4ac36f80beb958c77a92a3e1a235f6ed9daaa510 |
|
10-Dec-2014 |
Chris Craik <ccraik@google.com> |
Fix frame-allocated path lifecycles bug:18667472 Previously, we were allocating per-frame temporary paths within the PlaybackStateStruct, but these are not safe as layers allocate these transiently. Instead, move these to the OpenGLRenderer, which has better define lifecycle. Additionally, don't store SkPath objects directly in vector, since they are then subject to relocation. Change-Id: I8187ef542fcd5b030502bb75eb123ee26c0daa96
/frameworks/base/libs/hwui/DisplayList.h
|
0e89e2b7bcb2c035e8cee77f93120e7c5617f8d2 |
|
31-Oct-2014 |
John Reck <jreck@google.com> |
Layer changes Bug: 17208461 * Switch Layer to be VirtualLightRefBase instead of Caches' side-channel ref-counting * Include active layers in gfxinfo dump * Run gfxinfo dump on the correct thread * Dump gfxinfo on Layer creation failure Change-Id: I28d195699e2334518e215ab28c7a17355aee9678
/frameworks/base/libs/hwui/DisplayList.h
|
8afd0f245cc0c4a0366f39f41b5f78e47ee83be3 |
|
22-Aug-2014 |
Chris Craik <ccraik@google.com> |
Create z reordering boundaries around dispatchDraw bug:16012254 This means rendernodes with a Z will no longer be drawn at the end of their parent's DisplayList, but at the end of the associated reorder region (DisplayListData::Chunk). Change-Id: Ia033fee9d9a4db567b2a8d5e90fc57a4d0a64544
/frameworks/base/libs/hwui/DisplayList.h
|
7466986d2055eb8711f36a85ac539b1572ffe805 |
|
08-Aug-2014 |
Chris Craik <ccraik@google.com> |
Fix leak of SkPathRefs bug:15939479 SkPath objects owned by DisplayListOps weren't being torn down, and thus weren't releasing their SkPathRef innards. Change-Id: I2581e124600a93a399ef3251f456c02ab52839a8
/frameworks/base/libs/hwui/DisplayList.h
|
09d5cddf67b676018700bcc10a72242641cd7eec |
|
24-Jul-2014 |
John Reck <jreck@google.com> |
Add kModeSync Bug: 16526750 Change-Id: I4c087160e80432739321172fd57880846c8de6e0
/frameworks/base/libs/hwui/DisplayList.h
|
a7090e0cfd7c719a6d4c03aae34f5db98754cbdd |
|
21-Jun-2014 |
Chris Craik <ccraik@google.com> |
Update 'DisplayList' vs 'RenderNode' naming in several places Change-Id: I635c6627d098b661fb9b0ba1bd42fa6d7277d287
/frameworks/base/libs/hwui/DisplayList.h
|
139088228faa7f3c446af7387e017933998a5570 |
|
10-Dec-2013 |
Derek Sollenberger <djsollen@google.com> |
Update HWUI matrix API 1. more closely mirror Skia API by using const ref instead of ptrs 2. store SkMatrix in the drawOp instead of the linear allocation heap Change-Id: I4b9f6f76b9f7d19325e29303d27b793679fd4823
/frameworks/base/libs/hwui/DisplayList.h
|
d1ad5e62fda248c6d185cde3cb6d9f01a223066c |
|
05-May-2014 |
Leon Scroggins III <scroggo@google.com> |
Inspect SkShader to determine hw shader. Instead of duplicating internal info about SkShader, inspect the SkShader installed on the SkPaint. core/java/android/view/GLES20Canvas.java: Remove setupModifiers, nResetModifiers, and nSetupShader. core/jni/android/graphics/Shader.cpp: Remove calls to create/destroy the (previously) attached SkiaShader. core/jni/android_view_GLES20Canvas.cpp: Remove native code for setupShader and resetModifiers. graphics/java/android/graphics/BitmapShader.java: graphics/java/android/graphics/ComposeShader.java: graphics/java/android/graphics/LinearGradient.java: graphics/java/android/graphics/RadialGradient.java: graphics/java/android/graphics/Shader.java: graphics/java/android/graphics/SweepGradient.java: Remove code keeping track of native SkiaShader. libs/hwui/Caches.h: Include Extensions.h. libs/hwui/DeferredDisplayList.cpp: Compare shaders on the paint, instead of on DrawModifiers. libs/hwui/DisplayList.cpp: libs/hwui/DisplayList.h: Remove vector of SkiaShaders. libs/hwui/DisplayListOp.h: Access the SkShader on mPaint. Remove SetupShaderOp and ResetShaderOp. libs/hwui/DisplayListRenderer.cpp: libs/hwui/DisplayListRenderer.h: Remove resetShader, setupShader, refShader, and mShaderMap. libs/hwui/FontRenderer.cpp: Pass SkShader to setupDrawShader and setupDrawShaderUniforms. libs/hwui/OpenGLRenderer.cpp: libs/hwui/OpenGLRenderer.h: Add LayerShader, a class inheriting from SkShader, to mimic the behavior of SkiaLayerShader. Unlike SkiaLayerShader, it can be set on the SkPaint so it can be inspected later. Set a LayerShader instead of a SkiaLayerShader. setupDrawShader and setupDrawShaderUniforms now inspect an SkShader passed in. Inspect SkShader instead of mDrawModifiers.mShader. Remove resetShader and setupShader. setupDrawColorUniforms now takes a boolean indicating whether there is a shader. Add an inline function for accessing the SkShader on an SkPaint. In setupDrawBlending(Layer*, bool), do not check the shader (which will never be set), but do check whether the color filter may change the alpha (newly fixed behavior). In setupDrawBlending(SkPaint, ...), check the SkShader and whether the color filter affects alpha (the latter is new behavior). libs/hwui/Renderer.h: Remove pure virtual functions setupShader and resetShader. libs/hwui/ResourceCache.cpp: libs/hwui/ResourceCache.h: Remove functions for refing/unrefing shaders. libs/hwui/SkiaShader.cpp: libs/hwui/SkiaShader.h: Much of this code was redundant and has been removed. Convert structs into class with nothing but static functions for calling describe/setupProgram. libs/hwui/TextureCache.cpp: libs/hwui/TextureCache.h: Use the SkPixelRef as the key to the bitmap Lru cache, since shader inspection will provide a different SkBitmap pointer (though it will hold the correct SkPixelRef with the correct generation ID). tests/CanvasCompare/src/com/android/test/hwuicompare/DisplayModifier.java: tests/CanvasCompare/src/com/android/test/hwuicompare/ResourceModifiers.java: Update manual test to have more shaders: radial, sweep, compose, invalid compose. BUG:10650594 Change-Id: Iaa7189178bda1c55f96da044d2a9fa602ba36034
/frameworks/base/libs/hwui/DisplayList.h
|
9fa4071c4768c63902c6a74a4b480b51a8b95d43 |
|
10-May-2014 |
John Reck <jreck@google.com> |
Refactor VirtualLightRefBase & JNI Change-Id: I8e244e7109e59d5be96871b23bb9b1201c7f9eaa
/frameworks/base/libs/hwui/DisplayList.h
|
52244fff29042926e21fa897ef5ab11148e35299 |
|
02-May-2014 |
John Reck <jreck@google.com> |
Add CanvasProperty for drawCircle Change-Id: Icbcc030f5033d2094e567d7c519b9d672f2aac1c
/frameworks/base/libs/hwui/DisplayList.h
|
087bc0c14bdccf7c258dce0cdef46a69a839b427 |
|
05-Apr-2014 |
John Reck <jreck@google.com> |
Refcount RenderNode Change-Id: I7a86db8acc2b78ef33d987a43a119f5933d7d752
/frameworks/base/libs/hwui/DisplayList.h
|
113e0824d6bddf4376240681f9cf6a2deded9498 |
|
18-Mar-2014 |
John Reck <jreck@google.com> |
Move RenderNode to own file Change-Id: I9380d161fd3ddd7b569c262dd8e7aa0c96151b1e
/frameworks/base/libs/hwui/DisplayList.h
|
acb6f07623b7df3d4179f70ae03ade574616ffa6 |
|
13-Mar-2014 |
John Reck <jreck@google.com> |
