Layer.cpp revision dd17b3eaa99f761e265ff457e335b5a0ff83dafb
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <stdlib.h>
18#include <stdint.h>
19#include <sys/types.h>
20
21#include <cutils/properties.h>
22#include <cutils/native_handle.h>
23
24#include <utils/Errors.h>
25#include <utils/Log.h>
26#include <utils/StopWatch.h>
27
28#include <ui/GraphicBuffer.h>
29#include <ui/PixelFormat.h>
30
31#include <surfaceflinger/Surface.h>
32
33#include "clz.h"
34#include "GLExtensions.h"
35#include "Layer.h"
36#include "SurfaceFlinger.h"
37#include "DisplayHardware/DisplayHardware.h"
38#include "DisplayHardware/HWComposer.h"
39
40
41#define DEBUG_RESIZE    0
42
43
44namespace android {
45
46template <typename T> inline T min(T a, T b) {
47    return a<b ? a : b;
48}
49
50// ---------------------------------------------------------------------------
51
52Layer::Layer(SurfaceFlinger* flinger,
53        DisplayID display, const sp<Client>& client)
54    :   LayerBaseClient(flinger, display, client),
55        mGLExtensions(GLExtensions::getInstance()),
56        mNeedsBlending(true),
57        mNeedsDithering(false),
58        mSecure(false),
59        mTextureManager(),
60        mBufferManager(mTextureManager),
61        mWidth(0), mHeight(0), mNeedsScaling(false), mFixedSize(false)
62{
63}
64
65Layer::~Layer()
66{
67    // FIXME: must be called from the main UI thread
68    EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
69    mBufferManager.destroy(dpy);
70
71    // we can use getUserClientUnsafe here because we know we're
72    // single-threaded at that point.
73    sp<UserClient> ourClient(mUserClientRef.getUserClientUnsafe());
74    if (ourClient != 0) {
75        ourClient->detachLayer(this);
76    }
77}
78
79status_t Layer::setToken(const sp<UserClient>& userClient,
80        SharedClient* sharedClient, int32_t token)
81{
82    sp<SharedBufferServer> lcblk = new SharedBufferServer(
83            sharedClient, token, mBufferManager.getDefaultBufferCount(),
84            getIdentity());
85
86
87    sp<UserClient> ourClient(mUserClientRef.getClient());
88
89    /*
90     *  Here it is guaranteed that userClient != ourClient
91     *  (see UserClient::getTokenForSurface()).
92     *
93     *  We release the token used by this surface in ourClient below.
94     *  This should be safe to do so now, since this layer won't be attached
95     *  to this client, it should be okay to reuse that id.
96     *
97     *  If this causes problems, an other solution would be to keep a list
98     *  of all the {UserClient, token} ever used and release them when the
99     *  Layer is destroyed.
100     *
101     */
102
103    if (ourClient != 0) {
104        ourClient->detachLayer(this);
105    }
106
107    status_t err = mUserClientRef.setToken(userClient, lcblk, token);
108    LOGE_IF(err != NO_ERROR,
109            "ClientRef::setToken(%p, %p, %u) failed",
110            userClient.get(), lcblk.get(), token);
111
112    if (err == NO_ERROR) {
113        // we need to free the buffers associated with this surface
114    }
115
116    return err;
117}
118
119int32_t Layer::getToken() const
120{
121    return mUserClientRef.getToken();
122}
123
124sp<UserClient> Layer::getClient() const
125{
126    return mUserClientRef.getClient();
127}
128
129// called with SurfaceFlinger::mStateLock as soon as the layer is entered
130// in the purgatory list
131void Layer::onRemoved()
132{
133    ClientRef::Access sharedClient(mUserClientRef);
134    SharedBufferServer* lcblk(sharedClient.get());
135    if (lcblk) {
136        // wake up the condition
137        lcblk->setStatus(NO_INIT);
138    }
139}
140
141sp<LayerBaseClient::Surface> Layer::createSurface() const
142{
143    return mSurface;
144}
145
146status_t Layer::ditch()
147{
148    // NOTE: Called from the main UI thread
149
150    // the layer is not on screen anymore. free as much resources as possible
151    mFreezeLock.clear();
152
153    EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
154    mBufferManager.destroy(dpy);
155    mSurface.clear();
156
157    Mutex::Autolock _l(mLock);
158    mWidth = mHeight = 0;
159    return NO_ERROR;
160}
161
162status_t Layer::setBuffers( uint32_t w, uint32_t h,
163                            PixelFormat format, uint32_t flags)
164{
165    // this surfaces pixel format
166    PixelFormatInfo info;
167    status_t err = getPixelFormatInfo(format, &info);
168    if (err) return err;
169
170    // the display's pixel format
171    const DisplayHardware& hw(graphicPlane(0).displayHardware());
172    uint32_t const maxSurfaceDims = min(
173            hw.getMaxTextureSize(), hw.getMaxViewportDims());
174
175    // never allow a surface larger than what our underlying GL implementation
176    // can handle.
