Layer.cpp revision a249f2d11249ff37c48119020b797ad437ddef2c
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <stdlib.h>
18#include <stdint.h>
19#include <sys/types.h>
20
21#include <cutils/compiler.h>
22#include <cutils/native_handle.h>
23#include <cutils/properties.h>
24
25#include <utils/Errors.h>
26#include <utils/Log.h>
27#include <utils/StopWatch.h>
28
29#include <ui/GraphicBuffer.h>
30#include <ui/PixelFormat.h>
31
32#include <surfaceflinger/Surface.h>
33
34#include "clz.h"
35#include "DisplayHardware/DisplayHardware.h"
36#include "DisplayHardware/HWComposer.h"
37#include "GLExtensions.h"
38#include "Layer.h"
39#include "SurfaceFlinger.h"
40#include "SurfaceTextureLayer.h"
41
42#define DEBUG_RESIZE    0
43
44
45namespace android {
46
47// ---------------------------------------------------------------------------
48
49Layer::Layer(SurfaceFlinger* flinger,
50        DisplayID display, const sp<Client>& client)
51    :   LayerBaseClient(flinger, display, client),
52        mTextureName(-1U),
53        mQueuedFrames(0),
54        mCurrentTransform(0),
55        mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
56        mCurrentOpacity(true),
57        mFormat(PIXEL_FORMAT_NONE),
58        mGLExtensions(GLExtensions::getInstance()),
59        mOpaqueLayer(true),
60        mNeedsDithering(false),
61        mSecure(false),
62        mProtectedByApp(false)
63{
64    mCurrentCrop.makeInvalid();
65    glGenTextures(1, &mTextureName);
66}
67
68void Layer::onFirstRef()
69{
70    LayerBaseClient::onFirstRef();
71
72    struct FrameQueuedListener : public SurfaceTexture::FrameAvailableListener {
73        FrameQueuedListener(Layer* layer) : mLayer(layer) { }
74    private:
75        wp<Layer> mLayer;
76        virtual void onFrameAvailable() {
77            sp<Layer> that(mLayer.promote());
78            if (that != 0) {
79                that->onFrameQueued();
80            }
81        }
82    };
83    mSurfaceTexture = new SurfaceTextureLayer(mTextureName, this);
84    mSurfaceTexture->setFrameAvailableListener(new FrameQueuedListener(this));
85    mSurfaceTexture->setSynchronousMode(true);
86    mSurfaceTexture->setBufferCountServer(2);
87}
88
89Layer::~Layer()
90{
91    class MessageDestroyGLState : public MessageBase {
92        GLuint texture;
93    public:
94        MessageDestroyGLState(GLuint texture) : texture(texture) { }
95        virtual bool handler() {
96            glDeleteTextures(1, &texture);
97            return true;
98        }
99    };
100    mFlinger->postMessageAsync( new MessageDestroyGLState(mTextureName) );
101}
102
103void Layer::onFrameQueued() {
104    android_atomic_inc(&mQueuedFrames);
105    mFlinger->signalEvent();
106}
107
108// called with SurfaceFlinger::mStateLock as soon as the layer is entered
109// in the purgatory list
110void Layer::onRemoved()
111{
112    mSurfaceTexture->abandon();
113}
114
115void Layer::setName(const String8& name) {
116    LayerBase::setName(name);
117    mSurfaceTexture->setName(name);
118}
119
120sp<ISurface> Layer::createSurface()
121{
122    class BSurface : public BnSurface, public LayerCleaner {
123        wp<const Layer> mOwner;
124        virtual sp<ISurfaceTexture> getSurfaceTexture() const {
125            sp<ISurfaceTexture> res;
126            sp<const Layer> that( mOwner.promote() );
127            if (that != NULL) {
128                res = that->mSurfaceTexture;
129            }
130            return res;
131        }
132    public:
133        BSurface(const sp<SurfaceFlinger>& flinger,
134                const sp<Layer>& layer)
135            : LayerCleaner(flinger, layer), mOwner(layer) { }
136    };
137    sp<ISurface> sur(new BSurface(mFlinger, this));
138    return sur;
139}
140
141wp<IBinder> Layer::getSurfaceTextureBinder() const
142{
143    return mSurfaceTexture->asBinder();
144}
145
146status_t Layer::setBuffers( uint32_t w, uint32_t h,
147                            PixelFormat format, uint32_t flags)
148{
149    // this surfaces pixel format
150    PixelFormatInfo info;
151    status_t err = getPixelFormatInfo(format, &info);
152    if (err) return err;
153
154    // the display's pixel format
155    const DisplayHardware& hw(graphicPlane(0).displayHardware());
156    uint32_t const maxSurfaceDims = min(
157            hw.getMaxTextureSize(), hw.getMaxViewportDims());
158
159    // never allow a surface larger than what our underlying GL implementation
160    // can handle.
