Layer.cpp revision a1f47b90ab53af978be45b8bda16c5d084ae66e6
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <stdlib.h>
18#include <stdint.h>
19#include <sys/types.h>
20
21#include <cutils/properties.h>
22#include <cutils/native_handle.h>
23
24#include <utils/Errors.h>
25#include <utils/Log.h>
26#include <utils/StopWatch.h>
27
28#include <ui/GraphicBuffer.h>
29#include <ui/PixelFormat.h>
30
31#include <surfaceflinger/Surface.h>
32
33#include "clz.h"
34#include "GLExtensions.h"
35#include "Layer.h"
36#include "SurfaceFlinger.h"
37#include "DisplayHardware/DisplayHardware.h"
38#include "DisplayHardware/HWComposer.h"
39
40
41#define DEBUG_RESIZE    0
42
43
44namespace android {
45
46template <typename T> inline T min(T a, T b) {
47    return a<b ? a : b;
48}
49
50// ---------------------------------------------------------------------------
51
52Layer::Layer(SurfaceFlinger* flinger,
53        DisplayID display, const sp<Client>& client)
54    :   LayerBaseClient(flinger, display, client),
55        mGLExtensions(GLExtensions::getInstance()),
56        mNeedsBlending(true),
57        mNeedsDithering(false),
58        mSecure(false),
59        mProtectedByApp(false),
60        mProtectedByDRM(false),
61        mTextureManager(),
62        mBufferManager(mTextureManager),
63        mWidth(0), mHeight(0), mNeedsScaling(false), mFixedSize(false)
64{
65}
66
67Layer::~Layer()
68{
69    // FIXME: must be called from the main UI thread
70    EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
71    mBufferManager.destroy(dpy);
72
73    // we can use getUserClientUnsafe here because we know we're
74    // single-threaded at that point.
75    sp<UserClient> ourClient(mUserClientRef.getUserClientUnsafe());
76    if (ourClient != 0) {
77        ourClient->detachLayer(this);
78    }
79}
80
81status_t Layer::setToken(const sp<UserClient>& userClient,
82        SharedClient* sharedClient, int32_t token)
83{
84    sp<SharedBufferServer> lcblk = new SharedBufferServer(
85            sharedClient, token, mBufferManager.getDefaultBufferCount(),
86            getIdentity());
87
88
89    sp<UserClient> ourClient(mUserClientRef.getClient());
90
91    /*
92     *  Here it is guaranteed that userClient != ourClient
93     *  (see UserClient::getTokenForSurface()).
94     *
95     *  We release the token used by this surface in ourClient below.
96     *  This should be safe to do so now, since this layer won't be attached
97     *  to this client, it should be okay to reuse that id.
98     *
99     *  If this causes problems, an other solution would be to keep a list
100     *  of all the {UserClient, token} ever used and release them when the
101     *  Layer is destroyed.
102     *
103     */
104
105    if (ourClient != 0) {
106        ourClient->detachLayer(this);
107    }
108
109    status_t err = mUserClientRef.setToken(userClient, lcblk, token);
110    LOGE_IF(err != NO_ERROR,
111            "ClientRef::setToken(%p, %p, %u) failed",
112            userClient.get(), lcblk.get(), token);
113
114    if (err == NO_ERROR) {
115        // we need to free the buffers associated with this surface
116    }
117
118    return err;
119}
120
121int32_t Layer::getToken() const
122{
123    return mUserClientRef.getToken();
124}
125
126sp<UserClient> Layer::getClient() const
127{
128    return mUserClientRef.getClient();
129}
130
131// called with SurfaceFlinger::mStateLock as soon as the layer is entered
132// in the purgatory list
133void Layer::onRemoved()
134{
135    ClientRef::Access sharedClient(mUserClientRef);
136    SharedBufferServer* lcblk(sharedClient.get());
137    if (lcblk) {
138        // wake up the condition
139        lcblk->setStatus(NO_INIT);
140    }
141}
142
143sp<LayerBaseClient::Surface> Layer::createSurface() const
144{
145    sp<Surface> sur(new SurfaceLayer(mFlinger, const_cast<Layer *>(this)));
146    return sur;
147}
148
149status_t Layer::ditch()
150{
151    // NOTE: Called from the main UI thread
152
153    // the layer is not on screen anymore. free as much resources as possible
154    mFreezeLock.clear();
155
156    Mutex::Autolock _l(mLock);
157    mWidth = mHeight = 0;
158    return NO_ERROR;
159}
160
161status_t Layer::setBuffers( uint32_t w, uint32_t h,
162                            PixelFormat format, uint32_t flags)
163{
164    // this surfaces pixel format
165    PixelFormatInfo info;
166    status_t err = getPixelFormatInfo(format, &info);
167    if (err) return err;
168
169    // the display's pixel format
170    const DisplayHardware& hw(graphicPlane(0).displayHardware());
171    uint32_t const maxSurfaceDims = min(
172            hw.getMaxTextureSize(), hw.getMaxViewportDims());
173
174    // never allow a surface larger than what our underlying GL implementation
175    // can handle.
