2180ba7abd7edbd5b3a880d15f828b58ab34e578 |
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02-Dec-2014 |
Chris Craik <ccraik@google.com> |
Sync ViewOverlay size init with RenderNode bug:18381202 Setting mRight/mBottom must be accompanied by updating the RenderNode. Change-Id: I4dae06a5ca43247b0b3642d85808e2724e486692
/frameworks/base/core/java/android/view/ViewOverlay.java
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49e6c73913e9bee58ea5e3984be151ee8e033163 |
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31-Mar-2014 |
Chris Craik <ccraik@google.com> |
Move most TransformationInfo properties to RenderNode This change dedupes the various properties that were represented both in TransformationInfo, and RenderProperties on the native side. RenderNode (and its associated properties) are now permanently attached to a View in SW or HW. The native copy of these properties are their sole representation. Alpha to come in a later CL. Also fixed issue with copying RenderNode's transform, and added support of deleting RenderNodes in software rendering. Change-Id: Ideb6e7f32b780e87aa1c32637c368356b3eee3a1
/frameworks/base/core/java/android/view/ViewOverlay.java
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39de9bfa7f922f1994c4a6dd4494c31042cf6bd3 |
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11-Dec-2013 |
Alan Viverette <alanv@google.com> |
Verify drawables added to ViewOverlay so they can be scheduled Change-Id: I73d0633966f84876e2093c874acd6813efdbc370
/frameworks/base/core/java/android/view/ViewOverlay.java
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e4a2d7c48e17dd1c2f59dd18e91997029a6d0bdb |
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22-Jun-2013 |
Chet Haase <chet@google.com> |
Fix ViewGroupOverlay's handling of invalidating viewgroups Invalidating a view property (alpha, rotation, etc.) causes an invalidation process that does not work correctly when the view is in a ViewOverlay. Specifically, if the view is not directly in the overlay, but is instead inside a hierarchy which is within the overlay, then the invalidation process stops at the ViewOverlay itself, because the ViewOverlay has no "parent" view. The fix is to override the invalidateChildInParentFast() method, just like we override invalidateChildInParent(), to forward the invalidation to the host view. Issue #9389230 Animations not running for nested views under ViewGroupOverlay Change-Id: I03fcef10ed1c8a91cb26d5d9d6945634b0b695b5
/frameworks/base/core/java/android/view/ViewOverlay.java
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ce08ce539a083b31cfffd3aa98173885f0e4a3d9 |
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06-Jun-2013 |
Chet Haase <chet@google.com> |
Fix crash with LayoutTransition and ViewOverlay collision When a View is added to a ViewGroupOverlay, it must not be parented in another container. If it is, it will automatically be removed. This works in general, but if there is a LayoutTransition on the view's parent, then the actual removal will be delayed until the transition completes. This means that the call to add(view) in the ViewGroupOverlay's container will fail and throw an exception because the view is still parented for the duration of the LayoutTransition. This fix cancels the running transition to ensure that the view is not parented prior to adding it to the overlay's container. Issue #9303245 Crash combo: add(View) and animateLayoutChanges Change-Id: Id4eaddccf64c353fc77e020882b978cdeb14c0ef
/frameworks/base/core/java/android/view/ViewOverlay.java
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d8b0b233249c176b7adc1a7ee1e97f89e6a0698c |
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20-May-2013 |
Chet Haase <chet@google.com> |
Add null check in ViewOverlay View.getOverlay().clear() can failed with an NPE if there are no drawables in the overlay. Fix: add a null check before dereferencing the mDrawables field. Issue #8895794 getOverlay.clear() crashes if drawables were not added previously Change-Id: I9b2a63036450915681ba3a89a0911e2490063702
/frameworks/base/core/java/android/view/ViewOverlay.java
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face742d31a7a72a4bdced5594e00e51ecee6c84 |
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16-Apr-2013 |
Chet Haase <chet@google.com> |
