if (bufWidth != uint32_t(oldActiveBuffer->width) ||
511                bufHeight != uint32_t(oldActiveBuffer->height)) {
512                mFlinger->invalidateHwcGeometry();
513            }
514        }
515
516        mCurrentOpacity = getOpacityForFormat(mActiveBuffer->format);
517        if (oldOpacity != isOpaque()) {
518            recomputeVisibleRegions = true;
519        }
520
521        glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
522        glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
523
524        // update the layer size if needed
525        const Layer::State& front(drawingState());
526
527        // FIXME: mPostedDirtyRegion = dirty & bounds
528        mPostedDirtyRegion.set(front.w, front.h);
529
530        if ((front.w != front.requested_w) ||
531            (front.h != front.requested_h))
532        {
533            // check that we received a buffer of the right size
534            // (Take the buffer's orientation into account)
535            if (mCurrentTransform & Transform::ROT_90) {
536                swap(bufWidth, bufHeight);
537            }
538
539            if (isFixedSize() ||
540                    (bufWidth == front.requested_w &&
541                    bufHeight == front.requested_h))
542            {
543                // Here we pretend the transaction happened by updating the
544                // current and drawing states. Drawing state is only accessed
545                // in this thread, no need to have it locked
546                Layer::State& editDraw(mDrawingState);
547                editDraw.w = editDraw.requested_w;
548                editDraw.h = editDraw.requested_h;
549
550                // We also need to update the current state so that we don't
551                // end-up doing too much work during the next transaction.
552                // NOTE: We actually don't need hold the transaction lock here
553                // because State::w and State::h are only accessed from
554                // this thread
555                Layer::State& editTemp(currentState());
556                editTemp.w = editDraw.w;
557                editTemp.h = editDraw.h;
558
559                // recompute visible region
560                recomputeVisibleRegions = true;
561            }
562
563            ALOGD_IF(DEBUG_RESIZE,
564                    "lockPageFlip : "
565                    "       (layer=%p), buffer (%ux%u, tr=%02x), "
566                    "requested (%dx%d)",
567                    this,
568                    bufWidth, bufHeight, mCurrentTransform,
569                    front.requested_w, front.requested_h);
570        }
571    }
572}
573
574void Layer::unlockPageFlip(
575        const Transform& planeTransform, Region& outDirtyRegion)
576{
577    ATRACE_CALL();
578
579    Region postedRegion(mPostedDirtyRegion);
580    if (!postedRegion.isEmpty()) {
581        mPostedDirtyRegion.clear();
582        if (!visibleRegionScreen.isEmpty()) {
583            // The dirty region is given in the layer's coordinate space
584            // transform the dirty region by the surface's transformation
585            // and the global transformation.
586            const Layer::State& s(drawingState());
587            const Transform tr(planeTransform * s.transform);
588            postedRegion = tr.transform(postedRegion);
589
590            // At this point, the dirty region is in screen space.
591            // Make sure it's constrained by the visible region (which
592            // is in screen space as well).
593            postedRegion.andSelf(visibleRegionScreen);
594            outDirtyRegion.orSelf(postedRegion);
595        }
596    }
597}
598
599void Layer::dump(String8& result, char* buffer, size_t SIZE) const
600{
601    LayerBaseClient::dump(result, buffer, SIZE);
602
603    sp<const GraphicBuffer> buf0(mActiveBuffer);
604    uint32_t w0=0, h0=0, s0=0, f0=0;
605    if (buf0 != 0) {
606        w0 = buf0->getWidth();
607        h0 = buf0->getHeight();
608        s0 = buf0->getStride();
609        f0 = buf0->format;
610    }
611    snprintf(buffer, SIZE,
612            "      "
613            "format=%2d, activeBuffer=[%4ux%4u:%4u,%3X],"
614            " transform-hint=0x%02x, queued-frames=%d, mRefreshPending=%d\n",
615            mFormat, w0, h0, s0,f0,
616            getTransformHint(), mQueuedFrames, mRefreshPending);
617
618    result.append(buffer);
619
620    if (mSurfaceTexture != 0) {
621        mSurfaceTexture->dump(result, "            ", buffer, SIZE);
622    }
623}
624
625void Layer::dumpStats(String8& result, char* buffer, size_t SIZE) const
626{
627    LayerBaseClient::dumpStats(result, buffer, SIZE);
628    const size_t o = mFrameLatencyOffset;
629    const DisplayHardware& hw(graphicPlane(0).displayHardware());
630    const nsecs_t period = hw.getRefreshPeriod();
631    result.appendFormat("%lld\n", period);
632    for (size_t i=0 ; i<128 ; i++) {
633        const size_t index = (o+i) % 128;
634        const nsecs_t time_app   = mFrameStats[index].timestamp;
635        const nsecs_t time_set   = mFrameStats[index].set;
636        const nsecs_t time_vsync = mFrameStats[index].vsync;
637        result.appendFormat("%lld\t%lld\t%lld\n",
638                time_app,
639                time_vsync,
640                time_set);
641    }
642    result.append("\n");
643}
644
645void Layer::clearStats()
646{
647    LayerBaseClient::clearStats();
648    memset(mFrameStats, 0, sizeof(mFrameStats));
649}
650
651uint32_t Layer::getEffectiveUsage(uint32_t usage) const
652{
653    // TODO: should we do something special if mSecure is set?
654    if (mProtectedByApp) {
655        // need a hardware-protected path to external video sink
656        usage |= GraphicBuffer::USAGE_PROTECTED;
657    }
658    usage |= GraphicBuffer::USAGE_HW_COMPOSER;
659    return usage;
660}
661
662uint32_t Layer::getTransformHint() const {
663    uint32_t orientation = 0;
664    if (!mFlinger->mDebugDisableTransformHint) {
665        orientation = getPlaneOrientation();
666        if (orientation & Transform::ROT_INVALID) {
667            orientation = 0;
668        }
669    }
670    return orientation;
671}
672
673// ---------------------------------------------------------------------------
674
675
676}; // namespace android
677