0e40462e11d27eb859b829b112cecb8c6f0d7afb |
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13-May-2015 |
John Reck <jreck@google.com> |
Revert "DO NOT MERGE Backport of limited jank-tracking metrics" This reverts commit 2614bd225f84f7a23e6b30fc6b47bede153e5f4c. Change-Id: I344b4cbaa0bb0caf50bceb806d1446ee27ea52d8
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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d5a4a1aac980c304d6f46f07f15bfc5c94d8f9d0 |
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19-Feb-2015 |
John Reck <jreck@google.com> |
DO NOT MERGE Backport of limited jank-tracking metrics Bug: 19821830 Cherry-pick of ba6adf66d3c44c0aa2fd8a224862ff1901d64300 Cherry-pick of e70c5754d01f2ab0ff47ea3eabaa88aca5ed2a36 Change-Id: Id342fa0ab345f204bec58acf45ce72f6de950cfb
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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01a5ea35fbba4c5bb1d7790ae1677a2fa752e042 |
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03-Dec-2014 |
John Reck <jreck@google.com> |
Resume RT-animations after a pauseSurface Bug: 18203577 The issue occurs as a result of performTraversals() both doing a window relayout call *and* early-returning because it's not dirty. To fix this pauseSurface() returns whether or not the RT-side is "dirty" to force ViewRootImpl to do a draw even if mDirty is otherwise empty. Change-Id: I534f367e75d18d273ebf14df3927f5c464ef6bef
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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0e89e2b7bcb2c035e8cee77f93120e7c5617f8d2 |
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31-Oct-2014 |
John Reck <jreck@google.com> |
Layer changes Bug: 17208461 * Switch Layer to be VirtualLightRefBase instead of Caches' side-channel ref-counting * Include active layers in gfxinfo dump * Run gfxinfo dump on the correct thread * Dump gfxinfo on Layer creation failure Change-Id: I28d195699e2334518e215ab28c7a17355aee9678
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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1125d1fa92ab9f3b8315bbfb72e038b62dfd454b |
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23-Oct-2014 |
John Reck <jreck@google.com> |
Add some free zoom to lockHardwareCanvas Bug: 18099195 Don't use EGL_SWAP_BUFFER_PRESERVED on surfaces that will never benefit. Also clean up some confusing naming Change-Id: I674ca64e0464a3282cff79e5ecd350d08f47c014
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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749906b468912dab7bf69a86e852deac3e80b0cc |
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04-Oct-2014 |
John Reck <jreck@google.com> |
Cleanup DeferredLayerUpdater Bug: 17765082 DeferredLayerUpdater had fallen behind RT updates. Re-snap to latest expectations, ensuring to call requireGlContext() prior to detachSurfaceTexture to avoid leaking SurfaceTextures Change-Id: Ic65fb9831e5284f658866da8da9ad5af1d227699
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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17035b0211a3c9d45ea46a99217a6acbe76e8fbe |
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03-Sep-2014 |
John Reck <jreck@google.com> |
Have destroy call freePrefetchedLayers Bug: 17208461 There's a potential race condition between HardwareRenderer.destroy() being called (which calls destroyCanvasAndSurface()) and the renderer being finalized (which is what calls freePrefetchedLayers), during which time it's possible we get a TRIM_MEMORY_COMPLETE and destroy the EGL context. Fix this race condition by moving stopDrawing() and freePrefetchedLayers() into destroyCanvasAndSurface() where they should have been in the first place. Also, if we hit the assertion failure, dump the current state of Caches to try and provide more context for the failure. Change-Id: Ife0ba3562041e8b08e87e3e13640472b3004eed6
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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119907cd2575c56b1ebf66348b52e67aaf6a88d8 |
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14-Aug-2014 |
John Reck <jreck@google.com> |
Animator stuff Bug: 17228458 Change-Id: Id884a429a512f9cd2be0ed16dbd0f10e92b4440d
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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3e8249568cc428296ac76c7ddce3f0382d40fe5b |
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20-Aug-2014 |
John Reck <jreck@google.com> |
Implement full View.buildLayer Bug: 17152292 Change-Id: Ia3cc2aadf72fe14517f50762fc634794df51ad5a
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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69e5adffb19135d51bde8e458f4907d7265f3e23 |
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14-Aug-2014 |
Chris Craik <ccraik@google.com> |
Define shadow casting behavior within layers bug:15860114 Savelayers and HW layers both now support shadow casting. For save layers, the light source should always be correct, for HW layers, the light source position is set when the layer is created, and updated when it is resized. Change-Id: Ie85567dd43c2bb0a0b08fd0bd4db41efa793ac2b
