0e40462e11d27eb859b829b112cecb8c6f0d7afb |
13-May-2015 |
John Reck <jreck@google.com> |
Revert "DO NOT MERGE Backport of limited jank-tracking metrics" This reverts commit 2614bd225f84f7a23e6b30fc6b47bede153e5f4c. Change-Id: I344b4cbaa0bb0caf50bceb806d1446ee27ea52d8
anvasContext.cpp
anvasContext.h
rawFrameTask.cpp
rawFrameTask.h
enderProxy.cpp
enderProxy.h
enderThread.cpp
enderThread.h
imeLord.cpp
imeLord.h
|
d5a4a1aac980c304d6f46f07f15bfc5c94d8f9d0 |
19-Feb-2015 |
John Reck <jreck@google.com> |
DO NOT MERGE Backport of limited jank-tracking metrics Bug: 19821830 Cherry-pick of ba6adf66d3c44c0aa2fd8a224862ff1901d64300 Cherry-pick of e70c5754d01f2ab0ff47ea3eabaa88aca5ed2a36 Change-Id: Id342fa0ab345f204bec58acf45ce72f6de950cfb
anvasContext.cpp
anvasContext.h
rawFrameTask.cpp
rawFrameTask.h
enderProxy.cpp
enderProxy.h
enderThread.cpp
enderThread.h
imeLord.cpp
imeLord.h
|
a22c9b2cd171a656fa684d57a915dbe636da5f6a |
14-Jan-2015 |
John Reck <jreck@google.com> |
Vsyncs are hard Bug: 18866485 Change-Id: I7d304df0f20a3296956cb6887a72adba9243f117
enderThread.cpp
|
a733f89c05567c97359169832f41389b939baaad |
19-Dec-2014 |
John Reck <jreck@google.com> |
Tweak RT-animator scheduling Bug: 18226391 The issue occurs as a result of a dispatchFrame itself taking longer than 12ms, the alloted budget. The result is that a vsync request (which occured at the end) would miss the vsync that occured 1ms prior to the end of the frame. As a result it would end up waiting for the following vsync, essentially dropping to 30fps even though 60 could have been sustained. Fix this with a few tweaks. First, adjust the UI thread's delay bias from (now + 4ms) to (vsync + 4ms), this prevents RT animators from slowly drifting if the vsync occurs mid-task. Second, request a vsync preemptively prior to running callbacks. This way if any callbacks needs the next vsync and it takes "too long", we will catch that vsync. Finally, fix an issue where the display event queue was always drained & rejected at the end of a task loop. Instead, drain and reject all stale vsyncs. This still prevents the issue of both UI thread & RT thread trying to drive 2 frames in a single pulse, but also allows RT to notice that it missed a vsync pulse it needed and that it should speed-up a bit in response Change-Id: I9d6be037737e9283297898cac2e3563453e797cd
enderThread.cpp
enderThread.h
imeLord.cpp
imeLord.h
|
ebd52610cfeff6e557fde284a7e1efc5e6438285 |
11-Dec-2014 |
John Reck <jreck@google.com> |
Don't preload textures for AssetAtlas Bug: 18317479 RenderNode::prepareSubTree calls prefetchAndMarkInUse on every bitmapResoruce in the DisplayList. However, this resulted in textures being uploaded for bitmaps that would be drawn from the AssetAtlas instead. To fix this we teach TextureCache about the AssetAtlas so that calls to TextureCache return the Texture from AssetAtlas if it exists. Thus usage of AssetAtlas is now purely to allow for further optimizations via draw merging instead of a requirement to get any benefit at all. Change-Id: I65282fa05bac46f4e93822b3467ffa0261ccf200
glManager.cpp
|
01a5ea35fbba4c5bb1d7790ae1677a2fa752e042 |
03-Dec-2014 |
John Reck <jreck@google.com> |
Resume RT-animations after a pauseSurface Bug: 18203577 The issue occurs as a result of performTraversals() both doing a window relayout call *and* early-returning because it's not dirty. To fix this pauseSurface() returns whether or not the RT-side is "dirty" to force ViewRootImpl to do a draw even if mDirty is otherwise empty. Change-Id: I534f367e75d18d273ebf14df3927f5c464ef6bef
anvasContext.cpp
anvasContext.h
enderProxy.cpp
enderProxy.h
enderThread.cpp
enderThread.h
|
a12b2405df5c12363e24cebc684f5f3a5c9a5b7b |
21-Nov-2014 |
Sangkyu Lee <sk82.lee@lge.com> |
Prevent calling GL functions with an invalid surface Bug: 18518580 When destroying CanvasContext, the surface can be invalid state. So the surface should be updated to null prior to destroying GL resources to ensure that GL functions are not called with an invalid surface. Some GL implementation makes an error if GL functions are called with an invalid surface. (Adreno 3xx) Cherry picked from AOSP: f76d36f96bf221672e98e440c9df7cbf0e02e84e Change-Id: Ie6f6ea081ec931fc9df30b2c3ed066ec1ae9d294
