History log of /frameworks/base/libs/hwui/PathCache.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
70850ea258cbf91477efa57a1f1a23cc0044cc93 18-Nov-2014 Chris Craik <ccraik@google.com> Improve logging around performance critical events

bug:17702227

Add details useful to developers (such as layer size/View name), and
switch away from logging implementation names/details, since they
are generally not relevant to developers.

Change-Id: Iee605d182f241450f7e75a6d0c283d51fa1312f5
/frameworks/base/libs/hwui/PathCache.cpp
98d608dba6a0b3c15fb08f1fa2c8b9d170124c7c 17-Jul-2014 Chris Craik <ccraik@google.com> Minor cleanups around color usage

Change-Id: I56733cbe933a58d5977c032f056abb35265ee252
/frameworks/base/libs/hwui/PathCache.cpp
906d47fd2bcedb9674b5765d01bd9c758069074c 28-Jun-2014 Chris Craik <ccraik@google.com> Deep copy SkPath parameter to PathCache task

bug:15440706
Change-Id: I2b5b25f620df838cb1155cc8502d86ad3644c212
/frameworks/base/libs/hwui/PathCache.cpp
b933055cf3f7f8ea89bfd3bc9c37a3891ff7310a 16-Jun-2014 Mike Reed <reed@google.com> stop using (deprecated) SkBitmap::Config

Change-Id: Ic75b5fc6996578e9d95bd3a220439ec1541d7c3b
/frameworks/base/libs/hwui/PathCache.cpp
1e5cf9aced40e6e14262e542d0ed0e24cda877a0 10-Jun-2014 Chris Craik <ccraik@google.com> am b1c76a1a: Merge "Tessellate on worker threads" into lmp-preview-dev

* commit 'b1c76a1abcfb2f33e12fef37ec71d20724863b5e':
Tessellate on worker threads
05f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5 03-Jun-2014 Chris Craik <ccraik@google.com> Tessellate on worker threads

Tessellate and cache (where possible) shadow and round rect
tessellation tasks.

Change-Id: I2cfda8e11d83d51ea74af871235cf26e8f831d40
/frameworks/base/libs/hwui/PathCache.cpp
25e40de45f89490f03ca010a88d2265d9c901493 30-May-2014 Kenny Root <kroot@google.com> resolved conflicts for merge of b68f5f09 to master

Change-Id: Ib8dd3a353f40a3357c8dc5ac591cd5e3ab4d0a4b
7061f7d7910fdf1189ea7bf1398f6cf8b9bd0104 27-May-2014 yuyang <yuyang@codeaurora.org> Fix a resource race bug in PathCache

When enabled defer rendering, it will do precache for DrawPathOp.
The paint used for creating PathTask in precache just get the address
of mFilteredPaint of OpenGLRenderer. So for the following defer
operation like DrawTextOp has possibility change the mFilteredPaint
by getPaint while another WorkerThread in PathCache is using the paint
which pointed to the same address of mFilteredPaint to generate bitmap.
As a result, it will generate a wrong bitmap for generateTexture in
PathCache. To fix it, do a copy of paint when creating PathTask.

CRs-Fixed: 664244

Change-Id: I5516f5b143458b88d3573d15b7ebb34f688800c7
/frameworks/base/libs/hwui/PathCache.cpp
300bdfa13dd903c9335c11838cc0a604d0f8f2e6 26-Feb-2014 Chris Craik <ccraik@android.com> am 328b7ee6: am aecb8c43: am 7b4cce68: am c3bac8a0: Merge "Fix graphics corruption caused by HWUI caches"

* commit '328b7ee6a2ba2dc8f162fa57dbafd4bfc89bb72e':
Fix graphics corruption caused by HWUI caches
36fad8f6fcfbc2087b910600ed5a6f9741177d00 09-Jan-2014 Sangkyu Lee <sk82.lee@lge.com> Fix graphics corruption caused by HWUI caches

Some caches(PatchCache, TextureCache, PathCache) for HWUI
uses deferred removal for their cache entries even though
actual resource objects are immediately freed by
ResourceCache.
For this reason, the uniqueness of a resource address in
the caches is not guaranteed in specific cases.
(Because malloc() can return the same address when malloc()
and free() called very frequently.)

