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History log of /frameworks/base/tests/HwAccelerationTest/src/com/android/test/
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
c47c98be04d602f331e0ea9704d2c11f8c53852d 09-Dec-2014 John Reck <jreck@google.com> Fix issue with RNA destruction mid-animation

Bug: 18521508

Fix an issue where an RNA's native object was destroyed
before the java-side object was started

Change-Id: I487fb476e0ecdf7000515f4f7320e8cfbc50a52b
wui/RevealActivity.java
bb2d0cc7e1d487f7021b1f9ec0c6740e41b535f2 21-Oct-2014 John Reck <jreck@google.com> Surface:lockHardwareCanvas

Bug: 17440886

Change-Id: I1f2d98c63ec1a2814c2258cf7e0096139263770a
wui/HardwareCanvasSurfaceViewActivity.java
wui/HardwareCanvasTextureViewActivity.java
f5945a0c8bb868f978d9d0d22043a8b44464a86e 06-Sep-2014 John Reck <jreck@google.com> Disable RT-anim for AnimatorSet

Bug: 17317184

Unfortunately this will disable *all* RT animations in a scene,
but we don't have more selective targetting currently

Change-Id: I57e1c0ae43957f45229473bdcdaf34c05825fab7
wui/RevealActivity.java
119907cd2575c56b1ebf66348b52e67aaf6a88d8 14-Aug-2014 John Reck <jreck@google.com> Animator stuff

Bug: 17228458

Change-Id: Id884a429a512f9cd2be0ed16dbd0f10e92b4440d
wui/CirclePropActivity.java
c01bd1167a1b08d59557f214ddc48cf24d3b8d0a 19-Jul-2014 John Reck <jreck@google.com> Return Animator instead of ValueAnimator

Change-Id: I29a7cfdc7ffbb3a4d33f9e64f9d7ca791f5c947c
wui/RevealActivity.java
31ba192dd201df2cad96a8c503f730130ab0d80f 18-Jul-2014 Chris Craik <ccraik@google.com> Tweaks to outline API

b/15283203
b/16142564

Remove boolean return value chaining, as it's redundant with
the data in the Outline itself.

Change-Id: I3116e57cd1b35c98b74e95195117edd7e39fb2df
wui/ClipOutlineActivity.java
d3de42cae84fadfa1befd082a2cf1bf72f9ad82a 15-Jul-2014 John Reck <jreck@google.com> Add RT-enabled reveal animator

Bug: 16161431

Also re-writes RevealAnimator to avoid using any listeners internally,
removing the logic around shadowing the update listeners.

Change-Id: I6ed8126398eed971a87f20bccb7584c9acafbb6c
wui/RevealActivity.java
ab87983a11e0bd2e08d752d86d5e945ea7d39a04 09-Jul-2014 Leon Scroggins III <scroggo@google.com> Simplify Shader.setLocalMatrix.

Previously, calling setLocalMatrix updated any Paint that had the
Shader attached. This depended on deprecated behavior in Skia. Use
new Skia APIs, and do not modify any Paints that use the Shader.

In addition, update callers to call setShader (again) after modifying
the Shader.

Sample app at ag/499573 for testing.

Depends on I673801444f0a8fd4f192b5b7effdde1aa83e702b in external/skia.

BUG:14315916
Change-Id: I3c3316377874e89fccc85afb864bc038b0ef3890
wui/GradientsActivity.java
3994371aa3bec727ee8dc5643bb4212c0525467f 30-Jun-2014 ztenghui <ztenghui@google.com> Draw overlapping rectangles with color modulated.

Touch the screen to turn on / off depth test.
Disalbe the vsync to get the real performance.
Drawing 10 rectangles on N10 show almost 3x perf gain, in this setup.

Change-Id: I97bb84f744e90c35febad8cb853ed877cda5e64f
wui/GLDepthTestActivity.java
b4dabadd89f8a6928b51e809eec6425a3df9b593 30-Jun-2014 ztenghui <ztenghui@google.com> Preparing the new GL depth test.

Right now, the code is just copied from ApiDemos for the initial setup.

Change-Id: I531f95faca744c7e91fadae189818af3d04a85ee
wui/GLDepthTestActivity.java
c6b3264e16f1d2b72e7f9508559981ce9970157c 02-Jun-2014 John Reck <jreck@google.com> Add setStartValue to RNA

Bug: 15198607
Should be good-enough for Ripples to use for pseudo-chaining
support.