161    if ((uint32_t(w)>maxSurfaceDims) || (uint32_t(h)>maxSurfaceDims)) {
162        return BAD_VALUE;
163    }
164
165    PixelFormatInfo displayInfo;
166    getPixelFormatInfo(hw.getFormat(), &displayInfo);
167    const uint32_t hwFlags = hw.getFlags();
168
169    mFormat = format;
170
171    mSecure = (flags & ISurfaceComposer::eSecure) ? true : false;
172    mProtectedByApp = (flags & ISurfaceComposer::eProtectedByApp) ? true : false;
173    mOpaqueLayer = (flags & ISurfaceComposer::eOpaque);
174    mCurrentOpacity = getOpacityForFormat(format);
175
176    mSurfaceTexture->setDefaultBufferSize(w, h);
177    mSurfaceTexture->setDefaultBufferFormat(format);
178
179    // we use the red index
180    int displayRedSize = displayInfo.getSize(PixelFormatInfo::INDEX_RED);
181    int layerRedsize = info.getSize(PixelFormatInfo::INDEX_RED);
182    mNeedsDithering = layerRedsize > displayRedSize;
183
184    return NO_ERROR;
185}
186
187void Layer::setGeometry(hwc_layer_t* hwcl)
188{
189    LayerBaseClient::setGeometry(hwcl);
190
191    hwcl->flags &= ~HWC_SKIP_LAYER;
192
193    // we can't do alpha-fade with the hwc HAL
194    const State& s(drawingState());
195    if (s.alpha < 0xFF) {
196        hwcl->flags = HWC_SKIP_LAYER;
197    }
198
199    /*
200     * Transformations are applied in this order:
201     * 1) buffer orientation/flip/mirror
202     * 2) state transformation (window manager)
203     * 3) layer orientation (screen orientation)
204     * mTransform is already the composition of (2) and (3)
205     * (NOTE: the matrices are multiplied in reverse order)
206     */
207
208    const Transform bufferOrientation(mCurrentTransform);
209    const Transform tr(mTransform * bufferOrientation);
210
211    // this gives us only the "orientation" component of the transform
212    const uint32_t finalTransform = tr.getOrientation();
213
214    // we can only handle simple transformation
215    if (finalTransform & Transform::ROT_INVALID) {
216        hwcl->flags = HWC_SKIP_LAYER;
217    } else {
218        hwcl->transform = finalTransform;
219    }
220
221    if (isCropped()) {
222        hwcl->sourceCrop.left   = mCurrentCrop.left;
223        hwcl->sourceCrop.top    = mCurrentCrop.top;
224        hwcl->sourceCrop.right  = mCurrentCrop.right;
225        hwcl->sourceCrop.bottom = mCurrentCrop.bottom;
226    } else {
227        const sp<GraphicBuffer>& buffer(mActiveBuffer);
228        hwcl->sourceCrop.left   = 0;
229        hwcl->sourceCrop.top    = 0;
230        if (buffer != NULL) {
231            hwcl->sourceCrop.right  = buffer->width;
232            hwcl->sourceCrop.bottom = buffer->height;
233        } else {
234            hwcl->sourceCrop.right  = mTransformedBounds.width();
235            hwcl->sourceCrop.bottom = mTransformedBounds.height();
236        }
237    }
238}
239
240void Layer::setPerFrameData(hwc_layer_t* hwcl) {
241    const sp<GraphicBuffer>& buffer(mActiveBuffer);
242    if (buffer == NULL) {
243        // this can happen if the client never drew into this layer yet,
244        // or if we ran out of memory. In that case, don't let
245        // HWC handle it.
