Layer.cpp revision b30c415539813b96a831b75d07f3d12aef1aeab7
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define ATRACE_TAG ATRACE_TAG_GRAPHICS
18
19#include <stdlib.h>
20#include <stdint.h>
21#include <sys/types.h>
22#include <math.h>
23
24#include <cutils/compiler.h>
25#include <cutils/native_handle.h>
26#include <cutils/properties.h>
27
28#include <utils/Errors.h>
29#include <utils/Log.h>
30#include <utils/StopWatch.h>
31#include <utils/Trace.h>
32
33#include <ui/GraphicBuffer.h>
34#include <ui/PixelFormat.h>
35
36#include <gui/Surface.h>
37
38#include "clz.h"
39#include "DisplayHardware/DisplayHardware.h"
40#include "DisplayHardware/HWComposer.h"
41#include "GLExtensions.h"
42#include "Layer.h"
43#include "SurfaceFlinger.h"
44#include "SurfaceTextureLayer.h"
45
46#define DEBUG_RESIZE    0
47
48namespace android {
49
50// ---------------------------------------------------------------------------
51
52Layer::Layer(SurfaceFlinger* flinger,
53        DisplayID display, const sp<Client>& client)
54    :   LayerBaseClient(flinger, display, client),
55        mTextureName(-1U),
56        mQueuedFrames(0),
57        mCurrentTransform(0),
58        mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
59        mCurrentOpacity(true),
60        mRefreshPending(false),
61        mFrameLatencyNeeded(false),
62        mFrameLatencyOffset(0),
63        mFormat(PIXEL_FORMAT_NONE),
64        mGLExtensions(GLExtensions::getInstance()),
65        mOpaqueLayer(true),
66        mNeedsDithering(false),
67        mSecure(false),
68        mProtectedByApp(false)
69{
70    mCurrentCrop.makeInvalid();
71    glGenTextures(1, &mTextureName);
72}
73
74void Layer::onLayerDisplayed() {
75    if (mFrameLatencyNeeded) {
76        const DisplayHardware& hw(graphicPlane(0).displayHardware());
77        mFrameStats[mFrameLatencyOffset].timestamp = mSurfaceTexture->getTimestamp();
78        mFrameStats[mFrameLatencyOffset].set = systemTime();
79        mFrameStats[mFrameLatencyOffset].vsync = hw.getRefreshTimestamp();
80        mFrameLatencyOffset = (mFrameLatencyOffset + 1) % 128;
81        mFrameLatencyNeeded = false;
82    }
83}
84
85void Layer::onFirstRef()
86{
87    LayerBaseClient::onFirstRef();
88
89    struct FrameQueuedListener : public SurfaceTexture::FrameAvailableListener {
90        FrameQueuedListener(Layer* layer) : mLayer(layer) { }
91    private:
92        wp<Layer> mLayer;
93        virtual void onFrameAvailable() {
94            sp<Layer> that(mLayer.promote());
95            if (that != 0) {
96                that->onFrameQueued();
97            }
98        }
99    };
100
101    // Creates a custom BufferQueue for SurfaceTexture to use
102    sp<BufferQueue> bq = new SurfaceTextureLayer();
103    mSurfaceTexture = new SurfaceTexture(mTextureName, true,
104            GL_TEXTURE_EXTERNAL_OES, false, bq);
105
106    mSurfaceTexture->setConsumerUsageBits(getEffectiveUsage(0));
107    mSurfaceTexture->setFrameAvailableListener(new FrameQueuedListener(this));
108    mSurfaceTexture->setSynchronousMode(true);
109
110#ifdef TARGET_DISABLE_TRIPLE_BUFFERING
111#warning "disabling triple buffering"
112    mSurfaceTexture->setBufferCountServer(2);
113#else
114    mSurfaceTexture->setBufferCountServer(3);
115#endif
116}
117
118Layer::~Layer()
119{
120    mFlinger->postMessageAsync(
121            new SurfaceFlinger::MessageDestroyGLTexture(mTextureName) );
122}
123
124void Layer::onFrameQueued() {
125    android_atomic_inc(&mQueuedFrames);
126    mFlinger->signalLayerUpdate();
127}
128
129// called with SurfaceFlinger::mStateLock as soon as the layer is entered
130// in the purgatory list
131void Layer::onRemoved()
132{
133    mSurfaceTexture->abandon();
134}
135
136void Layer::setName(const String8& name) {
137    LayerBase::setName(name);