Change-Id: Ia8666928ccb69ae401cb583751632a52bd928b63
wui/CirclePropActivity.java
ab008f0c642461b033e6f7dd3edfc49a43fb6293 24-May-2014 Chris Craik <ccraik@google.com> Respect Z ordering in touch dispatch, software drawing

bug:14390526
Change-Id: I617a6ea7dbac1facae246491a247cf307452fc0e
wui/ZOrderingActivity.java
80fe183c34d862839546ed214e5f69a427cc73d8 17-May-2014 Ji-Hwan Lee <jihwan@google.com> Fix build

Change-Id: If0e46d6fa0f5b176c3b5294eab58d25935b3b4f8
wui/CirclePropActivity.java
91b5c658d958f5330f81a7a4d9692b036991473d 17-May-2014 Chris Craik <ccraik@google.com> Fix build

Change-Id: Ic0b36cd0f6525c4bc1ad365cd089e9a9fac9dc17
wui/CirclePropActivity.java
c9ee304c91b5572f0c1cd95e9bd1e4a84e28587d 16-May-2014 Chris Craik <ccraik@google.com> Merge "Round rect outline clipping"
deeda3d337aed1eee218b89a7aba5992ced371f0 06-May-2014 Chris Craik <ccraik@google.com> Round rect outline clipping

Change-Id: Iee9cf4f719f6f1917507b69189ad114fa365917b
wui/ClipOutlineActivity.java
ff941dcd815021bb20d6504eb486acb1e50592c3 15-May-2014 John Reck <jreck@google.com> Animator start value...

Change-Id: Ifd35ed95a28c625086d7fa97764fe63ab4a997f1
wui/CirclePropActivity.java
315c329544d7c593d1072b071cbb92d9afe74021 10-May-2014 John Reck <jreck@google.com> Add TimeInterpolator support to RNA

Bug: 14678626

Change-Id: I6554e7fcd42c49fac3618ca792083bb68e358f55
wui/CirclePropActivity.java
030d619aaab044491381e72f222cc9ba8dabcc19 08-May-2014 John Reck <jreck@google.com> Allow all loopers to be RT-accelerated

Bug: 14445956

Change-Id: I03e92642aa118db5c7fefa1f09c3a5bde6ea671d
wui/LooperAcceleration.java
f9be77940e365036fecd8cc0e491e8545c34e79b 03-May-2014 John Reck <jreck@google.com> Make RenderNodeAnimator and WebView play nice

Change-Id: Ifaefcf510b2d377663fc86f60608d6ec9be8329a
wui/CirclePropActivity.java
52244fff29042926e21fa897ef5ab11148e35299 02-May-2014 John Reck <jreck@google.com> Add CanvasProperty for drawCircle

Change-Id: Icbcc030f5033d2094e567d7c519b9d672f2aac1c
wui/CirclePropActivity.java
wui/SmallCircleActivity.java
3f085429fd47ebd32ac2463b3eae2a5a6c17be25 16-Apr-2014 Chris Craik <ccraik@google.com> Clip TouchFeedbackDrawable effect to receiver Outline

Projected RenderNodes are now wrapped with a ClipRect or masked
SaveLayer, so that they are clipped to the outline of the projection
receiver surface.

Change-Id: I1d4afc1bb5d638d650bc0b1dac51a498f216773e
wui/ProjectionClippingActivity.java
dcc206dd76f5edbb588b06b3e4f3686cd9164f82 11-Apr-2014 Chris Craik <ccraik@google.com> Remove isolated z volume test

Change-Id: I757cd9445b7e8f564b5f1357d3e5c17032daf17e
wui/IsolationVolumeActivity.java
f666ad7046c0b1b255835f75aeb7d1391067df93 15-Mar-2014 John Reck <jreck@google.com> Rename DisplayList->RenderNode

Change-Id: Idcca6f26ba6282594789962f5edb3ed53a290fef
wui/ProjectionActivity.java
1df26446b7eac7050767c38ca977fde03a41a033 06-Feb-2014 Chris Craik <ccraik@google.com> Rework and clean up DisplayList projection

Move the projection surface to be a property of a DisplayList,
set to true for every background drawable.

