00fe442253744c4c4e7e68da44d6983da053968b |
|
29-Apr-2012 |
Christoph Bumiller <e0425955@student.tuwien.ac.at> |
nvc0/ir: implement better placement of texture barriers Put them before first uses instead of right after the texturing instruction and cull unnecessary barriers.
/external/mesa3d/src/gallium/drivers/nv50/codegen/nv50_ir_util.h
|
e43a3a66a9d8a99021d76ff4d07dec7b8cfd62ca |
|
09-Apr-2012 |
Christoph Bumiller <e0425955@student.tuwien.ac.at> |
nv50/ir: rewrite the register allocator as GCRA, with spilling This is more flexible than the linear scan, and we don't need the separate allocation pass for constrained values anymore.
/external/mesa3d/src/gallium/drivers/nv50/codegen/nv50_ir_util.h
|
4a44f94caf8887f6dfc66c4193e95c6430c9de57 |
|
27-Mar-2012 |
Francisco Jerez <currojerez@riseup.net> |
nv50/ir: Clean up before calculating instruction ordering for a new function.
/external/mesa3d/src/gallium/drivers/nv50/codegen/nv50_ir_util.h
|
56d40aa51b34b77791cc3a49d7e86473a7459b72 |
|
27-Mar-2012 |
Francisco Jerez <currojerez@riseup.net> |
nv50/ir: Decouple DataArray from the dictionary that maps locations to values. The point is to keep an independent dictionary for each function. The array that was being used as dictionary has been converted into a "bimap" for two different reasons: first, because having an almost empty instance of an array with as many entries as registers there are in the program, once for every function, would be wasteful, and second, because we want to be able to map Value pointers back to locations at some point.
/external/mesa3d/src/gallium/drivers/nv50/codegen/nv50_ir_util.h
|
78de8c8ab54c50c96bc3fae2fe0976054e0acd14 |
|
06-Apr-2012 |
Francisco Jerez <currojerez@riseup.net> |
nv50/ir: Deal with graph iterators using RAII.
/external/mesa3d/src/gallium/drivers/nv50/codegen/nv50_ir_util.h
|
a05e6a3fa28168d58a13cfb07f7a664e84b925ae |
|
14-Apr-2012 |
Francisco Jerez <currojerez@riseup.net> |
nv50/ir: Decouple object cloning logic from the sub-object recursion policy.
/external/mesa3d/src/gallium/drivers/nv50/codegen/nv50_ir_util.h
|
d2d19ea51fa3575a8d014a69a9b835c335728817 |
|
14-Sep-2011 |
Christoph Bumiller <e0425955@student.tuwien.ac.at> |
nv50/ir: add missing license headers
/external/mesa3d/src/gallium/drivers/nv50/codegen/nv50_ir_util.h
|
57594065c30feec9376be9b2132659f7d87362ee |
|
14-Sep-2011 |
Christoph Bumiller <e0425955@student.tuwien.ac.at> |
nv50/ir: import new shader backend code
/external/mesa3d/src/gallium/drivers/nv50/codegen/nv50_ir_util.h
|