anvasContext.cpp
|
9f81485a76dd02a07fd460a29db6adddd2ca2efe |
26-Nov-2014 |
Chris Craik <ccraik@google.com> |
Revert "Force-use the pbuffer surface for destroy" bug:18528859 This reverts commit b945f2313aee6e49a082ba5caaf95334d2570d52. Change-Id: I6915624d356cb8570471eb3a5b8921f59b58db6d
anvasContext.cpp
|
b945f2313aee6e49a082ba5caaf95334d2570d52 |
25-Nov-2014 |
John Reck <jreck@google.com> |
Force-use the pbuffer surface for destroy Bug: 18518580 If CanvasContext is being destroyed() the Surface is probably no longer valid as well, so make sure to makeCurrent() to the pbuffer surface so that the subsequent GL operations are not using an invalid EGLSurface Change-Id: Ica5d6a065841772c47e00ad65aa7894c7e27e043
anvasContext.cpp
|
fbc8df03e498baf47ff1a5e05e182f1bcd60c770 |
15-Nov-2014 |
John Reck <jreck@google.com> |
Trace some interesting events Bug: 18337099 Change-Id: Ie2e60da2b9f06e0368061c944d8123ab6903355c
anvasContext.cpp
glManager.cpp
|
aa95a88327d9a3ac8a4a00b065b78ac0f28b3a19 |
07-Nov-2014 |
John Reck <jreck@google.com> |
Have an actual fallback if the surface is lost Bug: 17516789 This will force a relayout/reinitialize pass if the Surface is lost mid-render instead of crashing on the next frame Change-Id: If08bfa16f740728fa7c05904fa11e26f07b81e2e
anvasContext.cpp
anvasContext.h
rawFrameTask.cpp
rawFrameTask.h
|
0e89e2b7bcb2c035e8cee77f93120e7c5617f8d2 |
31-Oct-2014 |
John Reck <jreck@google.com> |
Layer changes Bug: 17208461 * Switch Layer to be VirtualLightRefBase instead of Caches' side-channel ref-counting * Include active layers in gfxinfo dump * Run gfxinfo dump on the correct thread * Dump gfxinfo on Layer creation failure Change-Id: I28d195699e2334518e215ab28c7a17355aee9678
anvasContext.cpp
glManager.cpp
glManager.h
enderProxy.cpp
enderProxy.h
enderThread.cpp
|
950ff1b88cc1330f8e80d62ed3aa15bee6be0556 |
27-Oct-2014 |
John Reck <jreck@google.com> |
Be more conservative about current buffer Bug: 18065565 Change-Id: I0b9c85ecf384ebe525e3a38803ab77d7ee37f33a
glManager.cpp
|
1125d1fa92ab9f3b8315bbfb72e038b62dfd454b |
23-Oct-2014 |
John Reck <jreck@google.com> |
Add some free zoom to lockHardwareCanvas Bug: 18099195 Don't use EGL_SWAP_BUFFER_PRESERVED on surfaces that will never benefit. Also clean up some confusing naming Change-Id: I674ca64e0464a3282cff79e5ecd350d08f47c014
anvasContext.cpp
anvasContext.h
glManager.cpp
glManager.h
enderProxy.cpp
enderProxy.h
|
bb2d0cc7e1d487f7021b1f9ec0c6740e41b535f2 |
21-Oct-2014 |
John Reck <jreck@google.com> |
Surface:lockHardwareCanvas Bug: 17440886 Change-Id: I1f2d98c63ec1a2814c2258cf7e0096139263770a
imeLord.cpp
|
786afcb3eec18315ec54987a08814ff28f13d09f |
25-Sep-2014 |
Jorim Jaggi <jjaggi@google.com> |
Trim graphics memory when closing the shade Graphics memory usually gets trimmed in applications when the activity goes into the background. We use quite a lot of graphics memory when the shade/lockscreen is open, and some of them never gets freed unless the recents activity is closed, because we don't have these activity-trimming-heuristics for the shade. This change proactively trims the graphics memory when the shade gets closed or when the lockscreen is hidden, to emulate the same heuristics as for activities. This change also adds trimMemory on RenderThread to systrace to verify that no jank is introduced with this change. This change immediately saves around 10-30 MB on an xxhdpi device after the shade is closed. Bug: 17581375 Change-Id: I4fb622efb51815fe08187be97ba15d012d4de5d4
anvasContext.cpp
|
749906b468912dab7bf69a86e852deac3e80b0cc |
04-Oct-2014 |
John Reck <jreck@google.com> |
Cleanup DeferredLayerUpdater Bug: 17765082 DeferredLayerUpdater had fallen behind RT updates. Re-snap to latest expectations, ensuring to call requireGlContext() prior to detachSurfaceTexture to avoid leaking SurfaceTextures Change-Id: Ic65fb9831e5284f658866da8da9ad5af1d227699
