History log of /frameworks/base/libs/hwui/DisplayList.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
4ac36f80beb958c77a92a3e1a235f6ed9daaa510 10-Dec-2014 Chris Craik <ccraik@google.com> Fix frame-allocated path lifecycles

bug:18667472

Previously, we were allocating per-frame temporary paths within the
PlaybackStateStruct, but these are not safe as layers allocate these
transiently. Instead, move these to the OpenGLRenderer, which has
better define lifecycle.

Additionally, don't store SkPath objects directly in vector, since
they are then subject to relocation.

Change-Id: I8187ef542fcd5b030502bb75eb123ee26c0daa96
/frameworks/base/libs/hwui/DisplayList.h
0e89e2b7bcb2c035e8cee77f93120e7c5617f8d2 31-Oct-2014 John Reck <jreck@google.com> Layer changes

Bug: 17208461

* Switch Layer to be VirtualLightRefBase instead of
Caches' side-channel ref-counting
* Include active layers in gfxinfo dump
* Run gfxinfo dump on the correct thread
* Dump gfxinfo on Layer creation failure

Change-Id: I28d195699e2334518e215ab28c7a17355aee9678
/frameworks/base/libs/hwui/DisplayList.h
8afd0f245cc0c4a0366f39f41b5f78e47ee83be3 22-Aug-2014 Chris Craik <ccraik@google.com> Create z reordering boundaries around dispatchDraw

bug:16012254

This means rendernodes with a Z will no longer be drawn at the end of
their parent's DisplayList, but at the end of the associated reorder
region (DisplayListData::Chunk).

Change-Id: Ia033fee9d9a4db567b2a8d5e90fc57a4d0a64544
/frameworks/base/libs/hwui/DisplayList.h
7466986d2055eb8711f36a85ac539b1572ffe805 08-Aug-2014 Chris Craik <ccraik@google.com> Fix leak of SkPathRefs

bug:15939479

SkPath objects owned by DisplayListOps weren't being torn down, and
thus weren't releasing their SkPathRef innards.

Change-Id: I2581e124600a93a399ef3251f456c02ab52839a8
/frameworks/base/libs/hwui/DisplayList.h
09d5cddf67b676018700bcc10a72242641cd7eec 24-Jul-2014 John Reck <jreck@google.com> Add kModeSync

Bug: 16526750

Change-Id: I4c087160e80432739321172fd57880846c8de6e0
/frameworks/base/libs/hwui/DisplayList.h
a7090e0cfd7c719a6d4c03aae34f5db98754cbdd 21-Jun-2014 Chris Craik <ccraik@google.com> Update 'DisplayList' vs 'RenderNode' naming in several places

Change-Id: I635c6627d098b661fb9b0ba1bd42fa6d7277d287
/frameworks/base/libs/hwui/DisplayList.h
139088228faa7f3c446af7387e017933998a5570 10-Dec-2013 Derek Sollenberger <djsollen@google.com> Update HWUI matrix API

1. more closely mirror Skia API by using const ref instead of ptrs
2. store SkMatrix in the drawOp instead of the linear allocation heap

Change-Id: I4b9f6f76b9f7d19325e29303d27b793679fd4823
/frameworks/base/libs/hwui/DisplayList.h
d1ad5e62fda248c6d185cde3cb6d9f01a223066c 05-May-2014 Leon Scroggins III <scroggo@google.com> Inspect SkShader to determine hw shader.

Instead of duplicating internal info about SkShader, inspect the
SkShader installed on the SkPaint.

core/java/android/view/GLES20Canvas.java:
Remove setupModifiers, nResetModifiers, and nSetupShader.

core/jni/android/graphics/Shader.cpp:
Remove calls to create/destroy the (previously) attached SkiaShader.

core/jni/android_view_GLES20Canvas.cpp:
Remove native code for setupShader and resetModifiers.

graphics/java/android/graphics/BitmapShader.java:
graphics/java/android/graphics/ComposeShader.java:
graphics/java/android/graphics/LinearGradient.java:
graphics/java/android/graphics/RadialGradient.java:
graphics/java/android/graphics/Shader.java:
graphics/java/android/graphics/SweepGradient.java:
Remove code keeping track of native SkiaShader.