138    mSurfaceTexture->setName(name);
139}
140
141void Layer::validateVisibility(const Transform& globalTransform) {
142    LayerBase::validateVisibility(globalTransform);
143
144    // This optimization allows the SurfaceTexture to bake in
145    // the rotation so hardware overlays can be used
146    mSurfaceTexture->setTransformHint(getTransformHint());
147}
148
149sp<ISurface> Layer::createSurface()
150{
151    class BSurface : public BnSurface, public LayerCleaner {
152        wp<const Layer> mOwner;
153        virtual sp<ISurfaceTexture> getSurfaceTexture() const {
154            sp<ISurfaceTexture> res;
155            sp<const Layer> that( mOwner.promote() );
156            if (that != NULL) {
157                res = that->mSurfaceTexture->getBufferQueue();
158            }
159            return res;
160        }
161    public:
162        BSurface(const sp<SurfaceFlinger>& flinger,
163                const sp<Layer>& layer)
164            : LayerCleaner(flinger, layer), mOwner(layer) { }
165    };
166    sp<ISurface> sur(new BSurface(mFlinger, this));
167    return sur;
168}
169
170wp<IBinder> Layer::getSurfaceTextureBinder() const
171{
172    return mSurfaceTexture->getBufferQueue()->asBinder();
173}
174
175status_t Layer::setBuffers( uint32_t w, uint32_t h,
176                            PixelFormat format, uint32_t flags)
177{
178    // this surfaces pixel format
179    PixelFormatInfo info;
180    status_t err = getPixelFormatInfo(format, &info);
181    if (err) {
182        ALOGE("unsupported pixelformat %d", format);
183        return err;
184    }
185
186    // the display's pixel format
187    const DisplayHardware& hw(graphicPlane(0).displayHardware());
188    uint32_t const maxSurfaceDims = min(
189            hw.getMaxTextureSize(), hw.getMaxViewportDims());
190
191    // never allow a surface larger than what our underlying GL implementation
192    // can handle.
193    if ((uint32_t(w)>maxSurfaceDims) || (uint32_t(h)>maxSurfaceDims)) {
194        ALOGE("dimensions too large %u x %u", uint32_t(w), uint32_t(h));
195        return BAD_VALUE;
196    }
197
198    PixelFormatInfo displayInfo;
199    getPixelFormatInfo(hw.getFormat(), &displayInfo);
200    const uint32_t hwFlags = hw.getFlags();
201
202    mFormat = format;
203
204    mSecure = (flags & ISurfaceComposer::eSecure) ? true : false;
205    mProtectedByApp = (flags & ISurfaceComposer::eProtectedByApp) ? true : false;
206    mOpaqueLayer = (flags & ISurfaceComposer::eOpaque);
207    mCurrentOpacity = getOpacityForFormat(format);
208
209    mSurfaceTexture->setDefaultBufferSize(w, h);
210    mSurfaceTexture->setDefaultBufferFormat(format);
211    mSurfaceTexture->setConsumerUsageBits(getEffectiveUsage(0));
212
213    // we use the red index
214    int displayRedSize = displayInfo.getSize(PixelFormatInfo::INDEX_RED);
215    int layerRedsize = info.getSize(PixelFormatInfo::INDEX_RED);
216    mNeedsDithering = layerRedsize > displayRedSize;
217
218    return NO_ERROR;
219}
220
221Rect Layer::computeBufferCrop() const {
222    // Start with the SurfaceTexture's buffer crop...
223    Rect crop;
224    if (!mCurrentCrop.isEmpty()) {
225        crop = mCurrentCrop;
226    } else  if (mActiveBuffer != NULL){
227        crop = Rect(mActiveBuffer->getWidth(), mActiveBuffer->getHeight());
228    } else {
229        crop = Rect(mTransformedBounds.width(), mTransformedBounds.height());
230    }
231
232    // ... then reduce that in the same proportions as the window crop reduces
233    // the window size.
234    const State& s(drawingState());
235    if (!s.active.crop.isEmpty()) {
236        // Transform the window crop to match the buffer coordinate system,
237        // which means using the inverse of the current transform set on the
238        // SurfaceTexture.