anvasContext.cpp
anvasContext.h
enderProxy.cpp
enderProxy.h
|
651486d0186755f30f08d17126a61bf7127cba96 |
19-Sep-2014 |
Chris Craik <ccraik@google.com> |
Merge "Fix garbage showing up beneath dialogs" into lmp-dev
|
284b24358410cb0200e525a5ba36994090c83f20 |
19-Sep-2014 |
Chris Craik <ccraik@google.com> |
Fix garbage showing up beneath dialogs bug:17463894 Fixes the setViewport method to immediately affect the return values of getViewportWidth/Height methods. Also works around tiling extension issues observed on first frame after window resize by disabling tiling for that frame. Change-Id: Ie172d572d20d74a1be9cc58ad389af2cffa0e4b6
anvasContext.cpp
|
2cdbc7d2283aae3d77b12c8fdbba8ca4bd3db5ea |
18-Sep-2014 |
John Reck <jreck@google.com> |
Special case EGL_BAD_SURFACE Bug: 17516789 Change-Id: I3dcb10360c2aef6326f7dbbff6815866d4c143b6
anvasContext.cpp
glManager.cpp
glManager.h
|
ec845a215e343cdb3b2e4c7b6aff7b24beb0236b |
06-Sep-2014 |
John Reck <jreck@google.com> |
Fix race condition Bug: 17372309 AnimationContext::startFrame() happens both with and without the UI thread lock. Pass the TraversalMode into it so that ThreadedRenderer's subclass can correctly decide when it is safe to push over mPendingAnimatingRenderNodes, as doing so outside of the lock is Very Bad. Change-Id: Ife5dd3a2b46b0a207cd9234c159a674afdbf5efd
anvasContext.cpp
|
443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44 |
05-Sep-2014 |
John Reck <jreck@google.com> |
Yet more layer tracking logging Bug: 17208461 Change-Id: I55e7d0921eb565867e966d68b798b7b92c391b55
anvasContext.cpp
anvasContext.h
enderThread.h
|
e2478d45ccbe5b6abb360ac9d44771b5f4a50bde |
04-Sep-2014 |
John Reck <jreck@google.com> |
Fix some wrong-thread issues around animator management Bug: 17372309 Fixes a case where UI thread and RT thread both used the same method which wasn't safe for either of them. Adds additional assertions & logging in unusual circumstances to try and track down where the issue is occuring from. Change-Id: I93d31a6fd0c5927259b67bdf96a475944226eee6
anvasContext.cpp
|
17035b0211a3c9d45ea46a99217a6acbe76e8fbe |
03-Sep-2014 |
John Reck <jreck@google.com> |
Have destroy call freePrefetchedLayers Bug: 17208461 There's a potential race condition between HardwareRenderer.destroy() being called (which calls destroyCanvasAndSurface()) and the renderer being finalized (which is what calls freePrefetchedLayers), during which time it's possible we get a TRIM_MEMORY_COMPLETE and destroy the EGL context. Fix this race condition by moving stopDrawing() and freePrefetchedLayers() into destroyCanvasAndSurface() where they should have been in the first place. Also, if we hit the assertion failure, dump the current state of Caches to try and provide more context for the failure. Change-Id: Ife0ba3562041e8b08e87e3e13640472b3004eed6
anvasContext.cpp
anvasContext.h
enderProxy.cpp
enderProxy.h
|
1661715d4066a557ab0877271d62762579a38fa9 |
03-Sep-2014 |
John Reck <jreck@google.com> |
Implement TODO Change-Id: I551ad0dab6356baa4c7787718b54d5b7337a3f26
anvasContext.cpp
|
dff9957cc22a1174a4cf91de6609c50934d29434 |
29-Aug-2014 |
John Reck <jreck@google.com> |
Free prefetched layers on TRIM_MEMORY Bug: 17208461 Change-Id: I831c10d29d5920274b90e11a67d6cd106972a058
anvasContext.cpp
|
998a6d81896df8b662cc10ddeb35087b78b38d72 |
29-Aug-2014 |
John Reck <jreck@google.com> |
Track buildLayer calls, destroy if unused Bug: 17208461 Change-Id: Ibdb104a493285d77a6891c5e74e38a52c7014da9
anvasContext.cpp
anvasContext.h
glManager.cpp
|
4c5a27b5f667ebc7cb2b188655820ad3fddedb52 |
28-Aug-2014 |
John Reck <jreck@google.com> |
Merge "Animator stuff" into lmp-dev
|
119907cd2575c56b1ebf66348b52e67aaf6a88d8 |
14-Aug-2014 |
John Reck <jreck@google.com> |
Animator stuff Bug: 17228458 Change-Id: Id884a429a512f9cd2be0ed16dbd0f10e92b4440d
anvasContext.cpp
anvasContext.h
enderProxy.cpp
enderProxy.h
imeLord.cpp
imeLord.h
|