176    if ((uint32_t(w)>maxSurfaceDims) || (uint32_t(h)>maxSurfaceDims)) {
177        return BAD_VALUE;
178    }
179
180    PixelFormatInfo displayInfo;
181    getPixelFormatInfo(hw.getFormat(), &displayInfo);
182    const uint32_t hwFlags = hw.getFlags();
183
184    mFormat = format;
185    mWidth  = w;
186    mHeight = h;
187
188    mReqFormat = format;
189    mReqWidth = w;
190    mReqHeight = h;
191
192    mSecure = (flags & ISurfaceComposer::eSecure) ? true : false;
193    mProtectedByApp = (flags & ISurfaceComposer::eProtectedByApp) ? true : false;
194    mProtectedByDRM = (flags & ISurfaceComposer::eProtectedByDRM) ? true : false;
195    mNeedsBlending = (info.h_alpha - info.l_alpha) > 0 &&
196            (flags & ISurfaceComposer::eOpaque) == 0;
197
198    // we use the red index
199    int displayRedSize = displayInfo.getSize(PixelFormatInfo::INDEX_RED);
200    int layerRedsize = info.getSize(PixelFormatInfo::INDEX_RED);
201    mNeedsDithering = layerRedsize > displayRedSize;
202
203    return NO_ERROR;
204}
205
206void Layer::setGeometry(hwc_layer_t* hwcl)
207{
208    hwcl->compositionType = HWC_FRAMEBUFFER;
209    hwcl->hints = 0;
210    hwcl->flags = 0;
211    hwcl->transform = 0;
212    hwcl->blending = HWC_BLENDING_NONE;
213
214    // we can't do alpha-fade with the hwc HAL
215    const State& s(drawingState());
216    if (s.alpha < 0xFF) {
217        hwcl->flags = HWC_SKIP_LAYER;
218        return;
219    }
220
221    // we can only handle simple transformation
222    if (mOrientation & Transform::ROT_INVALID) {
223        hwcl->flags = HWC_SKIP_LAYER;
224        return;
225    }
226
227    Transform tr(Transform(mOrientation) * Transform(mBufferTransform));
228    hwcl->transform = tr.getOrientation();
229
230    if (needsBlending()) {
231        hwcl->blending = mPremultipliedAlpha ?
232                HWC_BLENDING_PREMULT : HWC_BLENDING_COVERAGE;
233    }
234
235    hwcl->displayFrame.left   = mTransformedBounds.left;
236    hwcl->displayFrame.top    = mTransformedBounds.top;
237    hwcl->displayFrame.right  = mTransformedBounds.right;
238    hwcl->displayFrame.bottom = mTransformedBounds.bottom;
239
240    hwcl->visibleRegionScreen.rects =
241            reinterpret_cast<hwc_rect_t const *>(
242                    visibleRegionScreen.getArray(
243                            &hwcl->visibleRegionScreen.numRects));
244}
245
246void Layer::setPerFrameData(hwc_layer_t* hwcl) {
247    sp<GraphicBuffer> buffer(mBufferManager.getActiveBuffer());
248    if (buffer == NULL) {
249        // this can happen if the client never drew into this layer yet,
250        // or if we ran out of memory. In that case, don't let
251        // HWC handle it.
252        hwcl->flags |= HWC_SKIP_LAYER;
253        hwcl->handle = NULL;
254        return;
255    }
256    hwcl->handle = buffer->handle;
257
258    if (!mBufferCrop.isEmpty()) {
259        hwcl->sourceCrop.left   = mBufferCrop.left;
260        hwcl->sourceCrop.top    = mBufferCrop.top;
261        hwcl->sourceCrop.right  = mBufferCrop.right;
262        hwcl->sourceCrop.bottom = mBufferCrop.bottom;
263    } else {
264        hwcl->sourceCrop.left   = 0;
265        hwcl->sourceCrop.top    = 0;
266        hwcl->sourceCrop.right  = buffer->width;
267        hwcl->sourceCrop.bottom = buffer->height;
268    }
269}
270
271void Layer::reloadTexture(const Region& dirty)
272{
273    sp<GraphicBuffer> buffer(mBufferManager.getActiveBuffer());
274    if (buffer == NULL) {
275        // this situation can happen if we ran out of memory for instance.
