2c34b5e8136eac0332dac294cb06a6a98eac1c14 |
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04-Nov-2014 |
Dan Stoza <stoza@google.com> |
Add a BufferItem parameter to onFrameAvailable Passes the BufferItem for the queued buffer to the onFrameAvailable callback so the consumer can track the BufferQueue's contents. Bug: 18111837 Change-Id: If9d07229c9b586c668e5f99074e9b63b0468feb0
/frameworks/base/core/jni/android/graphics/SurfaceTexture.cpp
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493f2e11909e2d5839ca81ddc66d48d538192478 |
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26-Jun-2014 |
Dan Stoza <stoza@google.com> |
SurfaceTexture: Allow creation in detached mode Adds a constructor that doesn't require a GLES texture name and sets up the SurfaceTexture in detached mode. Bug: 15616428 Change-Id: I375495f481bfbe43b3830ab7d124cef8f1be0ac6
/frameworks/base/core/jni/android/graphics/SurfaceTexture.cpp
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c7282e57cd01f1576baac04356bf99bee34e4c18 |
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07-May-2014 |
Jeff Brown <jeffbrown@google.com> |
Fix crash due to texture view callback threading invariants. Allow the client of a SurfaceTexture to specify the Handler to which the update callback should be directed to avoid unnecessary scheduling ping-pong between threads. Fixed an invalid assumption in TextureView that it is attached to the main looper which could result in a crash under certain circumstances. In normal app processes, it is true that TextureViews must be created on the main looper since hardware rendering is currently only supported on the main looper. However, in the system server, UI components run a different thread. Although hardware rendering is normally disabled in the system server, it may be enabled for certain developer features. Bug: 14445309 Change-Id: I5ae17ad018b9ef05ba87ec2f972c7c82e2bca70a
/frameworks/base/core/jni/android/graphics/SurfaceTexture.cpp
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0dc146be5a6cd0c33910d5b18885df46873a93cb |
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12-Mar-2014 |
Dan Stoza <stoza@google.com> |
Remove deprecated BufferQueue constructor Bug: 13415624 Change-Id: Ib9788bca98fca22e0e4d81756d4aa3b29d5d5af2
/frameworks/base/core/jni/android/graphics/SurfaceTexture.cpp
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9b311c900dcc3666febf52c1bed8eae7ce1f2815 |
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05-Feb-2014 |
Andy McFadden <fadden@android.com> |
Pass a thread name to AttachCurrentThread Reduces logspam from ART. Bug 12896873 Change-Id: I82ae8e2dbba3918071d9c28f5ae5c882f8dcab3a
/frameworks/base/core/jni/android/graphics/SurfaceTexture.cpp
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72aa313ff4c91e7b2aae3d37067f9201b2b0fdbe |
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13-Jan-2014 |
Ashok Bhat <ashok.bhat@arm.com> |
AArch64: Use long for pointers in SurfaceTexture Long is used in SurfaceTexture class to store pointers as native pointers can be 64-bit. In addition, some minor changes have been done to conform with standard JNI practice (e.g. use of jint instead of int in JNI function prototypes) Change-Id: I771aa62c42bc865e644c63fd48f309782dd03e73 Signed-off-by: Ashok Bhat <ashok.bhat@arm.com> Signed-off-by: Kévin PETIT <kevin.petit@arm.com>
/frameworks/base/core/jni/android/graphics/SurfaceTexture.cpp
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a86ab640f7bb0bf3cb4eaed80473ca8c5d131903 |
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30-Aug-2013 |
Igor Murashkin <iam@google.com> |
Surface: Change OutOfResourcesException to be a runtime exception - Deprecates SurfaceTexture.OutOfResourcesException, it wasn't used - Make all JNI code throw only Surface.OutOfResourcesException - Get rid of redundant SurfaceControl.OutOfResourcesException Bug: 10566539 Change-Id: I58126260771b9ccff6a69c672ce7719b9f98138d
/frameworks/base/core/jni/android/graphics/SurfaceTexture.cpp
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e3eae73abb5e429d9747f9c36ab025219e68bb26 |
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09-Aug-2013 |