1d4774233304c484673e2af2c1de2ab41021c979 |
27-Aug-2014 |
Chris Craik <ccraik@google.com> |
Crash instead of leaking layers/textures between GL contexts bug:17208461 Change-Id: I4d58f301cf0f5e8145e808a5d6ade4de7801970b
glManager.cpp
|
9eb9f6f8cbbbd87d45da8071aa54cb066a797723 |
21-Aug-2014 |
John Reck <jreck@google.com> |
Don't run animators in buildLayer Bug: 17172689 Change-Id: Ib47d589c002543327fa336718440f9f8c95524e0
anvasContext.cpp
|
3e8249568cc428296ac76c7ddce3f0382d40fe5b |
20-Aug-2014 |
John Reck <jreck@google.com> |
Implement full View.buildLayer Bug: 17152292 Change-Id: Ia3cc2aadf72fe14517f50762fc634794df51ad5a
anvasContext.cpp
anvasContext.h
enderProxy.cpp
enderProxy.h
|
69e5adffb19135d51bde8e458f4907d7265f3e23 |
14-Aug-2014 |
Chris Craik <ccraik@google.com> |
Define shadow casting behavior within layers bug:15860114 Savelayers and HW layers both now support shadow casting. For save layers, the light source should always be correct, for HW layers, the light source position is set when the layer is created, and updated when it is resized. Change-Id: Ie85567dd43c2bb0a0b08fd0bd4db41efa793ac2b
anvasContext.cpp
enderProxy.cpp
enderThread.cpp
|
21be43e142a6fcb3283d7b2da14eb39b690cf643 |
14-Aug-2014 |
John Reck <jreck@google.com> |
Fix hwuitask & RT priorities Bug: 15993695 Change-Id: Ib6f07237cb834e8d10f3074f8fb206d27f91859a
enderThread.cpp
|
cd3a22cfec09c065d0667dd044c0788912e82465 |
06-Aug-2014 |
John Reck <jreck@google.com> |
Don't start RenderThread to do trimMemory Bug: 16825138 Change-Id: I35f57898b14bc8526c3d93a3003bca6f5a3d7fbe
enderProxy.cpp
|
738ec3aace180018560998d1c2cdeb9ddde5fbfa |
25-Jul-2014 |
Chris Craik <ccraik@google.com> |
Revert "Dump RenderThread stack on unresponsive" bug:16563871 bug:16565900 bug:16555847 bug:16551643 This reverts commit ca66e06b9db6e6c921662886e4b7ddd02ac92280. Change-Id: I23e8d4eaf828b1b298126ba5f36e4e8e7451706a
rawFrameTask.cpp
enderProxy.cpp
enderThread.cpp
enderThread.h
|
058fc640017c90120c599d378a4cbc55668b05b7 |
24-Jul-2014 |
Chris Craik <ccraik@google.com> |
Connect shadow style attributes to renderer bug:15859361 Moves lighting info out of StatefulBaseRenderer, since it's not useful at record time, and only used by OGLR. Change-Id: I7ab065d02d9304afad1dc4c48597a7a621366f8e
anvasContext.cpp
anvasContext.h
enderProxy.cpp
enderProxy.h
|
73b7a4db4116774156fda3a510cc3afa14be9ffd |
23-Jul-2014 |
John Reck <jreck@google.com> |
Dump RenderThread stack on unresponsive Bug: 16408405 Change-Id: I4ba4836fd1451fb8ba77c34cdb843d3cb4217bb8
rawFrameTask.cpp
enderProxy.cpp
enderThread.cpp
enderThread.h
|
5cdb8f998c58a2226112b36e4c391866346e5e17 |
17-Jul-2014 |
John Reck <jreck@google.com> |
Fix logging Bug: 16357287 Change-Id: Ic14e32c941e42ab1f1ed51ff8ed7185979e57a55
anvasContext.cpp
|
0a97330b98dd633b58dcfff405d94476c89e867d |
16-Jul-2014 |
John Reck <jreck@google.com> |
Fix root RenderNode damage calculation Bug: 15888445 Change-Id: I281ec9271c9889673dcdfcb6d31e341a7b47b7de
anvasContext.cpp
|
dcba6725e8b9d3eba9ad7a01258d6aa974feafba |
08-Jul-2014 |
John Reck <jreck@google.com> |
Fix layers lifecycle issues Bug: 16118540 Fix an issue where we could have a reference to a Layer after the GL context was destroyed Change-Id: I7bfd909d735ca6b942ebe188fc10099422eb6d95
anvasContext.cpp
|
3c2b7fa8c584c5ed56f1bd6ad53f2e87f0a6eb44 |
07-Jul-2014 |
John Reck <jreck@google.com> |
Add missing requireGlContext Change-Id: I7100e5e9986f502f66a23ecea07a6057522c43ac
anvasContext.cpp
|
f47a594f5250b1914c36423ee6b371f0b8db09d0 |
01-Jul-2014 |
John Reck <jreck@google.com> |
Fix onTrimMemory for HardwareRenderer Also fixes detachFunctor possibly drawing after return Bug: 15189843 Bug: 15990672 Change-Id: I64c48cb674c461a8eeaba407b697e09f72c98ce3
anvasContext.cpp
anvasContext.h
enderProxy.cpp
enderProxy.h
|
918ad523b2780e0c893f3d2a32d4ec13f2a7e921 |
27-Jun-2014 |
John Reck <jreck@google.com> |
More cleanups Change-Id: Id5967944b949a2aec57e4fe9fdcdc04c11b8c35a
enderProxy.cpp
enderProxy.h
|
68bfe0a37a0dcef52abd81688d8520c5d16e1a85 |
