Layer.cpp revision cbb1a95819ec302ae15e4a1162a8b1349ae5c33e
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define ATRACE_TAG ATRACE_TAG_GRAPHICS
18
19#include <stdlib.h>
20#include <stdint.h>
21#include <sys/types.h>
22#include <math.h>
23
24#include <cutils/compiler.h>
25#include <cutils/native_handle.h>
26#include <cutils/properties.h>
27
28#include <utils/Errors.h>
29#include <utils/Log.h>
30#include <utils/StopWatch.h>
31#include <utils/Trace.h>
32
33#include <ui/GraphicBuffer.h>
34#include <ui/PixelFormat.h>
35
36#include <gui/Surface.h>
37
38#include "clz.h"
39#include "DisplayHardware/DisplayHardware.h"
40#include "DisplayHardware/HWComposer.h"
41#include "GLExtensions.h"
42#include "Layer.h"
43#include "SurfaceFlinger.h"
44#include "SurfaceTextureLayer.h"
45
46#define DEBUG_RESIZE    0
47
48namespace android {
49
50// ---------------------------------------------------------------------------
51
52Layer::Layer(SurfaceFlinger* flinger,
53        DisplayID display, const sp<Client>& client)
54    :   LayerBaseClient(flinger, display, client),
55        mTextureName(-1U),
56        mQueuedFrames(0),
57        mCurrentTransform(0),
58        mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
59        mCurrentOpacity(true),
60        mRefreshPending(false),
61        mFrameLatencyNeeded(false),
62        mFrameLatencyOffset(0),
63        mFormat(PIXEL_FORMAT_NONE),
64        mGLExtensions(GLExtensions::getInstance()),
65        mOpaqueLayer(true),
66        mNeedsDithering(false),
67        mSecure(false),
68        mProtectedByApp(false)
69{
70    mCurrentCrop.makeInvalid();
71    glGenTextures(1, &mTextureName);
72}
73
74void Layer::onLayerDisplayed() {
75    if (mFrameLatencyNeeded) {
76        const DisplayHardware& hw(graphicPlane(0).displayHardware());
77        mFrameStats[mFrameLatencyOffset].timestamp = mSurfaceTexture->getTimestamp();
78        mFrameStats[mFrameLatencyOffset].set = systemTime();
79        mFrameStats[mFrameLatencyOffset].vsync = hw.getRefreshTimestamp();
80        mFrameLatencyOffset = (mFrameLatencyOffset + 1) % 128;
81        mFrameLatencyNeeded = false;
82    }
83}
84
85void Layer::onFirstRef()
86{
87    LayerBaseClient::onFirstRef();
88
89    struct FrameQueuedListener : public SurfaceTexture::FrameAvailableListener {
90        FrameQueuedListener(Layer* layer) : mLayer(layer) { }
91    private:
92        wp<Layer> mLayer;
93        virtual void onFrameAvailable() {
94            sp<Layer> that(mLayer.promote());
95            if (that != 0) {
96                that->onFrameQueued();
97            }
98        }
99    };
100
101    // Creates a custom BufferQueue for SurfaceTexture to use
102    sp<BufferQueue> bq = new SurfaceTextureLayer();
103    mSurfaceTexture = new SurfaceTexture(mTextureName, true,
104            GL_TEXTURE_EXTERNAL_OES, false, bq);
105
106    mSurfaceTexture->setConsumerUsageBits(getEffectiveUsage(0));
107    mSurfaceTexture->setFrameAvailableListener(new FrameQueuedListener(this));
108    mSurfaceTexture->setSynchronousMode(true);
109
110#ifdef TARGET_DISABLE_TRIPLE_BUFFERING
111#warning "disabling triple buffering"
112    mSurfaceTexture->setBufferCountServer(2);
113#else
114    mSurfaceTexture->setBufferCountServer(3);
115#endif
116}
117
118Layer::~Layer()
119{
120    mFlinger->postMessageAsync(
121            new SurfaceFlinger::MessageDestroyGLTexture(mTextureName) );
122}
123
124void Layer::onFrameQueued() {
125    android_atomic_inc(&mQueuedFrames);
126    mFlinger->signalLayerUpdate();
127}
128
129// called with SurfaceFlinger::mStateLock as soon as the layer is entered
130// in the purgatory list