239        uint32_t invTransform = mCurrentTransform;
240        int winWidth = s.active.w;
241        int winHeight = s.active.h;
242        if (invTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) {
243            invTransform ^= NATIVE_WINDOW_TRANSFORM_FLIP_V |
244                    NATIVE_WINDOW_TRANSFORM_FLIP_H;
245            winWidth = s.active.h;
246            winHeight = s.active.w;
247        }
248        Rect winCrop = s.active.crop.transform(invTransform,
249                s.active.w, s.active.h);
250
251        float xScale = float(crop.width()) / float(winWidth);
252        float yScale = float(crop.height()) / float(winHeight);
253        crop.left += int(ceilf(float(winCrop.left) * xScale));
254        crop.top += int(ceilf(float(winCrop.top) * yScale));
255        crop.right -= int(ceilf(float(winWidth - winCrop.right) * xScale));
256        crop.bottom -= int(ceilf(float(winHeight - winCrop.bottom) * yScale));
257    }
258
259    return crop;
260}
261
262void Layer::setGeometry(hwc_layer_t* hwcl)
263{
264    LayerBaseClient::setGeometry(hwcl);
265
266    hwcl->flags &= ~HWC_SKIP_LAYER;
267
268    // we can't do alpha-fade with the hwc HAL
269    const State& s(drawingState());
270    if (s.alpha < 0xFF) {
271        hwcl->flags = HWC_SKIP_LAYER;
272    }
273
274    /*
275     * Transformations are applied in this order:
276     * 1) buffer orientation/flip/mirror
277     * 2) state transformation (window manager)
278     * 3) layer orientation (screen orientation)
279     * mTransform is already the composition of (2) and (3)
280     * (NOTE: the matrices are multiplied in reverse order)
281     */
282
283    const Transform bufferOrientation(mCurrentTransform);
284    const Transform tr(mTransform * bufferOrientation);
285
286    // this gives us only the "orientation" component of the transform
287    const uint32_t finalTransform = tr.getOrientation();
288
289    // we can only handle simple transformation
290    if (finalTransform & Transform::ROT_INVALID) {
291        hwcl->flags = HWC_SKIP_LAYER;
292    } else {
293        hwcl->transform = finalTransform;
294    }
295
296    Rect crop = computeBufferCrop();
297    hwcl->sourceCrop.left   = crop.left;
298    hwcl->sourceCrop.top    = crop.top;
299    hwcl->sourceCrop.right  = crop.right;
300    hwcl->sourceCrop.bottom = crop.bottom;
301}
302
303void Layer::setPerFrameData(hwc_layer_t* hwcl) {
304    const sp<GraphicBuffer>& buffer(mActiveBuffer);
305    if (buffer == NULL) {
306        // this can happen if the client never drew into this layer yet,
307        // or if we ran out of memory. In that case, don't let
308        // HWC handle it.
309        hwcl->flags |= HWC_SKIP_LAYER;
310        hwcl->handle = NULL;
311    } else {
312        hwcl->handle = buffer->handle;
313    }
314}
315
316void Layer::onDraw(const Region& clip) const
317{
318    ATRACE_CALL();
319
320    if (CC_UNLIKELY(mActiveBuffer == 0)) {
321        // the texture has not been created yet, this Layer has
322        // in fact never been drawn into. This happens frequently with
323        // SurfaceView because the WindowManager can't know when the client
324        // has drawn the first time.
325
326        // If there is nothing under us, we paint the screen in black, otherwise
327        // we just skip this update.
328
329        // figure out if there is something below us
330        Region under;
331        const SurfaceFlinger::LayerVector& drawingLayers(
332                mFlinger->mDrawingState.layersSortedByZ);
333        const size_t count = drawingLayers.size();
334        for (size_t i=0 ; i<count ; ++i) {
335            const sp<LayerBase>& layer(drawingLayers[i]);
336            if (layer.get() == static_cast<LayerBase const*>(this))
337                break;
338            under.orSelf(layer->visibleRegionScreen);
339        }
340        // if not everything below us is covered, we plug the holes!
341        Region holes(clip.subtract(under));
342        if (!holes.isEmpty()) {
343            clearWithOpenGL(holes, 0, 0, 0, 1);
344        }
345        return;
346    }
347
348    if (!isProtected()) {
349        // TODO: we could be more subtle with isFixedSize()
350        const bool useFiltering = getFiltering() || needsFiltering() || isFixedSize();
351
352        // Query the texture matrix given our current filtering mode.
353        float textureMatrix[16];
354        mSurfaceTexture->setFilteringEnabled(useFiltering);
355        mSurfaceTexture->getTransformMatrix(textureMatrix);
356
357        // Set things up for texturing.
