Layer.cpp revision 7ffe3807506da6f052535ca0c790636e41a8e310
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <stdlib.h>
18#include <stdint.h>
19#include <sys/types.h>
20
21#include <cutils/properties.h>
22#include <cutils/native_handle.h>
23
24#include <utils/Errors.h>
25#include <utils/Log.h>
26#include <utils/StopWatch.h>
27
28#include <ui/GraphicBuffer.h>
29#include <ui/PixelFormat.h>
30
31#include <surfaceflinger/Surface.h>
32
33#include "clz.h"
34#include "GLExtensions.h"
35#include "Layer.h"
36#include "SurfaceFlinger.h"
37#include "DisplayHardware/DisplayHardware.h"
38#include "DisplayHardware/HWComposer.h"
39
40
41#define DEBUG_RESIZE    0
42
43
44namespace android {
45
46template <typename T> inline T min(T a, T b) {
47    return a<b ? a : b;
48}
49
50// ---------------------------------------------------------------------------
51
52Layer::Layer(SurfaceFlinger* flinger,
53        DisplayID display, const sp<Client>& client)
54    :   LayerBaseClient(flinger, display, client),
55        mGLExtensions(GLExtensions::getInstance()),
56        mNeedsBlending(true),
57        mNeedsDithering(false),
58        mSecure(false),
59        mProtectedByApp(false),
60        mProtectedByDRM(false),
61        mTextureManager(),
62        mBufferManager(mTextureManager),
63        mWidth(0), mHeight(0), mFormat(PIXEL_FORMAT_NONE),
64        mNeedsScaling(false), mFixedSize(false)
65{
66}
67
68Layer::~Layer()
69{
70    // FIXME: must be called from the main UI thread
71    EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
72    mBufferManager.destroy(dpy);
73
74    // we can use getUserClientUnsafe here because we know we're
75    // single-threaded at that point.
76    sp<UserClient> ourClient(mUserClientRef.getUserClientUnsafe());
77    if (ourClient != 0) {
78        ourClient->detachLayer(this);
79    }
80}
81
82status_t Layer::setToken(const sp<UserClient>& userClient,
83        SharedClient* sharedClient, int32_t token)
84{
85    sp<SharedBufferServer> lcblk = new SharedBufferServer(
86            sharedClient, token, mBufferManager.getDefaultBufferCount(),
87            getIdentity());
88
89
90    sp<UserClient> ourClient(mUserClientRef.getClient());
91
92    /*
93     *  Here it is guaranteed that userClient != ourClient
94     *  (see UserClient::getTokenForSurface()).
95     *
96     *  We release the token used by this surface in ourClient below.
97     *  This should be safe to do so now, since this layer won't be attached
98     *  to this client, it should be okay to reuse that id.
99     *
100     *  If this causes problems, an other solution would be to keep a list
101     *  of all the {UserClient, token} ever used and release them when the
102     *  Layer is destroyed.
103     *
104     */
105
106    if (ourClient != 0) {
107        ourClient->detachLayer(this);
108    }
109
110    status_t err = mUserClientRef.setToken(userClient, lcblk, token);
111    LOGE_IF(err != NO_ERROR,
112            "ClientRef::setToken(%p, %p, %u) failed",
113            userClient.get(), lcblk.get(), token);
114
115    if (err == NO_ERROR) {
116        // we need to free the buffers associated with this surface
117    }
118
119    return err;
120}
121
122int32_t Layer::getToken() const
123{
124    return mUserClientRef.getToken();
125}
126
127sp<UserClient> Layer::getClient() const
128{
129    return mUserClientRef.getClient();
130}
131
132// called with SurfaceFlinger::mStateLock as soon as the layer is entered
133// in the purgatory list
134void Layer::onRemoved()
135{
136    ClientRef::Access sharedClient(mUserClientRef);
137    SharedBufferServer* lcblk(sharedClient.get());
138    if (lcblk) {
139        // wake up the condition
140        lcblk->setStatus(NO_INIT);
141    }
142}
143
144sp<LayerBaseClient::Surface> Layer::createSurface() const
145{
146    sp<Surface> sur(new SurfaceLayer(mFlinger, const_cast<Layer *>(this)));
147    return sur;
148}
149
150status_t Layer::ditch()
151{
152    // NOTE: Called from the main UI thread
153
154    // the layer is not on screen anymore. free as much resources as possible
155    mFreezeLock.clear();
156
157    Mutex::Autolock _l(mLock);
158    mWidth = mHeight = 0;
159    return NO_ERROR;
160}
161
162status_t Layer::setBuffers( uint32_t w, uint32_t h,
163                            PixelFormat format, uint32_t flags)
164{
165    // this surfaces pixel format
166    PixelFormatInfo info;
167    status_t err = getPixelFormatInfo(format, &info);
168    if (err) return err;
169
170    // the display's pixel format
171    const DisplayHardware& hw(graphicPlane(0).displayHardware());
172    uint32_t const maxSurfaceDims = min(
173            hw.getMaxTextureSize(), hw.getMaxViewportDims());
174
175    // never allow a surface larger than what our underlying GL implementation
176    // can handle.