177    if ((uint32_t(w)>maxSurfaceDims) || (uint32_t(h)>maxSurfaceDims)) {
178        return BAD_VALUE;
179    }
180
181    PixelFormatInfo displayInfo;
182    getPixelFormatInfo(hw.getFormat(), &displayInfo);
183    const uint32_t hwFlags = hw.getFlags();
184
185    mFormat = format;
186    mWidth  = w;
187    mHeight = h;
188
189    mReqFormat = format;
190    mReqWidth = w;
191    mReqHeight = h;
192
193    mSecure = (flags & ISurfaceComposer::eSecure) ? true : false;
194    mNeedsBlending = (info.h_alpha - info.l_alpha) > 0 &&
195            (flags & ISurfaceComposer::eOpaque) == 0;
196
197    // we use the red index
198    int displayRedSize = displayInfo.getSize(PixelFormatInfo::INDEX_RED);
199    int layerRedsize = info.getSize(PixelFormatInfo::INDEX_RED);
200    mNeedsDithering = layerRedsize > displayRedSize;
201
202    mSurface = new SurfaceLayer(mFlinger, this);
203    return NO_ERROR;
204}
205
206void Layer::setGeometry(hwc_layer_t* hwcl)
207{
208    hwcl->compositionType = HWC_FRAMEBUFFER;
209    hwcl->hints = 0;
210    hwcl->flags = 0;
211    hwcl->transform = 0;
212    hwcl->blending = HWC_BLENDING_NONE;
213
214    // we can't do alpha-fade with the hwc HAL
215    const State& s(drawingState());
216    if (s.alpha < 0xFF) {
217        hwcl->flags = HWC_SKIP_LAYER;
218        return;
219    }
220
221    // we can only handle simple transformation
222    if (mOrientation & Transform::ROT_INVALID) {
223        hwcl->flags = HWC_SKIP_LAYER;
224        return;
225    }
226
227    Transform tr(Transform(mOrientation) * Transform(mBufferTransform));
228    hwcl->transform = tr.getOrientation();
229
230    if (needsBlending()) {
231        hwcl->blending = mPremultipliedAlpha ?
232                HWC_BLENDING_PREMULT : HWC_BLENDING_COVERAGE;
233    }
234
235    hwcl->displayFrame.left   = mTransformedBounds.left;
236    hwcl->displayFrame.top    = mTransformedBounds.top;
237    hwcl->displayFrame.right  = mTransformedBounds.right;
238    hwcl->displayFrame.bottom = mTransformedBounds.bottom;
239
240    hwcl->visibleRegionScreen.rects =
241            reinterpret_cast<hwc_rect_t const *>(
242                    visibleRegionScreen.getArray(
243                            &hwcl->visibleRegionScreen.numRects));
244}
245
246void Layer::setPerFrameData(hwc_layer_t* hwcl) {
247    sp<GraphicBuffer> buffer(mBufferManager.getActiveBuffer());
248    if (buffer == NULL) {
249        // this situation can happen if we ran out of memory for instance.
250        // not much we can do. continue to use whatever texture was bound
251        // to this context.
252        hwcl->handle = NULL;
253        return;
254    }
255    hwcl->handle = buffer->handle;
256
257    if (!mBufferCrop.isEmpty()) {
258        hwcl->sourceCrop.left   = mBufferCrop.left;
259        hwcl->sourceCrop.top    = mBufferCrop.top;
260        hwcl->sourceCrop.right  = mBufferCrop.right;
261        hwcl->sourceCrop.bottom = mBufferCrop.bottom;
262    } else {
263        hwcl->sourceCrop.left   = 0;
264        hwcl->sourceCrop.top    = 0;
265        hwcl->sourceCrop.right  = buffer->width;
266        hwcl->sourceCrop.bottom = buffer->height;
267    }
268}
269
270void Layer::reloadTexture(const Region& dirty)
271{
272    sp<GraphicBuffer> buffer(mBufferManager.getActiveBuffer());
273    if (buffer == NULL) {
274        // this situation can happen if we ran out of memory for instance.