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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cd3a22cfec09c065d0667dd044c0788912e82465 |
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06-Aug-2014 |
John Reck <jreck@google.com> |
Don't start RenderThread to do trimMemory Bug: 16825138 Change-Id: I35f57898b14bc8526c3d93a3003bca6f5a3d7fbe
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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738ec3aace180018560998d1c2cdeb9ddde5fbfa |
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25-Jul-2014 |
Chris Craik <ccraik@google.com> |
Revert "Dump RenderThread stack on unresponsive" bug:16563871 bug:16565900 bug:16555847 bug:16551643 This reverts commit ca66e06b9db6e6c921662886e4b7ddd02ac92280. Change-Id: I23e8d4eaf828b1b298126ba5f36e4e8e7451706a
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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058fc640017c90120c599d378a4cbc55668b05b7 |
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24-Jul-2014 |
Chris Craik <ccraik@google.com> |
Connect shadow style attributes to renderer bug:15859361 Moves lighting info out of StatefulBaseRenderer, since it's not useful at record time, and only used by OGLR. Change-Id: I7ab065d02d9304afad1dc4c48597a7a621366f8e
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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73b7a4db4116774156fda3a510cc3afa14be9ffd |
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23-Jul-2014 |
John Reck <jreck@google.com> |
Dump RenderThread stack on unresponsive Bug: 16408405 Change-Id: I4ba4836fd1451fb8ba77c34cdb843d3cb4217bb8
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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f47a594f5250b1914c36423ee6b371f0b8db09d0 |
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01-Jul-2014 |
John Reck <jreck@google.com> |
Fix onTrimMemory for HardwareRenderer Also fixes detachFunctor possibly drawing after return Bug: 15189843 Bug: 15990672 Change-Id: I64c48cb674c461a8eeaba407b697e09f72c98ce3
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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918ad523b2780e0c893f3d2a32d4ec13f2a7e921 |
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27-Jun-2014 |
John Reck <jreck@google.com> |
More cleanups Change-Id: Id5967944b949a2aec57e4fe9fdcdc04c11b8c35a
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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3b20251a355c88193c439f928a84ae69483fb488 |
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23-Jun-2014 |
John Reck <jreck@google.com> |
No-fail invokeFunctor Bug: 15513308 Bug: 15449247 Change-Id: I13a29f9c8d4975cdda6dcb33b6332c2555ff0f7c
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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546f353e7f562fdbcf59980bcb7dc11567658aa3 |
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10-Jun-2014 |
Mark Salyzyn <salyzyn@google.com> |
hwui: 64-bit compile issue Change-Id: Ic3e3dbc6cde4bc58b23a8ab267b0868f370ad149
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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e4267ea4f20740c37c01bfb6aefcf61fddc4566a |
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04-Jun-2014 |
John Reck <jreck@google.com> |
Even FASTER damage calculations! * Now with more native! * Less matrix math thanks to bulk-property-update support! * Zero JNI on the View.damageInParent() path! * Fully aware of RT-driven animators! * Likely full of new and exciting bugs! * But it also fixes at least 1 existing invalidate bug! Change-Id: Ie0773f85a60850ff2668370c58defef2e8aa079f
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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d72e0a339b54af0c4e731513bbad120dff694723 |
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30-May-2014 |
John Reck <jreck@google.com> |
Re-jigger layers Bug: 15185239 Bug: 15238382 Make DeferredLayerUpdater ref counted so that HardwareLayer:finalizer() works non-crashily on leaked layers Give DeferredLayerUpdater the ability to have a layer destroyer set so that leaked layers can still be recycled on the RenderThread Order layer updates based off of pushLayerUpdate() calls to fix issue with nested layers Change-Id: I4449cee607f7e5126e02fed7464cf48038e3dfdf
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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fe5e7b7346a54537b980796ceeca66bfdbd05561 |
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24-May-2014 |
John Reck <jreck@google.com> |
Enable debug stuffs Bug: 14596762 * dumpsys gfxinfo implemented * profile GPU visual_bars implemented Change-Id: Icb948a9d5af5989b5615504d0d76ade64b93ef5b
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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e1628b7c6fc3822fa83cf02028ce8ad67abb0afe |
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24-May-2014 |
John Reck <jreck@google.com> |