Additionally, handle a projecting view background such that it doesn't
try to project onto itself (which is undesirable).

Change-Id: Ic70b17474bd87340e80767f8518f73b233419c7a
wui/ProjectionActivity.java
6657a6c53930eb0ff8d03317eb10ea7ddb0c49b4 26-Jan-2014 Chris Craik <ccraik@google.com> Update reordering method names, and make 3d reordering API public

IsContainedVolume -> hasIsolatedZVolume conveys that this affects Z
ordering of views

ProjectToContainedBackground -> ProjectBackwards, since it ended up
using its own projection target, separate from the 3d volume bit

Change-Id: Ia2cde838cc4da134366fe6ff623290fbd65e50c3
wui/IsolationVolumeActivity.java
wui/ProjectionActivity.java
f533e947035795a485344f4c270e16507f974901 15-Jan-2014 Chris Craik <ccraik@google.com> Support projection of DisplayLists onto ancestors.

For now, ancestor views signal the acceptance of projections with a
save(0x20)/restore pair.

During the order traversal, each view with the save(0x20) code will
collect descendent views with mProjectToContainedVolume (which still
needs to be renamed) so that they can be drawn out of order later.

- *Temporary* sample code added to HwAccelerationTest.

- Note that a projected displaylist must not be clipped.

Change-Id: I45c493e845961535b958d59c53e8aff3f8891d9f
wui/ProjectionActivity.java
0a57d6587200b408263f5e895ad16c7108608a26 22-Aug-2013 Romain Guy <romainguy@google.com> am c1acf799: am 243a026b: Merge "Second attempt at avoiding infinite loop in PathCache::trim() Bug #10347089" into klp-dev

* commit 'c1acf7994a975903320ec8146c62118b651debc4':
Second attempt at avoiding infinite loop in PathCache::trim() Bug #10347089
5d923200846ed59e813373bde789d97d4ccc40b5 22-Aug-2013 Romain Guy <romainguy@google.com> Second attempt at avoiding infinite loop in PathCache::trim()
Bug #10347089

Change-Id: I70f5a3933e848632473acc6636c88be5dc6ac430
wui/PathsCacheActivity.java
13656743cc21bac43676568314366497346713ee 20-Aug-2013 Romain Guy <romainguy@google.com> Make color filters mutable

Change-Id: I3d035d24a75e09db13d136a22bd7dbd326d0ce36
wui/ColorFiltersMutateActivity.java
b7b93e00893f5c690a96bd3e0e10583bc5721f83 02-Aug-2013 Romain Guy <romainguy@google.com> Fix region clipping bugs
See external bug #58344

Change-Id: Iecd6c41fc8076cd76add2335d3442a6dd8878f12
wui/ClipRegion2Activity.java
8018c8db8221aa604b3c083e09d173cc27e53d83 30-Jul-2013 Romain Guy <romainguy@google.com> Add path ops API

Path ops can be used to combine two paths instances in a single path
object. The following operations can be used:

- Difference
- Reverse difference
- Union
- XOR
- Intersection

To use the API:

Path p1 = createCircle();
Path p2 = createRect();

Path result = new Path();
result.op(p1, p2, Path.Op.DIFFERENCE);

This code will subtract the rectangle from the circle and generate
the resulting path in "result."

Change-Id: Ic25244665b6691a7df0b0002a09da73d937b553b
wui/PathOpsActivity.java
f69913056b8c6000ff0306573a97971702e8d35a 06-Jun-2013 Romain Guy <romainguy@google.com> Remove unnecessary allocations

Change-Id: Ia561a0a312ca2737d5afa742184f5392bb2f29a3
wui/ListActivity.java
3b748a44c6bd2ea05fe16839caf73dbe50bd7ae9 18-Apr-2013 Romain Guy <romainguy@google.com> Pack preloaded framework assets in a texture atlas

When the Android runtime starts, the system preloads a series of assets
in the Zygote process. These assets are shared across all processes.
Unfortunately, each one of these assets is later uploaded in its own
OpenGL texture, once per process. This wastes memory and generates
unnecessary OpenGL state changes.

This CL introduces an asset server that provides an atlas to all processes.

Note: bitmaps used by skia shaders are *not* sampled from the atlas.
It's an uncommon use case and would require extra texture transforms
in the GL shaders.