libs/hwui/Caches.h:
Include Extensions.h.

libs/hwui/DeferredDisplayList.cpp:
Compare shaders on the paint, instead of on DrawModifiers.

libs/hwui/DisplayList.cpp:
libs/hwui/DisplayList.h:
Remove vector of SkiaShaders.

libs/hwui/DisplayListOp.h:
Access the SkShader on mPaint.
Remove SetupShaderOp and ResetShaderOp.

libs/hwui/DisplayListRenderer.cpp:
libs/hwui/DisplayListRenderer.h:
Remove resetShader, setupShader, refShader, and mShaderMap.

libs/hwui/FontRenderer.cpp:
Pass SkShader to setupDrawShader and setupDrawShaderUniforms.

libs/hwui/OpenGLRenderer.cpp:
libs/hwui/OpenGLRenderer.h:
Add LayerShader, a class inheriting from SkShader, to mimic the
behavior of SkiaLayerShader. Unlike SkiaLayerShader, it can be set on
the SkPaint so it can be inspected later.
Set a LayerShader instead of a SkiaLayerShader.
setupDrawShader and setupDrawShaderUniforms now inspect an SkShader
passed in.
Inspect SkShader instead of mDrawModifiers.mShader.
Remove resetShader and setupShader.
setupDrawColorUniforms now takes a boolean indicating whether there is
a shader.
Add an inline function for accessing the SkShader on an SkPaint.
In setupDrawBlending(Layer*, bool), do not check the shader (which will
never be set), but do check whether the color filter may change the
alpha (newly fixed behavior).
In setupDrawBlending(SkPaint, ...), check the SkShader and whether the
color filter affects alpha (the latter is new behavior).

libs/hwui/Renderer.h:
Remove pure virtual functions setupShader and resetShader.

libs/hwui/ResourceCache.cpp:
libs/hwui/ResourceCache.h:
Remove functions for refing/unrefing shaders.

libs/hwui/SkiaShader.cpp:
libs/hwui/SkiaShader.h:
Much of this code was redundant and has been removed.
Convert structs into class with nothing but static functions for
calling describe/setupProgram.

libs/hwui/TextureCache.cpp:
libs/hwui/TextureCache.h:
Use the SkPixelRef as the key to the bitmap Lru cache, since shader
inspection will provide a different SkBitmap pointer (though it will
hold the correct SkPixelRef with the correct generation ID).

tests/CanvasCompare/src/com/android/test/hwuicompare/DisplayModifier.java:
tests/CanvasCompare/src/com/android/test/hwuicompare/ResourceModifiers.java:
Update manual test to have more shaders: radial, sweep, compose,
invalid compose.

BUG:10650594

Change-Id: Iaa7189178bda1c55f96da044d2a9fa602ba36034
/frameworks/base/libs/hwui/DisplayList.h
9fa4071c4768c63902c6a74a4b480b51a8b95d43 10-May-2014 John Reck <jreck@google.com> Refactor VirtualLightRefBase & JNI

Change-Id: I8e244e7109e59d5be96871b23bb9b1201c7f9eaa
/frameworks/base/libs/hwui/DisplayList.h
52244fff29042926e21fa897ef5ab11148e35299 02-May-2014 John Reck <jreck@google.com> Add CanvasProperty for drawCircle

Change-Id: Icbcc030f5033d2094e567d7c519b9d672f2aac1c
/frameworks/base/libs/hwui/DisplayList.h
087bc0c14bdccf7c258dce0cdef46a69a839b427 05-Apr-2014 John Reck <jreck@google.com> Refcount RenderNode

Change-Id: I7a86db8acc2b78ef33d987a43a119f5933d7d752
/frameworks/base/libs/hwui/DisplayList.h
113e0824d6bddf4376240681f9cf6a2deded9498 18-Mar-2014 John Reck <jreck@google.com> Move RenderNode to own file

Change-Id: I9380d161fd3ddd7b569c262dd8e7aa0c96151b1e
/frameworks/base/libs/hwui/DisplayList.h
acb6f07623b7df3d4179f70ae03ade574616ffa6 13-Mar-2014 John Reck <jreck@google.com> Split out RenderProperties