Implement FlushCaches TODO Change-Id: Id05429e98ffe0858275b32c41fb215c1d8d930b2
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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a5dda645da738da7b4ae15e28fa7d93d3b04b94f |
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23-May-2014 |
John Reck <jreck@google.com> |
Bag of scheduling tweaks Bug: 15118640 * Prevent over-stuffing the queue by dropping frames * Prevent double-drawing in one pulse by RT by deferring vsync registration until post-draw so that it catches the next vsync pulse instead of the current one * Bias vsync race condition towards the UI thread * Fix queueDelay to actually work Change-Id: Ibf584258bd93ebcbba058bd976dc8b307f1c6155
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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797b95b26bbb7557678af78b9a2a61830158920f |
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21-May-2014 |
Chris Craik <ccraik@google.com> |
Define light position (using new lighting spec) in Java Also updates the relative shadow strengths. Change-Id: I6cac7275d38df98aea9f0dda463cd7207102986a
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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63a06673253914510bbeebd500655008682dade1 |
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07-May-2014 |
John Reck <jreck@google.com> |
Implement TODO(romainguy) Bug: 14277445 Change-Id: Id52d6f7fcc023000adcc440bd4da67d9a673536b
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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e4280baaa709c74d86cf6a389a4674ca665f5af6 |
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06-May-2014 |
John Reck <jreck@google.com> |
Implement loadSystemProperties Bug: 14087580 Change-Id: I7153f38c70b554a78c56a0e794da929fc401ee7a
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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f9be77940e365036fecd8cc0e491e8545c34e79b |
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03-May-2014 |
John Reck <jreck@google.com> |
Make RenderNodeAnimator and WebView play nice Change-Id: Ifaefcf510b2d377663fc86f60608d6ec9be8329a
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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18f16e6fba74eda173e1e7c869e6e2e2acc073ff |
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03-May-2014 |
John Reck <jreck@google.com> |
TIME LORD! Bug: 14444180 Change-Id: I68bec3807c4d1c88d5af1aec2fe6907d60b5f2f3
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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e45b1fd03b524d2b57cc6c222d89076a31a08bea |
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15-Apr-2014 |
John Reck <jreck@google.com> |
RenderThread animator support Change-Id: Icf29098edfdaf7ed550bbe9d49e9eaefb4167084
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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fae904d63947fe1687d1d44be29234cc3d538f24 |
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14-Apr-2014 |
John Reck <jreck@google.com> |
Fence on destruction Bug: 14052927 destroyCanvasAndSurface() needs a fence as when it returns the underlying BufferQueue is going to be released from under the render thread. Change-Id: I0147a1d5ec5adf0239c761ef22f65cd8c8a137df
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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822bbb382fa6b6c8d1b45770e27c2c2732a7afb7 |
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11-Apr-2014 |
John Reck <jreck@google.com> |
Merge "Make attachFunctor blocking"
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d3d8dafc2f61fb118c060720b52684c59303f3db |
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11-Apr-2014 |
John Reck <jreck@google.com> |
Make attachFunctor blocking Bug: 13930200 Change-Id: I9b0cf92fd16bb30baa09b6f8d7ae22a8b2a7fd80
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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8ca3eecc2b7fe507d3482745efc4cd2567ad15a1 |
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10-Apr-2014 |
John Reck <jreck@google.com> |
Remove sync flush Bug: 13952590 It was attempting to flush state changes after the canvas was destroyed, which caused layer updates to crash. Due to the removal of SetDisplayListData, the sync mode isn't able to do anything ever, so remove it. Change-Id: I1e18ce288d81fd47cc6e612afda9476f75ecef2e
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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8e1f918738abf70a4dc86dbb12b386a9deea37f8 |
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10-Apr-2014 |
John Reck <jreck@google.com> |
Merge "Switch DisplayListData to a staging model"
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8de65a8e05285df52a1e6f0c1d5616dd233298a7 |
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10-Apr-2014 |
John Reck <jreck@google.com> |
Switch DisplayListData to a staging model Bug: 13912977 Change-Id: I5b2f664e797be22a58300964f57ceb4fab60528c