WHAT IS THE ASSETS ATLAS

The "assets atlas" is a single, shareable graphic buffer that contains
all the system's preloaded bitmap drawables (this includes 9-patches.)
The atlas is made of two distinct objects: the graphic buffer that
contains the actual pixels and the map which indicates where each
preloaded bitmap can be found in the atlas (essentially a pair of
x and y coordinates.)

HOW IS THE ASSETS ATLAS GENERATED

Because we need to support a wide variety of devices and because it
is easy to change the list of preloaded drawables, the atlas is
generated at runtime, during the startup phase of the system process.

There are several steps that lead to the atlas generation:

1. If the device is booting for the first time, or if the device was
updated, we need to find the best atlas configuration. To do so,
the atlas service tries a number of width, height and algorithm
variations that allows us to pack as many assets as possible while
using as little memory as possible. Once a best configuration is found,
it gets written to disk in /data/system/framework_atlas

2. Given a best configuration (algorithm variant, dimensions and
number of bitmaps that can be packed in the atlas), the atlas service
packs all the preloaded bitmaps into a single graphic buffer object.

3. The packing is done using Skia in a temporary native bitmap. The
Skia bitmap is then copied into the graphic buffer using OpenGL ES
to benefit from texture swizzling.

HOW PROCESSES USE THE ATLAS

Whenever a process' hardware renderer initializes its EGL context,
it queries the atlas service for the graphic buffer and the map.

It is important to remember that both the context and the map will
be valid for the lifetime of the hardware renderer (if the system
process goes down, all apps get killed as well.)

Every time the hardware renderer needs to render a bitmap, it first
checks whether the bitmap can be found in the assets atlas. When
the bitmap is part of the atlas, texture coordinates are remapped
appropriately before rendering.

Change-Id: I8eaecf53e7f6a33d90da3d0047c5ceec89ea3af0
wui/AssetsAtlasActivity.java
d4289922ce772ed8e170a27d1c9521672b315698 19-Mar-2013 Romain Guy <romainguy@google.com> Apply ComposeShader's local matrix to children

Change-Id: Idf9b8e7d7b30f8fcd8ba1fd4bfe8991e9ca148e2
wui/MoreShadersActivity.java
c46d07a29e94807e768f8b162ce9f77a88ba6f46 16-Mar-2013 Romain Guy <romainguy@google.com> Merge all shapes/paths caches to PathCache

This change will greatly simplify the multi-threading of all
shape types.

This change also uses PathTessellator to render convex paths.

Change-Id: I4e65bc95c9d24ecae2183b72204de5c2dfb6ada4
wui/ShapesActivity.java
5dc7fa709646799a5207a5d217f70aa02bf4a3aa 12-Mar-2013 Romain Guy <romainguy@google.com> Add TaskManager API

This API can be used to run arbitrary tasks on a pool of worker
threads. The number of threads is calculated based on the number
of CPU cores available.

The API is made of 3 classes:

TaskManager
Creates and manages the worker threads.

Task
Describes the work to be done and the type of the output.
A task contains a future used to wait for the worker thread
to be done computing the result of the task.

TaskProcessor
The processor dispatches tasks to the TaskManager and is
responsible for performing the computation required by
each task. A processor will only be asked to process tasks
sent to the manager through the processor.

A typical use case:

class MyTask: Task<MyType>

class MyProcessor: TaskProcessor<MyType>

TaskManager m = new TaskManager();
MyProcessor p = new MyProcessor(m);
MyTask t = new MyTask();
p.add(t);

// Waits until the result is available
MyType result = t->getResult();

Change-Id: I1fe845ba4c49bb0e1b0627ab147f9a861c8e0749
wui/PathsCacheActivity.java
ca89e2a68703bd428e8b66547d033a6ed35b3595 09-Mar-2013 Romain Guy <romainguy@google.com> Precache paths from a worker thread

Change-Id: I3e7b53d67e0e03e403beaf55c39350ead7f1e309
wui/PathsCacheActivity.java
19d4dd8599cb870923ab349d2ab96cacffd9c6f5 04-Mar-2013 Romain Guy <romainguy@google.com> Take text scale/skew into account only when rendering into a layer

3D rotations can undo scale/skew transforms; since FreeType only accepts
2x2 matrices we can end up generating very large glyphs that are drawn
at a 1:1 scale on screen. For instance, if the current transform has a
scale of 2000 set on both X and Y axis and a perspective Z factor set to
Z, the actual scale factor on screen ends up being 1. We would however
generate glyphs with a scale factor of 2000 causing the font renderer
to blow up.

