SurfaceFlinger.h revision 8b33f032327f8de0dcc0e6d0d43ed80f834b51f6
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_SURFACE_FLINGER_H
18#define ANDROID_SURFACE_FLINGER_H
19
20#include <stdint.h>
21#include <sys/types.h>
22
23#include <EGL/egl.h>
24#include <GLES/gl.h>
25
26#include <cutils/compiler.h>
27
28#include <utils/Atomic.h>
29#include <utils/Errors.h>
30#include <utils/KeyedVector.h>
31#include <utils/RefBase.h>
32#include <utils/SortedVector.h>
33#include <utils/threads.h>
34
35#include <binder/BinderService.h>
36#include <binder/IMemory.h>
37
38#include <ui/PixelFormat.h>
39
40#include <gui/IGraphicBufferAlloc.h>
41#include <gui/ISurfaceComposer.h>
42#include <gui/ISurfaceComposerClient.h>
43
44#include <private/gui/LayerState.h>
45
46#include "Barrier.h"
47#include "MessageQueue.h"
48
49namespace android {
50
51// ---------------------------------------------------------------------------
52
53class Client;
54class DisplayEventConnection;
55class DisplayHardware;
56class EventThread;
57class Layer;
58class LayerBase;
59class LayerBaseClient;
60class LayerDim;
61class LayerScreenshot;
62class SurfaceTextureClient;
63struct surface_flinger_cblk_t;
64
65// ---------------------------------------------------------------------------
66
67class GraphicBufferAlloc : public BnGraphicBufferAlloc {
68public:
69    GraphicBufferAlloc();
70    virtual ~GraphicBufferAlloc();
71    virtual sp<GraphicBuffer> createGraphicBuffer(uint32_t w, uint32_t h,
72        PixelFormat format, uint32_t usage, status_t* error);
73};
74
75// ---------------------------------------------------------------------------
76
77enum {
78    eTransactionNeeded = 0x01, eTraversalNeeded = 0x02
79};
80
81class SurfaceFlinger : public BinderService<SurfaceFlinger>,
82                       public BnSurfaceComposer,
83                       private IBinder::DeathRecipient,
84                       private Thread
85{
86public:
87    static char const* getServiceName() {
88        return "SurfaceFlinger";
89    }
90
91    SurfaceFlinger();
92
93    // post an asynchronous message to the main thread
94    status_t postMessageAsync(const sp<MessageBase>& msg, nsecs_t reltime = 0,
95        uint32_t flags = 0);
96
97    // post a synchronous message to the main thread
98    status_t postMessageSync(const sp<MessageBase>& msg, nsecs_t reltime = 0,
99        uint32_t flags = 0);
100
101    // force full composition on all displays
102    void repaintEverything();
103
104    // renders content on given display to a texture. thread-safe version.
105    status_t renderScreenToTexture(DisplayID dpy, GLuint* textureName,
106        GLfloat* uOut, GLfloat* vOut);
107
108    // renders content on given display to a texture, w/o acquiring main lock
109    status_t renderScreenToTextureLocked(DisplayID dpy, GLuint* textureName,
110        GLfloat* uOut, GLfloat* vOut);
111
112    // returns the default Display
113    const DisplayHardware& getDefaultDisplayHardware() const {
114        return getDisplayHardware(0);
115    }
116
117    // called on the main thread by MessageQueue when an internal message
118    // is received
119    // TODO: this should be made accessible only to MessageQueue
120    void onMessageReceived(int32_t what);
121
122    // utility function to delete a texture on the main thread
123    void deleteTextureAsync(GLuint texture);
124
125private:
126    friend class Client;
127    friend class DisplayEventConnection;
128    friend class LayerBase;
129    friend class LayerBaseClient;
130    friend class Layer;
131
132    // We're reference counted, never destroy SurfaceFlinger directly
133    virtual ~SurfaceFlinger();
134
135    /* ------------------------------------------------------------------------
136     * Internal data structures
137     */
138
139    class LayerVector : public SortedVector<sp<LayerBase> > {
140    public:
141        LayerVector();
142        LayerVector(const LayerVector& rhs);
143        virtual int do_compare(const void* lhs, const void* rhs) const;
144    };
145
146    struct State {
147        State();
148        LayerVector layersSortedByZ;
149        uint8_t orientation;
150        uint8_t orientationFlags;
151    };
152
153    /* ------------------------------------------------------------------------
154     * IBinder interface
155     */
156    virtual status_t onTransact(uint32_t code, const Parcel& data,
157        Parcel* reply, uint32_t flags);
158    virtual status_t dump(int fd, const Vector<String16>& args);
159
160    /* ------------------------------------------------------------------------
