Layer.cpp revision e8067a7d996105d9e03d75e6593e28b795fa9336
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <stdlib.h>
18#include <stdint.h>
19#include <sys/types.h>
20
21#include <cutils/compiler.h>
22#include <cutils/native_handle.h>
23#include <cutils/properties.h>
24
25#include <utils/Errors.h>
26#include <utils/Log.h>
27#include <utils/StopWatch.h>
28
29#include <ui/GraphicBuffer.h>
30#include <ui/PixelFormat.h>
31
32#include <surfaceflinger/Surface.h>
33
34#include "clz.h"
35#include "DisplayHardware/DisplayHardware.h"
36#include "DisplayHardware/HWComposer.h"
37#include "GLExtensions.h"
38#include "Layer.h"
39#include "SurfaceFlinger.h"
40#include "SurfaceTextureLayer.h"
41
42#define DEBUG_RESIZE    0
43
44
45namespace android {
46
47// ---------------------------------------------------------------------------
48
49Layer::Layer(SurfaceFlinger* flinger,
50        DisplayID display, const sp<Client>& client)
51    :   LayerBaseClient(flinger, display, client),
52        mTextureName(-1U),
53        mQueuedFrames(0),
54        mCurrentTransform(0),
55        mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
56        mCurrentOpacity(true),
57        mFormat(PIXEL_FORMAT_NONE),
58        mGLExtensions(GLExtensions::getInstance()),
59        mOpaqueLayer(true),
60        mNeedsDithering(false),
61        mSecure(false),
62        mProtectedByApp(false)
63{
64    mCurrentCrop.makeInvalid();
65    glGenTextures(1, &mTextureName);
66}
67
68void Layer::destroy(RefBase const* base) {
69    mFlinger->destroyLayer(static_cast<LayerBase const*>(base));
70}
71
72void Layer::onFirstRef()
73{
74    LayerBaseClient::onFirstRef();
75    setDestroyer(this);
76
77    struct FrameQueuedListener : public SurfaceTexture::FrameAvailableListener {
78        FrameQueuedListener(Layer* layer) : mLayer(layer) { }
79    private:
80        wp<Layer> mLayer;
81        virtual void onFrameAvailable() {
82            sp<Layer> that(mLayer.promote());
83            if (that != 0) {
84                that->onFrameQueued();
85            }
86        }
87    };
88    mSurfaceTexture = new SurfaceTextureLayer(mTextureName, this);
89    mSurfaceTexture->setFrameAvailableListener(new FrameQueuedListener(this));
90    mSurfaceTexture->setSynchronousMode(true);
91    mSurfaceTexture->setBufferCountServer(2);
92}
93
94Layer::~Layer()
95{
96    glDeleteTextures(1, &mTextureName);
97}
98
99void Layer::onFrameQueued() {
100    android_atomic_inc(&mQueuedFrames);
101    mFlinger->signalEvent();
102}
103
104// called with SurfaceFlinger::mStateLock as soon as the layer is entered
105// in the purgatory list
106void Layer::onRemoved()
107{
108    mSurfaceTexture->abandon();
109}
110
111sp<ISurface> Layer::createSurface()
112{
113    class BSurface : public BnSurface, public LayerCleaner {
114        wp<const Layer> mOwner;
115        virtual sp<ISurfaceTexture> getSurfaceTexture() const {
116            sp<ISurfaceTexture> res;
117            sp<const Layer> that( mOwner.promote() );
118            if (that != NULL) {
119                res = that->mSurfaceTexture;
120            }
121            return res;
122        }
123    public:
124        BSurface(const sp<SurfaceFlinger>& flinger,
125                const sp<Layer>& layer)
126            : LayerCleaner(flinger, layer), mOwner(layer) { }
127    };
128    sp<ISurface> sur(new BSurface(mFlinger, this));
129    return sur;
130}
131
132status_t Layer::setBuffers( uint32_t w, uint32_t h,
133                            PixelFormat format, uint32_t flags)
134{
135    // this surfaces pixel format
136    PixelFormatInfo info;
137    status_t err = getPixelFormatInfo(format, &info);
138    if (err) return err;
139
140    // the display's pixel format
141    const DisplayHardware& hw(graphicPlane(0).displayHardware());
142    uint32_t const maxSurfaceDims = min(
143            hw.getMaxTextureSize(), hw.getMaxViewportDims());
144
145    // never allow a surface larger than what our underlying GL implementation
146    // can handle.