358        glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTextureName);
359        GLenum filter = GL_NEAREST;
360        if (useFiltering) {
361            filter = GL_LINEAR;
362        }
363        glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, filter);
364        glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, filter);
365        glMatrixMode(GL_TEXTURE);
366        glLoadMatrixf(textureMatrix);
367        glMatrixMode(GL_MODELVIEW);
368        glDisable(GL_TEXTURE_2D);
369        glEnable(GL_TEXTURE_EXTERNAL_OES);
370    } else {
371        glBindTexture(GL_TEXTURE_2D, mFlinger->getProtectedTexName());
372        glMatrixMode(GL_TEXTURE);
373        glLoadIdentity();
374        glMatrixMode(GL_MODELVIEW);
375        glDisable(GL_TEXTURE_EXTERNAL_OES);
376        glEnable(GL_TEXTURE_2D);
377    }
378
379    drawWithOpenGL(clip);
380
381    glDisable(GL_TEXTURE_EXTERNAL_OES);
382    glDisable(GL_TEXTURE_2D);
383}
384
385// As documented in libhardware header, formats in the range
386// 0x100 - 0x1FF are specific to the HAL implementation, and
387// are known to have no alpha channel
388// TODO: move definition for device-specific range into
389// hardware.h, instead of using hard-coded values here.
390#define HARDWARE_IS_DEVICE_FORMAT(f) ((f) >= 0x100 && (f) <= 0x1FF)
391
392bool Layer::getOpacityForFormat(uint32_t format)
393{
394    if (HARDWARE_IS_DEVICE_FORMAT(format)) {
395        return true;
396    }
397    PixelFormatInfo info;
398    status_t err = getPixelFormatInfo(PixelFormat(format), &info);
399    // in case of error (unknown format), we assume no blending
400    return (err || info.h_alpha <= info.l_alpha);
401}
402
403
404bool Layer::isOpaque() const
405{
406    // if we don't have a buffer yet, we're translucent regardless of the
407    // layer's opaque flag.
408    if (mActiveBuffer == 0) {
409        return false;
410    }
411
412    // if the layer has the opaque flag, then we're always opaque,
413    // otherwise we use the current buffer's format.
414    return mOpaqueLayer || mCurrentOpacity;
415}
416
417bool Layer::isProtected() const
418{
419    const sp<GraphicBuffer>& activeBuffer(mActiveBuffer);
420    return (activeBuffer != 0) &&
421            (activeBuffer->getUsage() & GRALLOC_USAGE_PROTECTED);
422}
423
424uint32_t Layer::doTransaction(uint32_t flags)
425{
426    ATRACE_CALL();
427
428    const Layer::State& front(drawingState());
429    const Layer::State& temp(currentState());
430
431    const bool sizeChanged = (front.requested.w != temp.requested.w) ||
432            (front.requested.h != temp.requested.h);
433
434    if (sizeChanged) {
435        // the size changed, we need to ask our client to request a new buffer
436        ALOGD_IF(DEBUG_RESIZE,
437                "doTransaction: "
438                "geometry (layer=%p), size: current (%dx%d), drawing (%dx%d), "
439                "crop: current (%d,%d,%d,%d [%dx%d]), drawing (%d,%d,%d,%d [%dx%d]), "
440                "scalingMode=%d",
441                this,
442                int(temp.requested.w), int(temp.requested.h),
443                int(front.requested.w), int(front.requested.h),
444                temp.requested.crop.left,
445                temp.requested.crop.top,
446                temp.requested.crop.right,
447                temp.requested.crop.bottom,
448                temp.requested.crop.getWidth(),
449                temp.requested.crop.getHeight(),
450                front.requested.crop.left,
451                front.requested.crop.top,
452                front.requested.crop.right,
453                front.requested.crop.bottom,
454                front.requested.crop.getWidth(),
455                front.requested.crop.getHeight(),
456                mCurrentScalingMode);
457
458        if (!isFixedSize()) {
459            // this will make sure LayerBase::doTransaction doesn't update
460            // the drawing state's geometry
461            Layer::State& editDraw(mDrawingState);
462            editDraw.requested = temp.requested;
463        }
464
465        // record the new size, form this point on, when the client request
466        // a buffer, it'll get the new size.