276        // not much we can do. continue to use whatever texture was bound
277        // to this context.
278        return;
279    }
280
281    if (mGLExtensions.haveDirectTexture()) {
282        EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
283        if (mBufferManager.initEglImage(dpy, buffer) != NO_ERROR) {
284            // not sure what we can do here...
285            goto slowpath;
286        }
287    } else {
288slowpath:
289        GGLSurface t;
290        if (buffer->usage & GRALLOC_USAGE_SW_READ_MASK) {
291            status_t res = buffer->lock(&t, GRALLOC_USAGE_SW_READ_OFTEN);
292            LOGE_IF(res, "error %d (%s) locking buffer %p",
293                    res, strerror(res), buffer.get());
294            if (res == NO_ERROR) {
295                mBufferManager.loadTexture(dirty, t);
296                buffer->unlock();
297            }
298        } else {
299            // we can't do anything
300        }
301    }
302}
303
304void Layer::drawForSreenShot() const
305{
306    const bool currentFiltering = mNeedsFiltering;
307    const_cast<Layer*>(this)->mNeedsFiltering = true;
308    LayerBase::drawForSreenShot();
309    const_cast<Layer*>(this)->mNeedsFiltering = currentFiltering;
310}
311
312void Layer::onDraw(const Region& clip) const
313{
314    Texture tex(mBufferManager.getActiveTexture());
315    if (tex.name == -1LU) {
316        // the texture has not been created yet, this Layer has
317        // in fact never been drawn into. This happens frequently with
318        // SurfaceView because the WindowManager can't know when the client
319        // has drawn the first time.
320
321        // If there is nothing under us, we paint the screen in black, otherwise
322        // we just skip this update.
323
324        // figure out if there is something below us
325        Region under;
326        const SurfaceFlinger::LayerVector& drawingLayers(mFlinger->mDrawingState.layersSortedByZ);
327        const size_t count = drawingLayers.size();
328        for (size_t i=0 ; i<count ; ++i) {
329            const sp<LayerBase>& layer(drawingLayers[i]);
330            if (layer.get() == static_cast<LayerBase const*>(this))
331                break;
332            under.orSelf(layer->visibleRegionScreen);
333        }
334        // if not everything below us is covered, we plug the holes!
335        Region holes(clip.subtract(under));
336        if (!holes.isEmpty()) {
337            clearWithOpenGL(holes, 0, 0, 0, 1);
338        }
339        return;
340    }
341    drawWithOpenGL(clip, tex);
342}
343
344bool Layer::needsFiltering() const
345{
346    if (!(mFlags & DisplayHardware::SLOW_CONFIG)) {
347        // if our buffer is not the same size than ourselves,
348        // we need filtering.
349        Mutex::Autolock _l(mLock);
350        if (mNeedsScaling)
351            return true;
352    }
353    return LayerBase::needsFiltering();
354}
355
356
357status_t Layer::setBufferCount(int bufferCount)
358{
359    ClientRef::Access sharedClient(mUserClientRef);
360    SharedBufferServer* lcblk(sharedClient.get());
361    if (!lcblk) {
362        // oops, the client is already gone
363        return DEAD_OBJECT;
364    }
365
366    // NOTE: lcblk->resize() is protected by an internal lock
367    status_t err = lcblk->resize(bufferCount);
368    if (err == NO_ERROR) {
369        EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
370        mBufferManager.resize(bufferCount, mFlinger, dpy);
371    }
372
373    return err;
374}
375
376sp<GraphicBuffer> Layer::requestBuffer(int index,
377        uint32_t reqWidth, uint32_t reqHeight, uint32_t reqFormat,
378        uint32_t usage)
379{
380    sp<GraphicBuffer> buffer;
381
382    if (int32_t(reqWidth | reqHeight | reqFormat) < 0)
383        return buffer;
384
385    if ((!reqWidth && reqHeight) || (reqWidth && !reqHeight))
386        return buffer;
387
388    // this ensures our client doesn't go away while we're accessing
389    // the shared area.
390    ClientRef::Access sharedClient(mUserClientRef);
391    SharedBufferServer* lcblk(sharedClient.get());
392    if (!lcblk) {
393        // oops, the client is already gone
394        return buffer;
395    }
396
397    /*
398     * This is called from the client's Surface::dequeue(). This can happen
399     * at any time, especially while we're in the middle of using the
400     * buffer 'index' as our front buffer.