147    if ((uint32_t(w)>maxSurfaceDims) || (uint32_t(h)>maxSurfaceDims)) {
148        return BAD_VALUE;
149    }
150
151    PixelFormatInfo displayInfo;
152    getPixelFormatInfo(hw.getFormat(), &displayInfo);
153    const uint32_t hwFlags = hw.getFlags();
154
155    mFormat = format;
156
157    mSecure = (flags & ISurfaceComposer::eSecure) ? true : false;
158    mProtectedByApp = (flags & ISurfaceComposer::eProtectedByApp) ? true : false;
159    mOpaqueLayer = (flags & ISurfaceComposer::eOpaque);
160    mCurrentOpacity = getOpacityForFormat(format);
161
162    mSurfaceTexture->setDefaultBufferSize(w, h);
163    mSurfaceTexture->setDefaultBufferFormat(format);
164
165    // we use the red index
166    int displayRedSize = displayInfo.getSize(PixelFormatInfo::INDEX_RED);
167    int layerRedsize = info.getSize(PixelFormatInfo::INDEX_RED);
168    mNeedsDithering = layerRedsize > displayRedSize;
169
170    return NO_ERROR;
171}
172
173void Layer::setGeometry(hwc_layer_t* hwcl)
174{
175    LayerBaseClient::setGeometry(hwcl);
176
177    hwcl->flags &= ~HWC_SKIP_LAYER;
178
179    // we can't do alpha-fade with the hwc HAL
180    const State& s(drawingState());
181    if (s.alpha < 0xFF) {
182        hwcl->flags = HWC_SKIP_LAYER;
183    }
184
185    /*
186     * Transformations are applied in this order:
187     * 1) buffer orientation/flip/mirror
188     * 2) state transformation (window manager)
189     * 3) layer orientation (screen orientation)
190     * (NOTE: the matrices are multiplied in reverse order)
191     */
192
193    const Transform bufferOrientation(mCurrentTransform);
194    const Transform& stateTransform(s.transform);
195    const Transform layerOrientation(mOrientation);
196
197    const Transform tr(layerOrientation * stateTransform * bufferOrientation);
198
199    // this gives us only the "orientation" component of the transform
200    const uint32_t finalTransform = tr.getOrientation();
201
202    // we can only handle simple transformation
203    if (finalTransform & Transform::ROT_INVALID) {
204        hwcl->flags = HWC_SKIP_LAYER;
205    } else {
206        hwcl->transform = finalTransform;
207    }
208}
209
210void Layer::setPerFrameData(hwc_layer_t* hwcl) {
211    const sp<GraphicBuffer>& buffer(mActiveBuffer);
212    if (buffer == NULL) {
213        // this can happen if the client never drew into this layer yet,
214        // or if we ran out of memory. In that case, don't let
215        // HWC handle it.
216        hwcl->flags |= HWC_SKIP_LAYER;
217        hwcl->handle = NULL;
218    } else {
219        hwcl->handle = buffer->handle;
220    }
221
222    if (isCropped()) {
223        hwcl->sourceCrop.left   = mCurrentCrop.left;
224        hwcl->sourceCrop.top    = mCurrentCrop.top;
225        hwcl->sourceCrop.right  = mCurrentCrop.right;
226        hwcl->sourceCrop.bottom = mCurrentCrop.bottom;
227    } else {
228        hwcl->sourceCrop.left   = 0;
229        hwcl->sourceCrop.top    = 0;
230        if (buffer != NULL) {
231            hwcl->sourceCrop.right  = buffer->width;
232            hwcl->sourceCrop.bottom = buffer->height;
233        } else {
234            hwcl->sourceCrop.right  = mTransformedBounds.width();
235            hwcl->sourceCrop.bottom = mTransformedBounds.height();
236        }
237    }
238}
239
240static inline uint16_t pack565(int r, int g, int b) {
241    return (r<<11)|(g<<5)|b;
242}
243void Layer::onDraw(const Region& clip) const
244{
245    if (CC_UNLIKELY(mActiveBuffer == 0)) {
246        // the texture has not been created yet, this Layer has
247        // in fact never been drawn into. This happens frequently with
248        // SurfaceView because the WindowManager can't know when the client
249        // has drawn the first time.