Split out RenderProperties Change-Id: Ia9888b4fb2c849d95a8c395cafef2e2294a23aae
/frameworks/base/libs/hwui/DisplayList.h
|
33896588e8f62815d3ea2bfcea59332070acf988 |
|
12-Mar-2014 |
John Reck <jreck@google.com> |
No-op isolatedZVolumen property Change-Id: I7aa474d65a3d12efd4ffb731e07ee42f4d348183
/frameworks/base/libs/hwui/DisplayList.h
|
e18264b079481a244b30e3f71012c53bbd861f92 |
|
12-Mar-2014 |
John Reck <jreck@google.com> |
Rename DisplayList->RenderNode Change-Id: Id42e23c9a1a6eb6eaeafef707ced7fa6887b03d0
/frameworks/base/libs/hwui/DisplayList.h
|
b79a3e301a8d89b9e1b1f6f3d7fd6aa56610a6f0 |
|
11-Mar-2014 |
Chris Craik <ccraik@google.com> |
Fix orthographic shadows projection, simplify shadow reordering Separate matrix passed to shadow system into two parts, one for transforming the polygon XY points (using the actual draw matrix) and a separate one which respects correct 4x4 3d rotations and translations for determining Z values. Change-Id: I7e30a84774a8709df6b2241e8f51fc5583648fe8
/frameworks/base/libs/hwui/DisplayList.h
|
8b6f2df48e10de35d43621ce174eb3dde394725c |
|
03-Mar-2014 |
Chris Craik <ccraik@google.com> |
Draw shadows from casters together if the Z values are similar Change-Id: Ib5d00c83e81d9d4c384685a84988a681da8b4490
/frameworks/base/libs/hwui/DisplayList.h
|
44fd8d24f761f82d21e9b00932648a1b6bf91449 |
|
26-Feb-2014 |
John Reck <jreck@google.com> |
DisplayList overhaul Change-Id: I53418d580c98f706e971545cff81b9921c12cc5f
/frameworks/base/libs/hwui/DisplayList.h
|
e9b8817bd720cd2a294126074eb533f943a9348f |
|
11-Feb-2014 |
Chris Craik <ccraik@google.com> |
Make outline and shadow APIs public Change-Id: If40dc27b2fdc41c3ed355bc9029474b1344c1a03
/frameworks/base/libs/hwui/DisplayList.h
|
eef1be1d83eeb35377cfeb8a4932e317a3a975a7 |
|
10-Feb-2014 |
Derek Sollenberger <djsollen@google.com> |
Merge "Removing SkiaColorFilter and inspecting the native object directly."
|
b67a7bf27ba2ecdb55be2117717b6818053f47fc |
|
08-Feb-2014 |
Chris Craik <ccraik@google.com> |
Add shadow casting / global perspective APIs, hidden for now. Global perspective isn't yet hooked up in rendering. Change-Id: I64ad272ea5dc523505260ce114f0a6bebdcfe9dc
/frameworks/base/libs/hwui/DisplayList.h
|
76d3a1b8d035d27bc80b0f2fc480a903bd001514 |
|
10-Dec-2013 |
Derek Sollenberger <djsollen@google.com> |
Removing SkiaColorFilter and inspecting the native object directly. bug: 10650594 Change-Id: I4fcf66d008765afa0e35d011f58bc792183cb74f
/frameworks/base/libs/hwui/DisplayList.h
|
fad4593a3c9db193a4308c34168cc91c28218e2b |
|
06-Feb-2014 |
ztenghui <ztenghui@google.com> |
Add the clipToOutline by just using the clipPathOp Change-Id: I6ba23b589e579599d018600d0744be0efe2028c1
/frameworks/base/libs/hwui/DisplayList.h
|
27bfb24518934f0344c79a1d655ea8d1208d2446 |
|
07-Feb-2014 |
Chris Craik <ccraik@google.com> |
Merge "Rework and clean up DisplayList projection"
|
1df26446b7eac7050767c38ca977fde03a41a033 |
|
06-Feb-2014 |
Chris Craik <ccraik@google.com> |
Rework and clean up DisplayList projection Move the projection surface to be a property of a DisplayList, set to true for every background drawable. Additionally, handle a projecting view background such that it doesn't try to project onto itself (which is undesirable). Change-Id: Ic70b17474bd87340e80767f8518f73b233419c7a
/frameworks/base/libs/hwui/DisplayList.h
|
629f67709b84a6bebdecdc8a500bf83560f557d0 |
|
05-Feb-2014 |
Chris Craik <ccraik@google.com> |