25-Jun-2014 |
John Reck <jreck@google.com> |
Animator refactoring & fixes Tweaks animators to have less unnecessary refcounting Pull animator management out into seperate class More control to tweak animator lifecycle, such as doing Java-side handling of start delay by attaching but not starting the animator Change-Id: I4ff8207580ca11fb38f45ef0007b406e0097281c
anvasContext.cpp
anvasContext.h
rawFrameTask.cpp
|
cd028f336e36b22dbe8cf623eb5bd2361314495c |
24-Jun-2014 |
John Reck <jreck@google.com> |
Fix contants; RT-enable WebView pt2 Bug: 15838537 * Fix kSync_UIRedrawRequired constant value (woops) * Tell CanvasContext that WebView is now rt-safe Change-Id: Idf15cf21115c2ca24b8ccd00025e8502864cd87c
anvasContext.cpp
rawFrameTask.h
|
6b39324d7756f1a36faf275941aabb19ee6bbb53 |
24-Jun-2014 |
John Reck <jreck@google.com> |
Merge "No-fail invokeFunctor"
|
3b20251a355c88193c439f928a84ae69483fb488 |
23-Jun-2014 |
John Reck <jreck@google.com> |
No-fail invokeFunctor Bug: 15513308 Bug: 15449247 Change-Id: I13a29f9c8d4975cdda6dcb33b6332c2555ff0f7c
anvasContext.cpp
anvasContext.h
rawFrameTask.cpp
glManager.cpp
glManager.h
enderProxy.cpp
enderProxy.h
enderThread.cpp
enderThread.h
|
61606cec5ceb705910dec94222b22e66a0365094 |
23-Jun-2014 |
Bo Liu <boliu@google.com> |
Merge "Enable asynchronous RenderThread for WebView"
|
826b56448691221e4cfe2f19a09c3d8790f78d2c |
14-May-2014 |
Bo Liu <boliu@google.com> |
Enable asynchronous RenderThread for WebView BUG: 12179257 Change-Id: Ib7358dc84a0a58020d178d10b324b9631848c06d
rawFrameTask.cpp
|
a7090e0cfd7c719a6d4c03aae34f5db98754cbdd |
21-Jun-2014 |
Chris Craik <ccraik@google.com> |
Update 'DisplayList' vs 'RenderNode' naming in several places Change-Id: I635c6627d098b661fb9b0ba1bd42fa6d7277d287
anvasContext.cpp
|
734df4b4271e90e320f3ff37b4b0d49e92cb1e3c |
16-Jun-2014 |
Chris Craik <ccraik@google.com> |
Interrupt canvas before invoke Change-Id: I5b818958f6255c594339bd10d9efa99e9e2c00d4
anvasContext.cpp
|
816f71b7e0dc263362e9fc8d251c8d1944bff17c |
13-Jun-2014 |
John Reck <jreck@google.com> |
Merge "Move LayerType to RenderNode"
|
25fbb3fa1138675379102a44405852555cefccbd |
12-Jun-2014 |
John Reck <jreck@google.com> |
Move LayerType to RenderNode Change-Id: Icb79a5015cb0362b1f3a66d09007450730135a97
anvasContext.cpp
rawFrameTask.cpp
|
546f353e7f562fdbcf59980bcb7dc11567658aa3 |
10-Jun-2014 |
Mark Salyzyn <salyzyn@google.com> |
hwui: 64-bit compile issue Change-Id: Ic3e3dbc6cde4bc58b23a8ab267b0868f370ad149
enderProxy.cpp
|
e4267ea4f20740c37c01bfb6aefcf61fddc4566a |
04-Jun-2014 |
John Reck <jreck@google.com> |
Even FASTER damage calculations! * Now with more native! * Less matrix math thanks to bulk-property-update support! * Zero JNI on the View.damageInParent() path! * Fully aware of RT-driven animators! * Likely full of new and exciting bugs! * But it also fixes at least 1 existing invalidate bug! Change-Id: Ie0773f85a60850ff2668370c58defef2e8aa079f
anvasContext.cpp
anvasContext.h
rawFrameTask.cpp
rawFrameTask.h
enderProxy.cpp
enderProxy.h
|
d72e0a339b54af0c4e731513bbad120dff694723 |
30-May-2014 |
John Reck <jreck@google.com> |
Re-jigger layers Bug: 15185239 Bug: 15238382 Make DeferredLayerUpdater ref counted so that HardwareLayer:finalizer() works non-crashily on leaked layers Give DeferredLayerUpdater the ability to have a layer destroyer set so that leaked layers can still be recycled on the RenderThread Order layer updates based off of pushLayerUpdate() calls to fix issue with nested layers Change-Id: I4449cee607f7e5126e02fed7464cf48038e3dfdf
anvasContext.cpp
anvasContext.h
rawFrameTask.cpp
rawFrameTask.h
enderProxy.cpp
enderProxy.h
|
aee470c0232afdac4256d13020fa0cf04f30395c |
30-May-2014 |
John Reck <jreck@google.com> |
Merge "Enable debug stuffs" into lmp-preview-dev
|
fe5e7b7346a54537b980796ceeca66bfdbd05561 |
24-May-2014 |
John Reck <jreck@google.com> |
Enable debug stuffs Bug: 14596762 * dumpsys gfxinfo implemented * profile GPU visual_bars implemented Change-Id: Icb948a9d5af5989b5615504d0d76ade64b93ef5b