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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f7d9c1dc84671d4e99657ef071d275700d85bb11 |
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09-Apr-2014 |
John Reck <jreck@google.com> |
Fix ThreadedRenderer.setEnabled() Bug: 13914116 Fixes lifecycle issues around setEnabled where ThreadedRenderer was reporting as being enabled before it had a Surface. This is incorrect. Also fix some EGL lifecycle issues Change-Id: I12ebb279707f9b533a570b61d68735d858b560bf
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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1949e7928eeec22cd3f74b5f763a4eb433238453 |
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09-Apr-2014 |
John Reck <jreck@google.com> |
Ensure there's a GL context before creating a Layer Bug: 13745587 Change-Id: Ib0ec059d9a5974a48734daeec9d83580cada94a3
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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e2c455264351964bf1ae78da2256c17258f0d3ea |
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08-Apr-2014 |
John Reck <jreck@google.com> |
Veto pool TODO Change-Id: I50067dba630b75aa539e4406cfc15f66949684b3
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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85189c5dafb08f051c7024f42ceedcbcf5dbbc7c |
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08-Apr-2014 |
John Reck <jreck@google.com> |
Merge "Fence on draws that are reported"
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28ad7b52e038ef0cdd89f753d9839444a434b299 |
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08-Apr-2014 |
John Reck <jreck@google.com> |
Fence on draws that are reported Change-Id: Ib2ec16cbda40f40df1710bdc868869ea8301f17e
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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087bc0c14bdccf7c258dce0cdef46a69a839b427 |
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05-Apr-2014 |
John Reck <jreck@google.com> |
Refcount RenderNode Change-Id: I7a86db8acc2b78ef33d987a43a119f5933d7d752
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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0d1f634f4b5e1bb37aa51777efb6a68619488d01 |
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29-Mar-2014 |
John Reck <jreck@google.com> |
Add invokeFunctor Change-Id: I09e675d3e02e3e528642175ada00b2b17fab7652
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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668f0e38ef0277d55d3118af37e17b8c435df85c |
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26-Mar-2014 |
John Reck <jreck@google.com> |
Async drawing! Change-Id: I7e728356f58af88174328a8c0b90d27b128bfe01
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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e18264b079481a244b30e3f71012c53bbd861f92 |
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12-Mar-2014 |
John Reck <jreck@google.com> |
Rename DisplayList->RenderNode Change-Id: Id42e23c9a1a6eb6eaeafef707ced7fa6887b03d0
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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be34f2f3b340196426bdf558b28951359a4d84fa |
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10-Mar-2014 |
John Reck <jreck@google.com> |
DisplayList lifecycle changes Bug: 13360343 Change DisplayList to be more forgiving with weaker lifecycle requirements. Is more self-managed with a strong reference to the renderer it needs Also fix naming mismatch Change-Id: I5c89453a72a52954f6f959f0846199705dbb6476
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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44fd8d24f761f82d21e9b00932648a1b6bf91449 |
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26-Feb-2014 |
John Reck <jreck@google.com> |
DisplayList overhaul Change-Id: I53418d580c98f706e971545cff81b9921c12cc5f
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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19b6bcfd83eb7fb92ebd06d2fec89e308311f1d0 |
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15-Feb-2014 |
John Reck <jreck@google.com> |
Support HardwareLayers in RenderThread Also has a few HardwareLayer lifecycle fixes Change-Id: I6308cb05f8f199eed72189ace768013a46815941
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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fc53ef27793a39e9effd829e9cae02a9ca14147e |
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11-Feb-2014 |
John Reck <jreck@google.com> |
Implement missing safelyRun() on ThreadedRenderer Change-Id: I14b75f37a13fabaa759a51369190dbdc84087c4b
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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4f02bf4eef6af47f35c70c4dda5b7b9523d89ca0 |
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04-Jan-2014 |
John Reck <jreck@google.com> |
Native-side proxy Remove RemoteGLRenderer Remove reflection-based control Change-Id: If17c2bbb61c7141986d88c4763def77ed1074985
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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