Change-Id: Ia5c3618d36644e817825cb9c89e2f53aece2074e
wui/Rotate3dTextActivity.java
a4adcf0239039eb8f005be252409901c41b28839 28-Feb-2013 Romain Guy <romainguy@google.com> Support 3D rotations when drawing text

If a perspective transform is set on the Canvas, drawText() should
not attempt to rasterize glyphs in screen space. This change uses
the old behavior instead (i.e. rasterize the glyphs at the native
font size and apply the transform on the resulting mesh.)

This change also adds an optimization: empty glyphs (spaces) do
not generate vertices anymore. This saves a lot of vertices in text
heavy applications such as Gmail.

Change-Id: Ib531384163f5165b5785501612a7b1474f3ff599
wui/Rotate3dTextActivity.java
29ce8c98ff1cd2fdf6ccc5127aab466d52367b61 28-Feb-2013 Romain Guy <romainguy@google.com> Reorganize OpenGL renderer tests

The new UI works just like ApiDemos. The label of the activities
declared in the manifest defines where they go in the UI.

For instance Draw/Circles will create an entry called Draw in the
first screen of the test app. Click the "Draw" item will launch
a new activity containing an item called "Circles".

Change-Id: I98a4442ee3d992598af440b2078ae1925214da20
wui/HwTests.java
c74f45a334f0e3725c23cdd270cbcb0efac4ea75 27-Feb-2013 Romain Guy <romainguy@google.com> Properly scale text

This change does not apply to drawPosText() and drawTextOnPath() yet.

Prior to this change, glyphs were always rasterized based on the
font size specified in the paint. All transforms were then applied
on the resulting texture. This creates rather ugly results when
text is scaled and/or rotated.

With this change, the font renderer will apply the current transform
matrix to the glyph before they are rasterized. This generates much
better looking results.

Change-Id: I0141b6ff18db35e1213e7a3ab9db1ecaf03d7a9c
wui/ScaledTextActivity.java
ff316ec7a76e52572a2e89b691e6b3bba0cafba3 14-Feb-2013 Romain Guy <romainguy@google.com> Implement support for drawBitmapMesh's colors array

Change-Id: I3d901f6267c2918771ac30ff55c8d80c3ab5b725
wui/BitmapMeshActivity.java
3c099c42fd7ead1429076055990ae39b72c904f4 07-Feb-2013 Romain Guy <romainguy@google.com> Fix Snapshot::resetClip to also reset the clip region

Change-Id: I979151e73f64ff9d45f8a5232d8700361b09fbc7
wui/ClipRegion3Activity.java
b969a0de65730b071d846f8302e751e2637e6dbe 05-Feb-2013 Romain Guy <romainguy@google.com> Add support for non-antialiased text

Change-Id: I17c073955ab94abc9b409e5fcfbc675faa07c5ba
wui/NoAATextActivity.java
c3fedafc5f50100219449125a000e3138f6fb987 30-Jan-2013 Romain Guy <romainguy@google.com> Fix graphical corruption on QCOM GPU
Bug #7146141

The GL_QCOM_tiled_rendering extension requires careful use of
start/endTiling when attaching a renderbuffer dynamically.

Change-Id: I20036683ed3909ffaf40cc3d57a25257e35b6fa2
wui/ClipRegionActivity.java
2055abaa0a590c35e27e1ae2e7d7cfccdfb98b59 19-Jan-2013 Romain Guy <romainguy@google.com> Allow layers with a stencil buffer to be resized on the fly
Bug #7146141

This change moves the resizeLayer() from LayerCache (where it should
never have been anyway) to Layer. This makes a little more sense.

Change-Id: I8b2f9c19c558e738405a58b9e71ec5799fc6be88
wui/ViewLayersActivity5.java
8ce00301a023eecaeb8891ce906f67b513ebb42a 16-Jan-2013 Romain Guy <romainguy@google.com> Implement clipRect with a transform, clipRegion & clipPath
Bug #7146141

When non-rectangular clipping occurs in a layer the render buffer
used as the stencil buffer is not cached. If this happens on a
View's hardware layer the render buffer will live for as long
as the layer is bound to the view. When a stencil buffer is
required because of a call to Canvas.saveLayer() it will be allocated
on every frame. A future change will address this problem.