anvasContext.cpp
anvasContext.h
rawFrameTask.cpp
rawFrameTask.h
enderProxy.cpp
enderProxy.h
|
c8affe0e1b1f3f63b12477f832a1a66019ac0df8 |
29-May-2014 |
John Reck <jreck@google.com> |
Re-enable atlas Bug: 14590563 Change-Id: I04ed5bf1b2654dab4a65c1e43faaeba32459870f
anvasContext.cpp
|
e1628b7c6fc3822fa83cf02028ce8ad67abb0afe |
24-May-2014 |
John Reck <jreck@google.com> |
Implement FlushCaches TODO Change-Id: Id05429e98ffe0858275b32c41fb215c1d8d930b2
anvasContext.cpp
anvasContext.h
enderProxy.cpp
enderProxy.h
|
a5dda645da738da7b4ae15e28fa7d93d3b04b94f |
23-May-2014 |
John Reck <jreck@google.com> |
Bag of scheduling tweaks Bug: 15118640 * Prevent over-stuffing the queue by dropping frames * Prevent double-drawing in one pulse by RT by deferring vsync registration until post-draw so that it catches the next vsync pulse instead of the current one * Bias vsync race condition towards the UI thread * Fix queueDelay to actually work Change-Id: Ibf584258bd93ebcbba058bd976dc8b307f1c6155
anvasContext.cpp
anvasContext.h
rawFrameTask.cpp
rawFrameTask.h
enderProxy.cpp
enderProxy.h
enderThread.cpp
enderThread.h
|
797b95b26bbb7557678af78b9a2a61830158920f |
21-May-2014 |
Chris Craik <ccraik@google.com> |
Define light position (using new lighting spec) in Java Also updates the relative shadow strengths. Change-Id: I6cac7275d38df98aea9f0dda463cd7207102986a
anvasContext.cpp
anvasContext.h
enderProxy.cpp
enderProxy.h
|
cdfeef6624613ca06fe8a7edfb92608afb0499ee |
15-May-2014 |
John Reck <jreck@google.com> |
Disable texture atlas Bug: 14952384 Change-Id: If38b3e4c08c2c3dd9c00ae9e6e8c10e208e737d1
anvasContext.cpp
|
66f0be65a1046f54ddce0498b242c1fa0776b1ea |
13-May-2014 |
John Reck <jreck@google.com> |
Wire up texture atlas Bug: 14590563 Change-Id: I2dffbc089dc801f5fb2d1c8fd38e1c71d160e110
anvasContext.cpp
anvasContext.h
|
ef27453cf71e331e4076df5e5c665b06d5c3e050 |
07-May-2014 |
John Reck <jreck@google.com> |
Merge "Cleanup attachFunctor"
|
832b151465ed81c43e59891d5eebe62128b21fbb |
07-May-2014 |
John Reck <jreck@google.com> |
Cleanup attachFunctor Bug: 13961296 Change-Id: Id48d11bfcc234afd1fd7e4fdd409a50e7208c81d
anvasContext.cpp
|
b6d9211d31d29221501a8f2a33e6ba0fe18d6ef5 |
07-May-2014 |
John Reck <jreck@google.com> |
Merge "Implement TODO(romainguy)"
|
63a06673253914510bbeebd500655008682dade1 |
07-May-2014 |
John Reck <jreck@google.com> |
Implement TODO(romainguy) Bug: 14277445 Change-Id: Id52d6f7fcc023000adcc440bd4da67d9a673536b
anvasContext.cpp
anvasContext.h
enderProxy.cpp
enderProxy.h
|
368cdd85268999997fb495cf90c4417221797de0 |
07-May-2014 |
John Reck <jreck@google.com> |
Don't try to draw if there's no canvas or surface Bug: 14616376 doFrame() can happen after the canvas or surface is destroyed, handle it gracefully Change-Id: Ibbbbdbfa77fa2134bd2abc215ca1a0886d706969
anvasContext.cpp
|
e4280baaa709c74d86cf6a389a4674ca665f5af6 |
06-May-2014 |
John Reck <jreck@google.com> |
Implement loadSystemProperties Bug: 14087580 Change-Id: I7153f38c70b554a78c56a0e794da929fc401ee7a
enderProxy.cpp
enderProxy.h
|
f9be77940e365036fecd8cc0e491e8545c34e79b |
03-May-2014 |
John Reck <jreck@google.com> |
Make RenderNodeAnimator and WebView play nice Change-Id: Ifaefcf510b2d377663fc86f60608d6ec9be8329a
anvasContext.cpp
anvasContext.h
rawFrameTask.cpp
rawFrameTask.h
enderProxy.cpp
enderProxy.h
|
18f16e6fba74eda173e1e7c869e6e2e2acc073ff |
03-May-2014 |
John Reck <jreck@google.com> |
TIME LORD! Bug: 14444180 Change-Id: I68bec3807c4d1c88d5af1aec2fe6907d60b5f2f3
anvasContext.cpp
anvasContext.h
rawFrameTask.cpp
rawFrameTask.h
enderProxy.cpp
enderProxy.h
enderThread.cpp
enderThread.h
imeLord.cpp
imeLord.h
|
52244fff29042926e21fa897ef5ab11148e35299 |
02-May-2014 |
John Reck <jreck@google.com> |
Add CanvasProperty for drawCircle Change-Id: Icbcc030f5033d2094e567d7c519b9d672f2aac1c
rawFrameTask.cpp
|
e45b1fd03b524d2b57cc6c222d89076a31a08bea |
15-Apr-2014 |
John Reck <jreck@google.com> |
RenderThread animator support Change-Id: Icf29098edfdaf7ed550bbe9d49e9eaefb4167084