So it can be possible the cache have two cache entries for
two different resources but the same memory address.
(Of course one of the resources is already freed.)
It also can be possible mGarbage vector in PatchCache has
duplicated addresses and this can lead to duplicated free
blocks in the free block list and graphics corruption.
(Deferred removal was implmeneted based on an assumption of
unique resource addresses.)

So this patch makes sure resource objects are freed after
the resources are removed from the caches to guarantee
the uniqueness of a resource address and prevent graphics
corruption.

Change-Id: I040f033a4fc783d2c4bc04b113589657c36fb15b
Signed-off-by: Sangkyu Lee <sk82.lee@lge.com>
/frameworks/base/libs/hwui/PathCache.cpp
d218a92c0afb8c0d98135b20b52ac87236e1c935 03-Jan-2014 Chris Craik <ccraik@google.com> Use const where possible for drawing parameters

They should never be modified by a Renderer, only read and copied.

Change-Id: I9d8d55dca19115ee9dfeb2bb3f092ba2fb327cd4
/frameworks/base/libs/hwui/PathCache.cpp
5d923200846ed59e813373bde789d97d4ccc40b5 22-Aug-2013 Romain Guy <romainguy@google.com> Second attempt at avoiding infinite loop in PathCache::trim()
Bug #10347089

Change-Id: I70f5a3933e848632473acc6636c88be5dc6ac430
/frameworks/base/libs/hwui/PathCache.cpp
0a8c51b1d0d66d6060afcec1eab33091d49332ae 22-Aug-2013 Romain Guy <romainguy@google.com> Properly account for created paths in the cache

Change-Id: I47b89b3085cefab6daac9194e7bfd3c140b37fa2
/frameworks/base/libs/hwui/PathCache.cpp
e3b0a0117a2ab4118f868a731b238fe8f2430276 27-Jun-2013 Romain Guy <romainguy@google.com> Refcount 9-patches and properly handle GC events

This change adds refcounting of Res_png_9patch instances, the native
data structure used to represent 9-patches. The Dalvik NinePatch class
now holds a native pointer instead of a Dalvik byte[]. This pointer
is used whenever we need to draw the 9-patch (software or hardware.)

Since we are now tracking garbage collection of NinePatch objects
libhwui's PatchCache must keep a list of free blocks in the VBO
used to store the meshes.

This change also removes unnecessary instances tracking from
GLES20DisplayList. Bitmaps and 9-patches are refcounted at the
native level and do not need to be tracked by the Dalvik layer.

Change-Id: Ib8682d573a538aaf1945f8ec5a9bd5da5d16f74b
/frameworks/base/libs/hwui/PathCache.cpp
be1b127c7bec252e0c6ab0e06ed6babed07d496f 06-Jun-2013 Romain Guy <romainguy@google.com> Assume a texture is unbound after deleting it
Bug #9316260

The GL specification indicates that deleting a bound texture has
the side effect of binding the default texture (name=0). This change
replaces all calls to glDeleteTextures() by Caches::deleteTexture()
to properly keep track of texture bindings.

