Layer.cpp revision eff062c49e858d0dd94a1e57f6115bc84dba103e
15d1f7b1de12d16ceb2c938c56701a3e8bfa558f7Torne (Richard Coles)/*
25d1f7b1de12d16ceb2c938c56701a3e8bfa558f7Torne (Richard Coles) * Copyright (C) 2007 The Android Open Source Project
35d1f7b1de12d16ceb2c938c56701a3e8bfa558f7Torne (Richard Coles) *
45d1f7b1de12d16ceb2c938c56701a3e8bfa558f7Torne (Richard Coles) * Licensed under the Apache License, Version 2.0 (the "License");
5f8ee788a64d60abd8f2d742a5fdedde054ecd910Torne (Richard Coles) * you may not use this file except in compliance with the License.
6f8ee788a64d60abd8f2d742a5fdedde054ecd910Torne (Richard Coles) * You may obtain a copy of the License at
75d1f7b1de12d16ceb2c938c56701a3e8bfa558f7Torne (Richard Coles) *
85d1f7b1de12d16ceb2c938c56701a3e8bfa558f7Torne (Richard Coles) *      http://www.apache.org/licenses/LICENSE-2.0
95d1f7b1de12d16ceb2c938c56701a3e8bfa558f7Torne (Richard Coles) *
105d1f7b1de12d16ceb2c938c56701a3e8bfa558f7Torne (Richard Coles) * Unless required by applicable law or agreed to in writing, software
115d1f7b1de12d16ceb2c938c56701a3e8bfa558f7Torne (Richard Coles) * distributed under the License is distributed on an "AS IS" BASIS,
125d1f7b1de12d16ceb2c938c56701a3e8bfa558f7Torne (Richard Coles) * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13f8ee788a64d60abd8f2d742a5fdedde054ecd910Torne (Richard Coles) * See the License for the specific language governing permissions and
14a1401311d1ab56c4ed0a474bd38c108f75cb0cd9Torne (Richard Coles) * limitations under the License.
155d1f7b1de12d16ceb2c938c56701a3e8bfa558f7Torne (Richard Coles) */
165d1f7b1de12d16ceb2c938c56701a3e8bfa558f7Torne (Richard Coles)
17f8ee788a64d60abd8f2d742a5fdedde054ecd910Torne (Richard Coles)#include <stdlib.h>
185d1f7b1de12d16ceb2c938c56701a3e8bfa558f7Torne (Richard Coles)#include <stdint.h>
19f8ee788a64d60abd8f2d742a5fdedde054ecd910Torne (Richard Coles)#include <sys/types.h>
20f8ee788a64d60abd8f2d742a5fdedde054ecd910Torne (Richard Coles)
215d1f7b1de12d16ceb2c938c56701a3e8bfa558f7Torne (Richard Coles)#include <cutils/properties.h>
22a1401311d1ab56c4ed0a474bd38c108f75cb0cd9Torne (Richard Coles)#include <cutils/native_handle.h>
235d1f7b1de12d16ceb2c938c56701a3e8bfa558f7Torne (Richard Coles)
245d1f7b1de12d16ceb2c938c56701a3e8bfa558f7Torne (Richard Coles)#include <utils/Errors.h>
255d1f7b1de12d16ceb2c938c56701a3e8bfa558f7Torne (Richard Coles)#include <utils/Log.h>
265d1f7b1de12d16ceb2c938c56701a3e8bfa558f7Torne (Richard Coles)#include <utils/StopWatch.h>
275d1f7b1de12d16ceb2c938c56701a3e8bfa558f7Torne (Richard Coles)
285d1f7b1de12d16ceb2c938c56701a3e8bfa558f7Torne (Richard Coles)#include <ui/GraphicBuffer.h>
29f8ee788a64d60abd8f2d742a5fdedde054ecd910Torne (Richard Coles)#include <ui/PixelFormat.h>
305d1f7b1de12d16ceb2c938c56701a3e8bfa558f7Torne (Richard Coles)