131void Layer::onRemoved()
132{
133    mSurfaceTexture->abandon();
134}
135
136void Layer::setName(const String8& name) {
137    LayerBase::setName(name);
138    mSurfaceTexture->setName(name);
139}
140
141void Layer::validateVisibility(const Transform& globalTransform) {
142    LayerBase::validateVisibility(globalTransform);
143
144    // This optimization allows the SurfaceTexture to bake in
145    // the rotation so hardware overlays can be used
146    mSurfaceTexture->setTransformHint(getTransformHint());
147}
148
149sp<ISurface> Layer::createSurface()
150{
151    class BSurface : public BnSurface, public LayerCleaner {
152        wp<const Layer> mOwner;
153        virtual sp<ISurfaceTexture> getSurfaceTexture() const {
154            sp<ISurfaceTexture> res;
155            sp<const Layer> that( mOwner.promote() );
156            if (that != NULL) {
157                res = that->mSurfaceTexture->getBufferQueue();
158            }
159            return res;
160        }
161    public:
162        BSurface(const sp<SurfaceFlinger>& flinger,
163                const sp<Layer>& layer)
164            : LayerCleaner(flinger, layer), mOwner(layer) { }
165    };
166    sp<ISurface> sur(new BSurface(mFlinger, this));
167    return sur;
168}
169
170wp<IBinder> Layer::getSurfaceTextureBinder() const
171{
172    return mSurfaceTexture->getBufferQueue()->asBinder();
173}
174
175status_t Layer::setBuffers( uint32_t w, uint32_t h,
176                            PixelFormat format, uint32_t flags)
177{
178    // this surfaces pixel format
179    PixelFormatInfo info;
180    status_t err = getPixelFormatInfo(format, &info);
181    if (err) {
182        ALOGE("unsupported pixelformat %d", format);
183        return err;
184    }
185
186    // the display's pixel format
187    const DisplayHardware& hw(graphicPlane(0).displayHardware());
188    uint32_t const maxSurfaceDims = min(
189            hw.getMaxTextureSize(), hw.getMaxViewportDims());
190
191    // never allow a surface larger than what our underlying GL implementation
192    // can handle.
193    if ((uint32_t(w)>maxSurfaceDims) || (uint32_t(h)>maxSurfaceDims)) {
194        ALOGE("dimensions too large %u x %u", uint32_t(w), uint32_t(h));
195        return BAD_VALUE;
196    }
197
198    PixelFormatInfo displayInfo;
199    getPixelFormatInfo(hw.getFormat(), &displayInfo);
200    const uint32_t hwFlags = hw.getFlags();
201
202    mFormat = format;
203
204    mSecure = (flags & ISurfaceComposer::eSecure) ? true : false;
205    mProtectedByApp = (flags & ISurfaceComposer::eProtectedByApp) ? true : false;
206    mOpaqueLayer = (flags & ISurfaceComposer::eOpaque);
207    mCurrentOpacity = getOpacityForFormat(format);
208
209    mSurfaceTexture->setDefaultBufferSize(w, h);
210    mSurfaceTexture->setDefaultBufferFormat(format);
211    mSurfaceTexture->setConsumerUsageBits(getEffectiveUsage(0));
212
213    // we use the red index
214    int displayRedSize = displayInfo.getSize(PixelFormatInfo::INDEX_RED);
215    int layerRedsize = info.getSize(PixelFormatInfo::INDEX_RED);
216    mNeedsDithering = layerRedsize > displayRedSize;
217
218    return NO_ERROR;
219}
220
221void Layer::setGeometry(hwc_layer_t* hwcl)
222{
223    LayerBaseClient::setGeometry(hwcl);
224
225    hwcl->flags &= ~HWC_SKIP_LAYER;
226
227    // we can't do alpha-fade with the hwc HAL
228    const State& s(drawingState());
229    if (s.alpha < 0xFF) {
230        hwcl->flags = HWC_SKIP_LAYER;
231    }
232
233    /*
234     * Transformations are applied in this order:
235     * 1) buffer orientation/flip/mirror
236     * 2) state transformation (window manager)