Change-Id: Ifbc60ef433e0f9776a668dd5bd5f0adbc65a77a0
/frameworks/base/libs/hwui/PathCache.cpp
8aa195d7081b889f3a7b1f426cbd8556377aae5e 05-Jun-2013 Romain Guy <romainguy@google.com> Introduce Caches::bindTexture() to reduce glBindTexture calls

Change-Id: Ic345422567c020c0a9035ff51dcf2ae2a1fc59f4
/frameworks/base/libs/hwui/PathCache.cpp
4500a8d5d7fbec9dba5e693212da160849e401ff 27-Mar-2013 Romain Guy <romainguy@google.com> Path precaching creates duplicate cache entries
Bug #8478275

Change-Id: Ib541ea051e42e01cc0d277790e9c09de38ef72ee
/frameworks/base/libs/hwui/PathCache.cpp
c5cbee7d78513527e89450e6369a30a04b2d5e7a 21-Mar-2013 Romain Guy <romainguy@google.com> Stop worker threads on memory trim & fix bad pointer access

Change-Id: I6fe7e31aeb6dd41fa65ab952caed97bc2da510d7
/frameworks/base/libs/hwui/PathCache.cpp
c46d07a29e94807e768f8b162ce9f77a88ba6f46 16-Mar-2013 Romain Guy <romainguy@google.com> Merge all shapes/paths caches to PathCache

This change will greatly simplify the multi-threading of all
shape types.

This change also uses PathTessellator to render convex paths.

Change-Id: I4e65bc95c9d24ecae2183b72204de5c2dfb6ada4
/frameworks/base/libs/hwui/PathCache.cpp
0f809f3b794174f044366bf421f8d0c72d9afc14 13-Mar-2013 Romain Guy <romainguy@google.com> Prevent infinite loop when trimming the path cache

Change-Id: I04b5fa498336068f997c68d8613b35a99f67adbe
/frameworks/base/libs/hwui/PathCache.cpp
5dc7fa709646799a5207a5d217f70aa02bf4a3aa 12-Mar-2013 Romain Guy <romainguy@google.com> Add TaskManager API

This API can be used to run arbitrary tasks on a pool of worker
threads. The number of threads is calculated based on the number
of CPU cores available.

The API is made of 3 classes:

TaskManager
Creates and manages the worker threads.

Task
Describes the work to be done and the type of the output.
A task contains a future used to wait for the worker thread
to be done computing the result of the task.

TaskProcessor
The processor dispatches tasks to the TaskManager and is
responsible for performing the computation required by
each task. A processor will only be asked to process tasks
sent to the manager through the processor.

A typical use case:

class MyTask: Task<MyType>

class MyProcessor: TaskProcessor<MyType>

TaskManager m = new TaskManager();
MyProcessor p = new MyProcessor(m);
MyTask t = new MyTask();
p.add(t);

// Waits until the result is available
MyType result = t->getResult();

Change-Id: I1fe845ba4c49bb0e1b0627ab147f9a861c8e0749
/frameworks/base/libs/hwui/PathCache.cpp
ca89e2a68703bd428e8b66547d033a6ed35b3595 09-Mar-2013 Romain Guy <romainguy@google.com> Precache paths from a worker thread

Change-Id: I3e7b53d67e0e03e403beaf55c39350ead7f1e309
/frameworks/base/libs/hwui/PathCache.cpp
e3a9b24b5e3f9b2058486814a6d27729e51ad466 08-Jan-2013 Romain Guy <romainguy@google.com> Add plumbing for better text scaling

Fonts are now described by a transform matrix. This lead to switching
from a vector to a hashmap. This change therefore adds new comparators
and hash computations to Font.

Change-Id: I2daffa7d6287c18554c606b8bfa06640d28b4530
/frameworks/base/libs/hwui/PathCache.cpp
059e12ccd20f5c249724a8362d6bac325334ea76 29-Nov-2012 Romain Guy <romainguy@google.com> Use LruCache instead of GenerationCache in libhwui

Change-Id: Ic26ddc7151eb5462bcd243b21daf7187ed6d3bec
/frameworks/base/libs/hwui/PathCache.cpp
fdd6fc1beb5076a630c7066b8b1731995636c09f 27-Apr-2012 Romain Guy <romainguy@google.com> Work-around for a Skia rasterization bug
Bug #6411457

Skia does not generates the bottom right pixel of a rect when
drawing a rect as an SkPath into an alpha8 bitmap.