315d1f7b1de12d16ceb2c938c56701a3e8bfa558f7Torne (Richard Coles)#include <surfaceflinger/Surface.h>
32a1401311d1ab56c4ed0a474bd38c108f75cb0cd9Torne (Richard Coles)
335d1f7b1de12d16ceb2c938c56701a3e8bfa558f7Torne (Richard Coles)#include "clz.h"
345d1f7b1de12d16ceb2c938c56701a3e8bfa558f7Torne (Richard Coles)#include "GLExtensions.h"
355d1f7b1de12d16ceb2c938c56701a3e8bfa558f7Torne (Richard Coles)#include "Layer.h"
365d1f7b1de12d16ceb2c938c56701a3e8bfa558f7Torne (Richard Coles)#include "SurfaceFlinger.h"
37f8ee788a64d60abd8f2d742a5fdedde054ecd910Torne (Richard Coles)#include "DisplayHardware/DisplayHardware.h"
385d1f7b1de12d16ceb2c938c56701a3e8bfa558f7Torne (Richard Coles)
395d1f7b1de12d16ceb2c938c56701a3e8bfa558f7Torne (Richard Coles)
40f8ee788a64d60abd8f2d742a5fdedde054ecd910Torne (Richard Coles)#define DEBUG_RESIZE    0
41f8ee788a64d60abd8f2d742a5fdedde054ecd910Torne (Richard Coles)
42f8ee788a64d60abd8f2d742a5fdedde054ecd910Torne (Richard Coles)
435d1f7b1de12d16ceb2c938c56701a3e8bfa558f7Torne (Richard Coles)namespace android {
445d1f7b1de12d16ceb2c938c56701a3e8bfa558f7Torne (Richard Coles)
45f8ee788a64d60abd8f2d742a5fdedde054ecd910Torne (Richard Coles)template <typename T> inline T min(T a, T b) {
465d1f7b1de12d16ceb2c938c56701a3e8bfa558f7Torne (Richard Coles)    return a<b ? a : b;
475d1f7b1de12d16ceb2c938c56701a3e8bfa558f7Torne (Richard Coles)}
485d1f7b1de12d16ceb2c938c56701a3e8bfa558f7Torne (Richard Coles)
495d1f7b1de12d16ceb2c938c56701a3e8bfa558f7Torne (Richard Coles)// ---------------------------------------------------------------------------
50f8ee788a64d60abd8f2d742a5fdedde054ecd910Torne (Richard Coles)
515d1f7b1de12d16ceb2c938c56701a3e8bfa558f7Torne (Richard Coles)Layer::Layer(SurfaceFlinger* flinger,
52f8ee788a64d60abd8f2d742a5fdedde054ecd910Torne (Richard Coles)        DisplayID display, const sp<Client>& client)
535d1f7b1de12d16ceb2c938c56701a3e8bfa558f7Torne (Richard Coles)    :   LayerBaseClient(flinger, display, client),
545d1f7b1de12d16ceb2c938c56701a3e8bfa558f7Torne (Richard Coles)        mGLExtensions(GLExtensions::getInstance()),
555d1f7b1de12d16ceb2c938c56701a3e8bfa558f7Torne (Richard Coles)        mNeedsBlending(true),
565d1f7b1de12d16ceb2c938c56701a3e8bfa558f7Torne (Richard Coles)        mNeedsDithering(false),
575d1f7b1de12d16ceb2c938c56701a3e8bfa558f7Torne (Richard Coles)        mSecure(false),
585d1f7b1de12d16ceb2c938c56701a3e8bfa558f7Torne (Richard Coles)        mTextureManager(),
59f8ee788a64d60abd8f2d742a5fdedde054ecd910Torne (Richard Coles)        mBufferManager(mTextureManager),
60        mWidth(0), mHeight(0), mFixedSize(false)
61{
62}
63
64Layer::~Layer()
65{
66    // FIXME: must be called from the main UI thread
67    EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
68    mBufferManager.destroy(dpy);
69
70    // we can use getUserClientUnsafe here because we know we're
71    // single-threaded at that point.