275        // not much we can do. continue to use whatever texture was bound
276        // to this context.
277        return;
278    }
279
280    if (mGLExtensions.haveDirectTexture()) {
281        EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
282        if (mBufferManager.initEglImage(dpy, buffer) != NO_ERROR) {
283            // not sure what we can do here...
284            goto slowpath;
285        }
286    } else {
287slowpath:
288        GGLSurface t;
289        if (buffer->usage & GRALLOC_USAGE_SW_READ_MASK) {
290            status_t res = buffer->lock(&t, GRALLOC_USAGE_SW_READ_OFTEN);
291            LOGE_IF(res, "error %d (%s) locking buffer %p",
292                    res, strerror(res), buffer.get());
293            if (res == NO_ERROR) {
294                mBufferManager.loadTexture(dirty, t);
295                buffer->unlock();
296            }
297        } else {
298            // we can't do anything
299        }
300    }
301}
302
303void Layer::drawForSreenShot() const
304{
305    const bool currentFiltering = mNeedsFiltering;
306    const_cast<Layer*>(this)->mNeedsFiltering = true;
307    LayerBase::drawForSreenShot();
308    const_cast<Layer*>(this)->mNeedsFiltering = currentFiltering;
309}
310
311void Layer::onDraw(const Region& clip) const
312{
313    Texture tex(mBufferManager.getActiveTexture());
314    if (tex.name == -1LU) {
315        // the texture has not been created yet, this Layer has
316        // in fact never been drawn into. This happens frequently with
317        // SurfaceView because the WindowManager can't know when the client
318        // has drawn the first time.
319
320        // If there is nothing under us, we paint the screen in black, otherwise
321        // we just skip this update.
322
323        // figure out if there is something below us
324        Region under;
325        const SurfaceFlinger::LayerVector& drawingLayers(mFlinger->mDrawingState.layersSortedByZ);
326        const size_t count = drawingLayers.size();
327        for (size_t i=0 ; i<count ; ++i) {
328            const sp<LayerBase>& layer(drawingLayers[i]);
329            if (layer.get() == static_cast<LayerBase const*>(this))
330                break;
331            under.orSelf(layer->visibleRegionScreen);
332        }
333        // if not everything below us is covered, we plug the holes!
334        Region holes(clip.subtract(under));
335        if (!holes.isEmpty()) {
336            clearWithOpenGL(holes, 0, 0, 0, 1);
337        }
338        return;
339    }
340    drawWithOpenGL(clip, tex);
341}
342
343bool Layer::needsFiltering() const
344{
345    if (!(mFlags & DisplayHardware::SLOW_CONFIG)) {
346        // if our buffer is not the same size than ourselves,
347        // we need filtering.
348        Mutex::Autolock _l(mLock);
349        if (mNeedsScaling)
350            return true;
351    }
352    return LayerBase::needsFiltering();
353}
354
355
356status_t Layer::setBufferCount(int bufferCount)
357{
358    ClientRef::Access sharedClient(mUserClientRef);
359    SharedBufferServer* lcblk(sharedClient.get());
360    if (!lcblk) {
361        // oops, the client is already gone
362        return DEAD_OBJECT;
363    }
364
365    // NOTE: lcblk->resize() is protected by an internal lock
366    status_t err = lcblk->resize(bufferCount);
367    if (err == NO_ERROR) {
368        EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
369        mBufferManager.resize(bufferCount, mFlinger, dpy);
370    }
371
372    return err;
373}
374
375sp<GraphicBuffer> Layer::requestBuffer(int index,
376        uint32_t reqWidth, uint32_t reqHeight, uint32_t reqFormat,
377        uint32_t usage)
378{
379    sp<GraphicBuffer> buffer;
380
381    if (int32_t(reqWidth | reqHeight | reqFormat) < 0)
382        return buffer;
383
384    if ((!reqWidth && reqHeight) || (reqWidth && !reqHeight))
385        return buffer;
386
387    // this ensures our client doesn't go away while we're accessing
388    // the shared area.
389    ClientRef::Access sharedClient(mUserClientRef);
390    SharedBufferServer* lcblk(sharedClient.get());
391    if (!lcblk) {
392        // oops, the client is already gone
393        return buffer;
394    }
395
396    /*
397     * This is called from the client's Surface::dequeue(). This can happen
398     * at any time, especially while we're in the middle of using the
399     * buffer 'index' as our front buffer.