246        hwcl->flags |= HWC_SKIP_LAYER;
247        hwcl->handle = NULL;
248    } else {
249        hwcl->handle = buffer->handle;
250    }
251}
252
253void Layer::onDraw(const Region& clip) const
254{
255    if (CC_UNLIKELY(mActiveBuffer == 0)) {
256        // the texture has not been created yet, this Layer has
257        // in fact never been drawn into. This happens frequently with
258        // SurfaceView because the WindowManager can't know when the client
259        // has drawn the first time.
260
261        // If there is nothing under us, we paint the screen in black, otherwise
262        // we just skip this update.
263
264        // figure out if there is something below us
265        Region under;
266        const SurfaceFlinger::LayerVector& drawingLayers(
267                mFlinger->mDrawingState.layersSortedByZ);
268        const size_t count = drawingLayers.size();
269        for (size_t i=0 ; i<count ; ++i) {
270            const sp<LayerBase>& layer(drawingLayers[i]);
271            if (layer.get() == static_cast<LayerBase const*>(this))
272                break;
273            under.orSelf(layer->visibleRegionScreen);
274        }
275        // if not everything below us is covered, we plug the holes!
276        Region holes(clip.subtract(under));
277        if (!holes.isEmpty()) {
278            clearWithOpenGL(holes, 0, 0, 0, 1);
279        }
280        return;
281    }
282
283    const GLenum target = GL_TEXTURE_EXTERNAL_OES;
284    glBindTexture(target, mTextureName);
285    if (getFiltering() || needsFiltering() || isFixedSize() || isCropped()) {
286        // TODO: we could be more subtle with isFixedSize()
287        glTexParameterx(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
288        glTexParameterx(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
289    } else {
290        glTexParameterx(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
291        glTexParameterx(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
292    }
293    glEnable(target);
294    glMatrixMode(GL_TEXTURE);
295    glLoadMatrixf(mTextureMatrix);
296    glMatrixMode(GL_MODELVIEW);
297
298    drawWithOpenGL(clip);
299
300    glDisable(target);
301}
302
303// As documented in libhardware header, formats in the range
304// 0x100 - 0x1FF are specific to the HAL implementation, and
305// are known to have no alpha channel
306// TODO: move definition for device-specific range into
307// hardware.h, instead of using hard-coded values here.
308#define HARDWARE_IS_DEVICE_FORMAT(f) ((f) >= 0x100 && (f) <= 0x1FF)
309
310bool Layer::getOpacityForFormat(uint32_t format)
311{
312    if (HARDWARE_IS_DEVICE_FORMAT(format)) {
313        return true;
314    }
315    PixelFormatInfo info;
316    status_t err = getPixelFormatInfo(PixelFormat(format), &info);
317    // in case of error (unknown format), we assume no blending
318    return (err || info.h_alpha <= info.l_alpha);
319}
320
321
322bool Layer::isOpaque() const
323{
324    // if we don't have a buffer yet, we're translucent regardless of the
325    // layer's opaque flag.
326    if (mActiveBuffer == 0) {
327        return false;
328    }
329
330    // if the layer has the opaque flag, then we're always opaque,
331    // otherwise we use the current buffer's format.
332    return mOpaqueLayer || mCurrentOpacity;
333}
334
335bool Layer::isProtected() const
336{
337    const sp<GraphicBuffer>& activeBuffer(mActiveBuffer);
338    return (activeBuffer != 0) &&
339            (activeBuffer->getUsage() & GRALLOC_USAGE_PROTECTED);
340}
341
342uint32_t Layer::doTransaction(uint32_t flags)
343{
344    const Layer::State& front(drawingState());
345    const Layer::State& temp(currentState());
346
347    const bool sizeChanged = (front.requested_w != temp.requested_w) ||
348            (front.requested_h != temp.requested_h);
349
350    if (sizeChanged) {
351        // the size changed, we need to ask our client to request a new buffer
352        LOGD_IF(DEBUG_RESIZE,
353                "doTransaction: "
354                "resize (layer=%p), requested (%dx%d), drawing (%d,%d), "
355                "scalingMode=%d",
356                this,
357                int(temp.requested_w), int(temp.requested_h),
358                int(front.requested_w), int(front.requested_h),
359                mCurrentScalingMode);
360
361        if (!isFixedSize()) {
362            // we're being resized and there is a freeze display request,
363            // acquire a freeze lock, so that the screen stays put
364            // until we've redrawn at the new size; this is to avoid
365            // glitches upon orientation changes.