401     */
402
403    status_t err = NO_ERROR;
404    uint32_t w, h, f;
405    { // scope for the lock
406        Mutex::Autolock _l(mLock);
407
408        // zero means default
409        const bool fixedSize = reqWidth && reqHeight;
410        if (!reqFormat) reqFormat = mFormat;
411        if (!reqWidth)  reqWidth = mWidth;
412        if (!reqHeight) reqHeight = mHeight;
413
414        w = reqWidth;
415        h = reqHeight;
416        f = reqFormat;
417
418        if ((reqWidth != mReqWidth) || (reqHeight != mReqHeight) ||
419                (reqFormat != mReqFormat)) {
420            mReqWidth  = reqWidth;
421            mReqHeight = reqHeight;
422            mReqFormat = reqFormat;
423            mFixedSize = fixedSize;
424            mNeedsScaling = mWidth != mReqWidth || mHeight != mReqHeight;
425
426            lcblk->reallocateAllExcept(index);
427        }
428    }
429
430    // here we have to reallocate a new buffer because the buffer could be
431    // used as the front buffer, or by a client in our process
432    // (eg: status bar), and we can't release the handle under its feet.
433    const uint32_t effectiveUsage = getEffectiveUsage(usage);
434    buffer = new GraphicBuffer(w, h, f, effectiveUsage);
435    err = buffer->initCheck();
436
437    if (err || buffer->handle == 0) {
438        GraphicBuffer::dumpAllocationsToSystemLog();
439        LOGE_IF(err || buffer->handle == 0,
440                "Layer::requestBuffer(this=%p), index=%d, w=%d, h=%d failed (%s)",
441                this, index, w, h, strerror(-err));
442    } else {
443        LOGD_IF(DEBUG_RESIZE,
444                "Layer::requestBuffer(this=%p), index=%d, w=%d, h=%d, handle=%p",
445                this, index, w, h, buffer->handle);
446    }
447
448    if (err == NO_ERROR && buffer->handle != 0) {
449        Mutex::Autolock _l(mLock);
450        mBufferManager.attachBuffer(index, buffer);
451    }
452    return buffer;
453}
454
455uint32_t Layer::getEffectiveUsage(uint32_t usage) const
456{
457    /*
458     *  buffers used for software rendering, but h/w composition
459     *  are allocated with SW_READ_OFTEN | SW_WRITE_OFTEN | HW_TEXTURE
460     *
461     *  buffers used for h/w rendering and h/w composition
462     *  are allocated with  HW_RENDER | HW_TEXTURE
463     *
464     *  buffers used with h/w rendering and either NPOT or no egl_image_ext
465     *  are allocated with SW_READ_RARELY | HW_RENDER
466     *
467     */
468
469    if (mSecure) {
470        // secure buffer, don't store it into the GPU
471        usage = GraphicBuffer::USAGE_SW_READ_OFTEN |
472                GraphicBuffer::USAGE_SW_WRITE_OFTEN;
473    } else {
474        // it's allowed to modify the usage flags here, but generally
475        // the requested flags should be honored.
476        // request EGLImage for all buffers
477        usage |= GraphicBuffer::USAGE_HW_TEXTURE;
478    }
479    if (mProtectedByApp || mProtectedByDRM) {
480        // need a hardware-protected path to external video sink
481        usage |= GraphicBuffer::USAGE_PROTECTED;
482    }
483    return usage;
484}
485
486uint32_t Layer::doTransaction(uint32_t flags)
487{
488    const Layer::State& front(drawingState());
489    const Layer::State& temp(currentState());
490
491    const bool sizeChanged = (front.requested_w != temp.requested_w) ||
492            (front.requested_h != temp.requested_h);
493
494    if (sizeChanged) {
495        // the size changed, we need to ask our client to request a new buffer
496        LOGD_IF(DEBUG_RESIZE,
497                "resize (layer=%p), requested (%dx%d), drawing (%d,%d)",
498                this,
499                int(temp.requested_w), int(temp.requested_h),
500                int(front.requested_w), int(front.requested_h));
501
502        if (!isFixedSize()) {
503            // we're being resized and there is a freeze display request,
504            // acquire a freeze lock, so that the screen stays put
505            // until we've redrawn at the new size; this is to avoid
506            // glitches upon orientation changes.