Change-Id: Ia9888b4fb2c849d95a8c395cafef2e2294a23aae
/frameworks/base/libs/hwui/DisplayList.h
33896588e8f62815d3ea2bfcea59332070acf988 12-Mar-2014 John Reck <jreck@google.com> No-op isolatedZVolumen property

Change-Id: I7aa474d65a3d12efd4ffb731e07ee42f4d348183
/frameworks/base/libs/hwui/DisplayList.h
e18264b079481a244b30e3f71012c53bbd861f92 12-Mar-2014 John Reck <jreck@google.com> Rename DisplayList->RenderNode

Change-Id: Id42e23c9a1a6eb6eaeafef707ced7fa6887b03d0
/frameworks/base/libs/hwui/DisplayList.h
b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0 11-Mar-2014 Chris Craik <ccraik@google.com> Fix orthographic shadows projection, simplify shadow reordering

Separate matrix passed to shadow system into two parts, one for
transforming the polygon XY points (using the actual draw matrix) and
a separate one which respects correct 4x4 3d rotations and
translations for determining Z values.

Change-Id: I7e30a84774a8709df6b2241e8f51fc5583648fe8
/frameworks/base/libs/hwui/DisplayList.h
8b6f2df48e10de35d43621ce174eb3dde394725c 03-Mar-2014 Chris Craik <ccraik@google.com> Draw shadows from casters together if the Z values are similar

Change-Id: Ib5d00c83e81d9d4c384685a84988a681da8b4490
/frameworks/base/libs/hwui/DisplayList.h
44fd8d24f761f82d21e9b00932648a1b6bf91449 26-Feb-2014 John Reck <jreck@google.com> DisplayList overhaul

Change-Id: I53418d580c98f706e971545cff81b9921c12cc5f
/frameworks/base/libs/hwui/DisplayList.h
e9b8817bd720cd2a294126074eb533f943a9348f 11-Feb-2014 Chris Craik <ccraik@google.com> Make outline and shadow APIs public

Change-Id: If40dc27b2fdc41c3ed355bc9029474b1344c1a03
/frameworks/base/libs/hwui/DisplayList.h
eef1be1d83eeb35377cfeb8a4932e317a3a975a7 10-Feb-2014 Derek Sollenberger <djsollen@google.com> Merge "Removing SkiaColorFilter and inspecting the native object directly."
b67a7bf27ba2ecdb55be2117717b6818053f47fc 08-Feb-2014 Chris Craik <ccraik@google.com> Add shadow casting / global perspective APIs, hidden for now.

Global perspective isn't yet hooked up in rendering.

Change-Id: I64ad272ea5dc523505260ce114f0a6bebdcfe9dc
/frameworks/base/libs/hwui/DisplayList.h
76d3a1b8d035d27bc80b0f2fc480a903bd001514 10-Dec-2013 Derek Sollenberger <djsollen@google.com> Removing SkiaColorFilter and inspecting the native object directly.

bug: 10650594
Change-Id: I4fcf66d008765afa0e35d011f58bc792183cb74f
/frameworks/base/libs/hwui/DisplayList.h
fad4593a3c9db193a4308c34168cc91c28218e2b 06-Feb-2014 ztenghui <ztenghui@google.com> Add the clipToOutline by just using the clipPathOp

Change-Id: I6ba23b589e579599d018600d0744be0efe2028c1
/frameworks/base/libs/hwui/DisplayList.h
27bfb24518934f0344c79a1d655ea8d1208d2446 07-Feb-2014 Chris Craik <ccraik@google.com> Merge "Rework and clean up DisplayList projection"
1df26446b7eac7050767c38ca977fde03a41a033 06-Feb-2014 Chris Craik <ccraik@google.com> Rework and clean up DisplayList projection

Move the projection surface to be a property of a DisplayList,
set to true for every background drawable.

Additionally, handle a projecting view background such that it doesn't
try to project onto itself (which is undesirable).