237     * 3) layer orientation (screen orientation)
238     * mTransform is already the composition of (2) and (3)
239     * (NOTE: the matrices are multiplied in reverse order)
240     */
241
242    const Transform bufferOrientation(mCurrentTransform);
243    const Transform tr(mTransform * bufferOrientation);
244
245    // this gives us only the "orientation" component of the transform
246    const uint32_t finalTransform = tr.getOrientation();
247
248    // we can only handle simple transformation
249    if (finalTransform & Transform::ROT_INVALID) {
250        hwcl->flags = HWC_SKIP_LAYER;
251    } else {
252        hwcl->transform = finalTransform;
253    }
254
255    if (isCropped()) {
256        hwcl->sourceCrop.left   = mCurrentCrop.left;
257        hwcl->sourceCrop.top    = mCurrentCrop.top;
258        hwcl->sourceCrop.right  = mCurrentCrop.right;
259        hwcl->sourceCrop.bottom = mCurrentCrop.bottom;
260    } else {
261        const sp<GraphicBuffer>& buffer(mActiveBuffer);
262        hwcl->sourceCrop.left   = 0;
263        hwcl->sourceCrop.top    = 0;
264        if (buffer != NULL) {
265            hwcl->sourceCrop.right  = buffer->width;
266            hwcl->sourceCrop.bottom = buffer->height;
267        } else {
268            hwcl->sourceCrop.right  = mTransformedBounds.width();
269            hwcl->sourceCrop.bottom = mTransformedBounds.height();
270        }
271    }
272}
273
274void Layer::setPerFrameData(hwc_layer_t* hwcl) {
275    const sp<GraphicBuffer>& buffer(mActiveBuffer);
276    if (buffer == NULL) {
277        // this can happen if the client never drew into this layer yet,
278        // or if we ran out of memory. In that case, don't let
279        // HWC handle it.
280        hwcl->flags |= HWC_SKIP_LAYER;
281        hwcl->handle = NULL;
282    } else {
283        hwcl->handle = buffer->handle;
284    }
285}
286
287void Layer::onDraw(const Region& clip) const
288{
289    ATRACE_CALL();
290
291    if (CC_UNLIKELY(mActiveBuffer == 0)) {
292        // the texture has not been created yet, this Layer has
293        // in fact never been drawn into. This happens frequently with
294        // SurfaceView because the WindowManager can't know when the client
295        // has drawn the first time.
296
297        // If there is nothing under us, we paint the screen in black, otherwise
298        // we just skip this update.
299
300        // figure out if there is something below us
301        Region under;
302        const SurfaceFlinger::LayerVector& drawingLayers(
303                mFlinger->mDrawingState.layersSortedByZ);
304        const size_t count = drawingLayers.size();
305        for (size_t i=0 ; i<count ; ++i) {
306            const sp<LayerBase>& layer(drawingLayers[i]);
307            if (layer.get() == static_cast<LayerBase const*>(this))
308                break;
309            under.orSelf(layer->visibleRegionScreen);
310        }
311        // if not everything below us is covered, we plug the holes!
312        Region holes(clip.subtract(under));
313        if (!holes.isEmpty()) {
314            clearWithOpenGL(holes, 0, 0, 0, 1);
315        }
316        return;
317    }
318
319    if (!isProtected()) {
320        // TODO: we could be more subtle with isFixedSize()
321        const bool useFiltering = getFiltering() || needsFiltering() || isFixedSize();
322
323        // Query the texture matrix given our current filtering mode.
324        float textureMatrix[16];
325        mSurfaceTexture->setFilteringEnabled(useFiltering);
326        mSurfaceTexture->getTransformMatrix(textureMatrix);
327
328        // Set things up for texturing.