72    sp<UserClient> ourClient(mUserClientRef.getUserClientUnsafe());
73    if (ourClient != 0) {
74        ourClient->detachLayer(this);
75    }
76}
77
78status_t Layer::setToken(const sp<UserClient>& userClient,
79        SharedClient* sharedClient, int32_t token)
80{
81    sp<SharedBufferServer> lcblk = new SharedBufferServer(
82            sharedClient, token, mBufferManager.getDefaultBufferCount(),
83            getIdentity());
84
85    status_t err = mUserClientRef.setToken(userClient, lcblk, token);
86
87    LOGE_IF(err != NO_ERROR,
88            "ClientRef::setToken(%p, %p, %u) failed",
89            userClient.get(), lcblk.get(), token);
90
91    if (err == NO_ERROR) {
92        // we need to free the buffers associated with this surface
93    }
94
95    return err;
96}
97
98int32_t Layer::getToken() const
99{
100    return mUserClientRef.getToken();
101}
102
103sp<UserClient> Layer::getClient() const
104{
105    return mUserClientRef.getClient();
106}
107
108// called with SurfaceFlinger::mStateLock as soon as the layer is entered
109// in the purgatory list
110void Layer::onRemoved()
111{
112    ClientRef::Access sharedClient(mUserClientRef);
113    SharedBufferServer* lcblk(sharedClient.get());
114    if (lcblk) {
115        // wake up the condition
116        lcblk->setStatus(NO_INIT);
117    }
118}
119
120sp<LayerBaseClient::Surface> Layer::createSurface() const
121{
122    return mSurface;
123}
124
125status_t Layer::ditch()
126{
127    // NOTE: Called from the main UI thread
128
129    // the layer is not on screen anymore. free as much resources as possible
130    mFreezeLock.clear();
131
132    EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
133    mBufferManager.destroy(dpy);
134    mSurface.clear();
135
136    Mutex::Autolock _l(mLock);
137    mWidth = mHeight = 0;
138    return NO_ERROR;
139}
140
141status_t Layer::setBuffers( uint32_t w, uint32_t h,
142                            PixelFormat format, uint32_t flags)
143{
144    // this surfaces pixel format
145    PixelFormatInfo info;
146    status_t err = getPixelFormatInfo(format, &info);
147    if (err) return err;
148
149    // the display's pixel format
150    const DisplayHardware& hw(graphicPlane(0).displayHardware());
151    uint32_t const maxSurfaceDims = min(
152            hw.getMaxTextureSize(), hw.getMaxViewportDims());
153
154    // never allow a surface larger than what our underlying GL implementation
155    // can handle.
156    if ((uint32_t(w)>maxSurfaceDims) || (uint32_t(h)>maxSurfaceDims)) {
157        return BAD_VALUE;
158    }
159
160    PixelFormatInfo displayInfo;
161    getPixelFormatInfo(hw.getFormat(), &displayInfo);
162    const uint32_t hwFlags = hw.getFlags();
163
164    mFormat = format;
165    mWidth  = w;
166    mHeight = h;
167
168    mReqFormat = format;
169    mReqWidth = w;
170    mReqHeight = h;
171
172    mSecure = (flags & ISurfaceComposer::eSecure) ? true : false;
173    mNeedsBlending = (info.h_alpha - info.l_alpha) > 0;
174
175    // we use the red index
176    int displayRedSize = displayInfo.getSize(PixelFormatInfo::INDEX_RED);
177    int layerRedsize = info.getSize(PixelFormatInfo::INDEX_RED);
178    mNeedsDithering = layerRedsize > displayRedSize;
179
180    mSurface = new SurfaceLayer(mFlinger, this);
181    return NO_ERROR;
182}
183
184void Layer::reloadTexture(const Region& dirty)
185{
186    sp<GraphicBuffer> buffer(mBufferManager.getActiveBuffer());
187    if (buffer == NULL) {
188        // this situation can happen if we ran out of memory for instance.
189        // not much we can do. continue to use whatever texture was bound
190        // to this context.
191        return;
192    }
193
194    if (mGLExtensions.haveDirectTexture()) {
195        EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
196        if (mBufferManager.initEglImage(dpy, buffer) != NO_ERROR) {
197            // not sure what we can do here...
198            goto slowpath;
199        }
200    } else {
201slowpath:
202        GGLSurface t;
203        if (buffer->usage & GRALLOC_USAGE_SW_READ_MASK) {
204            status_t res = buffer->lock(&t, GRALLOC_USAGE_SW_READ_OFTEN);
205            LOGE_IF(res, "error %d (%s) locking buffer %p",
206                    res, strerror(res), buffer.get());
207            if (res == NO_ERROR) {
208                mBufferManager.loadTexture(dirty, t);
209                buffer->unlock();
210            }
211        } else {
212            // we can't do anything
213        }
214    }
215}
216
217void Layer::onDraw(const Region& clip) const
218{
219    Texture tex(mBufferManager.getActiveTexture());
220    if (tex.name == -1LU) {
221        // the texture has not been created yet, this Layer has
222        // in fact never been drawn into. This happens frequently with
223        // SurfaceView because the WindowManager can't know when the client
224        // has drawn the first time.
225
226        // If there is nothing under us, we paint the screen in black, otherwise
227        // we just skip this update.
228
229        // figure out if there is something below us
230        Region under;
231        const SurfaceFlinger::LayerVector& drawingLayers(mFlinger->mDrawingState.layersSortedByZ);
232        const size_t count = drawingLayers.size();
233        for (size_t i=0 ; i<count ; ++i) {
234            const sp<LayerBase>& layer(drawingLayers[i]);
235            if (layer.get() == static_cast<LayerBase const*>(this))
236                break;
237            under.orSelf(layer->visibleRegionScreen);
238        }
239        // if not everything below us is covered, we plug the holes!