467        mSurfaceTexture->setDefaultBufferSize(
468                temp.requested.w, temp.requested.h);
469    }
470
471    return LayerBase::doTransaction(flags);
472}
473
474bool Layer::isFixedSize() const {
475    return mCurrentScalingMode != NATIVE_WINDOW_SCALING_MODE_FREEZE;
476}
477
478bool Layer::isCropped() const {
479    return !mCurrentCrop.isEmpty();
480}
481
482// ----------------------------------------------------------------------------
483// pageflip handling...
484// ----------------------------------------------------------------------------
485
486bool Layer::onPreComposition() {
487    mRefreshPending = false;
488    return mQueuedFrames > 0;
489}
490
491void Layer::lockPageFlip(bool& recomputeVisibleRegions)
492{
493    ATRACE_CALL();
494
495    if (mQueuedFrames > 0) {
496
497        // if we've already called updateTexImage() without going through
498        // a composition step, we have to skip this layer at this point
499        // because we cannot call updateTeximage() without a corresponding
500        // compositionComplete() call.
501        // we'll trigger an update in onPreComposition().
502        if (mRefreshPending) {
503            mPostedDirtyRegion.clear();
504            return;
505        }
506        mRefreshPending = true;
507
508        // Capture the old state of the layer for comparisons later
509        const bool oldOpacity = isOpaque();
510        sp<GraphicBuffer> oldActiveBuffer = mActiveBuffer;
511
512        // signal another event if we have more frames pending
513        if (android_atomic_dec(&mQueuedFrames) > 1) {
514            mFlinger->signalLayerUpdate();
515        }
516
517        if (mSurfaceTexture->updateTexImage() < NO_ERROR) {
518            // something happened!
519            recomputeVisibleRegions = true;
520            return;
521        }
522
523        // update the active buffer
524        mActiveBuffer = mSurfaceTexture->getCurrentBuffer();
525        mFrameLatencyNeeded = true;
526
527        if (oldActiveBuffer == NULL && mActiveBuffer != NULL) {
528            // the first time we receive a buffer, we need to trigger a
529            // geometry invalidation.
530            mFlinger->invalidateHwcGeometry();
531        }
532
533        Rect crop(mSurfaceTexture->getCurrentCrop());
534        const uint32_t transform(mSurfaceTexture->getCurrentTransform());
535        const uint32_t scalingMode(mSurfaceTexture->getCurrentScalingMode());
536        if ((crop != mCurrentCrop) ||
537            (transform != mCurrentTransform) ||
538            (scalingMode != mCurrentScalingMode))
539        {
540            mCurrentCrop = crop;
541            mCurrentTransform = transform;
542            mCurrentScalingMode = scalingMode;
543            mFlinger->invalidateHwcGeometry();
544        }
545
546        uint32_t bufWidth  = mActiveBuffer->getWidth();
547        uint32_t bufHeight = mActiveBuffer->getHeight();
548        if (oldActiveBuffer != NULL) {
549            if (bufWidth != uint32_t(oldActiveBuffer->width) ||
550                bufHeight != uint32_t(oldActiveBuffer->height)) {
551                mFlinger->invalidateHwcGeometry();
552            }
553        }
554
555        mCurrentOpacity = getOpacityForFormat(mActiveBuffer->format);
556        if (oldOpacity != isOpaque()) {
557            recomputeVisibleRegions = true;
558        }
559
560        glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
561        glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
562
563        // update the layer size if needed
564        const Layer::State& front(drawingState());
565
566        // FIXME: mPostedDirtyRegion = dirty & bounds
567        mPostedDirtyRegion.set(front.active.w, front.active.h);
568
569        if (front.active != front.requested) {
570            // check that we received a buffer of the right size
571            // (Take the buffer's orientation into account)
572            if (mCurrentTransform & Transform::ROT_90) {
573                swap(bufWidth, bufHeight);
574            }
575
576            if (isFixedSize() ||
577                    (bufWidth == front.requested.w &&
578                    bufHeight == front.requested.h))
579            {
580                // Here we pretend the transaction happened by updating the
581                // current and drawing states. Drawing state is only accessed
582                // in this thread, no need to have it locked
583                Layer::State& editDraw(mDrawingState);
584                editDraw.active = editDraw.requested;
585
586                // We also need to update the current state so that we don't
587                // end-up doing too much work during the next transaction.