507            if (mFlinger->hasFreezeRequest()) {
508                // if the surface is hidden, don't try to acquire the
509                // freeze lock, since hidden surfaces may never redraw
510                if (!(front.flags & ISurfaceComposer::eLayerHidden)) {
511                    mFreezeLock = mFlinger->getFreezeLock();
512                }
513            }
514
515            // this will make sure LayerBase::doTransaction doesn't update
516            // the drawing state's size
517            Layer::State& editDraw(mDrawingState);
518            editDraw.requested_w = temp.requested_w;
519            editDraw.requested_h = temp.requested_h;
520
521            // record the new size, form this point on, when the client request
522            // a buffer, it'll get the new size.
523            setBufferSize(temp.requested_w, temp.requested_h);
524
525            ClientRef::Access sharedClient(mUserClientRef);
526            SharedBufferServer* lcblk(sharedClient.get());
527            if (lcblk) {
528                // all buffers need reallocation
529                lcblk->reallocateAll();
530            }
531        } else {
532            // record the new size
533            setBufferSize(temp.requested_w, temp.requested_h);
534        }
535    }
536
537    if (temp.sequence != front.sequence) {
538        if (temp.flags & ISurfaceComposer::eLayerHidden || temp.alpha == 0) {
539            // this surface is now hidden, so it shouldn't hold a freeze lock
540            // (it may never redraw, which is fine if it is hidden)
541            mFreezeLock.clear();
542        }
543    }
544
545    return LayerBase::doTransaction(flags);
546}
547
548void Layer::setBufferSize(uint32_t w, uint32_t h) {
549    Mutex::Autolock _l(mLock);
550    mWidth = w;
551    mHeight = h;
552    mNeedsScaling = mWidth != mReqWidth || mHeight != mReqHeight;
553}
554
555bool Layer::isFixedSize() const {
556    Mutex::Autolock _l(mLock);
557    return mFixedSize;
558}
559
560// ----------------------------------------------------------------------------
561// pageflip handling...
562// ----------------------------------------------------------------------------
563
564void Layer::lockPageFlip(bool& recomputeVisibleRegions)
565{
566    ClientRef::Access sharedClient(mUserClientRef);
567    SharedBufferServer* lcblk(sharedClient.get());
568    if (!lcblk) {
569        // client died
570        recomputeVisibleRegions = true;
571        return;
572    }
573
574    ssize_t buf = lcblk->retireAndLock();
575    if (buf == NOT_ENOUGH_DATA) {
576        // NOTE: This is not an error, it simply means there is nothing to
577        // retire. The buffer is locked because we will use it
578        // for composition later in the loop
579        return;
580    }
581
582    if (buf < NO_ERROR) {
583        LOGE("retireAndLock() buffer index (%d) out of range", int(buf));
584        mPostedDirtyRegion.clear();
585        return;
586    }
587
588    // we retired a buffer, which becomes the new front buffer
589
590    const bool noActiveBuffer = !mBufferManager.hasActiveBuffer();
591    if (mBufferManager.setActiveBufferIndex(buf) < NO_ERROR) {
592        LOGE("retireAndLock() buffer index (%d) out of range", int(buf));
593        mPostedDirtyRegion.clear();
594        return;
595    }
596
597    if (noActiveBuffer) {
598        // we didn't have an active buffer, we need to recompute
599        // our visible region
600        recomputeVisibleRegions = true;
601    }
602
603    sp<GraphicBuffer> newFrontBuffer(getBuffer(buf));
604    if (newFrontBuffer != NULL) {
605        // get the dirty region
606        // compute the posted region
607        const Region dirty(lcblk->getDirtyRegion(buf));
608        mPostedDirtyRegion = dirty.intersect( newFrontBuffer->getBounds() );
609
610        // update the layer size and release freeze-lock
611        const Layer::State& front(drawingState());
612        if (newFrontBuffer->getWidth()  == front.requested_w &&
613            newFrontBuffer->getHeight() == front.requested_h)
614        {
615            if ((front.w != front.requested_w) ||
616                (front.h != front.requested_h))
617            {
618                // Here we pretend the transaction happened by updating the
619                // current and drawing states. Drawing state is only accessed
620                // in this thread, no need to have it locked
621                Layer::State& editDraw(mDrawingState);
622                editDraw.w = editDraw.requested_w;
623                editDraw.h = editDraw.requested_h;
624
625                // We also need to update the current state so that we don't
626                // end-up doing too much work during the next transaction.