Change-Id: Ifb5286ae67745c9e44ee387b6d6ad607a9a2e6ce
/frameworks/base/libs/hwui/PathCache.cpp
4bcb7467a174ed03a67b0c62950c555813ddf00d 24-Feb-2012 Romain Guy <romainguy@google.com> Only recreate path textures when necessary

When a drawPath command is recorded in a display list, a copy of the
source path is made to preserve against possible modifications of the
said source path. Copies are discarded when a display list is cleared,
which usually happens on invalidate(). This means that even if a path
is never modified, the texture generated to draw it on screen is
destroyed every time an invalidate() is issued. This change fixes this
problem by introducing a reference to the source path in the copy.
If both the copy and the source path have the same genID, they are
the same path and can share the same texture.

Change-Id: I34849311c183e06336a1391d2d1568a087f973f6
/frameworks/base/libs/hwui/PathCache.cpp
33f6beb10f98e8ba96250e284876d607055d278d 17-Feb-2012 Romain Guy <romainguy@google.com> Record possible clip rejects when recording display lists

This optimization allows us to quickly skip operations that lie
entirely outside of the known bounds of a display list. Because
of ViewGroup.setClipChildren, we must keep the operations recorded
in the display list. setClipChildren(false) is however a very
uncommon operation and we will therefore often benefit from this
new optimization.

Change-Id: I0942c864e55298e6dccd9977d15adefbce3ba3ad
/frameworks/base/libs/hwui/PathCache.cpp
d9e688cab3015d858110fb8240cf7378c6befd82 12-Nov-2011 Jeff Brown <jeffbrown@google.com> Clean up GenerationCache.

Use const references to keys and values where appropriate to avoid
copying them unnecessarily.

Deleted some dead code.

Simplified a few pieces that were doing unnecessary redundant work.

Change-Id: Ib2145b7094a40db2d679e05dafe050fe1e87b846
/frameworks/base/libs/hwui/PathCache.cpp
7b8b75892400745f39bb8d5b5d539091bcfb1e1e 25-Feb-2011 Romain Guy <romainguy@google.com> Remove the right entries from the cache when a GC happens.

Change-Id: I4649b18c4721a5511a404299e771e675c843407b
/frameworks/base/libs/hwui/PathCache.cpp
2fc941e4650d618ff6e122f28b616d9032ffa134 04-Feb-2011 Romain Guy <romainguy@google.com> Fixes cache misses and extra allocations.
Bug #3421454

Change-Id: If4d5c960a7e4c581a9d213073e658284b4e1c497
/frameworks/base/libs/hwui/PathCache.cpp
ff26a0c1c905dc1ec53b1bab860b80f2976d59be 20-Jan-2011 Romain Guy <romainguy@google.com> Remove unnecessary code.

Change-Id: I83eba3406c26a4028af08b4d4c95ecd02803e75a
/frameworks/base/libs/hwui/PathCache.cpp
32228288a957f3823df92365bc709ad6f42b012e 12-Jan-2011 Romain Guy <romainguy@google.com> Solve translucency issue when drawing paths.

Change-Id: I68ae0e2ccddaca2f76b5b2dd3e3cf1277fddaad6
/frameworks/base/libs/hwui/PathCache.cpp
fe48f65922d4a3cc4aefe058cee5acec51504a20 12-Nov-2010 Romain Guy <romainguy@google.com> Free resources only from the GL context thread.
Bug #3179882

Resources were freed following garbage collections on a worker thread.
This worker thread had no EGL context, which would cause the renderer
to incorrectly assume that the memory was liberated.

Change-Id: Ifdb51f94ddf42641e8654522787bfac532976c7c
/frameworks/base/libs/hwui/PathCache.cpp
e190aa69756aecfaffabdd4c6d32cb6b3220d842 11-Nov-2010 Romain Guy <romainguy@google.com> Add new runtime debug flags.