400     */
401
402    status_t err = NO_ERROR;
403    uint32_t w, h, f;
404    { // scope for the lock
405        Mutex::Autolock _l(mLock);
406
407        // zero means default
408        const bool fixedSize = reqWidth && reqHeight;
409        if (!reqFormat) reqFormat = mFormat;
410        if (!reqWidth)  reqWidth = mWidth;
411        if (!reqHeight) reqHeight = mHeight;
412
413        w = reqWidth;
414        h = reqHeight;
415        f = reqFormat;
416
417        if ((reqWidth != mReqWidth) || (reqHeight != mReqHeight) ||
418                (reqFormat != mReqFormat)) {
419            mReqWidth  = reqWidth;
420            mReqHeight = reqHeight;
421            mReqFormat = reqFormat;
422            mFixedSize = fixedSize;
423            mNeedsScaling = mWidth != mReqWidth || mHeight != mReqHeight;
424
425            lcblk->reallocateAllExcept(index);
426        }
427    }
428
429    // here we have to reallocate a new buffer because the buffer could be
430    // used as the front buffer, or by a client in our process
431    // (eg: status bar), and we can't release the handle under its feet.
432    const uint32_t effectiveUsage = getEffectiveUsage(usage);
433    buffer = new GraphicBuffer(w, h, f, effectiveUsage);
434    err = buffer->initCheck();
435
436    if (err || buffer->handle == 0) {
437        GraphicBuffer::dumpAllocationsToSystemLog();
438        LOGE_IF(err || buffer->handle == 0,
439                "Layer::requestBuffer(this=%p), index=%d, w=%d, h=%d failed (%s)",
440                this, index, w, h, strerror(-err));
441    } else {
442        LOGD_IF(DEBUG_RESIZE,
443                "Layer::requestBuffer(this=%p), index=%d, w=%d, h=%d, handle=%p",
444                this, index, w, h, buffer->handle);
445    }
446
447    if (err == NO_ERROR && buffer->handle != 0) {
448        Mutex::Autolock _l(mLock);
449        mBufferManager.attachBuffer(index, buffer);
450    }
451    return buffer;
452}
453
454uint32_t Layer::getEffectiveUsage(uint32_t usage) const
455{
456    /*
457     *  buffers used for software rendering, but h/w composition
458     *  are allocated with SW_READ_OFTEN | SW_WRITE_OFTEN | HW_TEXTURE
459     *
460     *  buffers used for h/w rendering and h/w composition
461     *  are allocated with  HW_RENDER | HW_TEXTURE
462     *
463     *  buffers used with h/w rendering and either NPOT or no egl_image_ext
464     *  are allocated with SW_READ_RARELY | HW_RENDER
465     *
466     */
467
468    if (mSecure) {
469        // secure buffer, don't store it into the GPU
470        usage = GraphicBuffer::USAGE_SW_READ_OFTEN |
471                GraphicBuffer::USAGE_SW_WRITE_OFTEN;
472    } else {
473        // it's allowed to modify the usage flags here, but generally
474        // the requested flags should be honored.
475        // request EGLImage for all buffers
476        usage |= GraphicBuffer::USAGE_HW_TEXTURE;
477    }
478    return usage;
479}
480
481uint32_t Layer::doTransaction(uint32_t flags)
482{
483    const Layer::State& front(drawingState());
484    const Layer::State& temp(currentState());
485
486    const bool sizeChanged = (front.requested_w != temp.requested_w) ||
487            (front.requested_h != temp.requested_h);
488
489    if (sizeChanged) {
490        // the size changed, we need to ask our client to request a new buffer
491        LOGD_IF(DEBUG_RESIZE,
492                "resize (layer=%p), requested (%dx%d), drawing (%d,%d)",
493                this,
494                int(temp.requested_w), int(temp.requested_h),
495                int(front.requested_w), int(front.requested_h));
496
497        if (!isFixedSize()) {
498            // we're being resized and there is a freeze display request,
499            // acquire a freeze lock, so that the screen stays put
500            // until we've redrawn at the new size; this is to avoid
501            // glitches upon orientation changes.
502            if (mFlinger->hasFreezeRequest()) {
503                // if the surface is hidden, don't try to acquire the
504                // freeze lock, since hidden surfaces may never redraw
505                if (!(front.flags & ISurfaceComposer::eLayerHidden)) {
506                    mFreezeLock = mFlinger->getFreezeLock();
507                }
508            }
509
510            // this will make sure LayerBase::doTransaction doesn't update
511            // the drawing state's size
512            Layer::State& editDraw(mDrawingState);
513            editDraw.requested_w = temp.requested_w;
514            editDraw.requested_h = temp.requested_h;
515
516            // record the new size, form this point on, when the client request
517            // a buffer, it'll get the new size.