240        Region holes(clip.subtract(under));
241        if (!holes.isEmpty()) {
242            clearWithOpenGL(holes, 0, 0, 0, 1);
243        }
244        return;
245    }
246    drawWithOpenGL(clip, tex);
247}
248
249bool Layer::needsFiltering() const
250{
251    if (!(mFlags & DisplayHardware::SLOW_CONFIG)) {
252        // NOTE: there is a race here, because mFixedSize is updated in a
253        // binder transaction. however, it doesn't really matter since it is
254        // evaluated each time we draw. To be perfectly correct, this flag
255        // would have to be associated with a buffer.
256        if (mFixedSize)
257            return true;
258    }
259    return LayerBase::needsFiltering();
260}
261
262
263status_t Layer::setBufferCount(int bufferCount)
264{
265    ClientRef::Access sharedClient(mUserClientRef);
266    SharedBufferServer* lcblk(sharedClient.get());
267    if (!lcblk) {
268        // oops, the client is already gone
269        return DEAD_OBJECT;
270    }
271
272    // NOTE: lcblk->resize() is protected by an internal lock
273    status_t err = lcblk->resize(bufferCount);
274    if (err == NO_ERROR)
275        mBufferManager.resize(bufferCount);
276
277    return err;
278}
279
280sp<GraphicBuffer> Layer::requestBuffer(int index,
281        uint32_t reqWidth, uint32_t reqHeight, uint32_t reqFormat,
282        uint32_t usage)
283{
284    sp<GraphicBuffer> buffer;
285
286    if (int32_t(reqWidth | reqHeight | reqFormat) < 0)
287        return buffer;
288
289    if ((!reqWidth && reqHeight) || (reqWidth && !reqHeight))
290        return buffer;
291
292    // this ensures our client doesn't go away while we're accessing
293    // the shared area.
294    ClientRef::Access sharedClient(mUserClientRef);
295    SharedBufferServer* lcblk(sharedClient.get());
296    if (!lcblk) {
297        // oops, the client is already gone
298        return buffer;
299    }
300
301    /*
302     * This is called from the client's Surface::dequeue(). This can happen
303     * at any time, especially while we're in the middle of using the
304     * buffer 'index' as our front buffer.
305     */
306
307    status_t err = NO_ERROR;
308    uint32_t w, h, f;
309    { // scope for the lock
310        Mutex::Autolock _l(mLock);
311
312        // zero means default
313        if (!reqFormat) reqFormat = mFormat;
314        if (!reqWidth)  reqWidth = mWidth;
315        if (!reqHeight) reqHeight = mHeight;
316
317        w = reqWidth;
318        h = reqHeight;
319        f = reqFormat;
320
321        if ((reqWidth != mReqWidth) || (reqHeight != mReqHeight) ||
322                (reqFormat != mReqFormat)) {
323            mReqWidth  = reqWidth;
324            mReqHeight = reqHeight;
325            mReqFormat = reqFormat;
326
327            lcblk->reallocateAllExcept(index);
328        }
329    }
330
331    // here we have to reallocate a new buffer because the buffer could be
332    // used as the front buffer, or by a client in our process
333    // (eg: status bar), and we can't release the handle under its feet.
334    const uint32_t effectiveUsage = getEffectiveUsage(usage);
335    buffer = new GraphicBuffer(w, h, f, effectiveUsage);
336    err = buffer->initCheck();
337
338    if (err || buffer->handle == 0) {
339        LOGE_IF(err || buffer->handle == 0,
340                "Layer::requestBuffer(this=%p), index=%d, w=%d, h=%d failed (%s)",
341                this, index, w, h, strerror(-err));
342    } else {
343        LOGD_IF(DEBUG_RESIZE,
344                "Layer::requestBuffer(this=%p), index=%d, w=%d, h=%d, handle=%p",
345                this, index, w, h, buffer->handle);
346    }
347
348    if (err == NO_ERROR && buffer->handle != 0) {
349        Mutex::Autolock _l(mLock);
350        mBufferManager.attachBuffer(index, buffer);
351    }
352    return buffer;
353}
354
355uint32_t Layer::getEffectiveUsage(uint32_t usage) const
356{
357    /*
358     *  buffers used for software rendering, but h/w composition
359     *  are allocated with SW_READ_OFTEN | SW_WRITE_OFTEN | HW_TEXTURE
360     *
361     *  buffers used for h/w rendering and h/w composition
362     *  are allocated with  HW_RENDER | HW_TEXTURE
363     *
364     *  buffers used with h/w rendering and either NPOT or no egl_image_ext
365     *  are allocated with SW_READ_RARELY | HW_RENDER
366     *
367     */
368
369    if (mSecure) {
370        // secure buffer, don't store it into the GPU
371        usage = GraphicBuffer::USAGE_SW_READ_OFTEN |
372                GraphicBuffer::USAGE_SW_WRITE_OFTEN;
373    } else {
374        // it's allowed to modify the usage flags here, but generally
375        // the requested flags should be honored.