Change-Id: Ic70b17474bd87340e80767f8518f73b233419c7a
/frameworks/base/libs/hwui/DisplayList.h
629f67709b84a6bebdecdc8a500bf83560f557d0 05-Feb-2014 Chris Craik <ccraik@google.com> Simplify DisplayList matrices

Somewhat unifies the ortho/perspecive paths - the property matrix
(translate/scale/rotate) is now always a Matrix4.

Change-Id: I36e4fe83d1150ee6e4be5f64f34d0fc8d6525cc6
/frameworks/base/libs/hwui/DisplayList.h
a2fe7affd3d077ac163da90996cb2e5e0ca3b8d1 29-Jan-2014 Chris Craik <ccraik@google.com> Add initial hidden outline APIs

Background drawable outline usage and drawable outline calculation
still to come.

Change-Id: I8c7539f1638f86e1f8eb11f4fe49f705f61d58ba
/frameworks/base/libs/hwui/DisplayList.h
6657a6c53930eb0ff8d03317eb10ea7ddb0c49b4 26-Jan-2014 Chris Craik <ccraik@google.com> Update reordering method names, and make 3d reordering API public

IsContainedVolume -> hasIsolatedZVolume conveys that this affects Z
ordering of views

ProjectToContainedBackground -> ProjectBackwards, since it ended up
using its own projection target, separate from the 3d volume bit

Change-Id: Ia2cde838cc4da134366fe6ff623290fbd65e50c3
/frameworks/base/libs/hwui/DisplayList.h
3783e70b557fe58f51d551242a42e7232e991c10 27-Jan-2014 Chris Craik <ccraik@google.com> Remove logging of DisplayList staleness

Change-Id: Ie6b3af3065d4d10ec0bc9b419223d3458d297ea8
/frameworks/base/libs/hwui/DisplayList.h
bb615a6ffbc8a051007163916f1ed085d10b5327 24-Jan-2014 Chris Craik <ccraik@google.com> Clear root level reorder lists to prevent accessing stale DisplayLists

bug:12581401

Adds temporary logging which should log/crash earlier on incorrectly
reordering hierarchies.

Change-Id: Iee00940718c3cc868161e754aff93cd3b2747094
/frameworks/base/libs/hwui/DisplayList.h
f533e947035795a485344f4c270e16507f974901 15-Jan-2014 Chris Craik <ccraik@google.com> Support projection of DisplayLists onto ancestors.

For now, ancestor views signal the acceptance of projections with a
save(0x20)/restore pair.

During the order traversal, each view with the save(0x20) code will
collect descendent views with mProjectToContainedVolume (which still
needs to be renamed) so that they can be drawn out of order later.

- *Temporary* sample code added to HwAccelerationTest.

- Note that a projected displaylist must not be clipped.

Change-Id: I45c493e845961535b958d59c53e8aff3f8891d9f
/frameworks/base/libs/hwui/DisplayList.h
9f68c096263b36f59c383435e587bd8bd279af34 10-Jan-2014 Chris Craik <ccraik@google.com> Simplify Z reordering logic

Change-Id: I9e36f68d7be5cfd4d69a84a51824cb9a642fe18d
/frameworks/base/libs/hwui/DisplayList.h
58f09b352417c4ff7e01365727cbf8a09b9bed23 09-Jan-2014 Alan Viverette <alanv@google.com> Add DisplayList bit for projecting onto a contained volume

Does not handle reordering/translating the projected DisplayList.

Change-Id: I6f1ebb2b20b7436c86fe849b35d582fd9c8a8967
/frameworks/base/libs/hwui/DisplayList.h
d218a92c0afb8c0d98135b20b52ac87236e1c935 03-Jan-2014 Chris Craik <ccraik@google.com> Use const where possible for drawing parameters

They should never be modified by a Renderer, only read and copied.

Change-Id: I9d8d55dca19115ee9dfeb2bb3f092ba2fb327cd4
/frameworks/base/libs/hwui/DisplayList.h
d863a10b2870ca27f631b2ec69f3e13faed1d02a 19-Dec-2013 Chris Craik <ccraik@google.com> Add initial APIs for 3d view manipulation.

