History log of /frameworks/base/opengl/java/com/google/android/gles_jni/EGLImpl.java
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
863f98bbb3e234e18c62ce2678ae970b75995f69 27-Jan-2014 Ashok Bhat <ashok.bhat@arm.com> Use long to store pointers in GLES_JNI/EGL classes

Change-Id: I43b32f2a85c07b3f59c57e28e3d03e8d1cabcd8b
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
/frameworks/base/opengl/java/com/google/android/gles_jni/EGLImpl.java
786fc93d71b833ab6b02b0c7ea5e30f25cceeedf 25-Jul-2012 Romain Guy <romainguy@google.com> Make HardwareRenderer able to target generic Surface objects

Change-Id: I4b7199a1eb30e0df354ae12c4819adc69db5df40
/frameworks/base/opengl/java/com/google/android/gles_jni/EGLImpl.java
8ff6b9ebeeb24a6161ec6098e6bfdf8790ee5695 10-Nov-2011 Romain Guy <romainguy@google.com> Terminate EGL when an app goes in the background

This does not happen on high end gfx devices. This happens
only if only one EGL context is initialized in the current
process.

Change-Id: Ibd1737efdf84eef8a84108b05795440d1ae9964e
/frameworks/base/opengl/java/com/google/android/gles_jni/EGLImpl.java
e5e0c50f7dfaccc220725c5595080e921ffda1e4 16-Jun-2011 Romain Guy <romainguy@android.com> Properly refcount SurfaceTexture in the JNI layer.

Change-Id: I4b4c8020c13b8d6ce0d302fe42410033bf5785a6
/frameworks/base/opengl/java/com/google/android/gles_jni/EGLImpl.java
8f0095cd33558e9cc8a440047908e53b68906f5f 03-May-2011 Romain Guy <romainguy@google.com> Allows to render with an OpenGL context inside a TextureView.

Change-Id: I59453f7fc3997f0502a1c5d325d37fed376fabc7
/frameworks/base/opengl/java/com/google/android/gles_jni/EGLImpl.java
c086ca1fa7cebc3e9a51abd4be4688346225c2e4 08-Dec-2010 Dan Bornstein <danfuzz@android.com> These files had an older header.

This patch replaces the file headers with the approved Android
header text.

Change-Id: I63cbd21e9112dab404158fb65f74bc6ca5b07eac
/frameworks/base/opengl/java/com/google/android/gles_jni/EGLImpl.java
d682ab72c5b7781109b0f30ac16202441fb925d6 04-Dec-2009 Jack Palevich <jackpal@google.com> Improve error reporting by always returning the public
EGL10.EGL_NO_XXX objects for displays, surfaces, and contexts.

This allows clients to compare the returned object against
the public EGL10.EGL_NO_XXX object using a simple == operation.

This fixes bug 2303947 "Java layer EGL API makes it difficult
to tell when certain methods have failed"
/frameworks/base/opengl/java/com/google/android/gles_jni/EGLImpl.java
9066cfe9886ac131c34d59ed0e2d287b0e3c0087 04-Mar-2009 The Android Open Source Project <initial-contribution@android.com> auto import from //depot/cupcake/@135843
/frameworks/base/opengl/java/com/google/android/gles_jni/EGLImpl.java
d83a98f4ce9cfa908f5c54bbd70f03eec07e7553 04-Mar-2009 The Android Open Source Project <initial-contribution@android.com> auto import from //depot/cupcake/@135843
/frameworks/base/opengl/java/com/google/android/gles_jni/EGLImpl.java
54b6cfa9a9e5b861a9930af873580d6dc20f773c 21-Oct-2008 The Android Open Source Project <initial-contribution@android.com> Initial Contribution
/frameworks/base/opengl/java/com/google/android/gles_jni/EGLImpl.java