376        // request EGLImage for all buffers
377        usage |= GraphicBuffer::USAGE_HW_TEXTURE;
378    }
379    return usage;
380}
381
382uint32_t Layer::doTransaction(uint32_t flags)
383{
384    const Layer::State& front(drawingState());
385    const Layer::State& temp(currentState());
386
387    const bool sizeChanged = (front.requested_w != temp.requested_w) ||
388            (front.requested_h != temp.requested_h);
389
390    if (sizeChanged) {
391        // the size changed, we need to ask our client to request a new buffer
392        LOGD_IF(DEBUG_RESIZE,
393                "resize (layer=%p), requested (%dx%d), drawing (%d,%d)",
394                this,
395                int(temp.requested_w), int(temp.requested_h),
396                int(front.requested_w), int(front.requested_h));
397
398        if (!isFixedSize()) {
399            // we're being resized and there is a freeze display request,
400            // acquire a freeze lock, so that the screen stays put
401            // until we've redrawn at the new size; this is to avoid
402            // glitches upon orientation changes.
403            if (mFlinger->hasFreezeRequest()) {
404                // if the surface is hidden, don't try to acquire the
405                // freeze lock, since hidden surfaces may never redraw
406                if (!(front.flags & ISurfaceComposer::eLayerHidden)) {
407                    mFreezeLock = mFlinger->getFreezeLock();
408                }
409            }
410
411            // this will make sure LayerBase::doTransaction doesn't update
412            // the drawing state's size
413            Layer::State& editDraw(mDrawingState);
414            editDraw.requested_w = temp.requested_w;
415            editDraw.requested_h = temp.requested_h;
416
417            // record the new size, form this point on, when the client request
418            // a buffer, it'll get the new size.
419            setBufferSize(temp.requested_w, temp.requested_h);
420
421            ClientRef::Access sharedClient(mUserClientRef);
422            SharedBufferServer* lcblk(sharedClient.get());
423            if (lcblk) {
424                // all buffers need reallocation
425                lcblk->reallocateAll();
426            }
427        } else {
428            // record the new size
429            setBufferSize(temp.requested_w, temp.requested_h);
430        }
431    }
432
433    if (temp.sequence != front.sequence) {
434        if (temp.flags & ISurfaceComposer::eLayerHidden || temp.alpha == 0) {
435            // this surface is now hidden, so it shouldn't hold a freeze lock
436            // (it may never redraw, which is fine if it is hidden)
437            mFreezeLock.clear();
438        }
439    }
440
441    return LayerBase::doTransaction(flags);
442}
443
444void Layer::setBufferSize(uint32_t w, uint32_t h) {
445    Mutex::Autolock _l(mLock);
446    mWidth = w;
447    mHeight = h;
448}
449
450bool Layer::isFixedSize() const {
451    Mutex::Autolock _l(mLock);
452    return mFixedSize;
453}
454
455// ----------------------------------------------------------------------------
456// pageflip handling...