518            setBufferSize(temp.requested_w, temp.requested_h);
519
520            ClientRef::Access sharedClient(mUserClientRef);
521            SharedBufferServer* lcblk(sharedClient.get());
522            if (lcblk) {
523                // all buffers need reallocation
524                lcblk->reallocateAll();
525            }
526        } else {
527            // record the new size
528            setBufferSize(temp.requested_w, temp.requested_h);
529        }
530    }
531
532    if (temp.sequence != front.sequence) {
533        if (temp.flags & ISurfaceComposer::eLayerHidden || temp.alpha == 0) {
534            // this surface is now hidden, so it shouldn't hold a freeze lock
535            // (it may never redraw, which is fine if it is hidden)
536            mFreezeLock.clear();
537        }
538    }
539
540    return LayerBase::doTransaction(flags);
541}
542
543void Layer::setBufferSize(uint32_t w, uint32_t h) {
544    Mutex::Autolock _l(mLock);
545    mWidth = w;
546    mHeight = h;
547    mNeedsScaling = mWidth != mReqWidth || mHeight != mReqHeight;
548}
549
550bool Layer::isFixedSize() const {
551    Mutex::Autolock _l(mLock);
552    return mFixedSize;
553}
554
555// ----------------------------------------------------------------------------
556// pageflip handling...
557// ----------------------------------------------------------------------------
558
559void Layer::lockPageFlip(bool& recomputeVisibleRegions)
560{
561    ClientRef::Access sharedClient(mUserClientRef);
562    SharedBufferServer* lcblk(sharedClient.get());
563    if (!lcblk) {
564        // client died
565        recomputeVisibleRegions = true;
566        return;
567    }
568
569    ssize_t buf = lcblk->retireAndLock();
570    if (buf == NOT_ENOUGH_DATA) {
571        // NOTE: This is not an error, it simply means there is nothing to
572        // retire. The buffer is locked because we will use it
573        // for composition later in the loop
574        return;
575    }
576
577    if (buf < NO_ERROR) {
578        LOGE("retireAndLock() buffer index (%d) out of range", int(buf));
579        mPostedDirtyRegion.clear();
580        return;
581    }
582
583    // we retired a buffer, which becomes the new front buffer
584    if (mBufferManager.setActiveBufferIndex(buf) < NO_ERROR) {
585        LOGE("retireAndLock() buffer index (%d) out of range", int(buf));
586        mPostedDirtyRegion.clear();
587        return;
588    }
589
590    sp<GraphicBuffer> newFrontBuffer(getBuffer(buf));
591    if (newFrontBuffer != NULL) {
592        // get the dirty region
593        // compute the posted region
594        const Region dirty(lcblk->getDirtyRegion(buf));
595        mPostedDirtyRegion = dirty.intersect( newFrontBuffer->getBounds() );
596
597        // update the layer size and release freeze-lock
598        const Layer::State& front(drawingState());
599        if (newFrontBuffer->getWidth()  == front.requested_w &&
600            newFrontBuffer->getHeight() == front.requested_h)
601        {
602            if ((front.w != front.requested_w) ||
603                (front.h != front.requested_h))
604            {
605                // Here we pretend the transaction happened by updating the
606                // current and drawing states. Drawing state is only accessed
607                // in this thread, no need to have it locked
608                Layer::State& editDraw(mDrawingState);
609                editDraw.w = editDraw.requested_w;
610                editDraw.h = editDraw.requested_h;
611
612                // We also need to update the current state so that we don't
613                // end-up doing too much work during the next transaction.
614                // NOTE: We actually don't need hold the transaction lock here
615                // because State::w and State::h are only accessed from
616                // this thread
617                Layer::State& editTemp(currentState());
618                editTemp.w = editDraw.w;
619                editTemp.h = editDraw.h;
620
621                // recompute visible region
622                recomputeVisibleRegions = true;
623            }
624
625            // we now have the correct size, unfreeze the screen
626            mFreezeLock.clear();
627        }
628
629        // get the crop region
630        setBufferCrop( lcblk->getCrop(buf) );
631
632        // get the transformation
633        setBufferTransform( lcblk->getTransform(buf) );
634
635    } else {
636        // this should not happen unless we ran out of memory while
637        // allocating the buffer. we're hoping that things will get back
638        // to normal the next time the app tries to draw into this buffer.
639        // meanwhile, pretend the screen didn't update.