161     * ISurfaceComposer interface
162     */
163    virtual sp<ISurfaceComposerClient> createConnection();
164    virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc();
165    virtual sp<IMemoryHeap> getCblk() const;
166    virtual void bootFinished();
167    virtual void setTransactionState(const Vector<ComposerState>& state,
168            const Vector<DisplayState>& displays, uint32_t flags);
169    virtual bool authenticateSurfaceTexture(
170        const sp<ISurfaceTexture>& surface) const;
171    virtual sp<IDisplayEventConnection> createDisplayEventConnection();
172    virtual status_t captureScreen(DisplayID dpy, sp<IMemoryHeap>* heap,
173        uint32_t* width, uint32_t* height, PixelFormat* format,
174        uint32_t reqWidth, uint32_t reqHeight, uint32_t minLayerZ,
175        uint32_t maxLayerZ);
176    virtual status_t turnElectronBeamOff(int32_t mode);
177    virtual status_t turnElectronBeamOn(int32_t mode);
178    // called when screen needs to turn off
179    virtual void blank();
180    // called when screen is turning back on
181    virtual void unblank();
182    virtual void connectDisplay(const sp<ISurfaceTexture> display);
183
184    /* ------------------------------------------------------------------------
185     * DeathRecipient interface
186     */
187    virtual void binderDied(const wp<IBinder>& who);
188
189    /* ------------------------------------------------------------------------
190     * Thread interface
191     */
192    virtual bool threadLoop();
193    virtual status_t readyToRun();
194    virtual void onFirstRef();
195
196    /* ------------------------------------------------------------------------
197     * Message handling
198     */
199    void waitForEvent();
200    void signalTransaction();
201    void signalLayerUpdate();
202    void signalRefresh();
203
204    // called on the main thread in response to screenReleased()
205    void onScreenReleased();
206    // called on the main thread in response to screenAcquired()
207    void onScreenAcquired();
208
209    void handleMessageTransaction();
210    void handleMessageInvalidate();
211    void handleMessageRefresh();
212
213    Region handleTransaction(uint32_t transactionFlags);
214    Region handleTransactionLocked(uint32_t transactionFlags);
215
216    /* handlePageFilp: this is were we latch a new buffer
217     * if available and compute the dirty region.
218     * The return value is the dirty region expressed in the
219     * window manager's coordinate space (or the layer's state
220     * space, which is the same thing), in particular the dirty
221     * region is independent from a specific display's orientation.
222     */
223    Region handlePageFlip();
224
225    void handleRefresh();
226    void handleWorkList(const DisplayHardware& hw);
227    void handleRepaint(const DisplayHardware& hw);
228
229    /* ------------------------------------------------------------------------
230     * Transactions
231     */
232    uint32_t getTransactionFlags(uint32_t flags);
233    uint32_t peekTransactionFlags(uint32_t flags);
234    uint32_t setTransactionFlags(uint32_t flags);
235    void commitTransaction();
236    uint32_t setClientStateLocked(const sp<Client>& client,
237        const layer_state_t& s);
238
239    /* ------------------------------------------------------------------------
240     * Layer management
241     */
242    sp<ISurface> createLayer(ISurfaceComposerClient::surface_data_t* params,
243        const String8& name, const sp<Client>& client, DisplayID display,
244        uint32_t w, uint32_t h, PixelFormat format, uint32_t flags);
245
246    sp<Layer> createNormalLayer(const sp<Client>& client, DisplayID display,
247        uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format);
248
249    sp<LayerDim> createDimLayer(const sp<Client>& client, DisplayID display,
250        uint32_t w, uint32_t h, uint32_t flags);
251
252    sp<LayerScreenshot> createScreenshotLayer(const sp<Client>& client,
253        DisplayID display, uint32_t w, uint32_t h, uint32_t flags);
254
255    // called in response to the window-manager calling
256    // ISurfaceComposerClient::destroySurface()
257    // The specified layer is first placed in a purgatory list
258    // until all references from the client are released.
259    status_t onLayerRemoved(const sp<Client>& client, SurfaceID sid);
260
261    // called when all clients have released all their references to
262    // this layer meaning it is entirely safe to destroy all
263    // resources associated to this layer.
