SurfaceFlinger.h revision 99b49840d309727678b77403d6cc9f920111623f
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_SURFACE_FLINGER_H
18#define ANDROID_SURFACE_FLINGER_H
19
20#include <stdint.h>
21#include <sys/types.h>
22
23#include <utils/Atomic.h>
24#include <utils/Errors.h>
25#include <utils/KeyedVector.h>
26#include <utils/RefBase.h>
27#include <utils/SortedVector.h>
28#include <utils/threads.h>
29
30#include <binder/BinderService.h>
31#include <binder/IMemory.h>
32
33#include <ui/PixelFormat.h>
34#include <surfaceflinger/IGraphicBufferAlloc.h>
35#include <surfaceflinger/ISurfaceComposer.h>
36#include <surfaceflinger/ISurfaceComposerClient.h>
37
38#include "Barrier.h"
39#include "Layer.h"
40
41#include "MessageQueue.h"
42
43namespace android {
44
45// ---------------------------------------------------------------------------
46
47class Client;
48class DisplayHardware;
49class FreezeLock;
50class Layer;
51class LayerDim;
52struct surface_flinger_cblk_t;
53
54#define LIKELY( exp )       (__builtin_expect( (exp) != 0, true  ))
55#define UNLIKELY( exp )     (__builtin_expect( (exp) != 0, false ))
56
57// ---------------------------------------------------------------------------
58
59class Client : public BnSurfaceComposerClient
60{
61public:
62        Client(const sp<SurfaceFlinger>& flinger);
63        ~Client();
64
65    status_t initCheck() const;
66
67    // protected by SurfaceFlinger::mStateLock
68    size_t attachLayer(const sp<LayerBaseClient>& layer);
69    void detachLayer(const LayerBaseClient* layer);
70    sp<LayerBaseClient> getLayerUser(int32_t i) const;
71
72private:
73
74    // ISurfaceComposerClient interface
75    virtual sp<ISurface> createSurface(
76            surface_data_t* params, const String8& name,
77            DisplayID display, uint32_t w, uint32_t h,PixelFormat format,
78            uint32_t flags);
79    virtual status_t destroySurface(SurfaceID surfaceId);
80    virtual status_t setState(int32_t count, const layer_state_t* states);
81    virtual status_t onTransact(
82        uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
83
84    // constant
85    sp<SurfaceFlinger> mFlinger;
86
87    // protected by mLock
88    DefaultKeyedVector< size_t, wp<LayerBaseClient> > mLayers;
89    size_t mNameGenerator;
90
91    // thread-safe
92    mutable Mutex mLock;
93};
94
95class GraphicBufferAlloc : public BnGraphicBufferAlloc
96{
97public:
98    GraphicBufferAlloc();
99    virtual ~GraphicBufferAlloc();
100    virtual sp<GraphicBuffer> createGraphicBuffer(uint32_t w, uint32_t h,
101        PixelFormat format, uint32_t usage);
102};
103
104// ---------------------------------------------------------------------------
105
106class GraphicPlane
107{
108public:
109    static status_t orientationToTransfrom(int orientation, int w, int h,
110            Transform* tr);
111
112                                GraphicPlane();
113                                ~GraphicPlane();
114
115        bool                    initialized() const;
116
117        void                    setDisplayHardware(DisplayHardware *);
118        status_t                setOrientation(int orientation);
119        int                     getOrientation() const { return mOrientation; }
120        int                     getWidth() const;
121        int                     getHeight() const;
122
123        const DisplayHardware&  displayHardware() const;
124        DisplayHardware&        editDisplayHardware();
125        const Transform&        transform() const;
126        EGLDisplay              getEGLDisplay() const;
127
128private:
129                                GraphicPlane(const GraphicPlane&);
130        GraphicPlane            operator = (const GraphicPlane&);
131
132        DisplayHardware*        mHw;
133        Transform               mGlobalTransform;
134        Transform               mDisplayTransform;
135        int                     mOrientation;
136        float                   mDisplayWidth;
137        float                   mDisplayHeight;
138        int                     mWidth;
139        int                     mHeight;
140};
141
142// ---------------------------------------------------------------------------
143
144enum {
145    eTransactionNeeded      = 0x01,
146    eTraversalNeeded        = 0x02
147};
148
149class SurfaceFlinger :
150        public BinderService<SurfaceFlinger>,
151        public BnSurfaceComposer,
152        protected Thread
153{
154public:
155    static char const* getServiceName() { return "SurfaceFlinger"; }
156
157                    SurfaceFlinger();
158    virtual         ~SurfaceFlinger();
159            void    init();
160
161    virtual status_t onTransact(
162        uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
163
164    virtual status_t dump(int fd, const Vector<String16>& args);
165
166    // ISurfaceComposer interface
167    virtual sp<ISurfaceComposerClient>  createConnection();
168    virtual sp<IGraphicBufferAlloc>     createGraphicBufferAlloc();
169    virtual sp<IMemoryHeap>             getCblk() const;
170    virtual void                        bootFinished();
171    virtual void                        openGlobalTransaction();
172    virtual void                        closeGlobalTransaction();
173    virtual status_t                    freezeDisplay(DisplayID dpy, uint32_t flags);
174    virtual status_t                    unfreezeDisplay(DisplayID dpy, uint32_t flags);