457// ----------------------------------------------------------------------------
458
459void Layer::lockPageFlip(bool& recomputeVisibleRegions)
460{
461    ClientRef::Access sharedClient(mUserClientRef);
462    SharedBufferServer* lcblk(sharedClient.get());
463    if (!lcblk) {
464        // client died
465        recomputeVisibleRegions = true;
466        return;
467    }
468
469    ssize_t buf = lcblk->retireAndLock();
470    if (buf == NOT_ENOUGH_DATA) {
471        // NOTE: This is not an error, it simply means there is nothing to
472        // retire. The buffer is locked because we will use it
473        // for composition later in the loop
474        return;
475    }
476
477    if (buf < NO_ERROR) {
478        LOGE("retireAndLock() buffer index (%d) out of range", int(buf));
479        mPostedDirtyRegion.clear();
480        return;
481    }
482
483    // we retired a buffer, which becomes the new front buffer
484    if (mBufferManager.setActiveBufferIndex(buf) < NO_ERROR) {
485        LOGE("retireAndLock() buffer index (%d) out of range", int(buf));
486        mPostedDirtyRegion.clear();
487        return;
488    }
489
490    sp<GraphicBuffer> newFrontBuffer(getBuffer(buf));
491    if (newFrontBuffer != NULL) {
492        // get the dirty region
493        // compute the posted region
494        const Region dirty(lcblk->getDirtyRegion(buf));
495        mPostedDirtyRegion = dirty.intersect( newFrontBuffer->getBounds() );
496
497        // update the layer size and release freeze-lock
498        const Layer::State& front(drawingState());
499        if (newFrontBuffer->getWidth()  == front.requested_w &&
500            newFrontBuffer->getHeight() == front.requested_h)
501        {
502            if ((front.w != front.requested_w) ||
503                (front.h != front.requested_h))
504            {
505                // Here we pretend the transaction happened by updating the
506                // current and drawing states. Drawing state is only accessed
507                // in this thread, no need to have it locked
508                Layer::State& editDraw(mDrawingState);
509                editDraw.w = editDraw.requested_w;
510                editDraw.h = editDraw.requested_h;
511
512                // We also need to update the current state so that we don't
513                // end-up doing too much work during the next transaction.
514                // NOTE: We actually don't need hold the transaction lock here
515                // because State::w and State::h are only accessed from
516                // this thread
517                Layer::State& editTemp(currentState());
518                editTemp.w = editDraw.w;
519                editTemp.h = editDraw.h;
520
521                // recompute visible region
522                recomputeVisibleRegions = true;
523            }
524
525            // we now have the correct size, unfreeze the screen
526            mFreezeLock.clear();
527        }
528
529        // get the crop region
530        setBufferCrop( lcblk->getCrop(buf) );
531
532        // get the transformation
533        setBufferTransform( lcblk->getTransform(buf) );
534
535    } else {
536        // this should not happen unless we ran out of memory while
537        // allocating the buffer. we're hoping that things will get back
538        // to normal the next time the app tries to draw into this buffer.
539        // meanwhile, pretend the screen didn't update.
540        mPostedDirtyRegion.clear();
541    }
542
543    if (lcblk->getQueuedCount()) {
544        // signal an event if we have more buffers waiting
545        mFlinger->signalEvent();
546    }
547
548    /* a buffer was posted, so we need to call reloadTexture(), which
549     * will update our internal data structures (eg: EGLImageKHR or
550     * texture names). we need to do this even if mPostedDirtyRegion is
551     * empty -- it's orthogonal to the fact that a new buffer was posted,
552     * for instance, a degenerate case could be that the user did an empty
553     * update but repainted the buffer with appropriate content (after a
554     * resize for instance).
555     */
556    reloadTexture( mPostedDirtyRegion );
557}
558
559void Layer::unlockPageFlip(
560        const Transform& planeTransform, Region& outDirtyRegion)
561{
562    Region dirtyRegion(mPostedDirtyRegion);
563    if (!dirtyRegion.isEmpty()) {
564        mPostedDirtyRegion.clear();
565        // The dirty region is given in the layer's coordinate space
566        // transform the dirty region by the surface's transformation
567        // and the global transformation.
568        const Layer::State& s(drawingState());
569        const Transform tr(planeTransform * s.transform);
570        dirtyRegion = tr.transform(dirtyRegion);
571
572        // At this point, the dirty region is in screen space.
573        // Make sure it's constrained by the visible region (which
574        // is in screen space as well).