329        glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTextureName);
330        GLenum filter = GL_NEAREST;
331        if (useFiltering) {
332            filter = GL_LINEAR;
333        }
334        glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, filter);
335        glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, filter);
336        glMatrixMode(GL_TEXTURE);
337        glLoadMatrixf(textureMatrix);
338        glMatrixMode(GL_MODELVIEW);
339        glDisable(GL_TEXTURE_2D);
340        glEnable(GL_TEXTURE_EXTERNAL_OES);
341    } else {
342        glBindTexture(GL_TEXTURE_2D, mFlinger->getProtectedTexName());
343        glMatrixMode(GL_TEXTURE);
344        glLoadIdentity();
345        glMatrixMode(GL_MODELVIEW);
346        glDisable(GL_TEXTURE_EXTERNAL_OES);
347        glEnable(GL_TEXTURE_2D);
348    }
349
350    drawWithOpenGL(clip);
351
352    glDisable(GL_TEXTURE_EXTERNAL_OES);
353    glDisable(GL_TEXTURE_2D);
354}
355
356// As documented in libhardware header, formats in the range
357// 0x100 - 0x1FF are specific to the HAL implementation, and
358// are known to have no alpha channel
359// TODO: move definition for device-specific range into
360// hardware.h, instead of using hard-coded values here.
361#define HARDWARE_IS_DEVICE_FORMAT(f) ((f) >= 0x100 && (f) <= 0x1FF)
362
363bool Layer::getOpacityForFormat(uint32_t format)
364{
365    if (HARDWARE_IS_DEVICE_FORMAT(format)) {
366        return true;
367    }
368    PixelFormatInfo info;
369    status_t err = getPixelFormatInfo(PixelFormat(format), &info);
370    // in case of error (unknown format), we assume no blending
371    return (err || info.h_alpha <= info.l_alpha);
372}
373
374
375bool Layer::isOpaque() const
376{
377    // if we don't have a buffer yet, we're translucent regardless of the
378    // layer's opaque flag.
379    if (mActiveBuffer == 0) {
380        return false;
381    }
382
383    // if the layer has the opaque flag, then we're always opaque,
384    // otherwise we use the current buffer's format.
385    return mOpaqueLayer || mCurrentOpacity;
386}
387
388bool Layer::isProtected() const
389{
390    const sp<GraphicBuffer>& activeBuffer(mActiveBuffer);
391    return (activeBuffer != 0) &&
392            (activeBuffer->getUsage() & GRALLOC_USAGE_PROTECTED);
393}
394
395uint32_t Layer::doTransaction(uint32_t flags)
396{
397    ATRACE_CALL();
398
399    const Layer::State& front(drawingState());
400    const Layer::State& temp(currentState());
401
402    const bool sizeChanged = (front.requested_w != temp.requested_w) ||
403            (front.requested_h != temp.requested_h);
404
405    if (sizeChanged) {
406        // the size changed, we need to ask our client to request a new buffer
407        ALOGD_IF(DEBUG_RESIZE,
408                "doTransaction: "
409                "resize (layer=%p), requested (%dx%d), drawing (%d,%d), "
410                "scalingMode=%d",
411                this,
412                int(temp.requested_w), int(temp.requested_h),
413                int(front.requested_w), int(front.requested_h),
414                mCurrentScalingMode);
415
416        if (!isFixedSize()) {
417            // this will make sure LayerBase::doTransaction doesn't update
418            // the drawing state's size
419            Layer::State& editDraw(mDrawingState);
420            editDraw.requested_w = temp.requested_w;
421            editDraw.requested_h = temp.requested_h;
422        }
423
424        // record the new size, form this point on, when the client request
425        // a buffer, it'll get the new size.
426        mSurfaceTexture->setDefaultBufferSize(temp.requested_w,
427                temp.requested_h);
428    }
429
430    return LayerBase::doTransaction(flags);
431}
432
433bool Layer::isFixedSize() const {
434    return mCurrentScalingMode != NATIVE_WINDOW_SCALING_MODE_FREEZE;
435}
436
437bool Layer::isCropped() const {
438    return !mCurrentCrop.isEmpty();
439}
440
441// ----------------------------------------------------------------------------
442// pageflip handling...