Avoid repositioning unattached overlay views Adding a view to an overlay usually entails removing the view from its current parent, if it has one. ViewOverlay.add() will do this automatically. At the same time, it will check to see whether the parent view is in a different global location than the overlay's host view, and will adjust the added view accordingly. This enables the caller to simply toss a view into an overlay and have it end up at the same global position on the screen. the problem is that the current code doesn't bother to check whether the old parent is attached. If that parent has been removed from the view hierarchy before this overlay operation, then it will show up as being at (0,0) in the window, not its old location. This results in the view being mis-positioned in the overaly. Fix is simple: if the view's old parent is not attached, simply remove it from that parent before adding it to the overlay; don't try to compensate for its position which is based on wrong information. Issue #8620319 Overlay should only use relative window locations for onscreen parents Change-Id: I414038a6c355dfd58f9766b007ac44d535ef1889
/frameworks/base/core/java/android/view/ViewOverlay.java
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edf6f4b49f6e77c349f5055372ce381b74f12efb |
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26-Mar-2013 |
Chet Haase <chet@google.com> |
Make adding views specific to a ViewGroup's overlay Adding views to views (possible with the new Overlay API) is weird. This change moves the view-management facilities of Overlay to a subclass that is specific to the overlay returned from ViewGroup.getOverlay(). So now you can add drawables to all view overlays, but only add/remove views to/from the overlay returned from ViewGroup.getOverlay(). Also, the previous approach of using an interface for Overlay was changed to classes for both ViewOverlay and ViewGroupOverlay. Finally, this change makes not handling touch correctly the proper, and documented, behavior of overlay views. There are various tricky issues to sort out with input in overlays (including click handling as well as focus) and we don't want developers starting to use overlays as some kind of general container hierarchy, so we're purposely constraining overlays to have visual-only behavior. Issue #8459085 Overlay needs to handle touch correctly Change-Id: I207b8dbf528f87c92369d270d8b0a6556826d207
/frameworks/base/core/java/android/view/ViewOverlay.java
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9c17fe693deb0cc84099b619185472f192c2b52d |
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23-Mar-2013 |
Chet Haase <chet@google.com> |
Fix touch processing for Overlay views Previous implementation processed Overlay touch after other children in a ViewGroup; it should be the other way around. Also, fixed some invalidation issues. Finally, added new behavior to automatically place View which is already parented into the same global position, by calculating where the overlay is on the screen relative to the previous parent of the View. Issue #8459085 Overlay needs to handle touch correctly Change-Id: Ic2cee12d2bc345f64ed3f4d855a5c3496967a201
/frameworks/base/core/java/android/view/ViewOverlay.java
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633326e29f008d2b86e523cfeedcbb2a0883181f |
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21-Mar-2013 |
Chet Haase <chet@google.com> |
Manage drawable invalidation automatically for Overlays Drawables added to a view's Overlay will now cause the Overlay to be invalidated via the normal drawable-invalidation mechanism. That is, changes to any of the drawables in the overlay should cause invalidation of the proper area of the overlay and thus the hostView, causing the appropriate area to be redrawn. Also, fixed a bug in drawable invalidation so that bounds changes will now correctly invalidate both the old and new bounds areas. Issue #8350510 Add APIs needed for future animation capabilities Change-Id: Icae5fa0e420232ee17dc39be10084345bae8dbd8
/frameworks/base/core/java/android/view/ViewOverlay.java
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91cedf1c3dbf7a52c2892294b2e5ba3e40ef3583 |
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11-Mar-2013 |
Chet Haase <chet@google.com> |
Add overlays to views It is useful, particularly in animations, to be able to add a view, or at least some graphics, on top of a view. For example, to have a child of a layout fade away, we might want to remove the child from that layout and then fade it out gradually. Meanwhile, we have to have a place to put that view where it will be drawn. We could do this in the content container sometimes, but this is not a reliable workaround in the general case, and may obscure other siblings/parents of the layout/view in the hierarchy. A better approach would be to place a view/graphic temporarily in the layout itself. This feature adds the ability to add one or more Views and Drawables to an "overlay" layer, after which the view will handle drawing that extra content when it redraws itself. Issue #8350510 Add APIs needed for future animation capabilities Change-Id: I70bf78c46ee3db8bd87ea1cdc2ecb5c0747ccbf9
/frameworks/base/core/java/android/view/ViewOverlay.java
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