Change-Id: I07955de166a89b5053c6c13f250bb3e2936ca86e
/frameworks/base/libs/hwui/PathCache.cpp
9e10841c27d973b930e1b49a099c69d866659505 09-Nov-2010 Romain Guy <romainguy@google.com> Correctly remove unused paths from the cache.

Change-Id: I41d9334dcd9871634037344ab49bf69383498161
/frameworks/base/libs/hwui/PathCache.cpp
1041aded2df45094c36831028245fb7c5e9b67b7 04-Nov-2010 Romain Guy <romainguy@google.com> Fix possible rendering issue when drawing a path.

Change-Id: I25f2e609589f0dd9294bcf7930de6398c0d7e377
/frameworks/base/libs/hwui/PathCache.cpp
d79991277043d6bdbd90bb63fd8aff73ef9e06a5 01-Oct-2010 Romain Guy <romainguy@google.com> Make simple paths made of lines work.

Bug #3041098

Change-Id: Ife9c3f01ded10e2bb35b1cdf1a54734d8347fee4
/frameworks/base/libs/hwui/PathCache.cpp
183f17e7eb2f51be24489e7b1bd3e2e5e4bc579a 09-Sep-2010 Romain Guy <romainguy@google.com> A Path can exist in several cache entries.

Change-Id: I742f7425d2b6bef753ed3e04fb39ebb103b2dc00
/frameworks/base/libs/hwui/PathCache.cpp
a2341a9f6addcd79723965ec5b1a1c5ae0f8bd65 09-Sep-2010 Romain Guy <romainguy@google.com> Purge Skia objects from GL caches as needed.

Change-Id: I754c671cf790ad5ae8bf047ad328034217da4ecc
/frameworks/base/libs/hwui/PathCache.cpp
fb8b763f762ae21923c58d64caa729b012f40e05 24-Aug-2010 Romain Guy <romainguy@google.com> Use only one GL context per process, share chaches.

Change-Id: Ieabaa25338d2f4b8d4fd90e7401ad6e7452eae11
/frameworks/base/libs/hwui/PathCache.cpp
1e45aae5de003657e5d18f74d34998f5de5db5b7 14-Aug-2010 Romain Guy <romainguy@google.com> Add drop shadows.

Change-Id: Ic6a72409d4785968d1fbdff229f17ee5c00b240b
/frameworks/base/libs/hwui/PathCache.cpp
61c8c9c5b2006d18e9310b6521c65b36ffe75ce4 10-Aug-2010 Romain Guy <romainguy@google.com> Fix tons of bugs and add new text rendering support.

Change-Id: I326c66b10784006f6df2f12d38e120cef94cd0d7
/frameworks/base/libs/hwui/PathCache.cpp
9cccc2b9bdd4850a3f9679569aaec3ab98477a5d 08-Aug-2010 Romain Guy <romainguy@android.com> Enforce maximum texture size.

When an app tries to render a bitmap or path larger than the GPU's maximum
texture size, the drawing command is ignored and a warning is logged. This
change also makes texture drawing more robust by catching potential errors
during texture creation.

This change also fixes a crash in the FontRenderer. The destructor would
sometimes try to free an uninitialized array.

Change-Id: I95ae0939c52192d97b340aa02417bf6d0c962c57
/frameworks/base/libs/hwui/PathCache.cpp
22158e139a3d6c6a9787ca0de224e9368f643284 06-Aug-2010 Romain Guy <romainguy@google.com> Automatically cleanup textures that don't fit in the cache.

Change-Id: I4f29ed96ea11118b391fb957e1e4d1b8fcef1537
/frameworks/base/libs/hwui/PathCache.cpp
7fbcc0492fca03857e3c45064f4aa040af817d55 05-Aug-2010 Romain Guy <romainguy@google.com> Add support for paths.

Rendering is implementing by rasterizing the paths into A8 textures.
This cna be extremely inefficient if the path changes often.

Change-Id: I609343f304ae38e0d319359403ee73b9b5b3c93a
/frameworks/base/libs/hwui/PathCache.cpp