Mathias Agopian <mathias@google.com> |
fix-up dependencies to gl headers Change-Id: I9f176847587db1f9ccee2bc425106d277ffceee6
/frameworks/base/core/jni/android/graphics/SurfaceTexture.cpp
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52a9a10b6b8c7b7a9f97777541841b94d4fd9754 |
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02-Aug-2013 |
Mathias Agopian <mathias@google.com> |
Clearly separate consumer and producer interfaces Bug: 9265647 Change-Id: Ic68e91788d0a05251e1d2fb9f9d4de403c7099bf
/frameworks/base/core/jni/android/graphics/SurfaceTexture.cpp
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e591b49de038a9942cbcc77540c03e85c96e3dcb |
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25-Jul-2013 |
Mathias Agopian <mathias@google.com> |
single buffer mode for SurfaceTexture Bug: 9891035 Change-Id: Ib9cc2b64f7ff3c084ef1d7db442db8e7a24a923d
/frameworks/base/core/jni/android/graphics/SurfaceTexture.cpp
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e32632682ca9207bd247ca27012cf670b5c23f54 |
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17-Jul-2013 |
Mathias Agopian <mathias@google.com> |
update to new Consumer APIs Change-Id: I8649f3add40e0aeeeb0396b98e2cb93312e8e990
/frameworks/base/core/jni/android/graphics/SurfaceTexture.cpp
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b550929b7a4b0d5f9645a7a1ebf287d3f13cf1af |
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13-Jul-2013 |
Mathias Agopian <mathias@google.com> |
always pass the BufferQueue explicitely to consumers Change-Id: I32e380979a3f4c6b1dfb440cc5b5c3d30d7607db
/frameworks/base/core/jni/android/graphics/SurfaceTexture.cpp
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b1d90c8f60f71422196c337f1d078b68867f5710 |
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07-Mar-2013 |
Mathias Agopian <mathias@google.com> |
fix JNI use of incStrong/decStrong Change-Id: Ia11b404dea483dc19bbc30f4d7bcff516655e180
/frameworks/base/core/jni/android/graphics/SurfaceTexture.cpp
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52800617946c456e78ed010c82d0ec4358368164 |
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15-Feb-2013 |
Mathias Agopian <mathias@google.com> |
Refactoring: Rename SurfaceTextureClient to Surface Change-Id: I5a218ca11abeeec05e3a4c3cfc581bcc788814ea
/frameworks/base/core/jni/android/graphics/SurfaceTexture.cpp
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d47f7d8b5fe3a3861d7cbdc5f912235407823c8e |
|
18-Dec-2012 |
Andy McFadden <fadden@android.com> |
Rename ISurfaceTexture and SurfaceTexture The C++ class names don't match what the classes do, so rename ISurfaceTexture to IGraphicBufferProducer, and SurfaceTexture to GLConsumer. Bug 7736700 Change-Id: I08e677faf2ebb418ef131d0a8008e01037db0e50
/frameworks/base/core/jni/android/graphics/SurfaceTexture.cpp
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82bb813f112d9565faa990e32dbe833f96461892 |
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12-Dec-2012 |
Jamie Gennis <jgennis@google.com> |
stop using a deprecated SurfaceTextureClient ctor Change-Id: Ie6196ba4896c0ab37b9aed3d1a4ffd04c99c5f80
/frameworks/base/core/jni/android/graphics/SurfaceTexture.cpp
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c99db2bc460cc795947d99076da380e22a21e493 |
|
29-Oct-2012 |
Igor Murashkin <iam@google.com> |
Updated android.graphics.SurfaceTexture to use wp for FrameAvailableListener Bug: 7425644 Change-Id: I7ccdc0ef421df7240d6cff9222c37411b1ecaf01
/frameworks/base/core/jni/android/graphics/SurfaceTexture.cpp
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917a3b34a33f703503d05aaef4af955a09553703 |
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18-Sep-2012 |
Jamie Gennis <jgennis@google.com> |
SurfaceTexture: remove call to doGLFenceWait This call is no longer needed as the default behavior of the native SurfaceTexture class is to do the wait whenever updateTexImage is called. Change-Id: I995686a5989409e21b00fac913bd33c11f806998
/frameworks/base/core/jni/android/graphics/SurfaceTexture.cpp
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f09263e957a3f132899458fc5afe859ba9d62d2e |
|
10-Sep-2012 |
Jamie Gennis <jgennis@google.com> |