177    if ((uint32_t(w)>maxSurfaceDims) || (uint32_t(h)>maxSurfaceDims)) {
178        return BAD_VALUE;
179    }
180
181    PixelFormatInfo displayInfo;
182    getPixelFormatInfo(hw.getFormat(), &displayInfo);
183    const uint32_t hwFlags = hw.getFlags();
184
185    mFormat = format;
186    mWidth  = w;
187    mHeight = h;
188
189    mReqFormat = format;
190    mReqWidth = w;
191    mReqHeight = h;
192
193    mSecure = (flags & ISurfaceComposer::eSecure) ? true : false;
194    mProtectedByApp = (flags & ISurfaceComposer::eProtectedByApp) ? true : false;
195    mProtectedByDRM = (flags & ISurfaceComposer::eProtectedByDRM) ? true : false;
196    mNeedsBlending = (info.h_alpha - info.l_alpha) > 0 &&
197            (flags & ISurfaceComposer::eOpaque) == 0;
198
199    // we use the red index
200    int displayRedSize = displayInfo.getSize(PixelFormatInfo::INDEX_RED);
201    int layerRedsize = info.getSize(PixelFormatInfo::INDEX_RED);
202    mNeedsDithering = layerRedsize > displayRedSize;
203
204    return NO_ERROR;
205}
206
207void Layer::setGeometry(hwc_layer_t* hwcl)
208{
209    hwcl->compositionType = HWC_FRAMEBUFFER;
210    hwcl->hints = 0;
211    hwcl->flags = 0;
212    hwcl->transform = 0;
213    hwcl->blending = HWC_BLENDING_NONE;
214
215    // we can't do alpha-fade with the hwc HAL
216    const State& s(drawingState());
217    if (s.alpha < 0xFF) {
218        hwcl->flags = HWC_SKIP_LAYER;
219        return;
220    }
221
222    // we can only handle simple transformation
223    if (mOrientation & Transform::ROT_INVALID) {
224        hwcl->flags = HWC_SKIP_LAYER;
225        return;
226    }
227
228    Transform tr(Transform(mOrientation) * Transform(mBufferTransform));
229    hwcl->transform = tr.getOrientation();
230
231    if (needsBlending()) {
232        hwcl->blending = mPremultipliedAlpha ?
233                HWC_BLENDING_PREMULT : HWC_BLENDING_COVERAGE;
234    }
235
236    hwcl->displayFrame.left   = mTransformedBounds.left;
237    hwcl->displayFrame.top    = mTransformedBounds.top;
238    hwcl->displayFrame.right  = mTransformedBounds.right;
239    hwcl->displayFrame.bottom = mTransformedBounds.bottom;
240
241    hwcl->visibleRegionScreen.rects =
242            reinterpret_cast<hwc_rect_t const *>(
243                    visibleRegionScreen.getArray(
244                            &hwcl->visibleRegionScreen.numRects));
245}
246
247void Layer::setPerFrameData(hwc_layer_t* hwcl) {
248    sp<GraphicBuffer> buffer(mBufferManager.getActiveBuffer());
249    if (buffer == NULL) {
250        // this can happen if the client never drew into this layer yet,
251        // or if we ran out of memory. In that case, don't let
252        // HWC handle it.
253        hwcl->flags |= HWC_SKIP_LAYER;
254        hwcl->handle = NULL;
255        return;
256    }
257    hwcl->handle = buffer->handle;
258
259    if (!mBufferCrop.isEmpty()) {
260        hwcl->sourceCrop.left   = mBufferCrop.left;
261        hwcl->sourceCrop.top    = mBufferCrop.top;
262        hwcl->sourceCrop.right  = mBufferCrop.right;
263        hwcl->sourceCrop.bottom = mBufferCrop.bottom;
264    } else {
265        hwcl->sourceCrop.left   = 0;
266        hwcl->sourceCrop.top    = 0;
267        hwcl->sourceCrop.right  = buffer->width;
268        hwcl->sourceCrop.bottom = buffer->height;
269    }
270}
271
272void Layer::reloadTexture(const Region& dirty)
273{
274    sp<GraphicBuffer> buffer(mBufferManager.getActiveBuffer());
275    if (buffer == NULL) {
276        // this situation can happen if we ran out of memory for instance.
277        // not much we can do. continue to use whatever texture was bound
278        // to this context.