443// ----------------------------------------------------------------------------
444
445bool Layer::onPreComposition() {
446    mRefreshPending = false;
447    return mQueuedFrames > 0;
448}
449
450void Layer::lockPageFlip(bool& recomputeVisibleRegions)
451{
452    ATRACE_CALL();
453
454    if (mQueuedFrames > 0) {
455
456        // if we've already called updateTexImage() without going through
457        // a composition step, we have to skip this layer at this point
458        // because we cannot call updateTeximage() without a corresponding
459        // compositionComplete() call.
460        // we'll trigger an update in onPreComposition().
461        if (mRefreshPending) {
462            mPostedDirtyRegion.clear();
463            return;
464        }
465        mRefreshPending = true;
466
467        // Capture the old state of the layer for comparisons later
468        const bool oldOpacity = isOpaque();
469        sp<GraphicBuffer> oldActiveBuffer = mActiveBuffer;
470
471        // signal another event if we have more frames pending
472        if (android_atomic_dec(&mQueuedFrames) > 1) {
473            mFlinger->signalLayerUpdate();
474        }
475
476        if (mSurfaceTexture->updateTexImage() < NO_ERROR) {
477            // something happened!
478            recomputeVisibleRegions = true;
479            return;
480        }
481
482        // update the active buffer
483        mActiveBuffer = mSurfaceTexture->getCurrentBuffer();
484        mFrameLatencyNeeded = true;
485
486        if (oldActiveBuffer == NULL && mActiveBuffer != NULL) {
487            // the first time we receive a buffer, we need to trigger a
488            // geometry invalidation.
489            mFlinger->invalidateHwcGeometry();
490        }
491
492        const Rect crop(mSurfaceTexture->getCurrentCrop());
493        const uint32_t transform(mSurfaceTexture->getCurrentTransform());
494        const uint32_t scalingMode(mSurfaceTexture->getCurrentScalingMode());
495        if ((crop != mCurrentCrop) ||
496            (transform != mCurrentTransform) ||
497            (scalingMode != mCurrentScalingMode))
498        {
499            mCurrentCrop = crop;
500            mCurrentTransform = transform;
501            mCurrentScalingMode = scalingMode;
502            mFlinger->invalidateHwcGeometry();
503        }
504
505        uint32_t bufWidth  = mActiveBuffer->getWidth();
506        uint32_t bufHeight = mActiveBuffer->getHeight();
507        if (oldActiveBuffer != NULL) {
508            if (bufWidth != uint32_t(oldActiveBuffer->width) ||
509                bufHeight != uint32_t(oldActiveBuffer->height)) {
510                mFlinger->invalidateHwcGeometry();
511            }
512        }
513
514        mCurrentOpacity = getOpacityForFormat(mActiveBuffer->format);
515        if (oldOpacity != isOpaque()) {
516            recomputeVisibleRegions = true;
517        }
518
519        glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
520        glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
521
522        // update the layer size if needed
523        const Layer::State& front(drawingState());
524
525        // FIXME: mPostedDirtyRegion = dirty & bounds
526        mPostedDirtyRegion.set(front.w, front.h);
527
528        if ((front.w != front.requested_w) ||
529            (front.h != front.requested_h))
530        {
531            // check that we received a buffer of the right size
532            // (Take the buffer's orientation into account)
533            if (mCurrentTransform & Transform::ROT_90) {
534                swap(bufWidth, bufHeight);
535            }
536
537            if (isFixedSize() ||
538                    (bufWidth == front.requested_w &&
539                    bufHeight == front.requested_h))
540            {
541                // Here we pretend the transaction happened by updating the
542                // current and drawing states. Drawing state is only accessed
543                // in this thread, no need to have it locked
544                Layer::State& editDraw(mDrawingState);
545                editDraw.w = editDraw.requested_w;
546                editDraw.h = editDraw.requested_h;
547
548                // We also need to update the current state so that we don't
549                // end-up doing too much work during the next transaction.