SurfaceTexture: add updateTexImage synchronization This change makes the SurfaceTexture JNI updateTexImage call the native SurfaceTexture's doGLFenceWait method to perform the needed synchronization. Change-Id: Ie70a1fe6b44d439d1ffe7b97689a421ff8c02fda
/frameworks/base/core/jni/android/graphics/SurfaceTexture.cpp
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721bfaa63d14f0ac858d32431ab2eff582143b0f |
|
14-Apr-2012 |
Jamie Gennis <jgennis@google.com> |
SurfaceTexture: fix updateTexImage JNI Sigh... Change-Id: I0271bed44c58e0c9a03eda4886eb2c1ee76e041f
/frameworks/base/core/jni/android/graphics/SurfaceTexture.cpp
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2b4bfa5efec7df408b4db127961cfc9aca9e57cf |
|
13-Apr-2012 |
Jamie Gennis <jgennis@google.com> |
SurfaceTexture: update API docs This change updates the SurfaceTexture API docs and modifies the behavior of the updateTexImage to produce an IllegalStateException when not attached to a GLES context. Change-Id: I5a0875927785108960985c567d571d5f7033256a
/frameworks/base/core/jni/android/graphics/SurfaceTexture.cpp
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c6d993077761fc737bbb0f4db44b961a4e7b6bbb |
|
05-Apr-2012 |
Jamie Gennis <jgennis@google.com> |
SurfaceTexture: add GL context attach & detach This change adds Java API support for detaching a SurfaceTexture from one GLES context and then attaching it to a different one. Change-Id: I8eed4b0d0e339c11598cb0408d9f4f2d99b3aa06
/frameworks/base/core/jni/android/graphics/SurfaceTexture.cpp
|
3762c311729fe9f3af085c14c5c1fb471d994c03 |
|
06-Jan-2012 |
Steve Block <steveblock@google.com> |
Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE See https://android-git.corp.google.com/g/#/c/157220 Bug: 5449033 Change-Id: Ic9c19d30693bd56755f55906127cd6bd7126096c
/frameworks/base/core/jni/android/graphics/SurfaceTexture.cpp
|
8564c8da817a845353d213acd8636b76f567b234 |
|
06-Jan-2012 |
Steve Block <steveblock@google.com> |
Rename (IF_)LOGW(_IF) to (IF_)ALOGW(_IF) DO NOT MERGE See https://android-git.corp.google.com/g/157065 Bug: 5449033 Change-Id: I00a4b904f9449e6f93b7fd35eac28640d7929e69
/frameworks/base/core/jni/android/graphics/SurfaceTexture.cpp
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b89d88f531ee39927f8f554baaae5ecc9101ba9d |
|
10-Nov-2011 |
Mathias Agopian <mathias@google.com> |
Define, document, and test the behavior of very large SurfaceTextures updateTexImage() now throws a runtime exception when its native counterpart fails Bug: 5506633 Change-Id: I151a6f685d465966e7df4df624412ab2da62e95f
/frameworks/base/core/jni/android/graphics/SurfaceTexture.cpp
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ec46b4e1ca89d7c3a9ad70ded58da08b5e19f08f |
|
04-Aug-2011 |
Mathias Agopian <mathias@google.com> |
Add a 'release' method to the SurfaceTexture public Java API Bug: 5063618 Change-Id: I689cb0c01c14e597ccfb4eb0972e64fa570bd4e8
/frameworks/base/core/jni/android/graphics/SurfaceTexture.cpp
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bd5404d0312752e7c8946e8540129f0d2d97bcd7 |
|
27-Jun-2011 |
Jamie Gennis <jgennis@google.com> |
SurfaceTexture: change onFrameAvailable behavior This change alters the conditions under which the onFrameAvailable callback gets called by the C++ SurfaceTexture class. The new behavior is to call the callback whenever a frame gets queued that will be visible to the buffer consumer. This means that buffers queued in synchronous mode always trigger the callback, as those buffers will remain pending until they are consumed. Buffers queued in asynchronous mode will only trigger the callback if there was not previously an unconsumed buffer pending. The new behavior means that a consumer should perform a draw operation exactly once for every onFrameAvailable call that it recieves. This change also modifies SurfaceFlinger and the SurfaceTexture JNI to support of the new behavior. Change-Id: I8b2c6e00961d3d58b11c6af50b555b6e4c5f5b40
/frameworks/base/core/jni/android/graphics/SurfaceTexture.cpp
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436b50f0dcfd0c3ec397d860e8f98abbce231e23 |
|
26-Jun-2011 |
Jamie Gennis <jgennis@google.com> |
Merge "SurfaceTexture: detach from Dalvik when necessary."