Simplify DisplayList matrices Somewhat unifies the ortho/perspecive paths - the property matrix (translate/scale/rotate) is now always a Matrix4. Change-Id: I36e4fe83d1150ee6e4be5f64f34d0fc8d6525cc6
/frameworks/base/libs/hwui/DisplayList.h
|
a2fe7affd3d077ac163da90996cb2e5e0ca3b8d1 |
|
29-Jan-2014 |
Chris Craik <ccraik@google.com> |
Add initial hidden outline APIs Background drawable outline usage and drawable outline calculation still to come. Change-Id: I8c7539f1638f86e1f8eb11f4fe49f705f61d58ba
/frameworks/base/libs/hwui/DisplayList.h
|
6657a6c53930eb0ff8d03317eb10ea7ddb0c49b4 |
|
26-Jan-2014 |
Chris Craik <ccraik@google.com> |
Update reordering method names, and make 3d reordering API public IsContainedVolume -> hasIsolatedZVolume conveys that this affects Z ordering of views ProjectToContainedBackground -> ProjectBackwards, since it ended up using its own projection target, separate from the 3d volume bit Change-Id: Ia2cde838cc4da134366fe6ff623290fbd65e50c3
/frameworks/base/libs/hwui/DisplayList.h
|
3783e70b557fe58f51d551242a42e7232e991c10 |
|
27-Jan-2014 |
Chris Craik <ccraik@google.com> |
Remove logging of DisplayList staleness Change-Id: Ie6b3af3065d4d10ec0bc9b419223d3458d297ea8
/frameworks/base/libs/hwui/DisplayList.h
|
bb615a6ffbc8a051007163916f1ed085d10b5327 |
|
24-Jan-2014 |
Chris Craik <ccraik@google.com> |
Clear root level reorder lists to prevent accessing stale DisplayLists bug:12581401 Adds temporary logging which should log/crash earlier on incorrectly reordering hierarchies. Change-Id: Iee00940718c3cc868161e754aff93cd3b2747094
/frameworks/base/libs/hwui/DisplayList.h
|
f533e947035795a485344f4c270e16507f974901 |
|
15-Jan-2014 |
Chris Craik <ccraik@google.com> |
Support projection of DisplayLists onto ancestors. For now, ancestor views signal the acceptance of projections with a save(0x20)/restore pair. During the order traversal, each view with the save(0x20) code will collect descendent views with mProjectToContainedVolume (which still needs to be renamed) so that they can be drawn out of order later. - *Temporary* sample code added to HwAccelerationTest. - Note that a projected displaylist must not be clipped. Change-Id: I45c493e845961535b958d59c53e8aff3f8891d9f
/frameworks/base/libs/hwui/DisplayList.h
|
9f68c096263b36f59c383435e587bd8bd279af34 |
|
10-Jan-2014 |
Chris Craik <ccraik@google.com> |
Simplify Z reordering logic Change-Id: I9e36f68d7be5cfd4d69a84a51824cb9a642fe18d
/frameworks/base/libs/hwui/DisplayList.h
|
58f09b352417c4ff7e01365727cbf8a09b9bed23 |
|
09-Jan-2014 |
Alan Viverette <alanv@google.com> |
Add DisplayList bit for projecting onto a contained volume Does not handle reordering/translating the projected DisplayList. Change-Id: I6f1ebb2b20b7436c86fe849b35d582fd9c8a8967
/frameworks/base/libs/hwui/DisplayList.h
|
d218a92c0afb8c0d98135b20b52ac87236e1c935 |
|
03-Jan-2014 |
Chris Craik <ccraik@google.com> |
Use const where possible for drawing parameters They should never be modified by a Renderer, only read and copied. Change-Id: I9d8d55dca19115ee9dfeb2bb3f092ba2fb327cd4
/frameworks/base/libs/hwui/DisplayList.h
|
d863a10b2870ca27f631b2ec69f3e13faed1d02a |
|
19-Dec-2013 |
Chris Craik <ccraik@google.com> |
Add initial APIs for 3d view manipulation. Change-Id: I6de00bc577d5b3a1fbc9ca3a3b3668fcfa32b867
/frameworks/base/libs/hwui/DisplayList.h
|
18809c063b89d9b235401d080b952885a4ef9628 |
|
13-Dec-2013 |
Chris Craik <ccraik@google.com> |
Merge "3d view system!"