250
251        // If there is nothing under us, we paint the screen in black, otherwise
252        // we just skip this update.
253
254        // figure out if there is something below us
255        Region under;
256        const SurfaceFlinger::LayerVector& drawingLayers(mFlinger->mDrawingState.layersSortedByZ);
257        const size_t count = drawingLayers.size();
258        for (size_t i=0 ; i<count ; ++i) {
259            const sp<LayerBase>& layer(drawingLayers[i]);
260            if (layer.get() == static_cast<LayerBase const*>(this))
261                break;
262            under.orSelf(layer->visibleRegionScreen);
263        }
264        // if not everything below us is covered, we plug the holes!
265        Region holes(clip.subtract(under));
266        if (!holes.isEmpty()) {
267            clearWithOpenGL(holes, 0, 0, 0, 1);
268        }
269        return;
270    }
271
272    GLenum target = mSurfaceTexture->getCurrentTextureTarget();
273    glBindTexture(target, mTextureName);
274    if (getFiltering() || needsFiltering() || isFixedSize() || isCropped()) {
275        // TODO: we could be more subtle with isFixedSize()
276        glTexParameterx(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
277        glTexParameterx(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
278    } else {
279        glTexParameterx(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
280        glTexParameterx(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
281    }
282    glEnable(target);
283    glMatrixMode(GL_TEXTURE);
284    glLoadMatrixf(mTextureMatrix);
285    glMatrixMode(GL_MODELVIEW);
286
287    drawWithOpenGL(clip);
288
289    glDisable(target);
290}
291
292// As documented in libhardware header, formats in the range
293// 0x100 - 0x1FF are specific to the HAL implementation, and
294// are known to have no alpha channel
295// TODO: move definition for device-specific range into
296// hardware.h, instead of using hard-coded values here.
297#define HARDWARE_IS_DEVICE_FORMAT(f) ((f) >= 0x100 && (f) <= 0x1FF)
298
299bool Layer::getOpacityForFormat(uint32_t format)
300{
301    if (HARDWARE_IS_DEVICE_FORMAT(format)) {
302        return true;
303    }
304    PixelFormatInfo info;
305    status_t err = getPixelFormatInfo(PixelFormat(format), &info);
306    // in case of error (unknown format), we assume no blending
307    return (err || info.h_alpha <= info.l_alpha);
308}
309
310
311bool Layer::isOpaque() const
312{
313    // if we don't have a buffer yet, we're translucent regardless of the
314    // layer's opaque flag.
315    if (mActiveBuffer == 0) {
316        return false;
317    }
318
319    // if the layer has the opaque flag, then we're always opaque,
320    // otherwise we use the current buffer's format.
321    return mOpaqueLayer || mCurrentOpacity;
322}
323
324bool Layer::isProtected() const
325{
326    const sp<GraphicBuffer>& activeBuffer(mActiveBuffer);
327    return (activeBuffer != 0) &&
328            (activeBuffer->getUsage() & GRALLOC_USAGE_PROTECTED);
329}
330
331uint32_t Layer::doTransaction(uint32_t flags)
332{
333    const Layer::State& front(drawingState());
334    const Layer::State& temp(currentState());
335
336    const bool sizeChanged = (front.requested_w != temp.requested_w) ||
337            (front.requested_h != temp.requested_h);
338
339    if (sizeChanged) {
340        // the size changed, we need to ask our client to request a new buffer
341        LOGD_IF(DEBUG_RESIZE,
342                "doTransaction: "
343                "resize (layer=%p), requested (%dx%d), drawing (%d,%d), "
344                "scalingMode=%d",
345                this,
346                int(temp.requested_w), int(temp.requested_h),
347                int(front.requested_w), int(front.requested_h),
348                mCurrentScalingMode);
349
350        if (!isFixedSize()) {
351            // we're being resized and there is a freeze display request,
352            // acquire a freeze lock, so that the screen stays put
353            // until we've redrawn at the new size; this is to avoid
354            // glitches upon orientation changes.