627                // NOTE: We actually don't need hold the transaction lock here
628                // because State::w and State::h are only accessed from
629                // this thread
630                Layer::State& editTemp(currentState());
631                editTemp.w = editDraw.w;
632                editTemp.h = editDraw.h;
633
634                // recompute visible region
635                recomputeVisibleRegions = true;
636            }
637
638            // we now have the correct size, unfreeze the screen
639            mFreezeLock.clear();
640        }
641
642        // get the crop region
643        setBufferCrop( lcblk->getCrop(buf) );
644
645        // get the transformation
646        setBufferTransform( lcblk->getTransform(buf) );
647
648    } else {
649        // this should not happen unless we ran out of memory while
650        // allocating the buffer. we're hoping that things will get back
651        // to normal the next time the app tries to draw into this buffer.
652        // meanwhile, pretend the screen didn't update.
653        mPostedDirtyRegion.clear();
654    }
655
656    if (lcblk->getQueuedCount()) {
657        // signal an event if we have more buffers waiting
658        mFlinger->signalEvent();
659    }
660
661    /* a buffer was posted, so we need to call reloadTexture(), which
662     * will update our internal data structures (eg: EGLImageKHR or
663     * texture names). we need to do this even if mPostedDirtyRegion is
664     * empty -- it's orthogonal to the fact that a new buffer was posted,
665     * for instance, a degenerate case could be that the user did an empty
666     * update but repainted the buffer with appropriate content (after a
667     * resize for instance).
668     */
669    reloadTexture( mPostedDirtyRegion );
670}
671
672void Layer::unlockPageFlip(
673        const Transform& planeTransform, Region& outDirtyRegion)
674{
675    Region dirtyRegion(mPostedDirtyRegion);
676    if (!dirtyRegion.isEmpty()) {
677        mPostedDirtyRegion.clear();
678        // The dirty region is given in the layer's coordinate space
679        // transform the dirty region by the surface's transformation
680        // and the global transformation.
681        const Layer::State& s(drawingState());
682        const Transform tr(planeTransform * s.transform);
683        dirtyRegion = tr.transform(dirtyRegion);
684
685        // At this point, the dirty region is in screen space.
686        // Make sure it's constrained by the visible region (which
687        // is in screen space as well).
688        dirtyRegion.andSelf(visibleRegionScreen);
689        outDirtyRegion.orSelf(dirtyRegion);
690    }
691    if (visibleRegionScreen.isEmpty()) {
692        // an invisible layer should not hold a freeze-lock
693        // (because it may never be updated and therefore never release it)
694        mFreezeLock.clear();
695    }
696}
697
698void Layer::dump(String8& result, char* buffer, size_t SIZE) const
699{
700    LayerBaseClient::dump(result, buffer, SIZE);
701
702    ClientRef::Access sharedClient(mUserClientRef);
703    SharedBufferServer* lcblk(sharedClient.get());
704    uint32_t totalTime = 0;
705    if (lcblk) {
706        SharedBufferStack::Statistics stats = lcblk->getStats();
707        totalTime= stats.totalTime;
708        result.append( lcblk->dump("      ") );
709    }
710
711    sp<const GraphicBuffer> buf0(getBuffer(0));
712    sp<const GraphicBuffer> buf1(getBuffer(1));
713    uint32_t w0=0, h0=0, s0=0;
714    uint32_t w1=0, h1=0, s1=0;
715    if (buf0 != 0) {
716        w0 = buf0->getWidth();
717        h0 = buf0->getHeight();
718        s0 = buf0->getStride();
719    }
720    if (buf1 != 0) {
721        w1 = buf1->getWidth();
722        h1 = buf1->getHeight();
723        s1 = buf1->getStride();
724    }
725    snprintf(buffer, SIZE,
726            "      "
727            "format=%2d, [%3ux%3u:%3u] [%3ux%3u:%3u],"
728            " freezeLock=%p, dq-q-time=%u us\n",
729            mFormat, w0, h0, s0, w1, h1, s1,
730            getFreezeLock().get(), totalTime);
731
732    result.append(buffer);
733}
734
735// ---------------------------------------------------------------------------
736
737Layer::ClientRef::ClientRef()
738    : mControlBlock(0), mToken(-1) {
739}
740
741Layer::ClientRef::~ClientRef() {
742}
743
744int32_t Layer::ClientRef::getToken() const {
745    Mutex::Autolock _l(mLock);
746    return mToken;
747}
748
749sp<UserClient> Layer::ClientRef::getClient() const {
750    Mutex::Autolock _l(mLock);
751    return mUserClient.promote();
752}
753
754status_t Layer::ClientRef::setToken(const sp<UserClient>& uc,
755        const sp<SharedBufferServer>& sharedClient, int32_t token) {
756    Mutex::Autolock _l(mLock);
757
758    { // scope for strong mUserClient reference
759        sp<UserClient> userClient(mUserClient.promote());
760        if (mUserClient != 0 && mControlBlock != 0) {
761            mControlBlock->setStatus(NO_INIT);
762        }
763    }
764
765    mUserClient = uc;
766    mToken = token;
767    mControlBlock = sharedClient;
768    return NO_ERROR;
769}
770
771sp<UserClient> Layer::ClientRef::getUserClientUnsafe() const {
772    return mUserClient.promote();
773}
774
775// this class gives us access to SharedBufferServer safely
776// it makes sure the UserClient (and its associated shared memory)
777// won't go away while we're accessing it.
