043d13ad4b67b57fa8ba1fa35f48ff5bcc0f0141 |
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21-Jun-2013 |
Andy McFadden <fadden@android.com> |
Minor fixes to android.opengl.Matrix This has a minor API change: deprecation of the nullary constructor. The class is entirely composed of static methods, and was written without a constructor, but the compiler dutifully generated a default implementation and the API tool slurped it up. The other changes are to the documentation: - Added warnings about the use of overlapping input and output on certain methods. - Fixed a few inaccuracies (e.g. transposeM() returns a transposed matrix, not an inverted matrix). - Tidied up the formatting. - Generally placated the consistency hobgoblins. Bug 8868762 Change-Id: Ie3f86b98c477d8dc82d9dcaa311959bd4d191359
/frameworks/base/opengl/java/android/opengl/Matrix.java
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42e1e0d482d774cf18a55773e434f02edb9e4462 |
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30-Jul-2012 |
Romain Guy <romainguy@google.com> |
Improve gradients Avoid using textures for common gradients (two stops from 0.0 to 1.0) Change-Id: Iff55d21b126c8cfc4cfb701669f2339c8f6b131a
/frameworks/base/opengl/java/android/opengl/Matrix.java
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0a088f5d4681fd2da6f610de157bf905df787bf7 |
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30-Jul-2012 |
Romain Guy <romainguy@google.com> |
Fix android.opengl.Matrix frustum's generation External bug report: http://code.google.com/p/android/issues/detail?id=35646 Change-Id: I845783c05da46855f0c1d824c9a367f0e4673b85
/frameworks/base/opengl/java/android/opengl/Matrix.java
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cc5471c35327c1511075f5df0d45a2d57610fecb |
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21-Sep-2011 |
Jack Palevich <jackpal@google.com> |
Avoid allocating temporary memory for Matrix operations. Also fix a bug where Matrix.invertM was not returning false when the matrix could not be inverted. Change-Id: I68b172032093d9f257e88c802de936633bb4912c
/frameworks/base/opengl/java/android/opengl/Matrix.java
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7c80244afb9098c75b127c2d785bb6e5b03d68c5 |
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22-Apr-2011 |
Jack Palevich <jackpal@google.com> |
Fix typo in Matrix.mPerspective. (Introduced by a copy-and-paste mistake when factoring out a common expression. D'Oh!) Change-Id: I5e97dde2d2f4564fc74ba69bfa4a2f9db44c8873
/frameworks/base/opengl/java/android/opengl/Matrix.java
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d793299e875a97dc73e04e3beb2a2865563dccdb |
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21-Apr-2011 |
Jack Palevich <jackpal@google.com> |
Add utility method Matrix.perspectiveM Change-Id: Ic9d5e5d967bbc08acc524c5092ce61a1cdbfd360
/frameworks/base/opengl/java/android/opengl/Matrix.java
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355c20cb9276148fd9b7074c5199aedeb497406e |
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27-Nov-2009 |
Jack Palevich <jackpal@google.com> |
Unhide the Android OpenGL ES 2.0 API Add a Matrix.setLookAtM method for computing a look-at viewing transform. Change GLU.lookAt to use Matrix.setLook.
/frameworks/base/opengl/java/android/opengl/Matrix.java
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9066cfe9886ac131c34d59ed0e2d287b0e3c0087 |
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04-Mar-2009 |
The Android Open Source Project <initial-contribution@android.com> |
auto import from //depot/cupcake/@135843
/frameworks/base/opengl/java/android/opengl/Matrix.java
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d83a98f4ce9cfa908f5c54bbd70f03eec07e7553 |
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04-Mar-2009 |
The Android Open Source Project <initial-contribution@android.com> |
auto import from //depot/cupcake/@135843
/frameworks/base/opengl/java/android/opengl/Matrix.java
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076357b8567458d4b6dfdcf839ef751634cd2bfb |
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03-Mar-2009 |
The Android Open Source Project <initial-contribution@android.com> |
auto import from //depot/cupcake/@132589
/frameworks/base/opengl/java/android/opengl/Matrix.java
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3dec7d563a2f3e1eb967ce2054a00b6620e3558c |
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03-Mar-2009 |
The Android Open Source Project <initial-contribution@android.com> |
auto import from //depot/cupcake/@137055
/frameworks/base/opengl/java/android/opengl/Matrix.java
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54b6cfa9a9e5b861a9930af873580d6dc20f773c |
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21-Oct-2008 |
The Android Open Source Project <initial-contribution@android.com> |
Initial Contribution
/frameworks/base/opengl/java/android/opengl/Matrix.java
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