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0904d0af81e8a0a5404d6c03f4dcea02bea8170d |
|
24-Jun-2011 |
Grace Kloba <klobag@google.com> |
Add allowSynchronousMode to SurfaceTexture constructor. Change-Id: I54f30a3c16bbe6b813f3bcd1d389da5627531304
/frameworks/base/core/jni/android/graphics/SurfaceTexture.cpp
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0a8fd9b610b2de92930c92d71ac184dc9e2bcb4d |
|
21-Jun-2011 |
Jamie Gennis <jgennis@google.com> |
SurfaceTexture: detach from Dalvik when necessary. This change adds a call to detach from the Davlik VM in SurfaceTexture JNI calls that caused an attach. Change-Id: I8e0d7d596680bd25ac42f8db4ca8343a62827255
/frameworks/base/core/jni/android/graphics/SurfaceTexture.cpp
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925bcaabde5a21687b51caa7ab329310a819f068 |
|
22-Jun-2011 |
Grace Kloba <klobag@google.com> |
Fix the issue where onFrameAvailable is not triggered if SurfaceTexture is in sync mode. If there is more frame after updateTexImage, trigger the listener again. Change-Id: I1415ae9a914cc8bb139cb369464b1f6a2aa24058
/frameworks/base/core/jni/android/graphics/SurfaceTexture.cpp
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84293fb9625a3ab7d7d302436bea05441b8d7316 |
|
18-Jun-2011 |
Jamie Gennis <jgennis@google.com> |
SurfaceTexture: attach to Dalvik when needed. This change fixes a bug in the SurfaceTexture JNI where a thread that the Dalvik VM was not aware of calls the onFrameAvailable callback. When this happens the callback needs to first attach the thread to the VM before attempting to post the onFrameAvailable event for Java code to handle. Change-Id: I6a5470c32611ea6f38e9167779450f50635cabd3
/frameworks/base/core/jni/android/graphics/SurfaceTexture.cpp
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050316184b01c0d1a01c46afae7429b89a27c31b |
|
07-Jun-2011 |
tedbo <tedbo@google.com> |
Add ParcelSurfaceTexture Java class to enable ISurfaceTexture sharing via Binder. This adds a new ParcelSurfaceTexture.java class that can be instantiated with a SurfaceTexture and used to send the corresponding ISurfaceTexture interface to another process via Binder. The ParcelSurfaceTexture java object can then be used to create an ANativeWindow based on the SurfaceTextureClient interface. Change-Id: Ie38ea948b866e52f36a6d0f6cde19b54a8546817
/frameworks/base/core/jni/android/graphics/SurfaceTexture.cpp
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c5f94d8a4779050125145396ca83fbc862c7ed6b |
|
18-Feb-2011 |
Eino-Ville Talvala <etalvala@google.com> |
Add support for timestamps into SurfaceTexture. API addition: The timestamps are represented as nanoseconds from some arbitrary time point. Like the SurfaceTexture transform matrix, the timestamp retrieved by getTimestamp is for the last frame sent to the GL texture using updateTexImage(). Camera HAL change: Expect vendors to set these timestamps using native_window_set_buffers_timestamp(). For now, they are autogenerated by SurfaceTextureClient if set_buffers_timestamp() is never called, but such timing is likely not accurate enough to pass a CTS test. bug:3300707 Change-Id: Ife131a0c2a826ac27342e11b8a6c42ff49e1bea7
/frameworks/base/core/jni/android/graphics/SurfaceTexture.cpp
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846db33313aa0899fa7928256c6734964bd92520 |
|
04-Mar-2011 |
Glenn Kasten <gkasten@google.com> |
Bug 3515073 Add ANativeWindow_fromSurfaceTexture This is similar to ANativeWindow_fromSurface. Change-Id: Iaadc06a5d0d50685c34876aa89488c16e7cfaa65
/frameworks/base/core/jni/android/graphics/SurfaceTexture.cpp
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376590d668e22a918439877b55faf075427b13f3 |
|
13-Jan-2011 |
Jamie Gennis <jgennis@google.com> |
Implement SurfaceTexture frame-available callback. This change implements the onFrameAvailable callback for the SurfaceTexture java class. It includes the C++ SurfaceTexture code as well as the JNI and Java code to enable the callback. Change-Id: Ifd8b8e7ad46ee70cba6da1c2e96dab8045d1ea30
/frameworks/base/core/jni/android/graphics/SurfaceTexture.cpp
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b0ba48c95ea8768a051100c5adb4c906caa1e080 |
|
10-Jan-2011 |
Jamie Gennis <jgennis@google.com> |
Add getTransformMatrix to the SurfaceTexture API. Change-Id: Icd11ed4982220be9d08b00498aef02531610ce1f
/frameworks/base/core/jni/android/graphics/SurfaceTexture.cpp
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6714efc5e0c52953b65e774de0003e22377e7d39 |
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20-Dec-2010 |
Jamie Gennis <jgennis@google.com> |
Add the SurfaceTexture java class. This class exposes to Java the application-side interface to the SurfaceTexture C++ class. Change-Id: I0dba42aad90257c7adbde6fa362658c0717b70d0
/frameworks/base/core/jni/android/graphics/SurfaceTexture.cpp
|