175    virtual int                         setOrientation(DisplayID dpy, int orientation, uint32_t flags);
176    virtual bool                        authenticateSurface(const sp<ISurface>& surface) const;
177
178    virtual status_t captureScreen(DisplayID dpy,
179            sp<IMemoryHeap>* heap,
180            uint32_t* width, uint32_t* height,
181            PixelFormat* format, uint32_t reqWidth, uint32_t reqHeight,
182            uint32_t minLayerZ, uint32_t maxLayerZ);
183
184    virtual status_t                    turnElectronBeamOff(int32_t mode);
185    virtual status_t                    turnElectronBeamOn(int32_t mode);
186
187            void                        screenReleased(DisplayID dpy);
188            void                        screenAcquired(DisplayID dpy);
189
190    status_t removeLayer(const sp<LayerBase>& layer);
191    status_t addLayer(const sp<LayerBase>& layer);
192    status_t invalidateLayerVisibility(const sp<LayerBase>& layer);
193    void invalidateHwcGeometry();
194    void destroyLayer(LayerBase const* layer);
195
196    sp<Layer> getLayer(const sp<ISurface>& sur) const;
197
198private:
199    friend class Client;
200    friend class LayerBase;
201    friend class LayerBaseClient;
202    friend class Layer;
203    friend class LayerDim;
204
205    sp<ISurface> createSurface(
206            ISurfaceComposerClient::surface_data_t* params,
207            const String8& name,
208            const sp<Client>& client,
209            DisplayID display, uint32_t w, uint32_t h, PixelFormat format,
210            uint32_t flags);
211
212    sp<Layer> createNormalSurface(
213            const sp<Client>& client, DisplayID display,
214            uint32_t w, uint32_t h, uint32_t flags,
215            PixelFormat& format);
216
217    sp<LayerDim> createDimSurface(
218            const sp<Client>& client, DisplayID display,
219            uint32_t w, uint32_t h, uint32_t flags);
220
221    status_t removeSurface(const sp<Client>& client, SurfaceID sid);
222    status_t destroySurface(const wp<LayerBaseClient>& layer);
223    status_t setClientState(const sp<Client>& client,
224            int32_t count, const layer_state_t* states);
225
226    class LayerVector : public SortedVector< sp<LayerBase> > {
227    public:
228        LayerVector() { }
229        LayerVector(const LayerVector& rhs) : SortedVector< sp<LayerBase> >(rhs) { }
230        virtual int do_compare(const void* lhs, const void* rhs) const {
231            const sp<LayerBase>& l(*reinterpret_cast<const sp<LayerBase>*>(lhs));
232            const sp<LayerBase>& r(*reinterpret_cast<const sp<LayerBase>*>(rhs));
233            // sort layers by Z order
234            uint32_t lz = l->currentState().z;
235            uint32_t rz = r->currentState().z;
236            // then by sequence, so we get a stable ordering
237            return (lz != rz) ? (lz - rz) : (l->sequence - r->sequence);
238        }
239    };
240
241    struct State {
242        State() {
243            orientation = ISurfaceComposer::eOrientationDefault;
244            freezeDisplay = 0;
245        }
246        LayerVector     layersSortedByZ;
247        uint8_t         orientation;
248        uint8_t         orientationType;
249        uint8_t         freezeDisplay;
250    };
251
252    virtual bool        threadLoop();
253    virtual status_t    readyToRun();
254    virtual void        onFirstRef();
255
256public:     // hack to work around gcc 4.0.3 bug
257    const GraphicPlane&     graphicPlane(int dpy) const;
258          GraphicPlane&     graphicPlane(int dpy);
259private:
260
261            void        waitForEvent();
262public:     // hack to work around gcc 4.0.3 bug
263            void        signalEvent();
264private:
265            void        handleConsoleEvents();
266            void        handleTransaction(uint32_t transactionFlags);
267            void        handleTransactionLocked(uint32_t transactionFlags);
268            void        handleDestroyLayers();
269
270            void        computeVisibleRegions(
271                            const LayerVector& currentLayers,
272                            Region& dirtyRegion,
273                            Region& wormholeRegion);
274
275            void        handlePageFlip();
276            bool        lockPageFlip(const LayerVector& currentLayers);
277            void        unlockPageFlip(const LayerVector& currentLayers);
278            void        handleWorkList();
279            void        handleRepaint();
280            void        postFramebuffer();
281            void        composeSurfaces(const Region& dirty);
282
283
284            ssize_t     addClientLayer(const sp<Client>& client,
285                    const sp<LayerBaseClient>& lbc);
286            status_t    addLayer_l(const sp<LayerBase>& layer);
287            status_t    removeLayer_l(const sp<LayerBase>& layer);
288            status_t    purgatorizeLayer_l(const sp<LayerBase>& layer);
289
290            uint32_t    getTransactionFlags(uint32_t flags);
291            uint32_t    peekTransactionFlags(uint32_t flags);
292            uint32_t    setTransactionFlags(uint32_t flags);
293            void        commitTransaction();
294
295
296            status_t captureScreenImplLocked(DisplayID dpy,
297                    sp<IMemoryHeap>* heap,
298                    uint32_t* width, uint32_t* height, PixelFormat* format,
299                    uint32_t reqWidth, uint32_t reqHeight,