anvasContext.cpp
anvasContext.h
rawFrameTask.cpp
rawFrameTask.h
enderProxy.cpp
enderProxy.h
enderThread.cpp
enderThread.h
|
dbc9a86d05e5e835051de22f6cb30ec1921e9705 |
18-Apr-2014 |
John Reck <jreck@google.com> |
Force a full redraw on surface change Bug: 13913604 Change-Id: Ie90c7ee74cf83358e19d8b4f0bae078540a93a8d
anvasContext.cpp
|
6f07a0dc875a9eac67312085a8e0133b9e2f4771 |
17-Apr-2014 |
John Reck <jreck@google.com> |
Add missing resume() call Bug: 14087850 Change-Id: Ic555ca6027e617c7ed6e7e66b5cf713c36ed1c6c
anvasContext.cpp
|
e8a866d4a41daa43e394505e12503b32c2d929e4 |
14-Apr-2014 |
John Reck <jreck@google.com> |
Merge "Fix issue with bitmap uploading"
|
860d155f866cc15a725e7ce03763280987f24901 |
12-Apr-2014 |
John Reck <jreck@google.com> |
Fix issue with bitmap uploading Bug: 13912749 Change-Id: Ic23fa1d280118dc93dc2716a4a24cc0bbbdca595
anvasContext.cpp
anvasContext.h
rawFrameTask.cpp
|
fae904d63947fe1687d1d44be29234cc3d538f24 |
14-Apr-2014 |
John Reck <jreck@google.com> |
Fence on destruction Bug: 14052927 destroyCanvasAndSurface() needs a fence as when it returns the underlying BufferQueue is going to be released from under the render thread. Change-Id: I0147a1d5ec5adf0239c761ef22f65cd8c8a137df
anvasContext.cpp
anvasContext.h
enderProxy.cpp
enderProxy.h
|
822bbb382fa6b6c8d1b45770e27c2c2732a7afb7 |
11-Apr-2014 |
John Reck <jreck@google.com> |
Merge "Make attachFunctor blocking"
|
d3d8dafc2f61fb118c060720b52684c59303f3db |
11-Apr-2014 |
John Reck <jreck@google.com> |
Make attachFunctor blocking Bug: 13930200 Change-Id: I9b0cf92fd16bb30baa09b6f8d7ae22a8b2a7fd80
anvasContext.cpp
anvasContext.h
enderProxy.cpp
enderProxy.h
|
8ca3eecc2b7fe507d3482745efc4cd2567ad15a1 |
10-Apr-2014 |
John Reck <jreck@google.com> |
Remove sync flush Bug: 13952590 It was attempting to flush state changes after the canvas was destroyed, which caused layer updates to crash. Due to the removal of SetDisplayListData, the sync mode isn't able to do anything ever, so remove it. Change-Id: I1e18ce288d81fd47cc6e612afda9476f75ecef2e
anvasContext.cpp
rawFrameTask.cpp
rawFrameTask.h
enderProxy.cpp
|
f4198b713e43c0c0f9adac74203cf24c2a49b802 |
10-Apr-2014 |
John Reck <jreck@google.com> |
Merge hasFunctors & pushStaging into prepareTree Bug: 13902607 Fixes synchronous mode for WebView in HardwareLayers Change-Id: I90de1e26dcfd9b75cc2f03bac72705fc23237b68
anvasContext.cpp
anvasContext.h
rawFrameTask.cpp
rawFrameTask.h
|
8e1f918738abf70a4dc86dbb12b386a9deea37f8 |
10-Apr-2014 |
John Reck <jreck@google.com> |
Merge "Switch DisplayListData to a staging model"
|
8de65a8e05285df52a1e6f0c1d5616dd233298a7 |
10-Apr-2014 |
John Reck <jreck@google.com> |
Switch DisplayListData to a staging model Bug: 13912977 Change-Id: I5b2f664e797be22a58300964f57ceb4fab60528c
anvasContext.cpp
anvasContext.h
rawFrameTask.cpp
rawFrameTask.h
enderProxy.cpp
enderProxy.h
|
f7d9c1dc84671d4e99657ef071d275700d85bb11 |
09-Apr-2014 |
John Reck <jreck@google.com> |
Fix ThreadedRenderer.setEnabled() Bug: 13914116 Fixes lifecycle issues around setEnabled where ThreadedRenderer was reporting as being enabled before it had a Surface. This is incorrect. Also fix some EGL lifecycle issues Change-Id: I12ebb279707f9b533a570b61d68735d858b560bf
anvasContext.cpp
anvasContext.h
enderProxy.cpp
enderProxy.h
|
1949e7928eeec22cd3f74b5f763a4eb433238453 |
09-Apr-2014 |
John Reck <jreck@google.com> |
Ensure there's a GL context before creating a Layer Bug: 13745587 Change-Id: Ib0ec059d9a5974a48734daeec9d83580cada94a3
anvasContext.cpp
anvasContext.h
enderProxy.cpp
|
e2c455264351964bf1ae78da2256c17258f0d3ea |
08-Apr-2014 |
John Reck <jreck@google.com> |
Veto pool TODO Change-Id: I50067dba630b75aa539e4406cfc15f66949684b3
enderProxy.cpp
enderProxy.h
|
85189c5dafb08f051c7024f42ceedcbcf5dbbc7c |
08-Apr-2014 |
John Reck <jreck@google.com> |
Merge "Fence on draws that are reported"
|
28ad7b52e038ef0cdd89f753d9839444a434b299 |
08-Apr-2014 |
John Reck <jreck@google.com> |
Fence on draws that are reported Change-Id: Ib2ec16cbda40f40df1710bdc868869ea8301f17e