550                // NOTE: We actually don't need hold the transaction lock here
551                // because State::w and State::h are only accessed from
552                // this thread
553                Layer::State& editTemp(currentState());
554                editTemp.w = editDraw.w;
555                editTemp.h = editDraw.h;
556
557                // recompute visible region
558                recomputeVisibleRegions = true;
559            }
560
561            ALOGD_IF(DEBUG_RESIZE,
562                    "lockPageFlip : "
563                    "       (layer=%p), buffer (%ux%u, tr=%02x), "
564                    "requested (%dx%d)",
565                    this,
566                    bufWidth, bufHeight, mCurrentTransform,
567                    front.requested_w, front.requested_h);
568        }
569    }
570}
571
572void Layer::unlockPageFlip(
573        const Transform& planeTransform, Region& outDirtyRegion)
574{
575    ATRACE_CALL();
576
577    Region postedRegion(mPostedDirtyRegion);
578    if (!postedRegion.isEmpty()) {
579        mPostedDirtyRegion.clear();
580        if (!visibleRegionScreen.isEmpty()) {
581            // The dirty region is given in the layer's coordinate space
582            // transform the dirty region by the surface's transformation
583            // and the global transformation.
584            const Layer::State& s(drawingState());
585            const Transform tr(planeTransform * s.transform);
586            postedRegion = tr.transform(postedRegion);
587
588            // At this point, the dirty region is in screen space.
589            // Make sure it's constrained by the visible region (which
590            // is in screen space as well).
591            postedRegion.andSelf(visibleRegionScreen);
592            outDirtyRegion.orSelf(postedRegion);
593        }
594    }
595}
596
597void Layer::dump(String8& result, char* buffer, size_t SIZE) const
598{
599    LayerBaseClient::dump(result, buffer, SIZE);
600
601    sp<const GraphicBuffer> buf0(mActiveBuffer);
602    uint32_t w0=0, h0=0, s0=0, f0=0;
603    if (buf0 != 0) {
604        w0 = buf0->getWidth();
605        h0 = buf0->getHeight();
606        s0 = buf0->getStride();
607        f0 = buf0->format;
608    }
609    snprintf(buffer, SIZE,
610            "      "
611            "format=%2d, activeBuffer=[%4ux%4u:%4u,%3X],"
612            " transform-hint=0x%02x, queued-frames=%d, mRefreshPending=%d\n",
613            mFormat, w0, h0, s0,f0,
614            getTransformHint(), mQueuedFrames, mRefreshPending);
615
616    result.append(buffer);
617
618    if (mSurfaceTexture != 0) {
619        mSurfaceTexture->dump(result, "            ", buffer, SIZE);
620    }
621}
622
623void Layer::dumpStats(String8& result, char* buffer, size_t SIZE) const
624{
625    LayerBaseClient::dumpStats(result, buffer, SIZE);
626    const size_t o = mFrameLatencyOffset;
627    const DisplayHardware& hw(graphicPlane(0).displayHardware());
628    const nsecs_t period = hw.getRefreshPeriod();
629    result.appendFormat("%lld\n", period);
630    for (size_t i=0 ; i<128 ; i++) {
631        const size_t index = (o+i) % 128;
632        const nsecs_t time_app   = mFrameStats[index].timestamp;
633        const nsecs_t time_set   = mFrameStats[index].set;
634        const nsecs_t time_vsync = mFrameStats[index].vsync;
635        result.appendFormat("%lld\t%lld\t%lld\n",
636                time_app,
637                time_vsync,
638                time_set);
639    }
640    result.append("\n");
641}
642
643void Layer::clearStats()
644{
645    LayerBaseClient::clearStats();
646    memset(mFrameStats, 0, sizeof(mFrameStats));
647}
648
649uint32_t Layer::getEffectiveUsage(uint32_t usage) const
650{
651    // TODO: should we do something special if mSecure is set?
652    if (mProtectedByApp) {
653        // need a hardware-protected path to external video sink
654        usage |= GraphicBuffer::USAGE_PROTECTED;
655    }
656    usage |= GraphicBuffer::USAGE_HW_COMPOSER;
657    return usage;
658}
659
660uint32_t Layer::getTransformHint() const {
661    uint32_t orientation = 0;
662    if (!mFlinger->mDebugDisableTransformHint) {
663        orientation = getPlaneOrientation();
664        if (orientation & Transform::ROT_INVALID) {
665            orientation = 0;
666        }
667    }
668    return orientation;
669}
670
671// ---------------------------------------------------------------------------
672
673
674}; // namespace android
675