575        dirtyRegion.andSelf(visibleRegionScreen);
576        outDirtyRegion.orSelf(dirtyRegion);
577    }
578    if (visibleRegionScreen.isEmpty()) {
579        // an invisible layer should not hold a freeze-lock
580        // (because it may never be updated and therefore never release it)
581        mFreezeLock.clear();
582    }
583}
584
585void Layer::finishPageFlip()
586{
587    ClientRef::Access sharedClient(mUserClientRef);
588    SharedBufferServer* lcblk(sharedClient.get());
589    if (lcblk) {
590        int buf = mBufferManager.getActiveBufferIndex();
591        if (buf >= 0) {
592            status_t err = lcblk->unlock( buf );
593            LOGE_IF(err!=NO_ERROR,
594                    "layer %p, buffer=%d wasn't locked!",
595                    this, buf);
596        }
597    }
598}
599
600
601void Layer::dump(String8& result, char* buffer, size_t SIZE) const
602{
603    LayerBaseClient::dump(result, buffer, SIZE);
604
605    ClientRef::Access sharedClient(mUserClientRef);
606    SharedBufferServer* lcblk(sharedClient.get());
607    uint32_t totalTime = 0;
608    if (lcblk) {
609        SharedBufferStack::Statistics stats = lcblk->getStats();
610        totalTime= stats.totalTime;
611        result.append( lcblk->dump("      ") );
612    }
613
614    sp<const GraphicBuffer> buf0(getBuffer(0));
615    sp<const GraphicBuffer> buf1(getBuffer(1));
616    uint32_t w0=0, h0=0, s0=0;
617    uint32_t w1=0, h1=0, s1=0;
618    if (buf0 != 0) {
619        w0 = buf0->getWidth();
620        h0 = buf0->getHeight();
621        s0 = buf0->getStride();
622    }
623    if (buf1 != 0) {
624        w1 = buf1->getWidth();
625        h1 = buf1->getHeight();
626        s1 = buf1->getStride();
627    }
628    snprintf(buffer, SIZE,
629            "      "
630            "format=%2d, [%3ux%3u:%3u] [%3ux%3u:%3u],"
631            " freezeLock=%p, dq-q-time=%u us\n",
632            mFormat, w0, h0, s0, w1, h1, s1,
633            getFreezeLock().get(), totalTime);
634
635    result.append(buffer);
636}
637
638// ---------------------------------------------------------------------------
639
640Layer::ClientRef::ClientRef()
641    : mControlBlock(0), mToken(-1) {
642}
643
644Layer::ClientRef::~ClientRef() {
645}
646
647int32_t Layer::ClientRef::getToken() const {
648    Mutex::Autolock _l(mLock);
649    return mToken;
650}
651
652sp<UserClient> Layer::ClientRef::getClient() const {
653    Mutex::Autolock _l(mLock);
654    return mUserClient.promote();
655}
656
657status_t Layer::ClientRef::setToken(const sp<UserClient>& uc,
658        const sp<SharedBufferServer>& sharedClient, int32_t token) {
659    Mutex::Autolock _l(mLock);
660
661    { // scope for strong mUserClient reference
662        sp<UserClient> userClient(mUserClient.promote());
663        if (mUserClient != 0 && mControlBlock != 0) {
664            mControlBlock->setStatus(NO_INIT);
665        }
666    }
667
668    mUserClient = uc;
669    mToken = token;
670    mControlBlock = sharedClient;
671    return NO_ERROR;
672}
673
674sp<UserClient> Layer::ClientRef::getUserClientUnsafe() const {
675    return mUserClient.promote();
676}
677
678// this class gives us access to SharedBufferServer safely
679// it makes sure the UserClient (and its associated shared memory)
680// won't go away while we're accessing it.
681Layer::ClientRef::Access::Access(const ClientRef& ref)
682    : mControlBlock(0)
683{
684    Mutex::Autolock _l(ref.mLock);
685    mUserClientStrongRef = ref.mUserClient.promote();
686    if (mUserClientStrongRef != 0)
687        mControlBlock = ref.mControlBlock;
688}
689
690Layer::ClientRef::Access::~Access()
691{
692}
693
694// ---------------------------------------------------------------------------
695
696Layer::BufferManager::BufferManager(TextureManager& tm)
697    : mNumBuffers(NUM_BUFFERS), mTextureManager(tm),
698      mActiveBuffer(-1), mFailover(false)
699{
700}
701
702Layer::BufferManager::~BufferManager()
703{
704}
705
706status_t Layer::BufferManager::resize(size_t size)
707{
708    Mutex::Autolock _l(mLock);
709    mNumBuffers = size;
710    return NO_ERROR;
711}
712
713// only for debugging
714sp<GraphicBuffer> Layer::BufferManager::getBuffer(size_t index) const {
715    return mBufferData[index].buffer;
716}
717
718status_t Layer::BufferManager::setActiveBufferIndex(size_t index) {
719    mActiveBuffer = index;
720    return NO_ERROR;
721}
722
723size_t Layer::BufferManager::getActiveBufferIndex() const {
724    return mActiveBuffer;
725}
726
727Texture Layer::BufferManager::getActiveTexture() const {
728    Texture res;
729    if (mFailover || mActiveBuffer<0) {
730        res = mFailoverTexture;
731    } else {