366            if (mFlinger->hasFreezeRequest()) {
367                // if the surface is hidden, don't try to acquire the
368                // freeze lock, since hidden surfaces may never redraw
369                if (!(front.flags & ISurfaceComposer::eLayerHidden)) {
370                    mFreezeLock = mFlinger->getFreezeLock();
371                }
372            }
373
374            // this will make sure LayerBase::doTransaction doesn't update
375            // the drawing state's size
376            Layer::State& editDraw(mDrawingState);
377            editDraw.requested_w = temp.requested_w;
378            editDraw.requested_h = temp.requested_h;
379
380            // record the new size, form this point on, when the client request
381            // a buffer, it'll get the new size.
382            mSurfaceTexture->setDefaultBufferSize(temp.requested_w, temp.requested_h);
383        }
384    }
385
386    if (temp.sequence != front.sequence) {
387        if (temp.flags & ISurfaceComposer::eLayerHidden || temp.alpha == 0) {
388            // this surface is now hidden, so it shouldn't hold a freeze lock
389            // (it may never redraw, which is fine if it is hidden)
390            mFreezeLock.clear();
391        }
392    }
393
394    return LayerBase::doTransaction(flags);
395}
396
397bool Layer::isFixedSize() const {
398    return mCurrentScalingMode != NATIVE_WINDOW_SCALING_MODE_FREEZE;
399}
400
401bool Layer::isCropped() const {
402    return !mCurrentCrop.isEmpty();
403}
404
405// ----------------------------------------------------------------------------
406// pageflip handling...
407// ----------------------------------------------------------------------------
408
409void Layer::lockPageFlip(bool& recomputeVisibleRegions)
410{
411    if (mQueuedFrames > 0) {
412        // Capture the old state of the layer for comparisons later
413        const bool oldOpacity = isOpaque();
414        sp<GraphicBuffer> oldActiveBuffer = mActiveBuffer;
415
416        // signal another event if we have more frames pending
417        if (android_atomic_dec(&mQueuedFrames) > 1) {
418            mFlinger->signalEvent();
419        }
420
421        if (mSurfaceTexture->updateTexImage() < NO_ERROR) {
422            // something happened!
423            recomputeVisibleRegions = true;
424            return;
425        }
426
427        // update the active buffer
428        mActiveBuffer = mSurfaceTexture->getCurrentBuffer();
429
430        const Rect crop(mSurfaceTexture->getCurrentCrop());
431        const uint32_t transform(mSurfaceTexture->getCurrentTransform());
432        const uint32_t scalingMode(mSurfaceTexture->getCurrentScalingMode());
433        if ((crop != mCurrentCrop) ||
434            (transform != mCurrentTransform) ||
435            (scalingMode != mCurrentScalingMode))
436        {
437            mCurrentCrop = crop;
438            mCurrentTransform = transform;
439            mCurrentScalingMode = scalingMode;
440            mFlinger->invalidateHwcGeometry();
441        }
442
443        GLfloat textureMatrix[16];
444        mSurfaceTexture->getTransformMatrix(textureMatrix);
445        if (memcmp(textureMatrix, mTextureMatrix, sizeof(textureMatrix))) {
446            memcpy(mTextureMatrix, textureMatrix, sizeof(textureMatrix));
447            mFlinger->invalidateHwcGeometry();
448        }
449
450        uint32_t bufWidth  = mActiveBuffer->getWidth();
451        uint32_t bufHeight = mActiveBuffer->getHeight();
452        if (oldActiveBuffer != NULL) {
453            if (bufWidth != uint32_t(oldActiveBuffer->width) ||
454                bufHeight != uint32_t(oldActiveBuffer->height)) {
455                mFlinger->invalidateHwcGeometry();
456            }
457        }
458
459        mCurrentOpacity = getOpacityForFormat(mActiveBuffer->format);
460        if (oldOpacity != isOpaque()) {
461            recomputeVisibleRegions = true;
462        }
463
464        glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
465        glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
466
467        // update the layer size and release freeze-lock
468        const Layer::State& front(drawingState());
469
470        // FIXME: mPostedDirtyRegion = dirty & bounds
471        mPostedDirtyRegion.set(front.w, front.h);
472
473        if ((front.w != front.requested_w) ||
474            (front.h != front.requested_h))
475        {
476            // check that we received a buffer of the right size
477            // (Take the buffer's orientation into account)
478            if (mCurrentTransform & Transform::ROT_90) {
479                swap(bufWidth, bufHeight);
480            }
481
482            if (isFixedSize() ||
483                    (bufWidth == front.requested_w &&
484                    bufHeight == front.requested_h))
485            {
486                // Here we pretend the transaction happened by updating the
487                // current and drawing states. Drawing state is only accessed
488                // in this thread, no need to have it locked
489                Layer::State& editDraw(mDrawingState);
490                editDraw.w = editDraw.requested_w;
491                editDraw.h = editDraw.requested_h;
492
493                // We also need to update the current state so that we don't
494                // end-up doing too much work during the next transaction.