588                // NOTE: We actually don't need hold the transaction lock here
589                // because State::w and State::h are only accessed from
590                // this thread
591                Layer::State& editTemp(currentState());
592                editTemp.active = editDraw.active;
593
594                // recompute visible region
595                recomputeVisibleRegions = true;
596            }
597
598            ALOGD_IF(DEBUG_RESIZE,
599                    "lockPageFlip : "
600                    "       (layer=%p), buffer (%ux%u, tr=%02x), "
601                    "requested (%dx%d)",
602                    this,
603                    bufWidth, bufHeight, mCurrentTransform,
604                    front.requested.w, front.requested.h);
605        }
606    }
607}
608
609void Layer::unlockPageFlip(
610        const Transform& planeTransform, Region& outDirtyRegion)
611{
612    ATRACE_CALL();
613
614    Region postedRegion(mPostedDirtyRegion);
615    if (!postedRegion.isEmpty()) {
616        mPostedDirtyRegion.clear();
617        if (!visibleRegionScreen.isEmpty()) {
618            // The dirty region is given in the layer's coordinate space
619            // transform the dirty region by the surface's transformation
620            // and the global transformation.
621            const Layer::State& s(drawingState());
622            const Transform tr(planeTransform * s.transform);
623            postedRegion = tr.transform(postedRegion);
624
625            // At this point, the dirty region is in screen space.
626            // Make sure it's constrained by the visible region (which
627            // is in screen space as well).
628            postedRegion.andSelf(visibleRegionScreen);
629            outDirtyRegion.orSelf(postedRegion);
630        }
631    }
632}
633
634void Layer::dump(String8& result, char* buffer, size_t SIZE) const
635{
636    LayerBaseClient::dump(result, buffer, SIZE);
637
638    sp<const GraphicBuffer> buf0(mActiveBuffer);
639    uint32_t w0=0, h0=0, s0=0, f0=0;
640    if (buf0 != 0) {
641        w0 = buf0->getWidth();
642        h0 = buf0->getHeight();
643        s0 = buf0->getStride();
644        f0 = buf0->format;
645    }
646    snprintf(buffer, SIZE,
647            "      "
648            "format=%2d, activeBuffer=[%4ux%4u:%4u,%3X],"
649            " transform-hint=0x%02x, queued-frames=%d, mRefreshPending=%d\n",
650            mFormat, w0, h0, s0,f0,
651            getTransformHint(), mQueuedFrames, mRefreshPending);
652
653    result.append(buffer);
654
655    if (mSurfaceTexture != 0) {
656        mSurfaceTexture->dump(result, "            ", buffer, SIZE);
657    }
658}
659
660void Layer::dumpStats(String8& result, char* buffer, size_t SIZE) const
661{
662    LayerBaseClient::dumpStats(result, buffer, SIZE);
663    const size_t o = mFrameLatencyOffset;
664    const DisplayHardware& hw(graphicPlane(0).displayHardware());
665    const nsecs_t period = hw.getRefreshPeriod();
666    result.appendFormat("%lld\n", period);
667    for (size_t i=0 ; i<128 ; i++) {
668        const size_t index = (o+i) % 128;
669        const nsecs_t time_app   = mFrameStats[index].timestamp;
670        const nsecs_t time_set   = mFrameStats[index].set;
671        const nsecs_t time_vsync = mFrameStats[index].vsync;
672        result.appendFormat("%lld\t%lld\t%lld\n",
673                time_app,
674                time_vsync,
675                time_set);
676    }
677    result.append("\n");
678}
679
680void Layer::clearStats()
681{
682    LayerBaseClient::clearStats();
683    memset(mFrameStats, 0, sizeof(mFrameStats));
684}
685
686uint32_t Layer::getEffectiveUsage(uint32_t usage) const
687{
688    // TODO: should we do something special if mSecure is set?
689    if (mProtectedByApp) {
690        // need a hardware-protected path to external video sink
691        usage |= GraphicBuffer::USAGE_PROTECTED;
692    }
693    usage |= GraphicBuffer::USAGE_HW_COMPOSER;
694    return usage;
695}
696
697uint32_t Layer::getTransformHint() const {
698    uint32_t orientation = 0;
699    if (!mFlinger->mDebugDisableTransformHint) {
700        orientation = getPlaneOrientation();
701        if (orientation & Transform::ROT_INVALID) {
702            orientation = 0;
703        }
704    }
705    return orientation;
706}
707
708// ---------------------------------------------------------------------------
709
710
711}; // namespace android
712