History log of /frameworks/base/cmds/idmap/idmap.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
f90f2f8dc36e7243b85e0b6a7fd5a590893c827e 06-Jun-2014 Adam Lesinski <adamlesinski@google.com> Support multiple resource tables with same package

In order to support APK split features, the resource
table needs to support loading multiple resource
tables with the same package but potentially new set
of type IDs.

This adds some complexity as the type ID space changes
from dense and ordered to potentially sparse.

A ByteBucketArray is used to store the type IDs in
a memory efficient way that allows for fast retrieval.

In addition, the IDMAP format has changed. We no longer
need random access to the type data, since we store the
types differently. However, random access to entries of
a given type is still required.

Change-Id: If6f5be680b405b368941d9c1f2b5d2ddca964160
/frameworks/base/cmds/idmap/idmap.cpp
13221c9cffdb289851411bdc73a9a5236fcb9291 12-Feb-2014 Colin Cross <ccross@android.com> frameworks/base: move idmap from frameworks/native

idmap depends on libandroidfw, so it should go in frameworks/base.

Change-Id: I3c1db3baa355f53d6b523d60f4377e63eff00c30
/frameworks/base/cmds/idmap/idmap.cpp