If "show GPU overdraw" is enabled, non-rectangular clips are not
supported anymore and we fall back to rectangular clips instead.
This is a limitation imposed by OpenGL ES that cannot be worked
around at this time.

This change also improves the Matrix4 implementation to easily
detect when a rect remains a rect after transform.

Change-Id: I0e69fb901792d38bc0c4ca1bf9fdb02d7db415b9
wui/ClipRegion2Activity.java
wui/ClipRegionActivity.java
735738c4ddf3229caa5f6e634bf591953ac29944 03-Dec-2012 Romain Guy <romainguy@google.com> Preliminary Support for region clipping

Region clipping, using Canvas.clipPath or Canvas.clipRegion, requires
a stencil buffer to be always present. In addition, extra wiring is
required in JNI and display lists.

This change only adds the necessary JNI/C++ APIs and some extra
plumbing to start the real work on properly supporting region
clipping.

A new debug define called DEBUG_CLIP_REGIONS can be used to draw
the current clip region. It is off by default, as is region
clipping.

The default implementation of clipPath() and clipRegion(), now
in native, mimics the previous Dalvik implementation to prevent
regressions.

Change-Id: I7903e7cfd7412b9b9b622566d4dbfce7bdcec00c
wui/ClipRegionActivity.java
e3a9b24b5e3f9b2058486814a6d27729e51ad466 08-Jan-2013 Romain Guy <romainguy@google.com> Add plumbing for better text scaling

Fonts are now described by a transform matrix. This lead to switching
from a vector to a hashmap. This change therefore adds new comparators
and hash computations to Font.

Change-Id: I2daffa7d6287c18554c606b8bfa06640d28b4530
wui/ScaledTextActivity.java
wui/TextOnPathActivity.java
5b4628aeeaa0462cd99256d28b636c06b1845930 08-Jan-2013 Romain Guy <romainguy@google.com> Add more tests for libhwui

These tests verify the behavior when scaling paths and text

Change-Id: I0f3259175bcee93186e30296759996e0447cba99
wui/ScaledPathsActivity.java
wui/ScaledTextActivity.java
886b275e529e44a59c54b933453d9bc902973178 04-Jan-2013 Romain Guy <romainguy@google.com> Properly support ALPHA_8 bitmaps in all drawBitmap() methods

Change-Id: I869993c59e0a0d76f369c09acbae711753908f48
wui/Alpha8BitmapActivity.java
1b85122bd22c4528679ae8bd67077dfc2fdf1847 17-Oct-2012 Romain Guy <romainguy@google.com> Merge "Add API to enable mipmaps on Bitmap Bug #7353771" into jb-mr1-dev
713e1bb9df6bdfc21bd5c40d1a6ecf6c822a4be5 17-Oct-2012 Romain Guy <romainguy@google.com> Add API to enable mipmaps on Bitmap
Bug #7353771

This API can be used when scaling large images down to a small size
to get nicer looking results.

Change-Id: If09087eed36077eee5355f6047a3ca67747d7d9e
wui/MipMapActivity.java
a92bb4dc9605c86b8773c929412af2dc242b1fa8 16-Oct-2012 Romain Guy <romainguy@google.com> Support clipping in Canvas.drawBitmapMesh()
Bug #7354162

Change-Id: Ifd1d0b365e8a4d88e0ff0629c9ee13f27e1a7331
wui/BitmapMeshActivity.java
5c2591e6eff3233c7f9c5bbae0dd20c1320f0854 23-Sep-2012 Fabrice Di Meglio <fdimeglio@google.com> Merge "Fix bug #7206086 NumberPicker widget should use locale digits" into jb-mr1-dev
d88e3054d08b1f821bb2e27b2647aa16a60d8742 21-Sep-2012 Fabrice Di Meglio <fdimeglio@google.com> Fix bug #7206086 NumberPicker widget should use locale digits

- fix for having the TwoDigitFormatter being able to be recreated if the locale is changed
- accept now also the Arabic and Persian digits

Change-Id: Ifbf7e274d971008f4a5782402d4b76d9472b68fc
wui/DatePicker.java
57b5268708c3b974296c7d4e58a02a957979224a 21-Sep-2012 Romain Guy <romainguy@google.com> Optimize tiling management
Bug #7186819

Change-Id: Iebc42a6e9c96ad5605fbbe1539aa887695d2e829
wui/MultiLayersActivity.java
2b7028eabac80cec170572bc0e945a1d4224e595 20-Sep-2012 Romain Guy <romainguy@google.com> Add support for QCOM_tiled_rendering
Bug #7186819

This optional OpenGL extension can be used by tiled renderers to optimize
copies from main memory to tiles memory.