279        return;
280    }
281
282    if (mGLExtensions.haveDirectTexture()) {
283        EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
284        if (mBufferManager.initEglImage(dpy, buffer) != NO_ERROR) {
285            // not sure what we can do here...
286            goto slowpath;
287        }
288    } else {
289slowpath:
290        GGLSurface t;
291        if (buffer->usage & GRALLOC_USAGE_SW_READ_MASK) {
292            status_t res = buffer->lock(&t, GRALLOC_USAGE_SW_READ_OFTEN);
293            LOGE_IF(res, "error %d (%s) locking buffer %p",
294                    res, strerror(res), buffer.get());
295            if (res == NO_ERROR) {
296                mBufferManager.loadTexture(dirty, t);
297                buffer->unlock();
298            }
299        } else {
300            // we can't do anything
301        }
302    }
303}
304
305void Layer::drawForSreenShot() const
306{
307    const bool currentFiltering = mNeedsFiltering;
308    const_cast<Layer*>(this)->mNeedsFiltering = true;
309    LayerBase::drawForSreenShot();
310    const_cast<Layer*>(this)->mNeedsFiltering = currentFiltering;
311}
312
313void Layer::onDraw(const Region& clip) const
314{
315    Texture tex(mBufferManager.getActiveTexture());
316    if (tex.name == -1LU) {
317        // the texture has not been created yet, this Layer has
318        // in fact never been drawn into. This happens frequently with
319        // SurfaceView because the WindowManager can't know when the client
320        // has drawn the first time.
321
322        // If there is nothing under us, we paint the screen in black, otherwise
323        // we just skip this update.
324
325        // figure out if there is something below us
326        Region under;
327        const SurfaceFlinger::LayerVector& drawingLayers(mFlinger->mDrawingState.layersSortedByZ);
328        const size_t count = drawingLayers.size();
329        for (size_t i=0 ; i<count ; ++i) {
330            const sp<LayerBase>& layer(drawingLayers[i]);
331            if (layer.get() == static_cast<LayerBase const*>(this))
332                break;
333            under.orSelf(layer->visibleRegionScreen);
334        }
335        // if not everything below us is covered, we plug the holes!
336        Region holes(clip.subtract(under));
337        if (!holes.isEmpty()) {
338            clearWithOpenGL(holes, 0, 0, 0, 1);
339        }
340        return;
341    }
342    drawWithOpenGL(clip, tex);
343}
344
345// As documented in libhardware header, formats in the range
346// 0x100 - 0x1FF are specific to the HAL implementation, and
347// are known to have no alpha channel
348// TODO: move definition for device-specific range into
349// hardware.h, instead of using hard-coded values here.
350#define HARDWARE_IS_DEVICE_FORMAT(f) ((f) >= 0x100 && (f) <= 0x1FF)
351
352bool Layer::needsBlending(const sp<GraphicBuffer>& buffer) const
353{
354    // If buffers where set with eOpaque flag, all buffers are known to
355    // be opaque without having to check their actual format
356    if (mNeedsBlending && buffer != NULL) {
357        PixelFormat format = buffer->getPixelFormat();
358
359        if (HARDWARE_IS_DEVICE_FORMAT(format)) {
360            return false;
361        }
362
363        PixelFormatInfo info;
364        status_t err = getPixelFormatInfo(format, &info);
365        if (!err && info.h_alpha <= info.l_alpha) {
366            return false;
367        }
368    }
369
370    // Return opacity as determined from flags and format options
371    // passed to setBuffers()
372    return mNeedsBlending;
373}
374
375bool Layer::needsBlending() const
376{
377    if (mBufferManager.hasActiveBuffer()) {
378        return needsBlending(mBufferManager.getActiveBuffer());
379    }
380
381    return mNeedsBlending;
382}
383
384bool Layer::needsFiltering() const
385{
386    if (!(mFlags & DisplayHardware::SLOW_CONFIG)) {
387        // if our buffer is not the same size than ourselves,
388        // we need filtering.
389        Mutex::Autolock _l(mLock);
390        if (mNeedsScaling)
391            return true;
392    }
393    return LayerBase::needsFiltering();
394}
395
396
397status_t Layer::setBufferCount(int bufferCount)
398{
399    ClientRef::Access sharedClient(mUserClientRef);
400    SharedBufferServer* lcblk(sharedClient.get());
401    if (!lcblk) {
402        // oops, the client is already gone
403        return DEAD_OBJECT;
404    }
405
406    // NOTE: lcblk->resize() is protected by an internal lock
407    status_t err = lcblk->resize(bufferCount);
408    if (err == NO_ERROR) {
409        EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
410        mBufferManager.resize(bufferCount, mFlinger, dpy);
411    }
412
413    return err;
414}
415
416sp<GraphicBuffer> Layer::requestBuffer(int index,
417        uint32_t reqWidth, uint32_t reqHeight, uint32_t reqFormat,
418        uint32_t usage)
419{
420    sp<GraphicBuffer> buffer;
421
422    if (int32_t(reqWidth | reqHeight | reqFormat) < 0)
423        return buffer;
424
425    if ((!reqWidth && reqHeight) || (reqWidth && !reqHeight))
426        return buffer;
427
428    // this ensures our client doesn't go away while we're accessing
429    // the shared area.