355            if (mFlinger->hasFreezeRequest()) {
356                // if the surface is hidden, don't try to acquire the
357                // freeze lock, since hidden surfaces may never redraw
358                if (!(front.flags & ISurfaceComposer::eLayerHidden)) {
359                    mFreezeLock = mFlinger->getFreezeLock();
360                }
361            }
362
363            // this will make sure LayerBase::doTransaction doesn't update
364            // the drawing state's size
365            Layer::State& editDraw(mDrawingState);
366            editDraw.requested_w = temp.requested_w;
367            editDraw.requested_h = temp.requested_h;
368
369            // record the new size, form this point on, when the client request
370            // a buffer, it'll get the new size.
371            mSurfaceTexture->setDefaultBufferSize(temp.requested_w, temp.requested_h);
372        }
373    }
374
375    if (temp.sequence != front.sequence) {
376        if (temp.flags & ISurfaceComposer::eLayerHidden || temp.alpha == 0) {
377            // this surface is now hidden, so it shouldn't hold a freeze lock
378            // (it may never redraw, which is fine if it is hidden)
379            mFreezeLock.clear();
380        }
381    }
382
383    return LayerBase::doTransaction(flags);
384}
385
386bool Layer::isFixedSize() const {
387    return mCurrentScalingMode != NATIVE_WINDOW_SCALING_MODE_FREEZE;
388}
389
390bool Layer::isCropped() const {
391    return !mCurrentCrop.isEmpty();
392}
393
394// ----------------------------------------------------------------------------
395// pageflip handling...
396// ----------------------------------------------------------------------------
397
398void Layer::lockPageFlip(bool& recomputeVisibleRegions)
399{
400    if (mQueuedFrames > 0) {
401        const bool oldOpacity = isOpaque();
402
403        // signal another event if we have more frames pending
404        if (android_atomic_dec(&mQueuedFrames) > 1) {
405            mFlinger->signalEvent();
406        }
407
408        if (mSurfaceTexture->updateTexImage() < NO_ERROR) {
409            // something happened!
410            recomputeVisibleRegions = true;
411            return;
412        }
413
414        mActiveBuffer = mSurfaceTexture->getCurrentBuffer();
415        mSurfaceTexture->getTransformMatrix(mTextureMatrix);
416
417        const Rect crop(mSurfaceTexture->getCurrentCrop());
418        const uint32_t transform(mSurfaceTexture->getCurrentTransform());
419        const uint32_t scalingMode(mSurfaceTexture->getCurrentScalingMode());
420        if ((crop != mCurrentCrop) ||
421            (transform != mCurrentTransform) ||
422            (scalingMode != mCurrentScalingMode))
423        {
424            mCurrentCrop = crop;
425            mCurrentTransform = transform;
426            mCurrentScalingMode = scalingMode;
427            mFlinger->invalidateHwcGeometry();
428        }
429
430        mCurrentOpacity = getOpacityForFormat(mActiveBuffer->format);
431        if (oldOpacity != isOpaque()) {
432            recomputeVisibleRegions = true;
433        }
434
435        const GLenum target(mSurfaceTexture->getCurrentTextureTarget());
436        glTexParameterx(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
437        glTexParameterx(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
438
439        // update the layer size and release freeze-lock
440        const Layer::State& front(drawingState());
441
442        // FIXME: mPostedDirtyRegion = dirty & bounds
443        mPostedDirtyRegion.set(front.w, front.h);
444
445
446        if ((front.w != front.requested_w) ||
447            (front.h != front.requested_h))
448        {
449            // check that we received a buffer of the right size
450            // (Take the buffer's orientation into account)
451            sp<GraphicBuffer> newFrontBuffer(mActiveBuffer);
452            uint32_t bufWidth  = newFrontBuffer->getWidth();
453            uint32_t bufHeight = newFrontBuffer->getHeight();
454            if (mCurrentTransform & Transform::ROT_90) {
455                swap(bufWidth, bufHeight);
456            }
457
458            if (isFixedSize() ||
459                    (bufWidth == front.requested_w &&
460                    bufHeight == front.requested_h))
461            {
462                // Here we pretend the transaction happened by updating the
463                // current and drawing states. Drawing state is only accessed
464                // in this thread, no need to have it locked
465                Layer::State& editDraw(mDrawingState);
466                editDraw.w = editDraw.requested_w;
467                editDraw.h = editDraw.requested_h;
468
469                // We also need to update the current state so that we don't
470                // end-up doing too much work during the next transaction.