Change-Id: Id4a5d64e61ad17f50e773e8104b9bf584bb65077
wui/TextFadeActivity.java
wui/ViewLayersActivity.java
189ff17caa29e51e3438af59fb33c5cb513018bd 19-Sep-2012 Romain Guy <romainguy@google.com> Add test for layer updates optimizations

Optimizations are following.

Change-Id: I120e1d0c08d8068fcac46515f37a4ae510e5f3a3
wui/MultiLayersActivity.java
4aacf93d40b4be82aa35bf164d6fd6536c8b2a50 08-Sep-2012 Romain Guy <romainguy@google.com> Merge "Fix memory corruption in LayerRenderer::copyLayer" into jb-mr1-dev
e49d7ec36132f33b7c9e2c044ab9dd3585aa3747 08-Sep-2012 Romain Guy <romainguy@google.com> Fix memory corruption in LayerRenderer::copyLayer

The pixel store pack alignment was not set for the source texture,
causing a write to occur outside of the destination bitmap's
bounds.

Change-Id: Iaa5767acf7b5943fbc2765c3810a142f06b1a796
wui/TJunctionActivity.java
75040f8a7727f18bb33da23696a32a0760926ff2 07-Sep-2012 Chris Craik <ccraik@google.com> Handle different x, y scales in drawLines AA path

bug:7114630

Fixes different x, y scales, and fixes boundaryWidthProportion to be from
center, not edge.

Also adds drawLine tests that previously drew blurry.

Change-Id: I2b648a60361ad3931eac67647b9b27909525ee1e
wui/LinesActivity.java
378d131e65348d199db36c21ba7156542bbf0045 06-Sep-2012 Chris Craik <ccraik@google.com> Merge "Varying-based AA rect drawing" into jb-mr1-dev
6ebdc114e0d72137394f02bc8ffe9d7a782a65c4 01-Sep-2012 Chris Craik <ccraik@google.com> Varying-based AA rect drawing

Instead of calculating opacity from relative position in the shader, use a
shader varying to do this computation for us.

bug:5045101

Also adds a test to HwAccelerationTest to show incorrect antialiasing in
scaled drawAARect / boundarySize calculation.

Change-Id: Icdc41acb01dc10ce354834f8389a5aed2f439162
wui/ColoredRectsActivity.java
9fc4b356a4552336f661bf4dfaaa19a251194cdb 04-Sep-2012 Romain Guy <romainguy@google.com> Add new hw acceleration test

Change-Id: Id2b94286cf62ab77d8c843cffaba09b3070a6332
wui/PathOffsetActivity.java
e816baea651476aca4407200d4a5e629b9ab8dfa 09-Aug-2012 Chet Haase <chet@google.com> Optimize interactions with glyph cache

There are two fixes here:
- precaching: instead of caching-then-drawing whenever there is a new
glyph, we cache at DisplayList record time. Then when we finally draw that
DisplayList, we just upload the affected texture(s) once, instead of once
per change. This is a huge savings in upload time, especially when there are
larger glyphs being used by the app.
- packing: Previously, glyphs would line up horizontally on each cache line, leaving
potentially tons of space vertically, especially when smaller glyphs got put into cache
lines intended for large glyphs (which can happen when an app uses lots of unique
glyphs, a common case with, for example, chinese/japanese/korean languages). The new
approach packs glyphs vertically as well as horizontally to use the space more efficiently
and provide space for more glyphs in these situations.