640        mPostedDirtyRegion.clear();
641    }
642
643    if (lcblk->getQueuedCount()) {
644        // signal an event if we have more buffers waiting
645        mFlinger->signalEvent();
646    }
647
648    /* a buffer was posted, so we need to call reloadTexture(), which
649     * will update our internal data structures (eg: EGLImageKHR or
650     * texture names). we need to do this even if mPostedDirtyRegion is
651     * empty -- it's orthogonal to the fact that a new buffer was posted,
652     * for instance, a degenerate case could be that the user did an empty
653     * update but repainted the buffer with appropriate content (after a
654     * resize for instance).
655     */
656    reloadTexture( mPostedDirtyRegion );
657}
658
659void Layer::unlockPageFlip(
660        const Transform& planeTransform, Region& outDirtyRegion)
661{
662    Region dirtyRegion(mPostedDirtyRegion);
663    if (!dirtyRegion.isEmpty()) {
664        mPostedDirtyRegion.clear();
665        // The dirty region is given in the layer's coordinate space
666        // transform the dirty region by the surface's transformation
667        // and the global transformation.
668        const Layer::State& s(drawingState());
669        const Transform tr(planeTransform * s.transform);
670        dirtyRegion = tr.transform(dirtyRegion);
671
672        // At this point, the dirty region is in screen space.
673        // Make sure it's constrained by the visible region (which
674        // is in screen space as well).
675        dirtyRegion.andSelf(visibleRegionScreen);
676        outDirtyRegion.orSelf(dirtyRegion);
677    }
678    if (visibleRegionScreen.isEmpty()) {
679        // an invisible layer should not hold a freeze-lock
680        // (because it may never be updated and therefore never release it)
681        mFreezeLock.clear();
682    }
683}
684
685void Layer::finishPageFlip()
686{
687    ClientRef::Access sharedClient(mUserClientRef);
688    SharedBufferServer* lcblk(sharedClient.get());
689    if (lcblk) {
690        int buf = mBufferManager.getActiveBufferIndex();
691        if (buf >= 0) {
692            status_t err = lcblk->unlock( buf );
693            LOGE_IF(err!=NO_ERROR,
694                    "layer %p, buffer=%d wasn't locked!",
695                    this, buf);
696        }
697    }
698}
699
700
701void Layer::dump(String8& result, char* buffer, size_t SIZE) const
702{
703    LayerBaseClient::dump(result, buffer, SIZE);
704
705    ClientRef::Access sharedClient(mUserClientRef);
706    SharedBufferServer* lcblk(sharedClient.get());
707    uint32_t totalTime = 0;
708    if (lcblk) {
709        SharedBufferStack::Statistics stats = lcblk->getStats();
710        totalTime= stats.totalTime;
711        result.append( lcblk->dump("      ") );
712    }
713
714    sp<const GraphicBuffer> buf0(getBuffer(0));
715    sp<const GraphicBuffer> buf1(getBuffer(1));
716    uint32_t w0=0, h0=0, s0=0;
717    uint32_t w1=0, h1=0, s1=0;
718    if (buf0 != 0) {
719        w0 = buf0->getWidth();
720        h0 = buf0->getHeight();
721        s0 = buf0->getStride();
722    }
723    if (buf1 != 0) {
724        w1 = buf1->getWidth();
725        h1 = buf1->getHeight();
726        s1 = buf1->getStride();
727    }
728    snprintf(buffer, SIZE,
729            "      "
730            "format=%2d, [%3ux%3u:%3u] [%3ux%3u:%3u],"
731            " freezeLock=%p, dq-q-time=%u us\n",
732            mFormat, w0, h0, s0, w1, h1, s1,
733            getFreezeLock().get(), totalTime);
734
735    result.append(buffer);
736}
737
738// ---------------------------------------------------------------------------
739
740Layer::ClientRef::ClientRef()
741    : mControlBlock(0), mToken(-1) {
742}
743
744Layer::ClientRef::~ClientRef() {
745}
746
747int32_t Layer::ClientRef::getToken() const {
748    Mutex::Autolock _l(mLock);
749    return mToken;
750}
751
752sp<UserClient> Layer::ClientRef::getClient() const {
753    Mutex::Autolock _l(mLock);
754    return mUserClient.promote();
755}
756
757status_t Layer::ClientRef::setToken(const sp<UserClient>& uc,
758        const sp<SharedBufferServer>& sharedClient, int32_t token) {
759    Mutex::Autolock _l(mLock);
760
761    { // scope for strong mUserClient reference
762        sp<UserClient> userClient(mUserClient.promote());
763        if (mUserClient != 0 && mControlBlock != 0) {
764            mControlBlock->setStatus(NO_INIT);
765        }
766    }
767
768    mUserClient = uc;
769    mToken = token;
770    mControlBlock = sharedClient;
771    return NO_ERROR;
772}
773
774sp<UserClient> Layer::ClientRef::getUserClientUnsafe() const {
775    return mUserClient.promote();
776}
777
778// this class gives us access to SharedBufferServer safely
779// it makes sure the UserClient (and its associated shared memory)
780// won't go away while we're accessing it.