enderProxy.cpp
enderProxy.h
|
087bc0c14bdccf7c258dce0cdef46a69a839b427 |
05-Apr-2014 |
John Reck <jreck@google.com> |
Refcount RenderNode Change-Id: I7a86db8acc2b78ef33d987a43a119f5933d7d752
rawFrameTask.cpp
rawFrameTask.h
enderProxy.cpp
|
0d1f634f4b5e1bb37aa51777efb6a68619488d01 |
29-Mar-2014 |
John Reck <jreck@google.com> |
Add invokeFunctor Change-Id: I09e675d3e02e3e528642175ada00b2b17fab7652
anvasContext.cpp
anvasContext.h
enderProxy.cpp
enderProxy.h
|
750ca6dbdb259aea0ca5b77380a9303e586ef3ea |
29-Mar-2014 |
John Reck <jreck@google.com> |
Remove kStatusInvoke & kStatusDraw They are unused Change-Id: I44ecf1164dc6bc1b09438e733976d5a97a25f00e
anvasContext.cpp
anvasContext.h
|
668f0e38ef0277d55d3118af37e17b8c435df85c |
26-Mar-2014 |
John Reck <jreck@google.com> |
Async drawing! Change-Id: I7e728356f58af88174328a8c0b90d27b128bfe01
anvasContext.cpp
rawFrameTask.cpp
rawFrameTask.h
enderProxy.cpp
enderProxy.h
|
bfb07a03777af424e99bca1dac4c903aaf44e99d |
25-Mar-2014 |
John Reck <jreck@google.com> |
Move where updateProperties is called Change-Id: I27da448996019094c44487ce28c5689d098d6535
anvasContext.cpp
|
16efa9a330fcf10a09cc9564e9d319c6f4be2ae1 |
18-Mar-2014 |
John Reck <jreck@google.com> |
Fix functor removal Bug: 12179257 Change-Id: Ib63a351b1b289b08452f17086cb6c8b688e2ba4d
anvasContext.cpp
|
e18264b079481a244b30e3f71012c53bbd861f92 |
12-Mar-2014 |
John Reck <jreck@google.com> |
Rename DisplayList->RenderNode Change-Id: Id42e23c9a1a6eb6eaeafef707ced7fa6887b03d0
anvasContext.cpp
anvasContext.h
enderProxy.cpp
enderProxy.h
|
be34f2f3b340196426bdf558b28951359a4d84fa |
10-Mar-2014 |
John Reck <jreck@google.com> |
DisplayList lifecycle changes Bug: 13360343 Change DisplayList to be more forgiving with weaker lifecycle requirements. Is more self-managed with a strong reference to the renderer it needs Also fix naming mismatch Change-Id: I5c89453a72a52954f6f959f0846199705dbb6476
anvasContext.cpp
anvasContext.h
enderProxy.cpp
enderProxy.h
|
44fd8d24f761f82d21e9b00932648a1b6bf91449 |
26-Feb-2014 |
John Reck <jreck@google.com> |
DisplayList overhaul Change-Id: I53418d580c98f706e971545cff81b9921c12cc5f
anvasContext.cpp
anvasContext.h
enderProxy.cpp
enderProxy.h
|
19b6bcfd83eb7fb92ebd06d2fec89e308311f1d0 |
15-Feb-2014 |
John Reck <jreck@google.com> |
Support HardwareLayers in RenderThread Also has a few HardwareLayer lifecycle fixes Change-Id: I6308cb05f8f199eed72189ace768013a46815941
anvasContext.cpp
anvasContext.h
enderProxy.cpp
enderProxy.h
|
fc53ef27793a39e9effd829e9cae02a9ca14147e |
11-Feb-2014 |
John Reck <jreck@google.com> |
Implement missing safelyRun() on ThreadedRenderer Change-Id: I14b75f37a13fabaa759a51369190dbdc84087c4b
anvasContext.cpp
anvasContext.h
enderProxy.cpp
enderProxy.h
|
a6260b83da52b80438074a9fd207327d9e6e6d03 |
30-Jan-2014 |
John Reck <jreck@google.com> |
Fix nano vs. millis Change-Id: I54f752bb7faab5fa66c36252c9f7cf8f5c9939c9
enderTask.h
enderThread.cpp
|
4f02bf4eef6af47f35c70c4dda5b7b9523d89ca0 |
04-Jan-2014 |
John Reck <jreck@google.com> |
Native-side proxy Remove RemoteGLRenderer Remove reflection-based control Change-Id: If17c2bbb61c7141986d88c4763def77ed1074985
anvasContext.cpp
anvasContext.h
enderProxy.cpp
enderProxy.h
enderTask.cpp
enderTask.h
enderThread.cpp
enderThread.h
|
23b797ab5151eb2474f3bdd679f2f07bfd723042 |
04-Jan-2014 |
John Reck <jreck@google.com> |
EGL migration to native Move EGL state management to native side for RemoteGLRenderer Change-Id: I12b0fed70246564d4caebf87374e8bbca655c572
anvasContext.cpp
anvasContext.h
|
69d251383f3656a580c3878045de235d70a12000 |
19-Dec-2013 |
Brian Carlstrom <bdc@google.com> |
Track Looper decoupling from ALooper Change-Id: I83d1f5f6600019268c53706b7bf6d94b84931e18
enderThread.cpp
|
cec24ae16e9a0a7c3075f1a8d9149bb7fb3813fc |
05-Nov-2013 |
John Reck <jreck@google.com> |
RenderThread work Hacky prototype needs a private API to enable Change-Id: I21e0ddf3cdbd38a4036354b5d6012449e1a34849
enderTask.cpp
enderTask.h
enderThread.cpp
enderThread.h
|