300                    uint32_t minLayerZ, uint32_t maxLayerZ);
301
302            status_t turnElectronBeamOffImplLocked(int32_t mode);
303            status_t turnElectronBeamOnImplLocked(int32_t mode);
304            status_t electronBeamOffAnimationImplLocked();
305            status_t electronBeamOnAnimationImplLocked();
306            status_t renderScreenToTextureLocked(DisplayID dpy,
307                    GLuint* textureName, GLfloat* uOut, GLfloat* vOut);
308
309            friend class FreezeLock;
310            sp<FreezeLock> getFreezeLock() const;
311            inline void incFreezeCount() {
312                if (mFreezeCount == 0)
313                    mFreezeDisplayTime = 0;
314                mFreezeCount++;
315            }
316            inline void decFreezeCount() { if (mFreezeCount > 0) mFreezeCount--; }
317            inline bool hasFreezeRequest() const { return mFreezeDisplay; }
318            inline bool isFrozen() const {
319                return (mFreezeDisplay || mFreezeCount>0) && mBootFinished;
320            }
321
322
323            void        debugFlashRegions();
324            void        debugShowFPS() const;
325            void        drawWormhole() const;
326
327
328    mutable     MessageQueue    mEventQueue;
329
330    status_t postMessageAsync(const sp<MessageBase>& msg,
331            nsecs_t reltime=0, uint32_t flags = 0);
332
333    status_t postMessageSync(const sp<MessageBase>& msg,
334            nsecs_t reltime=0, uint32_t flags = 0);
335
336                // access must be protected by mStateLock
337    mutable     Mutex                   mStateLock;
338                State                   mCurrentState;
339    volatile    int32_t                 mTransactionFlags;
340    volatile    int32_t                 mTransactionCount;
341                Condition               mTransactionCV;
342                SortedVector< sp<LayerBase> > mLayerPurgatory;
343                bool                    mResizeTransationPending;
344
345                // protected by mStateLock (but we could use another lock)
346                GraphicPlane                mGraphicPlanes[1];
347                bool                        mLayersRemoved;
348                DefaultKeyedVector< wp<IBinder>, wp<Layer> > mLayerMap;
349
350                // constant members (no synchronization needed for access)
351                sp<IMemoryHeap>             mServerHeap;
352                surface_flinger_cblk_t*     mServerCblk;
353                GLuint                      mWormholeTexName;
354                nsecs_t                     mBootTime;
355
356                // Can only accessed from the main thread, these members
357                // don't need synchronization
358                State                       mDrawingState;
359                Region                      mDirtyRegion;
360                Region                      mDirtyRegionRemovedLayer;
361                Region                      mInvalidRegion;
362                Region                      mWormholeRegion;
363                bool                        mVisibleRegionsDirty;
364                bool                        mHwWorkListDirty;
365                bool                        mDeferReleaseConsole;
366                bool                        mFreezeDisplay;
367                int32_t                     mElectronBeamAnimationMode;
368                int32_t                     mFreezeCount;
369                nsecs_t                     mFreezeDisplayTime;
370                Vector< sp<LayerBase> >     mVisibleLayersSortedByZ;
371
372
373                // don't use a lock for these, we don't care
374                int                         mDebugRegion;
375                int                         mDebugBackground;
376                int                         mDebugDisableHWC;
377                volatile nsecs_t            mDebugInSwapBuffers;
378                nsecs_t                     mLastSwapBufferTime;
379                volatile nsecs_t            mDebugInTransaction;
380                nsecs_t                     mLastTransactionTime;
381                bool                        mBootFinished;
382
383                // these are thread safe
384    mutable     Barrier                     mReadyToRunBarrier;
385
386
387                // protected by mDestroyedLayerLock;
388    mutable     Mutex                       mDestroyedLayerLock;
389                Vector<LayerBase const *>   mDestroyedLayers;
390
391                // atomic variables
392                enum {
393                    eConsoleReleased = 1,
394                    eConsoleAcquired = 2
395                };
396   volatile     int32_t                     mConsoleSignals;
397
398   // only written in the main thread, only read in other threads
399   volatile     int32_t                     mSecureFrameBuffer;
400};
401
402// ---------------------------------------------------------------------------
403
404class FreezeLock : public LightRefBase<FreezeLock> {
405    SurfaceFlinger* mFlinger;
406public:
407    FreezeLock(SurfaceFlinger* flinger)
408        : mFlinger(flinger) {
409        mFlinger->incFreezeCount();
410    }
411    ~FreezeLock() {
412        mFlinger->decFreezeCount();
413    }
414};
415
416// ---------------------------------------------------------------------------
417}; // namespace android
418
419#endif // ANDROID_SURFACE_FLINGER_H
420