781Layer::ClientRef::Access::Access(const ClientRef& ref)
782    : mControlBlock(0)
783{
784    Mutex::Autolock _l(ref.mLock);
785    mUserClientStrongRef = ref.mUserClient.promote();
786    if (mUserClientStrongRef != 0)
787        mControlBlock = ref.mControlBlock;
788}
789
790Layer::ClientRef::Access::~Access()
791{
792}
793
794// ---------------------------------------------------------------------------
795
796Layer::BufferManager::BufferManager(TextureManager& tm)
797    : mNumBuffers(NUM_BUFFERS), mTextureManager(tm),
798      mActiveBuffer(-1), mFailover(false)
799{
800}
801
802Layer::BufferManager::~BufferManager()
803{
804}
805
806status_t Layer::BufferManager::resize(size_t size,
807        const sp<SurfaceFlinger>& flinger, EGLDisplay dpy)
808{
809    Mutex::Autolock _l(mLock);
810
811    if (size < mNumBuffers) {
812        // Move the active texture into slot 0
813        BufferData activeBufferData = mBufferData[mActiveBuffer];
814        mBufferData[mActiveBuffer] = mBufferData[0];
815        mBufferData[0] = activeBufferData;
816        mActiveBuffer = 0;
817
818        // Free the buffers that are no longer needed.
819        for (size_t i = size; i < mNumBuffers; i++) {
820            mBufferData[i].buffer = 0;
821
822            // Create a message to destroy the textures on SurfaceFlinger's GL
823            // thread.
824            class MessageDestroyTexture : public MessageBase {
825                Image mTexture;
826                EGLDisplay mDpy;
827             public:
828                MessageDestroyTexture(const Image& texture, EGLDisplay dpy)
829                    : mTexture(texture), mDpy(dpy) { }
830                virtual bool handler() {
831                    status_t err = Layer::BufferManager::destroyTexture(
832                            &mTexture, mDpy);
833                    LOGE_IF(err<0, "error destroying texture: %d (%s)",
834                            mTexture.name, strerror(-err));
835                    return true; // XXX: err == 0;  ????
836                }
837            };
838
839            MessageDestroyTexture *msg = new MessageDestroyTexture(
840                    mBufferData[i].texture, dpy);
841
842            // Don't allow this texture to be cleaned up by
843            // BufferManager::destroy.
844            mBufferData[i].texture.name = -1U;
845            mBufferData[i].texture.image = EGL_NO_IMAGE_KHR;
846
847            // Post the message to the SurfaceFlinger object.
848            flinger->postMessageAsync(msg);
849        }
850    }
851
852    mNumBuffers = size;
853    return NO_ERROR;
854}
855
856// only for debugging
857sp<GraphicBuffer> Layer::BufferManager::getBuffer(size_t index) const {
858    return mBufferData[index].buffer;
859}
860
861status_t Layer::BufferManager::setActiveBufferIndex(size_t index) {
862    mActiveBuffer = index;
863    return NO_ERROR;
864}
865
866size_t Layer::BufferManager::getActiveBufferIndex() const {
867    return mActiveBuffer;
868}
869
870Texture Layer::BufferManager::getActiveTexture() const {
871    Texture res;
872    if (mFailover || mActiveBuffer<0) {
873        res = mFailoverTexture;
874    } else {
875        static_cast<Image&>(res) = mBufferData[mActiveBuffer].texture;
876    }
877    return res;
878}
879
880sp<GraphicBuffer> Layer::BufferManager::getActiveBuffer() const {
881    sp<GraphicBuffer> result;
882    const ssize_t activeBuffer = mActiveBuffer;
883    if (activeBuffer >= 0) {
884        BufferData const * const buffers = mBufferData;
885        Mutex::Autolock _l(mLock);
886        result = buffers[activeBuffer].buffer;
887    }
888    return result;
889}
890
891sp<GraphicBuffer> Layer::BufferManager::detachBuffer(size_t index)
892{
893    BufferData* const buffers = mBufferData;
894    sp<GraphicBuffer> buffer;
895    Mutex::Autolock _l(mLock);
896    buffer = buffers[index].buffer;
897    buffers[index].buffer = 0;
898    return buffer;
899}
900