|
f57776b2d195f0937906eb88b777bb55ccc36967 |
|
26-Oct-2013 |
Chris Craik <ccraik@google.com> |
3d view system! True 3d transformations are now supported by DisplayLists and the renderer, initially with the translationZ property on view. Renderer operations used directly by DisplayList (formerly, clip/save/restore/saveLayer) are now more simply managed by allocating them temporarily on the handler's allocator, which exists for a single frame. This is much simpler than continuing to expand the pool of pre-allocated DisplayListOps now that more operations are called directly by DisplayList, especially with z ordered drawing. Still TODO: -APIs for camera positioning, shadows -Make Z apis public, and expose through XML -Make invalidation / input 3d aware Change-Id: I95fe6fa03f9b6ddd34a7e0c6ec8dd9fe47c6c6eb
/frameworks/base/libs/hwui/DisplayList.h
|
630491973269da1b260e69d6a3f9490b97705037 |
|
11-Dec-2013 |
John Reck <jreck@google.com> |
Unbreak display list debug dumping Change-Id: I1c6a79f047b29fa60907f6e128cb843a45b88bff
/frameworks/base/libs/hwui/DisplayList.h
|
c1c5f0870282b56dafe5a4d756e4b9e6884655a7 |
|
12-Sep-2013 |
Chris Craik <ccraik@google.com> |
Move DeferredDisplayState out of ops bug:9969358 Instead of storing DeferredDisplayState within an op (thus forcing ops to be tied to a single state instance), associate each op with a new state at DeferredDisplayList insertion time. Now, DisplayLists (and the ops within) can be reused in a single DeferredDisplayList draw call, as ops will use different state instances at different points in the frame. Change-Id: I525ab2abe0c3883679f2fa00b219b293e9ec53d9
/frameworks/base/libs/hwui/DisplayList.h
|
e3b0a0117a2ab4118f868a731b238fe8f2430276 |
|
27-Jun-2013 |
Romain Guy <romainguy@google.com> |
Refcount 9-patches and properly handle GC events This change adds refcounting of Res_png_9patch instances, the native data structure used to represent 9-patches. The Dalvik NinePatch class now holds a native pointer instead of a Dalvik byte[]. This pointer is used whenever we need to draw the 9-patch (software or hardware.) Since we are now tracking garbage collection of NinePatch objects libhwui's PatchCache must keep a list of free blocks in the VBO used to store the meshes. This change also removes unnecessary instances tracking from GLES20DisplayList. Bitmaps and 9-patches are refcounted at the native level and do not need to be tracked by the Dalvik layer. Change-Id: Ib8682d573a538aaf1945f8ec5a9bd5da5d16f74b
/frameworks/base/libs/hwui/DisplayList.h
|
9846de68f1b4f2720da421e5242017c28cfc93ed |
|
13-Jun-2013 |
Chris Craik <ccraik@google.com> |
Remove crash workarounds, add logging bug:9321162 Change-Id: I748c27f979af1a303be01db29aedcbad6d608c38
/frameworks/base/libs/hwui/DisplayList.h
|
450dc7554de90026a6dd2a1ec7108c1423fce18e |
|
05-Jun-2013 |
Romain Guy <romainguy@google.com> |
Remove string allocations when creating display lists Change-Id: Id520db981a3988cb980c8da5dbea8f26ef94989f
/frameworks/base/libs/hwui/DisplayList.h
|
dd671599bed9d3ca28e2c744e8c224e1e15bc914 |
|
19-Apr-2013 |
Chet Haase <chet@google.com> |
Fix quickReject logic to account for setClipChildren() setting The rendering code optimizes by rejecting drawing operations that lie outside of the bounds of their views. This works in most situations, but breaks down when containers have called setClipChildren(false), because we reject drawing that is outside of that container, but which should be drawn anyway. Fix is to pass in the value of that flag to the DisplayList drawing routines which take that flag into account when deciding whether to quickReject any particular operation. Issue #8659277 animation clipping Change-Id: Ief568e4db01b533a97b3c5ea5ad777c03c0eea71
/frameworks/base/libs/hwui/DisplayList.h