Change-Id: I6de00bc577d5b3a1fbc9ca3a3b3668fcfa32b867
/frameworks/base/libs/hwui/DisplayList.h
18809c063b89d9b235401d080b952885a4ef9628 13-Dec-2013 Chris Craik <ccraik@google.com> Merge "3d view system!"
f57776b2d195f0937906eb88b777bb55ccc36967 26-Oct-2013 Chris Craik <ccraik@google.com> 3d view system!

True 3d transformations are now supported by DisplayLists and the
renderer, initially with the translationZ property on view.

Renderer operations used directly by DisplayList (formerly,
clip/save/restore/saveLayer) are now more simply managed by allocating
them temporarily on the handler's allocator, which exists for a single
frame. This is much simpler than continuing to expand the pool of
pre-allocated DisplayListOps now that more operations are called
directly by DisplayList, especially with z ordered drawing.

Still TODO:
-APIs for camera positioning, shadows
-Make Z apis public, and expose through XML
-Make invalidation / input 3d aware

Change-Id: I95fe6fa03f9b6ddd34a7e0c6ec8dd9fe47c6c6eb
/frameworks/base/libs/hwui/DisplayList.h
630491973269da1b260e69d6a3f9490b97705037 11-Dec-2013 John Reck <jreck@google.com> Unbreak display list debug dumping

Change-Id: I1c6a79f047b29fa60907f6e128cb843a45b88bff
/frameworks/base/libs/hwui/DisplayList.h
c1c5f0870282b56dafe5a4d756e4b9e6884655a7 12-Sep-2013 Chris Craik <ccraik@google.com> Move DeferredDisplayState out of ops

bug:9969358

Instead of storing DeferredDisplayState within an op (thus forcing ops
to be tied to a single state instance), associate each op with a new
state at DeferredDisplayList insertion time.

Now, DisplayLists (and the ops within) can be reused in a single
DeferredDisplayList draw call, as ops will use different state
instances at different points in the frame.

Change-Id: I525ab2abe0c3883679f2fa00b219b293e9ec53d9
/frameworks/base/libs/hwui/DisplayList.h
e3b0a0117a2ab4118f868a731b238fe8f2430276 27-Jun-2013 Romain Guy <romainguy@google.com> Refcount 9-patches and properly handle GC events

This change adds refcounting of Res_png_9patch instances, the native
data structure used to represent 9-patches. The Dalvik NinePatch class
now holds a native pointer instead of a Dalvik byte[]. This pointer
is used whenever we need to draw the 9-patch (software or hardware.)

Since we are now tracking garbage collection of NinePatch objects
libhwui's PatchCache must keep a list of free blocks in the VBO
used to store the meshes.

This change also removes unnecessary instances tracking from
GLES20DisplayList. Bitmaps and 9-patches are refcounted at the
native level and do not need to be tracked by the Dalvik layer.

Change-Id: Ib8682d573a538aaf1945f8ec5a9bd5da5d16f74b
/frameworks/base/libs/hwui/DisplayList.h
9846de68f1b4f2720da421e5242017c28cfc93ed 13-Jun-2013 Chris Craik <ccraik@google.com> Remove crash workarounds, add logging

bug:9321162
Change-Id: I748c27f979af1a303be01db29aedcbad6d608c38
/frameworks/base/libs/hwui/DisplayList.h
450dc7554de90026a6dd2a1ec7108c1423fce18e 05-Jun-2013 Romain Guy <romainguy@google.com> Remove string allocations when creating display lists

Change-Id: Id520db981a3988cb980c8da5dbea8f26ef94989f
/frameworks/base/libs/hwui/DisplayList.h
dd671599bed9d3ca28e2c744e8c224e1e15bc914 19-Apr-2013 Chet Haase <chet@google.com> Fix quickReject logic to account for setClipChildren() setting

The rendering code optimizes by rejecting drawing operations that
lie outside of the bounds of their views. This works in most
situations, but breaks down when containers have called
setClipChildren(false), because we reject drawing that is outside
of that container, but which should be drawn anyway.

Fix is to pass in the value of that flag to the DisplayList drawing
routines which take that flag into account when deciding whether
to quickReject any particular operation.