901status_t Layer::BufferManager::attachBuffer(size_t index,
902        const sp<GraphicBuffer>& buffer)
903{
904    BufferData* const buffers = mBufferData;
905    Mutex::Autolock _l(mLock);
906    buffers[index].buffer = buffer;
907    buffers[index].texture.dirty = true;
908    return NO_ERROR;
909}
910
911status_t Layer::BufferManager::destroy(EGLDisplay dpy)
912{
913    BufferData* const buffers = mBufferData;
914    size_t num;
915    { // scope for the lock
916        Mutex::Autolock _l(mLock);
917        num = mNumBuffers;
918        for (size_t i=0 ; i<num ; i++) {
919            buffers[i].buffer = 0;
920        }
921    }
922    for (size_t i=0 ; i<num ; i++) {
923        destroyTexture(&buffers[i].texture, dpy);
924    }
925    destroyTexture(&mFailoverTexture, dpy);
926    return NO_ERROR;
927}
928
929status_t Layer::BufferManager::initEglImage(EGLDisplay dpy,
930        const sp<GraphicBuffer>& buffer)
931{
932    status_t err = NO_INIT;
933    ssize_t index = mActiveBuffer;
934    if (index >= 0) {
935        if (!mFailover) {
936            Image& texture(mBufferData[index].texture);
937            err = mTextureManager.initEglImage(&texture, dpy, buffer);
938            // if EGLImage fails, we switch to regular texture mode, and we
939            // free all resources associated with using EGLImages.
940            if (err == NO_ERROR) {
941                mFailover = false;
942                destroyTexture(&mFailoverTexture, dpy);
943            } else {
944                mFailover = true;
945                const size_t num = mNumBuffers;
946                for (size_t i=0 ; i<num ; i++) {
947                    destroyTexture(&mBufferData[i].texture, dpy);
948                }
949            }
950        } else {
951            // we failed once, don't try again
952            err = BAD_VALUE;
953        }
954    }
955    return err;
956}
957
958status_t Layer::BufferManager::loadTexture(
959        const Region& dirty, const GGLSurface& t)
960{
961    return mTextureManager.loadTexture(&mFailoverTexture, dirty, t);
962}
963
964status_t Layer::BufferManager::destroyTexture(Image* tex, EGLDisplay dpy)
965{
966    if (tex->name != -1U) {
967        glDeleteTextures(1, &tex->name);
968        tex->name = -1U;
969    }
970    if (tex->image != EGL_NO_IMAGE_KHR) {
971        eglDestroyImageKHR(dpy, tex->image);
972        tex->image = EGL_NO_IMAGE_KHR;
973    }
974    return NO_ERROR;
975}
976
977// ---------------------------------------------------------------------------
978
979Layer::SurfaceLayer::SurfaceLayer(const sp<SurfaceFlinger>& flinger,
980        const sp<Layer>& owner)
981    : Surface(flinger, owner->getIdentity(), owner)
982{
983}
984
985Layer::SurfaceLayer::~SurfaceLayer()
986{
987}
988
989sp<GraphicBuffer> Layer::SurfaceLayer::requestBuffer(int index,
990        uint32_t w, uint32_t h, uint32_t format, uint32_t usage)
991{
992    sp<GraphicBuffer> buffer;
993    sp<Layer> owner(getOwner());
994    if (owner != 0) {
995        /*
996         * requestBuffer() cannot be called from the main thread
997         * as it could cause a dead-lock, since it may have to wait
998         * on conditions updated my the main thread.
999         */
1000        buffer = owner->requestBuffer(index, w, h, format, usage);
1001    }
1002    return buffer;
1003}
1004
1005status_t Layer::SurfaceLayer::setBufferCount(int bufferCount)
1006{
1007    status_t err = DEAD_OBJECT;
1008    sp<Layer> owner(getOwner());
1009    if (owner != 0) {
1010        /*
1011         * setBufferCount() cannot be called from the main thread
1012         * as it could cause a dead-lock, since it may have to wait
1013         * on conditions updated my the main thread.
1014         */
1015        err = owner->setBufferCount(bufferCount);
1016    }
1017    return err;
1018}
1019
1020// ---------------------------------------------------------------------------
1021
1022
1023}; // namespace android
1024