430    ClientRef::Access sharedClient(mUserClientRef);
431    SharedBufferServer* lcblk(sharedClient.get());
432    if (!lcblk) {
433        // oops, the client is already gone
434        return buffer;
435    }
436
437    /*
438     * This is called from the client's Surface::dequeue(). This can happen
439     * at any time, especially while we're in the middle of using the
440     * buffer 'index' as our front buffer.
441     */
442
443    status_t err = NO_ERROR;
444    uint32_t w, h, f;
445    { // scope for the lock
446        Mutex::Autolock _l(mLock);
447
448        // zero means default
449        const bool fixedSize = reqWidth && reqHeight;
450        if (!reqFormat) reqFormat = mFormat;
451        if (!reqWidth)  reqWidth = mWidth;
452        if (!reqHeight) reqHeight = mHeight;
453
454        w = reqWidth;
455        h = reqHeight;
456        f = reqFormat;
457
458        if ((reqWidth != mReqWidth) || (reqHeight != mReqHeight) ||
459                (reqFormat != mReqFormat)) {
460            mReqWidth  = reqWidth;
461            mReqHeight = reqHeight;
462            mReqFormat = reqFormat;
463            mFixedSize = fixedSize;
464            mNeedsScaling = mWidth != mReqWidth || mHeight != mReqHeight;
465
466            lcblk->reallocateAllExcept(index);
467        }
468    }
469
470    // here we have to reallocate a new buffer because the buffer could be
471    // used as the front buffer, or by a client in our process
472    // (eg: status bar), and we can't release the handle under its feet.
473    const uint32_t effectiveUsage = getEffectiveUsage(usage);
474    buffer = new GraphicBuffer(w, h, f, effectiveUsage);
475    err = buffer->initCheck();
476
477    if (err || buffer->handle == 0) {
478        GraphicBuffer::dumpAllocationsToSystemLog();
479        LOGE_IF(err || buffer->handle == 0,
480                "Layer::requestBuffer(this=%p), index=%d, w=%d, h=%d failed (%s)",
481                this, index, w, h, strerror(-err));
482    } else {
483        LOGD_IF(DEBUG_RESIZE,
484                "Layer::requestBuffer(this=%p), index=%d, w=%d, h=%d, handle=%p",
485                this, index, w, h, buffer->handle);
486    }
487
488    if (err == NO_ERROR && buffer->handle != 0) {
489        Mutex::Autolock _l(mLock);
490        mBufferManager.attachBuffer(index, buffer);
491    }
492    return buffer;
493}
494
495uint32_t Layer::getEffectiveUsage(uint32_t usage) const
496{
497    /*
498     *  buffers used for software rendering, but h/w composition
499     *  are allocated with SW_READ_OFTEN | SW_WRITE_OFTEN | HW_TEXTURE
500     *
501     *  buffers used for h/w rendering and h/w composition
502     *  are allocated with  HW_RENDER | HW_TEXTURE
503     *
504     *  buffers used with h/w rendering and either NPOT or no egl_image_ext
505     *  are allocated with SW_READ_RARELY | HW_RENDER
506     *
507     */
508
509    if (mSecure) {
510        // secure buffer, don't store it into the GPU
511        usage = GraphicBuffer::USAGE_SW_READ_OFTEN |
512                GraphicBuffer::USAGE_SW_WRITE_OFTEN;
513    } else {
514        // it's allowed to modify the usage flags here, but generally
515        // the requested flags should be honored.
516        // request EGLImage for all buffers
517        usage |= GraphicBuffer::USAGE_HW_TEXTURE;
518    }
519    if (mProtectedByApp || mProtectedByDRM) {
520        // need a hardware-protected path to external video sink
521        usage |= GraphicBuffer::USAGE_PROTECTED;
522    }
523    return usage;
524}
525
526uint32_t Layer::doTransaction(uint32_t flags)
527{
528    const Layer::State& front(drawingState());
529    const Layer::State& temp(currentState());
530
531    const bool sizeChanged = (front.requested_w != temp.requested_w) ||
532            (front.requested_h != temp.requested_h);
533
534    if (sizeChanged) {
535        // the size changed, we need to ask our client to request a new buffer
536        LOGD_IF(DEBUG_RESIZE,
537                "resize (layer=%p), requested (%dx%d), drawing (%d,%d)",
538                this,
539                int(temp.requested_w), int(temp.requested_h),
540                int(front.requested_w), int(front.requested_h));
541
542        if (!isFixedSize()) {
543            // we're being resized and there is a freeze display request,
544            // acquire a freeze lock, so that the screen stays put
545            // until we've redrawn at the new size; this is to avoid
546            // glitches upon orientation changes.