732        static_cast<Image&>(res) = mBufferData[mActiveBuffer].texture;
733    }
734    return res;
735}
736
737sp<GraphicBuffer> Layer::BufferManager::getActiveBuffer() const {
738    sp<GraphicBuffer> result;
739    const ssize_t activeBuffer = mActiveBuffer;
740    if (activeBuffer >= 0) {
741        BufferData const * const buffers = mBufferData;
742        Mutex::Autolock _l(mLock);
743        result = buffers[activeBuffer].buffer;
744    }
745    return result;
746}
747
748sp<GraphicBuffer> Layer::BufferManager::detachBuffer(size_t index)
749{
750    BufferData* const buffers = mBufferData;
751    sp<GraphicBuffer> buffer;
752    Mutex::Autolock _l(mLock);
753    buffer = buffers[index].buffer;
754    buffers[index].buffer = 0;
755    return buffer;
756}
757
758status_t Layer::BufferManager::attachBuffer(size_t index,
759        const sp<GraphicBuffer>& buffer)
760{
761    BufferData* const buffers = mBufferData;
762    Mutex::Autolock _l(mLock);
763    buffers[index].buffer = buffer;
764    buffers[index].texture.dirty = true;
765    return NO_ERROR;
766}
767
768status_t Layer::BufferManager::destroy(EGLDisplay dpy)
769{
770    BufferData* const buffers = mBufferData;
771    size_t num;
772    { // scope for the lock
773        Mutex::Autolock _l(mLock);
774        num = mNumBuffers;
775        for (size_t i=0 ; i<num ; i++) {
776            buffers[i].buffer = 0;
777        }
778    }
779    for (size_t i=0 ; i<num ; i++) {
780        destroyTexture(&buffers[i].texture, dpy);
781    }
782    destroyTexture(&mFailoverTexture, dpy);
783    return NO_ERROR;
784}
785
786status_t Layer::BufferManager::initEglImage(EGLDisplay dpy,
787        const sp<GraphicBuffer>& buffer)
788{
789    status_t err = NO_INIT;
790    ssize_t index = mActiveBuffer;
791    if (index >= 0) {
792        if (!mFailover) {
793            Image& texture(mBufferData[index].texture);
794            err = mTextureManager.initEglImage(&texture, dpy, buffer);
795            // if EGLImage fails, we switch to regular texture mode, and we
796            // free all resources associated with using EGLImages.
797            if (err == NO_ERROR) {
798                mFailover = false;
799                destroyTexture(&mFailoverTexture, dpy);
800            } else {
801                mFailover = true;
802                const size_t num = mNumBuffers;
803                for (size_t i=0 ; i<num ; i++) {
804                    destroyTexture(&mBufferData[i].texture, dpy);
805                }
806            }
807        } else {
808            // we failed once, don't try again
809            err = BAD_VALUE;
810        }
811    }
812    return err;
813}
814
815status_t Layer::BufferManager::loadTexture(
816        const Region& dirty, const GGLSurface& t)
817{
818    return mTextureManager.loadTexture(&mFailoverTexture, dirty, t);
819}
820
821status_t Layer::BufferManager::destroyTexture(Image* tex, EGLDisplay dpy)
822{
823    if (tex->name != -1U) {
824        glDeleteTextures(1, &tex->name);
825        tex->name = -1U;
826    }
827    if (tex->image != EGL_NO_IMAGE_KHR) {
828        eglDestroyImageKHR(dpy, tex->image);
829        tex->image = EGL_NO_IMAGE_KHR;
830    }
831    return NO_ERROR;
832}
833
834// ---------------------------------------------------------------------------
835
836Layer::SurfaceLayer::SurfaceLayer(const sp<SurfaceFlinger>& flinger,
837        const sp<Layer>& owner)
838    : Surface(flinger, owner->getIdentity(), owner)
839{
840}
841
842Layer::SurfaceLayer::~SurfaceLayer()
843{
844}
845
846sp<GraphicBuffer> Layer::SurfaceLayer::requestBuffer(int index,
847        uint32_t w, uint32_t h, uint32_t format, uint32_t usage)
848{
849    sp<GraphicBuffer> buffer;
850    sp<Layer> owner(getOwner());
851    if (owner != 0) {
852        /*
853         * requestBuffer() cannot be called from the main thread
854         * as it could cause a dead-lock, since it may have to wait
855         * on conditions updated my the main thread.
856         */
857        buffer = owner->requestBuffer(index, w, h, format, usage);
858    }
859    return buffer;
860}
861
862status_t Layer::SurfaceLayer::setBufferCount(int bufferCount)
863{
864    status_t err = DEAD_OBJECT;
865    sp<Layer> owner(getOwner());
866    if (owner != 0) {
867        /*
868         * setBufferCount() cannot be called from the main thread
869         * as it could cause a dead-lock, since it may have to wait
870         * on conditions updated my the main thread.
871         */
872        err = owner->setBufferCount(bufferCount);
873    }
874    return err;
875}
876
877// ---------------------------------------------------------------------------
878
879
880}; // namespace android
881