495                // NOTE: We actually don't need hold the transaction lock here
496                // because State::w and State::h are only accessed from
497                // this thread
498                Layer::State& editTemp(currentState());
499                editTemp.w = editDraw.w;
500                editTemp.h = editDraw.h;
501
502                // recompute visible region
503                recomputeVisibleRegions = true;
504
505                // we now have the correct size, unfreeze the screen
506                mFreezeLock.clear();
507            }
508
509            LOGD_IF(DEBUG_RESIZE,
510                    "lockPageFlip : "
511                    "       (layer=%p), buffer (%ux%u, tr=%02x), "
512                    "requested (%dx%d)",
513                    this,
514                    bufWidth, bufHeight, mCurrentTransform,
515                    front.requested_w, front.requested_h);
516        }
517    }
518}
519
520void Layer::unlockPageFlip(
521        const Transform& planeTransform, Region& outDirtyRegion)
522{
523    Region dirtyRegion(mPostedDirtyRegion);
524    if (!dirtyRegion.isEmpty()) {
525        mPostedDirtyRegion.clear();
526        // The dirty region is given in the layer's coordinate space
527        // transform the dirty region by the surface's transformation
528        // and the global transformation.
529        const Layer::State& s(drawingState());
530        const Transform tr(planeTransform * s.transform);
531        dirtyRegion = tr.transform(dirtyRegion);
532
533        // At this point, the dirty region is in screen space.
534        // Make sure it's constrained by the visible region (which
535        // is in screen space as well).
536        dirtyRegion.andSelf(visibleRegionScreen);
537        outDirtyRegion.orSelf(dirtyRegion);
538    }
539    if (visibleRegionScreen.isEmpty()) {
540        // an invisible layer should not hold a freeze-lock
541        // (because it may never be updated and therefore never release it)
542        mFreezeLock.clear();
543    }
544}
545
546void Layer::dump(String8& result, char* buffer, size_t SIZE) const
547{
548    LayerBaseClient::dump(result, buffer, SIZE);
549
550    sp<const GraphicBuffer> buf0(mActiveBuffer);
551    uint32_t w0=0, h0=0, s0=0, f0=0;
552    if (buf0 != 0) {
553        w0 = buf0->getWidth();
554        h0 = buf0->getHeight();
555        s0 = buf0->getStride();
556        f0 = buf0->format;
557    }
558    snprintf(buffer, SIZE,
559            "      "
560            "format=%2d, activeBuffer=[%4ux%4u:%4u,%3X],"
561            " freezeLock=%p, transform-hint=0x%02x, queued-frames=%d\n",
562            mFormat, w0, h0, s0,f0,
563            getFreezeLock().get(), getTransformHint(), mQueuedFrames);
564
565    result.append(buffer);
566
567    if (mSurfaceTexture != 0) {
568        mSurfaceTexture->dump(result, "            ", buffer, SIZE);
569    }
570}
571
572uint32_t Layer::getEffectiveUsage(uint32_t usage) const
573{
574    // TODO: should we do something special if mSecure is set?
575    if (mProtectedByApp) {
576        // need a hardware-protected path to external video sink
577        usage |= GraphicBuffer::USAGE_PROTECTED;
578    }
579    usage |= GraphicBuffer::USAGE_HW_COMPOSER;
580    return usage;
581}
582
583uint32_t Layer::getTransformHint() const {
584    uint32_t orientation = 0;
585    if (!mFlinger->mDebugDisableTransformHint) {
586        orientation = getOrientation();
587        if (orientation & Transform::ROT_INVALID) {
588            orientation = 0;
589        }
590    }
591    return orientation;
592}
593
594// ---------------------------------------------------------------------------
595
596
597}; // namespace android
598