547            if (mFlinger->hasFreezeRequest()) {
548                // if the surface is hidden, don't try to acquire the
549                // freeze lock, since hidden surfaces may never redraw
550                if (!(front.flags & ISurfaceComposer::eLayerHidden)) {
551                    mFreezeLock = mFlinger->getFreezeLock();
552                }
553            }
554
555            // this will make sure LayerBase::doTransaction doesn't update
556            // the drawing state's size
557            Layer::State& editDraw(mDrawingState);
558            editDraw.requested_w = temp.requested_w;
559            editDraw.requested_h = temp.requested_h;
560
561            // record the new size, form this point on, when the client request
562            // a buffer, it'll get the new size.
563            setBufferSize(temp.requested_w, temp.requested_h);
564
565            ClientRef::Access sharedClient(mUserClientRef);
566            SharedBufferServer* lcblk(sharedClient.get());
567            if (lcblk) {
568                // all buffers need reallocation
569                lcblk->reallocateAll();
570            }
571        } else {
572            // record the new size
573            setBufferSize(temp.requested_w, temp.requested_h);
574        }
575    }
576
577    if (temp.sequence != front.sequence) {
578        if (temp.flags & ISurfaceComposer::eLayerHidden || temp.alpha == 0) {
579            // this surface is now hidden, so it shouldn't hold a freeze lock
580            // (it may never redraw, which is fine if it is hidden)
581            mFreezeLock.clear();
582        }
583    }
584
585    return LayerBase::doTransaction(flags);
586}
587
588void Layer::setBufferSize(uint32_t w, uint32_t h) {
589    Mutex::Autolock _l(mLock);
590    mWidth = w;
591    mHeight = h;
592    mNeedsScaling = mWidth != mReqWidth || mHeight != mReqHeight;
593}
594
595bool Layer::isFixedSize() const {
596    Mutex::Autolock _l(mLock);
597    return mFixedSize;
598}
599
600// ----------------------------------------------------------------------------
601// pageflip handling...
602// ----------------------------------------------------------------------------
603
604void Layer::lockPageFlip(bool& recomputeVisibleRegions)
605{
606    ClientRef::Access sharedClient(mUserClientRef);
607    SharedBufferServer* lcblk(sharedClient.get());
608    if (!lcblk) {
609        // client died
610        recomputeVisibleRegions = true;
611        return;
612    }
613
614    ssize_t buf = lcblk->retireAndLock();
615    if (buf == NOT_ENOUGH_DATA) {
616        // NOTE: This is not an error, it simply means there is nothing to
617        // retire. The buffer is locked because we will use it
618        // for composition later in the loop
619        return;
620    }
621
622    if (buf < NO_ERROR) {
623        LOGE("retireAndLock() buffer index (%d) out of range", int(buf));
624        mPostedDirtyRegion.clear();
625        return;
626    }
627
628    // we retired a buffer, which becomes the new front buffer
629
630    const bool noActiveBuffer = !mBufferManager.hasActiveBuffer();
631    const bool activeBlending =
632            noActiveBuffer ? true : needsBlending(mBufferManager.getActiveBuffer());
633
634    if (mBufferManager.setActiveBufferIndex(buf) < NO_ERROR) {
635        LOGE("retireAndLock() buffer index (%d) out of range", int(buf));
636        mPostedDirtyRegion.clear();
637        return;
638    }
639
640    if (noActiveBuffer) {
641        // we didn't have an active buffer, we need to recompute
642        // our visible region
643        recomputeVisibleRegions = true;
644    }
645
646    sp<GraphicBuffer> newFrontBuffer(getBuffer(buf));
647    if (newFrontBuffer != NULL) {
648        if (!noActiveBuffer && activeBlending != needsBlending(newFrontBuffer)) {
649            // new buffer has different opacity than previous active buffer, need
650            // to recompute visible regions accordingly
651            recomputeVisibleRegions = true;
652        }
653
654        // get the dirty region
655        // compute the posted region
656        const Region dirty(lcblk->getDirtyRegion(buf));
657        mPostedDirtyRegion = dirty.intersect( newFrontBuffer->getBounds() );
658
659        // update the layer size and release freeze-lock
660        const Layer::State& front(drawingState());
661        if (newFrontBuffer->getWidth()  == front.requested_w &&
662            newFrontBuffer->getHeight() == front.requested_h)
663        {
664            if ((front.w != front.requested_w) ||
665                (front.h != front.requested_h))
666            {
667                // Here we pretend the transaction happened by updating the
668                // current and drawing states. Drawing state is only accessed
669                // in this thread, no need to have it locked
670                Layer::State& editDraw(mDrawingState);
671                editDraw.w = editDraw.requested_w;
672                editDraw.h = editDraw.requested_h;
673
674                // We also need to update the current state so that we don't
675                // end-up doing too much work during the next transaction.