778Layer::ClientRef::Access::Access(const ClientRef& ref)
779    : mControlBlock(0)
780{
781    Mutex::Autolock _l(ref.mLock);
782    mUserClientStrongRef = ref.mUserClient.promote();
783    if (mUserClientStrongRef != 0)
784        mControlBlock = ref.mControlBlock;
785}
786
787Layer::ClientRef::Access::~Access()
788{
789}
790
791// ---------------------------------------------------------------------------
792
793Layer::BufferManager::BufferManager(TextureManager& tm)
794    : mNumBuffers(NUM_BUFFERS), mTextureManager(tm),
795      mActiveBufferIndex(-1), mFailover(false)
796{
797}
798
799Layer::BufferManager::~BufferManager()
800{
801}
802
803status_t Layer::BufferManager::resize(size_t size,
804        const sp<SurfaceFlinger>& flinger, EGLDisplay dpy)
805{
806    Mutex::Autolock _l(mLock);
807
808    if (size < mNumBuffers) {
809        // Move the active texture into slot 0
810        BufferData activeBufferData = mBufferData[mActiveBufferIndex];
811        mBufferData[mActiveBufferIndex] = mBufferData[0];
812        mBufferData[0] = activeBufferData;
813        mActiveBufferIndex = 0;
814
815        // Free the buffers that are no longer needed.
816        for (size_t i = size; i < mNumBuffers; i++) {
817            mBufferData[i].buffer = 0;
818
819            // Create a message to destroy the textures on SurfaceFlinger's GL
820            // thread.
821            class MessageDestroyTexture : public MessageBase {
822                Image mTexture;
823                EGLDisplay mDpy;
824             public:
825                MessageDestroyTexture(const Image& texture, EGLDisplay dpy)
826                    : mTexture(texture), mDpy(dpy) { }
827                virtual bool handler() {
828                    status_t err = Layer::BufferManager::destroyTexture(
829                            &mTexture, mDpy);
830                    LOGE_IF(err<0, "error destroying texture: %d (%s)",
831                            mTexture.name, strerror(-err));
832                    return true; // XXX: err == 0;  ????
833                }
834            };
835
836            MessageDestroyTexture *msg = new MessageDestroyTexture(
837                    mBufferData[i].texture, dpy);
838
839            // Don't allow this texture to be cleaned up by
840            // BufferManager::destroy.
841            mBufferData[i].texture.name = -1U;
842            mBufferData[i].texture.image = EGL_NO_IMAGE_KHR;
843
844            // Post the message to the SurfaceFlinger object.
