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History log of /frameworks/base/tests/DozeTest/
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
0f208eb707926f0afc1ce073be866bedd4955aa2 27-Jul-2014 Jeff Brown <jeffbrown@google.com> Remove DozeHardware since it will not be used.

Bug: 16516536
Change-Id: I14597d3c9470c94e3bc5b8cff500d2fe6b2fd977
rc/com/android/dreams/dozetest/DozeTestDream.java
970d4132ea28e748c1010be39450a98bbf7466f3 19-Jul-2014 Jeff Brown <jeffbrown@google.com> Allow dreams to control screen state and brightness.

Added setDozeScreenState() and setDozeScreenBrightness() methods to
DreamService. The values specified here only take effect once
startDozing is called and can be changed while dozing.

This required some significant rework of the display power controller
but the result seems quite nice and better represents the policy
we want to apply.

Changed the test dream a little bit to make it flash the screen
every minute using the new functions.

Bug: 15903322
Change-Id: I83bcc34503f1b87727d2b2b3c0ef08507f9f0808
ndroidManifest.xml
es/layout/dream.xml
rc/com/android/dreams/dozetest/DozeTestDream.java
037c33eae74bee2774897d969d48947f9abe254f 09-Apr-2014 Jeff Brown <jeffbrown@google.com> Plumb display power state through display manager.

Declare a new method, Display.getState() to retrieve the actual
power state of a display.

Improved documentation for Intent.ACTION_SCREEN_ON and
Intent.ACTION_SCREEN_OFF to clarify what they really mean in
terms of the interactive state of the device.

Deprecated PowerManager.isScreenOn() and replaced it with
PowerManager.isInteractive() with a more suggestive name and
better documentation.

Redirect display power state changes to go through the display
manager first and only then head over to the power manager for
legacy compatibility.

Eliminated the bright here and woke here policy flags since they
were unused. Simplified the input dispatch policy somewhat.

Ensure that screen wake locks are respected up until the point
when dozing really begins.

Fixed a regression in DreamService where onDreamingStarted
might be called before onWindowAttached.

Bug: 13133142
Bug: 13472578
Bug: 13929355
Bug: 13760290
Change-Id: Iabef96921dd554ce3768fb18619cefc3230b5fb0
rc/com/android/dreams/dozetest/DozeTestDream.java
2687550272ba061448f5d5b914700dc335299ee7 31-Jan-2014 Jeff Brown <jeffbrown@google.com> Add a new "doze mode" based on Dream components.

When a doze component has been specified in a config.xml resource
overlay, the power manager will try to start a preconfigured dream
whenever it would have otherwise gone to sleep and turned the
screen off. The dream should render whatever it intends to show
then call startDozing() to tell the power manager to put the display
into a low power "doze" state and allow the application processor
to be suspended. The dream may wake up periodically using the
alarm manager or other features to update the contents of the display.

Added several new config.xml resources related to dreams and dozing.
In particular for dozing there are two new resources that pertain to
decoupling auto-suspend mode and interactive mode from the display
state. This is a requirement to enable the application processor
and other components to be suspended while dozing. Most devices
do not support these features today.

Consolidated the power manager's NAPPING and DREAMING states into one
to simplify the logic. The NAPPING state was mostly superfluous
and simply indicated that the power manager should attempt to start
a new dream. This state is now tracked in the mSandmanSummoned field.

Added a new DOZING state which is analoguous to DREAMING. The normal
state transition is now: AWAKE -> DREAMING -> DOZING -> ASLEEP.
The PowerManager.goToSleep() method now enters the DOZING state instead
of immediately going to sleep.

While in the doze state, the screen remains on. However, we actually
tell the rest of the system that the screen is off. This is somewhat
unfortunate but much of the system makes inappropriate assumptions
about what it means for the screen to be on or off. In particular,
screen on is usually taken to indicate an interactive state where
the user is present but that's not at all true for dozing (and is
only sometimes true while dreaming). We will probably need to add
some more precise externally visible states at some point.

The DozeHardware interface encapsulates a generic microcontroller
interface to allow a doze dream for off-loading rendering or other
functions while dozing. If the device possesses an MCU HAL for dozing
then it is exposed to the DreamService here.

Removed a number of catch blocks in DreamService that caught Throwable
and attempted to cause the dream to finish itself. We actually just
want to let the process crash. Cleanup will happen automatically if
needed. Catching these exceptions results in mysterious undefined
behavior and broken dreams.

Bug: 12494706
Change-Id: Ie78336b37dde7250d1ce65b3d367879e3bfb2b8b
ndroid.mk
ndroidManifest.xml
es/drawable-hdpi/ic_app.png
es/drawable-mdpi/ic_app.png
es/layout/dream.xml
es/values/strings.xml
rc/com/android/dreams/dozetest/DozeTestDream.java