471                // NOTE: We actually don't need hold the transaction lock here
472                // because State::w and State::h are only accessed from
473                // this thread
474                Layer::State& editTemp(currentState());
475                editTemp.w = editDraw.w;
476                editTemp.h = editDraw.h;
477
478                // recompute visible region
479                recomputeVisibleRegions = true;
480
481                // we now have the correct size, unfreeze the screen
482                mFreezeLock.clear();
483            }
484
485            LOGD_IF(DEBUG_RESIZE,
486                    "lockPageFlip : "
487                    "       (layer=%p), buffer (%ux%u, tr=%02x), "
488                    "requested (%dx%d)",
489                    this,
490                    bufWidth, bufHeight, mCurrentTransform,
491                    front.requested_w, front.requested_h);
492        }
493    }
494}
495
496void Layer::unlockPageFlip(
497        const Transform& planeTransform, Region& outDirtyRegion)
498{
499    Region dirtyRegion(mPostedDirtyRegion);
500    if (!dirtyRegion.isEmpty()) {
501        mPostedDirtyRegion.clear();
502        // The dirty region is given in the layer's coordinate space
503        // transform the dirty region by the surface's transformation
504        // and the global transformation.
505        const Layer::State& s(drawingState());
506        const Transform tr(planeTransform * s.transform);
507        dirtyRegion = tr.transform(dirtyRegion);
508
509        // At this point, the dirty region is in screen space.
510        // Make sure it's constrained by the visible region (which
511        // is in screen space as well).
512        dirtyRegion.andSelf(visibleRegionScreen);
513        outDirtyRegion.orSelf(dirtyRegion);
514    }
515    if (visibleRegionScreen.isEmpty()) {
516        // an invisible layer should not hold a freeze-lock
517        // (because it may never be updated and therefore never release it)
518        mFreezeLock.clear();
519    }
520}
521
522void Layer::dump(String8& result, char* buffer, size_t SIZE) const
523{
524    LayerBaseClient::dump(result, buffer, SIZE);
525
526    sp<const GraphicBuffer> buf0(mActiveBuffer);
527    uint32_t w0=0, h0=0, s0=0, f0=0;
528    if (buf0 != 0) {
529        w0 = buf0->getWidth();
530        h0 = buf0->getHeight();
531        s0 = buf0->getStride();
532        f0 = buf0->format;
533    }
534    snprintf(buffer, SIZE,
535            "      "
536            "format=%2d, activeBuffer=[%3ux%3u:%3u,%3u],"
537            " freezeLock=%p, queued-frames=%d\n",
538            mFormat, w0, h0, s0,f0,
539            getFreezeLock().get(), mQueuedFrames);
540
541    result.append(buffer);
542
543    if (mSurfaceTexture != 0) {
544        mSurfaceTexture->dump(result, "            ", buffer, SIZE);
545    }
546}
547
548uint32_t Layer::getEffectiveUsage(uint32_t usage) const
549{
550    // TODO: should we do something special if mSecure is set?
551    if (mProtectedByApp) {
552        // need a hardware-protected path to external video sink
553        usage |= GraphicBuffer::USAGE_PROTECTED;
554    }
555    return usage;
556}
557
558// ---------------------------------------------------------------------------
559
560
561}; // namespace android
562