845            flinger->postMessageAsync(msg);
846        }
847    }
848
849    mNumBuffers = size;
850    return NO_ERROR;
851}
852
853// only for debugging
854sp<GraphicBuffer> Layer::BufferManager::getBuffer(size_t index) const {
855    return mBufferData[index].buffer;
856}
857
858status_t Layer::BufferManager::setActiveBufferIndex(size_t index) {
859    BufferData const * const buffers = mBufferData;
860    Mutex::Autolock _l(mLock);
861    mActiveBuffer = buffers[index].buffer;
862    mActiveBufferIndex = index;
863    return NO_ERROR;
864}
865
866size_t Layer::BufferManager::getActiveBufferIndex() const {
867    return mActiveBufferIndex;
868}
869
870Texture Layer::BufferManager::getActiveTexture() const {
871    Texture res;
872    if (mFailover || mActiveBufferIndex<0) {
873        res = mFailoverTexture;
874    } else {
875        static_cast<Image&>(res) = mBufferData[mActiveBufferIndex].texture;
876    }
877    return res;
878}
879
880sp<GraphicBuffer> Layer::BufferManager::getActiveBuffer() const {
881    return mActiveBuffer;
882}
883
884bool Layer::BufferManager::hasActiveBuffer() const {
885    return mActiveBufferIndex >= 0;
886}
887
888sp<GraphicBuffer> Layer::BufferManager::detachBuffer(size_t index)
889{
890    BufferData* const buffers = mBufferData;
891    sp<GraphicBuffer> buffer;
892    Mutex::Autolock _l(mLock);
893    buffer = buffers[index].buffer;
894    buffers[index].buffer = 0;
895    return buffer;
896}
897
898status_t Layer::BufferManager::attachBuffer(size_t index,
899        const sp<GraphicBuffer>& buffer)
900{
901    BufferData* const buffers = mBufferData;
902    Mutex::Autolock _l(mLock);
903    buffers[index].buffer = buffer;
904    buffers[index].texture.dirty = true;
905    return NO_ERROR;
906}
907
908status_t Layer::BufferManager::destroy(EGLDisplay dpy)
909{
910    BufferData* const buffers = mBufferData;
911    size_t num;
912    { // scope for the lock
913        Mutex::Autolock _l(mLock);
914        num = mNumBuffers;
915        for (size_t i=0 ; i<num ; i++) {
916            buffers[i].buffer = 0;
917        }
918    }
919    for (size_t i=0 ; i<num ; i++) {
920        destroyTexture(&buffers[i].texture, dpy);
921    }
922    destroyTexture(&mFailoverTexture, dpy);
923    return NO_ERROR;
924}
925
926status_t Layer::BufferManager::initEglImage(EGLDisplay dpy,
927        const sp<GraphicBuffer>& buffer)
928{
929    status_t err = NO_INIT;
930    ssize_t index = mActiveBufferIndex;
931    if (index >= 0) {
932        if (!mFailover) {
933            Image& texture(mBufferData[index].texture);
934            err = mTextureManager.initEglImage(&texture, dpy, buffer);
935            // if EGLImage fails, we switch to regular texture mode, and we
936            // free all resources associated with using EGLImages.
937            if (err == NO_ERROR) {
938                mFailover = false;
939                destroyTexture(&mFailoverTexture, dpy);
940            } else {
941                mFailover = true;
942                const size_t num = mNumBuffers;
943                for (size_t i=0 ; i<num ; i++) {
944                    destroyTexture(&mBufferData[i].texture, dpy);
945                }
946            }
947        } else {
948            // we failed once, don't try again
949            err = BAD_VALUE;
950        }
951    }
952    return err;
953}
954
955status_t Layer::BufferManager::loadTexture(
956        const Region& dirty, const GGLSurface& t)
957{
958    return mTextureManager.loadTexture(&mFailoverTexture, dirty, t);
959}
960
961status_t Layer::BufferManager::destroyTexture(Image* tex, EGLDisplay dpy)
962{
963    if (tex->name != -1U) {
964        glDeleteTextures(1, &tex->name);
965        tex->name = -1U;
966    }
967    if (tex->image != EGL_NO_IMAGE_KHR) {
968        eglDestroyImageKHR(dpy, tex->image);
969        tex->image = EGL_NO_IMAGE_KHR;
970    }
971    return NO_ERROR;
972}
973
974// ---------------------------------------------------------------------------
975
976Layer::SurfaceLayer::SurfaceLayer(const sp<SurfaceFlinger>& flinger,
977        const sp<Layer>& owner)
978    : Surface(flinger, owner->getIdentity(), owner)
979{
980}
981
982Layer::SurfaceLayer::~SurfaceLayer()
983{
984}
985
986sp<GraphicBuffer> Layer::SurfaceLayer::requestBuffer(int index,
987        uint32_t w, uint32_t h, uint32_t format, uint32_t usage)
988{
989    sp<GraphicBuffer> buffer;
990    sp<Layer> owner(getOwner());
991    if (owner != 0) {
992        /*
993         * requestBuffer() cannot be called from the main thread
994         * as it could cause a dead-lock, since it may have to wait
995         * on conditions updated my the main thread.
996         */
997        buffer = owner->requestBuffer(index, w, h, format, usage);
998    }
999    return buffer;
1000}
1001
1002status_t Layer::SurfaceLayer::setBufferCount(int bufferCount)
1003{
1004    status_t err = DEAD_OBJECT;
1005    sp<Layer> owner(getOwner());
1006    if (owner != 0) {
1007        /*
1008         * setBufferCount() cannot be called from the main thread
1009         * as it could cause a dead-lock, since it may have to wait
1010         * on conditions updated my the main thread.
1011         */
1012        err = owner->setBufferCount(bufferCount);
1013    }
1014    return err;
1015}
1016
1017// ---------------------------------------------------------------------------
1018
1019
1020}; // namespace android
1021