|
a08f95cfeca7217f9c533b03663bf0dceedd259a |
|
16-Mar-2013 |
Chris Craik <ccraik@google.com> |
Use snapshot alpha for layers Removes mMultipliedAlpha, using the snapshot alpha for all non-overlapping display list alpha control. Additionally, fixes opacity issues where children of hasOverlappingRendering=false displaylists (both hw layer sublists and other sublists with hasOverlappingRendering=false) Change-Id: I6adc16da855835f9f518f8967628e5d0135c789b
/frameworks/base/libs/hwui/DisplayList.h
|
ff78583d8a73ca35ce65b5d2592570ff6fb9901b |
|
08-Mar-2013 |
Chris Craik <ccraik@google.com> |
Fully deferred displaylist replay bug:8037003 A recursive drawDisplayList call is now entirely deferred before playing back to the screen and issuing GL commands. This way, the entire stream can be inspected, optimized, and batch work (such as uploading textures) before issuing commands. Additionally, this fixes an issue where operations draw could move across restores corresponding to saveLayer(alpha). Those and other similar cases (such as complex clipping, requiring the stencil) are now treated as batching barriers, with the operations that change renderer state in a way that's difficult to defer are just re-issued at flush time. Change-Id: Ie7348166662a5ad89fb9b1e87558334fb826b01e
/frameworks/base/libs/hwui/DisplayList.h
|
505d1d64eda6e47caabf8701cb39ec9b176b3238 |
|
22-Feb-2013 |
Romain Guy <romainguy@google.com> |
Merge "Prettify display lists logging"
|
7031ff68bb998dbbd7caf3b2fd75eef747a86725 |
|
22-Feb-2013 |
Romain Guy <romainguy@google.com> |
Prettify display lists logging This change makes it a lot easier to see the tree structure. Change-Id: I4969abd1eb010f1d529671f8d86dc4c930be24f6
/frameworks/base/libs/hwui/DisplayList.h
|
b98a016c6769b9e80d392df22fe77a2fca048d9f |
|
21-Feb-2013 |
Chris Craik <ccraik@google.com> |
Fix clipping and stencil layer issues bug:8235699 Ensure rectangle clipping operations disable deferring when necessary (i.e., when the op might create a non-rect region), including in DisplayList::setViewProperties Additionally, makes clipping with a kUnion always use a region, for consistency with software rendering Change-Id: I6730f1a80250bcf3f91cd4afde646d470a12dbc2
/frameworks/base/libs/hwui/DisplayList.h
|
52036b19a5f82bc4d75cfcbff99c65df8d25a99b |
|
15-Feb-2013 |
Romain Guy <romainguy@google.com> |
Expose display list APIs The exposed APIs are slightly simpler than the full APIs used internally. Only APIs useful to applications are exposed. Change-Id: Ie03014628d40ad5ef63dedbc52ce3def84429d54
/frameworks/base/libs/hwui/DisplayList.h
|
c3566d06421c8acc0aafb18f7e307e5725ce87e1 |
|
05-Feb-2013 |
Chris Craik <ccraik@google.com> |
DisplayList draw operation reordering bug:8037003 The reordering enables similar operations to draw together, minimizing the OpenGL state change operations that go inbetween draws. Eventually, multiple complete canvas draw operations will be merged (into a single glDrawArrays call, for example) Reorders DisplayList draw operations when: -They can move backwards in the command stream to be after similar operations without violating draw ordering -The OpenGLRenderer is in a simple, replayable state (no complex clip, or filter/shadow etc) Also adds two system properties to control the deferral/reordering: "debug.hwui.disable_draw_defer" "debug.hwui.disable_draw_reorder" which can be set to "true" to control the display list manipulation Change-Id: I5e89f3cb0ea2d2afd3e15c64d7f32b8406777a32
/frameworks/base/libs/hwui/DisplayList.h
|
0776a6069365bdea83855db154fa2d37f9d1d808 |
|
15-Feb-2013 |
Chris Craik <ccraik@google.com> |
Move DisplayList to its own cpp file Change-Id: Ic9c1bbf4673ad5c756f3908b2ab7e699edd6a119
/frameworks/base/libs/hwui/DisplayList.h
|