676                // NOTE: We actually don't need hold the transaction lock here
677                // because State::w and State::h are only accessed from
678                // this thread
679                Layer::State& editTemp(currentState());
680                editTemp.w = editDraw.w;
681                editTemp.h = editDraw.h;
682
683                // recompute visible region
684                recomputeVisibleRegions = true;
685            }
686
687            // we now have the correct size, unfreeze the screen
688            mFreezeLock.clear();
689        }
690
691        // get the crop region
692        setBufferCrop( lcblk->getCrop(buf) );
693
694        // get the transformation
695        setBufferTransform( lcblk->getTransform(buf) );
696
697    } else {
698        // this should not happen unless we ran out of memory while
699        // allocating the buffer. we're hoping that things will get back
700        // to normal the next time the app tries to draw into this buffer.
701        // meanwhile, pretend the screen didn't update.
702        mPostedDirtyRegion.clear();
703    }
704
705    if (lcblk->getQueuedCount()) {
706        // signal an event if we have more buffers waiting
707        mFlinger->signalEvent();
708    }
709
710    /* a buffer was posted, so we need to call reloadTexture(), which
711     * will update our internal data structures (eg: EGLImageKHR or
712     * texture names). we need to do this even if mPostedDirtyRegion is
713     * empty -- it's orthogonal to the fact that a new buffer was posted,
714     * for instance, a degenerate case could be that the user did an empty
715     * update but repainted the buffer with appropriate content (after a
716     * resize for instance).
717     */
718    reloadTexture( mPostedDirtyRegion );
719}
720
721void Layer::unlockPageFlip(
722        const Transform& planeTransform, Region& outDirtyRegion)
723{
724    Region dirtyRegion(mPostedDirtyRegion);
725    if (!dirtyRegion.isEmpty()) {
726        mPostedDirtyRegion.clear();
727        // The dirty region is given in the layer's coordinate space
728        // transform the dirty region by the surface's transformation
729        // and the global transformation.
730        const Layer::State& s(drawingState());
731        const Transform tr(planeTransform * s.transform);
732        dirtyRegion = tr.transform(dirtyRegion);
733
734        // At this point, the dirty region is in screen space.
735        // Make sure it's constrained by the visible region (which
736        // is in screen space as well).
737        dirtyRegion.andSelf(visibleRegionScreen);
738        outDirtyRegion.orSelf(dirtyRegion);
739    }
740    if (visibleRegionScreen.isEmpty()) {
741        // an invisible layer should not hold a freeze-lock
742        // (because it may never be updated and therefore never release it)
743        mFreezeLock.clear();
744    }
745}
746
747void Layer::dump(String8& result, char* buffer, size_t SIZE) const
748{
749    LayerBaseClient::dump(result, buffer, SIZE);
750
751    ClientRef::Access sharedClient(mUserClientRef);
752    SharedBufferServer* lcblk(sharedClient.get());
753    uint32_t totalTime = 0;
754    if (lcblk) {
755        SharedBufferStack::Statistics stats = lcblk->getStats();
756        totalTime= stats.totalTime;
757        result.append( lcblk->dump("      ") );
758    }
759
760    sp<const GraphicBuffer> buf0(getBuffer(0));
761    sp<const GraphicBuffer> buf1(getBuffer(1));
762    uint32_t w0=0, h0=0, s0=0;
763    uint32_t w1=0, h1=0, s1=0;
764    if (buf0 != 0) {
765        w0 = buf0->getWidth();
766        h0 = buf0->getHeight();
767        s0 = buf0->getStride();
768    }
769    if (buf1 != 0) {
770        w1 = buf1->getWidth();
771        h1 = buf1->getHeight();
772        s1 = buf1->getStride();
773    }
774    snprintf(buffer, SIZE,
775            "      "
776            "format=%2d, [%3ux%3u:%3u] [%3ux%3u:%3u],"
777            " freezeLock=%p, dq-q-time=%u us\n",
778            mFormat, w0, h0, s0, w1, h1, s1,
779            getFreezeLock().get(), totalTime);
780
781    result.append(buffer);
782}
783
784// ---------------------------------------------------------------------------
785
786Layer::ClientRef::ClientRef()
787    : mControlBlock(0), mToken(-1) {
788}
789
790Layer::ClientRef::~ClientRef() {
791}
792
793int32_t Layer::ClientRef::getToken() const {
794    Mutex::Autolock _l(mLock);
795    return mToken;
796}
797
798sp<UserClient> Layer::ClientRef::getClient() const {
799    Mutex::Autolock _l(mLock);
800    return mUserClient.promote();
801}
802
803status_t Layer::ClientRef::setToken(const sp<UserClient>& uc,
804        const sp<SharedBufferServer>& sharedClient, int32_t token) {
805    Mutex::Autolock _l(mLock);
806
807    { // scope for strong mUserClient reference
808        sp<UserClient> userClient(mUserClient.promote());
809        if (mUserClient != 0 && mControlBlock != 0) {
810            mControlBlock->setStatus(NO_INIT);
811        }
812    }
813
814    mUserClient = uc;
815    mToken = token;
816    mControlBlock = sharedClient;
817    return NO_ERROR;
818}
819
820sp<UserClient> Layer::ClientRef::getUserClientUnsafe() const {
821    return mUserClient.promote();
822}
823
824// this class gives us access to SharedBufferServer safely
825// it makes sure the UserClient (and its associated shared memory)
826// won't go away while we're accessing it.