264    status_t onLayerDestroyed(const wp<LayerBaseClient>& layer);
265
266    // remove a layer from SurfaceFlinger immediately
267    status_t removeLayer(const sp<LayerBase>& layer);
268
269    // add a layer to SurfaceFlinger
270    ssize_t addClientLayer(const sp<Client>& client,
271        const sp<LayerBaseClient>& lbc);
272
273    status_t removeLayer_l(const sp<LayerBase>& layer);
274    status_t purgatorizeLayer_l(const sp<LayerBase>& layer);
275
276    /* ------------------------------------------------------------------------
277     * Boot animation, on/off animations and screen capture
278     */
279
280    void startBootAnim();
281
282    status_t captureScreenImplLocked(DisplayID dpy, sp<IMemoryHeap>* heap,
283        uint32_t* width, uint32_t* height, PixelFormat* format,
284        uint32_t reqWidth, uint32_t reqHeight, uint32_t minLayerZ,
285        uint32_t maxLayerZ);
286
287    status_t turnElectronBeamOffImplLocked(int32_t mode);
288    status_t turnElectronBeamOnImplLocked(int32_t mode);
289    status_t electronBeamOffAnimationImplLocked();
290    status_t electronBeamOnAnimationImplLocked();
291
292    /* ------------------------------------------------------------------------
293     * EGL
294     */
295    static status_t selectConfigForPixelFormat(EGLDisplay dpy,
296        EGLint const* attrs, PixelFormat format, EGLConfig* outConfig);
297    static EGLConfig selectEGLConfig(EGLDisplay disp, EGLint visualId);
298    static EGLContext createGLContext(EGLDisplay disp, EGLConfig config);
299    void initializeGL(EGLDisplay display, EGLSurface surface);
300    uint32_t getMaxTextureSize() const;
301    uint32_t getMaxViewportDims() const;
302
303    /* ------------------------------------------------------------------------
304     * Display management
305     */
306    const DisplayHardware& getDisplayHardware(DisplayID dpy) const {
307        return *mDisplayHardwares[dpy];
308    }
309
310    /* ------------------------------------------------------------------------
311     * Compositing
312     */
313    void invalidateHwcGeometry();
314    void computeVisibleRegions(const LayerVector& currentLayers,
315        Region& dirtyRegion, Region& wormholeRegion);
316    void postFramebuffer();
317    void setupHardwareComposer(const DisplayHardware& hw);
318    void composeSurfaces(const DisplayHardware& hw, const Region& dirty);
319    void setInvalidateRegion(const Region& reg);
320    Region getAndClearInvalidateRegion();
321    void drawWormhole() const;
322    GLuint getProtectedTexName() const {
323        return mProtectedTexName;
324    }
325
326    /* ------------------------------------------------------------------------
327     * Debugging & dumpsys
328     */
329    void debugFlashRegions(const DisplayHardware& hw);
330    void listLayersLocked(const Vector<String16>& args, size_t& index,
331        String8& result, char* buffer, size_t SIZE) const;
332    void dumpStatsLocked(const Vector<String16>& args, size_t& index,
333        String8& result, char* buffer, size_t SIZE) const;
334    void clearStatsLocked(const Vector<String16>& args, size_t& index,
335        String8& result, char* buffer, size_t SIZE) const;
336    void dumpAllLocked(String8& result, char* buffer, size_t SIZE) const;
337
338    /* ------------------------------------------------------------------------
339     * Attributes
340     */
341
342    // access must be protected by mStateLock
343    mutable Mutex mStateLock;
344    State mCurrentState;
345    volatile int32_t mTransactionFlags;
346    Condition mTransactionCV;
347    SortedVector<sp<LayerBase> > mLayerPurgatory;
348    bool mTransationPending;
349    Vector<sp<LayerBase> > mLayersPendingRemoval;
350
351    // protected by mStateLock (but we could use another lock)
352    DisplayHardware* mDisplayHardwares[1];
353    bool mLayersRemoved;
354
355    // access must be protected by mInvalidateLock
356    mutable Mutex mInvalidateLock;
357    Region mInvalidateRegion;
358
359    // constant members (no synchronization needed for access)
360    sp<IMemoryHeap> mServerHeap;
361    surface_flinger_cblk_t* mServerCblk;
362    GLuint mWormholeTexName;
363    GLuint mProtectedTexName;
364    nsecs_t mBootTime;
365    sp<EventThread> mEventThread;
366    GLint mMaxViewportDims[2];
367    GLint mMaxTextureSize;
368    EGLContext mEGLContext;
369    EGLConfig mEGLConfig;
370
371    // Can only accessed from the main thread, these members
372    // don't need synchronization
373    State mDrawingState;
374    Region mDirtyRegion;
375    Region mDirtyRegionRemovedLayer;
376    Region mSwapRegion;
377    Region mWormholeRegion;
378    bool mVisibleRegionsDirty;
379    bool mHwWorkListDirty;
380    int32_t mElectronBeamAnimationMode;
381
382    // don't use a lock for these, we don't care
383    int mDebugRegion;
384    int mDebugDDMS;
385    int mDebugDisableHWC;
386    int mDebugDisableTransformHint;
387    volatile nsecs_t mDebugInSwapBuffers;
388    nsecs_t mLastSwapBufferTime;
389    volatile nsecs_t mDebugInTransaction;
390    nsecs_t mLastTransactionTime;
391    bool mBootFinished;
392
393    // these are thread safe
394    mutable MessageQueue mEventQueue;
395    mutable Barrier mReadyToRunBarrier;
396
397    // protected by mDestroyedLayerLock;
398    mutable Mutex mDestroyedLayerLock;
399    Vector<LayerBase const *> mDestroyedLayers;
400
401    /* ------------------------------------------------------------------------
402     * Feature prototyping
403     */
404
405    EGLSurface getExternalDisplaySurface() const;
406    sp<SurfaceTextureClient> mExternalDisplayNativeWindow;
407    EGLSurface mExternalDisplaySurface;
408public:
409    surface_flinger_cblk_t* getControlBlock() const;
410};
411
412// ---------------------------------------------------------------------------
413}; // namespace android
414
415#endif // ANDROID_SURFACE_FLINGER_H
416