Issue #8659277 animation clipping

Change-Id: Ief568e4db01b533a97b3c5ea5ad777c03c0eea71
/frameworks/base/libs/hwui/DisplayList.h
a08f95cfeca7217f9c533b03663bf0dceedd259a 16-Mar-2013 Chris Craik <ccraik@google.com> Use snapshot alpha for layers

Removes mMultipliedAlpha, using the snapshot alpha for all
non-overlapping display list alpha control.

Additionally, fixes opacity issues where children of
hasOverlappingRendering=false displaylists (both hw layer sublists and
other sublists with hasOverlappingRendering=false)

Change-Id: I6adc16da855835f9f518f8967628e5d0135c789b
/frameworks/base/libs/hwui/DisplayList.h
ff78583d8a73ca35ce65b5d2592570ff6fb9901b 08-Mar-2013 Chris Craik <ccraik@google.com> Fully deferred displaylist replay

bug:8037003

A recursive drawDisplayList call is now entirely deferred before
playing back to the screen and issuing GL commands. This way, the
entire stream can be inspected, optimized, and batch work (such as
uploading textures) before issuing commands.

Additionally, this fixes an issue where operations draw could move
across restores corresponding to saveLayer(alpha). Those and other
similar cases (such as complex clipping, requiring the stencil) are
now treated as batching barriers, with the operations that change
renderer state in a way that's difficult to defer are just re-issued
at flush time.

Change-Id: Ie7348166662a5ad89fb9b1e87558334fb826b01e
/frameworks/base/libs/hwui/DisplayList.h
505d1d64eda6e47caabf8701cb39ec9b176b3238 22-Feb-2013 Romain Guy <romainguy@google.com> Merge "Prettify display lists logging"
7031ff68bb998dbbd7caf3b2fd75eef747a86725 22-Feb-2013 Romain Guy <romainguy@google.com> Prettify display lists logging

This change makes it a lot easier to see the tree structure.

Change-Id: I4969abd1eb010f1d529671f8d86dc4c930be24f6
/frameworks/base/libs/hwui/DisplayList.h
b98a016c6769b9e80d392df22fe77a2fca048d9f 21-Feb-2013 Chris Craik <ccraik@google.com> Fix clipping and stencil layer issues

bug:8235699

Ensure rectangle clipping operations disable deferring when necessary
(i.e., when the op might create a non-rect region), including in
DisplayList::setViewProperties

Additionally, makes clipping with a kUnion always use a region, for
consistency with software rendering

Change-Id: I6730f1a80250bcf3f91cd4afde646d470a12dbc2
/frameworks/base/libs/hwui/DisplayList.h
52036b19a5f82bc4d75cfcbff99c65df8d25a99b 15-Feb-2013 Romain Guy <romainguy@google.com> Expose display list APIs

The exposed APIs are slightly simpler than the full APIs used internally.
Only APIs useful to applications are exposed.

Change-Id: Ie03014628d40ad5ef63dedbc52ce3def84429d54
/frameworks/base/libs/hwui/DisplayList.h
c3566d06421c8acc0aafb18f7e307e5725ce87e1 05-Feb-2013 Chris Craik <ccraik@google.com> DisplayList draw operation reordering

bug:8037003

The reordering enables similar operations to draw together, minimizing the
OpenGL state change operations that go inbetween draws. Eventually, multiple
complete canvas draw operations will be merged (into a single glDrawArrays call,
for example)

Reorders DisplayList draw operations when:

-They can move backwards in the command stream to be after similar
operations without violating draw ordering

-The OpenGLRenderer is in a simple, replayable state (no complex clip,
or filter/shadow etc)

Also adds two system properties to control the deferral/reordering:
"debug.hwui.disable_draw_defer"
"debug.hwui.disable_draw_reorder"
which can be set to "true" to control the display list manipulation

Change-Id: I5e89f3cb0ea2d2afd3e15c64d7f32b8406777a32
/frameworks/base/libs/hwui/DisplayList.h
0776a6069365bdea83855db154fa2d37f9d1d808 15-Feb-2013 Chris Craik <ccraik@google.com> Move DisplayList to its own cpp file

Change-Id: Ic9c1bbf4673ad5c756f3908b2ab7e699edd6a119
/frameworks/base/libs/hwui/DisplayList.h