827Layer::ClientRef::Access::Access(const ClientRef& ref)
828    : mControlBlock(0)
829{
830    Mutex::Autolock _l(ref.mLock);
831    mUserClientStrongRef = ref.mUserClient.promote();
832    if (mUserClientStrongRef != 0)
833        mControlBlock = ref.mControlBlock;
834}
835
836Layer::ClientRef::Access::~Access()
837{
838}
839
840// ---------------------------------------------------------------------------
841
842Layer::BufferManager::BufferManager(TextureManager& tm)
843    : mNumBuffers(NUM_BUFFERS), mTextureManager(tm),
844      mActiveBufferIndex(-1), mFailover(false)
845{
846}
847
848Layer::BufferManager::~BufferManager()
849{
850}
851
852status_t Layer::BufferManager::resize(size_t size,
853        const sp<SurfaceFlinger>& flinger, EGLDisplay dpy)
854{
855    Mutex::Autolock _l(mLock);
856
857    if (size < mNumBuffers) {
858        // Move the active texture into slot 0
859        BufferData activeBufferData = mBufferData[mActiveBufferIndex];
860        mBufferData[mActiveBufferIndex] = mBufferData[0];
861        mBufferData[0] = activeBufferData;
862        mActiveBufferIndex = 0;
863
864        // Free the buffers that are no longer needed.
865        for (size_t i = size; i < mNumBuffers; i++) {
866            mBufferData[i].buffer = 0;
867
868            // Create a message to destroy the textures on SurfaceFlinger's GL
869            // thread.
870            class MessageDestroyTexture : public MessageBase {
871                Image mTexture;
872                EGLDisplay mDpy;
873             public:
874                MessageDestroyTexture(const Image& texture, EGLDisplay dpy)
875                    : mTexture(texture), mDpy(dpy) { }
876                virtual bool handler() {
877                    status_t err = Layer::BufferManager::destroyTexture(
878                            &mTexture, mDpy);
879                    LOGE_IF(err<0, "error destroying texture: %d (%s)",
880                            mTexture.name, strerror(-err));
881                    return true; // XXX: err == 0;  ????
882                }
883            };
884
885            MessageDestroyTexture *msg = new MessageDestroyTexture(
886                    mBufferData[i].texture, dpy);
887
888            // Don't allow this texture to be cleaned up by
889            // BufferManager::destroy.
890            mBufferData[i].texture.name = -1U;
891            mBufferData[i].texture.image = EGL_NO_IMAGE_KHR;
892
893            // Post the message to the SurfaceFlinger object.
894            flinger->postMessageAsync(msg);
895        }
896    }
897
898    mNumBuffers = size;
899    return NO_ERROR;
900}
901
902// only for debugging
903sp<GraphicBuffer> Layer::BufferManager::getBuffer(size_t index) const {
904    return mBufferData[index].buffer;
905}
906
907status_t Layer::BufferManager::setActiveBufferIndex(size_t index) {
908    BufferData const * const buffers = mBufferData;
909    Mutex::Autolock _l(mLock);
910    mActiveBuffer = buffers[index].buffer;
911    mActiveBufferIndex = index;
912    return NO_ERROR;
913}
914
915size_t Layer::BufferManager::getActiveBufferIndex() const {
916    return mActiveBufferIndex;
917}
918
919Texture Layer::BufferManager::getActiveTexture() const {
920    Texture res;
921    if (mFailover || mActiveBufferIndex<0) {
922        res = mFailoverTexture;
923    } else {
924        static_cast<Image&>(res) = mBufferData[mActiveBufferIndex].texture;
925    }
926    return res;
927}
928
929sp<GraphicBuffer> Layer::BufferManager::getActiveBuffer() const {
930    return mActiveBuffer;
931}
932
933bool Layer::BufferManager::hasActiveBuffer() const {
934    return mActiveBufferIndex >= 0;
935}
936
937sp<GraphicBuffer> Layer::BufferManager::detachBuffer(size_t index)
938{
939    BufferData* const buffers = mBufferData;
940    sp<GraphicBuffer> buffer;
941    Mutex::Autolock _l(mLock);
942    buffer = buffers[index].buffer;
943    buffers[index].buffer = 0;
944    return buffer;
945}
946
947status_t Layer::BufferManager::attachBuffer(size_t index,
948        const sp<GraphicBuffer>& buffer)
949{
950    BufferData* const buffers = mBufferData;
951    Mutex::Autolock _l(mLock);
952    buffers[index].buffer = buffer;
953    buffers[index].texture.dirty = true;
954    return NO_ERROR;
955}
956
957status_t Layer::BufferManager::destroy(EGLDisplay dpy)
958{
959    BufferData* const buffers = mBufferData;
960    size_t num;
961    { // scope for the lock
962        Mutex::Autolock _l(mLock);
963        num = mNumBuffers;
964        for (size_t i=0 ; i<num ; i++) {
965            buffers[i].buffer = 0;
966        }
967    }
968    for (size_t i=0 ; i<num ; i++) {
969        destroyTexture(&buffers[i].texture, dpy);
970    }
971    destroyTexture(&mFailoverTexture, dpy);
972    return NO_ERROR;
973}
974
975status_t Layer::BufferManager::initEglImage(EGLDisplay dpy,
976        const sp<GraphicBuffer>& buffer)
977{
978    status_t err = NO_INIT;
979    ssize_t index = mActiveBufferIndex;
980    if (index >= 0) {
981        if (!mFailover) {
982            Image& texture(mBufferData[index].texture);
983            err = mTextureManager.initEglImage(&texture, dpy, buffer);
984            // if EGLImage fails, we switch to regular texture mode, and we
985            // free all resources associated with using EGLImages.
986            if (err == NO_ERROR) {
987                mFailover = false;
988                destroyTexture(&mFailoverTexture, dpy);
989            } else {
990                mFailover = true;
991                const size_t num = mNumBuffers;
992                for (size_t i=0 ; i<num ; i++) {
993                    destroyTexture(&mBufferData[i].texture, dpy);
994                }
995            }
996        } else {
997            // we failed once, don't try again
998            err = BAD_VALUE;
999        }
1000    }
1001    return err;
1002}
1003
1004status_t Layer::BufferManager::loadTexture(
1005        const Region& dirty, const GGLSurface& t)
1006{
1007    return mTextureManager.loadTexture(&mFailoverTexture, dirty, t);
1008}
1009
1010status_t Layer::BufferManager::destroyTexture(Image* tex, EGLDisplay dpy)
1011{
1012    if (tex->name != -1U) {
1013        glDeleteTextures(1, &tex->name);
1014        tex->name = -1U;
1015    }
1016    if (tex->image != EGL_NO_IMAGE_KHR) {
1017        eglDestroyImageKHR(dpy, tex->image);
1018        tex->image = EGL_NO_IMAGE_KHR;
1019    }
1020    return NO_ERROR;
1021}
1022
1023// ---------------------------------------------------------------------------
1024
1025Layer::SurfaceLayer::SurfaceLayer(const sp<SurfaceFlinger>& flinger,
1026        const sp<Layer>& owner)
1027    : Surface(flinger, owner->getIdentity(), owner)
1028{
1029}
1030
1031Layer::SurfaceLayer::~SurfaceLayer()
1032{
1033}
1034
1035sp<GraphicBuffer> Layer::SurfaceLayer::requestBuffer(int index,
1036        uint32_t w, uint32_t h, uint32_t format, uint32_t usage)
1037{
1038    sp<GraphicBuffer> buffer;
1039    sp<Layer> owner(getOwner());
1040    if (owner != 0) {
1041        /*
1042         * requestBuffer() cannot be called from the main thread
1043         * as it could cause a dead-lock, since it may have to wait
1044         * on conditions updated my the main thread.
1045         */
1046        buffer = owner->requestBuffer(index, w, h, format, usage);
1047    }
1048    return buffer;
1049}
1050
1051status_t Layer::SurfaceLayer::setBufferCount(int bufferCount)
1052{
1053    status_t err = DEAD_OBJECT;
1054    sp<Layer> owner(getOwner());
1055    if (owner != 0) {
1056        /*
1057         * setBufferCount() cannot be called from the main thread
1058         * as it could cause a dead-lock, since it may have to wait
1059         * on conditions updated my the main thread.
1060         */
1061        err = owner->setBufferCount(bufferCount);
1062    }
1063    return err;
1064}
1065
1066// ---------------------------------------------------------------------------
1067
1068
1069}; // namespace android
1070