Change-Id: I84338aa25db208c7bf13f3f92b4d05ed40c33527
wui/GlyphCacheActivity.java
320d46bf844b84351cb80c5d4a4768d86447ac81 09-Aug-2012 Romain Guy <romainguy@google.com> Reduce gradients textures size whenever possible

Change-Id: Ifd58625ee62edac3b5d20b77553cb98b6fa2b46e
wui/TextPathActivity.java
33fa1f774c8e7289fd7c39fbc2c65b9361f2c2c4 08-Aug-2012 Romain Guy <romainguy@google.com> Draw an empty border around glyphs to avoid sampling issues
Bug #6942209

The font renderer was preserving a 1 px border around each glyph to ensure
bilinear filtering would work nicely. Unfortunately, this border was not
set to 0 when glyphs were added in the cache to replace old evicted glyphs.

Change-Id: Ib85afca7ebad5cb63f960dc0e87ae162333dbfe8
wui/TextActivity.java
211efea7376371ee755edd2ad03e83ef6eea464e 01-Aug-2012 Romain Guy <romainguy@google.com> Add dithering to gradients

Change-Id: Ic1208855bde3a254eca2fd7cef43e0f1318ce419
wui/GradientStopsActivity.java
42e1e0d482d774cf18a55773e434f02edb9e4462 30-Jul-2012 Romain Guy <romainguy@google.com> Improve gradients

Avoid using textures for common gradients (two stops from 0.0 to 1.0)

Change-Id: Iff55d21b126c8cfc4cfb701669f2339c8f6b131a
wui/GradientStopsActivity.java
786fc93d71b833ab6b02b0c7ea5e30f25cceeedf 25-Jul-2012 Romain Guy <romainguy@google.com> Make HardwareRenderer able to target generic Surface objects

Change-Id: I4b7199a1eb30e0df354ae12c4819adc69db5df40
wui/GLTextureViewActivity.java
98ba89492a477114148fcb1f89675e41679ca7cc 21-Jul-2012 Romain Guy <romainguy@google.com> Make gradients look slightly better

Change-Id: Ib12c628a88b9ec6af1214ce6e5cb14cfde40485e
wui/BigGradientActivity.java
ba64974141bb04d35759c7a8f1741d23c172f9a5 29-Jun-2012 Michael Jurka <mikejurka@google.com> Removing setChildrenLayersEnabled

Change-Id: I88d8228eadb59160648f2c4e131fcd85945f2109
wui/ViewLayersActivity5.java
wui/ViewLayersActivity6.java
4c43f66d06fe7f75ad6f9c860cf0936b8ee36082 17-May-2012 Romain Guy <romainguy@google.com> Fix TextureView OpenGL sample

The sample was doing something dumb: instead of binding the texture unit
to the shader's sampler, it was binding the texture name. Oops.

Change-Id: I13450dacbbd2dad362a2573aebb95e8eb87b25f0
wui/GLTextureViewActivity.java
e651cc6239616a202f6e96ebc2ed93b4b8b3627c 15-May-2012 Romain Guy <romainguy@google.com> Remove all Dalvik allocations from Cavnas.drawBitmap(int[], ...)

Change-Id: Ie28538a2104d21154fdc78a56525e7403f08287d
wui/BitmapMutateActivity.java
d34dd71800d9a1077e58c3b7f2511c46848da417 03-May-2012 Chet Haase <chet@google.com> Fix hang/crash in native path code

An optimization for paths is to only create a texture for the original native
Path object, and have all copies of that object use that texture. This works in
most cases, but sometimes that original path object may get destroyed (when the
SDK path object is finalized) while we are still referencing and using that object
in the DisplayList code. This causes undefined errors such as crashes and hanging
as we iterate through the operations of a destroyed (and garbage-filled) path object.

The fix is to use the existing ResourceCache to refcount the original path until
we are done with it.

Issue #6414050 Analytics Dogfood App crashes reliably on Jellybean

Change-Id: I5dbec5c069f7d6a1e68c13424f454976a7d188e9
wui/PathDestructionActivity.java
810a8676df1d504da17bad80c7bd6638bdd97711 02-May-2012 Chet Haase <chet@google.com> Corrects invalidation logic for layered views

A bug in the invalidation logic meant that changes to a view
would not cause parents in the view hiearchy that were set to have
a layer (e.g., View.LAYER_TYPE_HARDWARE) to get invalidated properly.
So even though the child view was all set to recreate its display list
according to the property change, the layer in the tree above it would stay
as-is, meaning that the change would not show up on the screen.

Issue #5887530 DropTarget text does not change color with the icon

Change-Id: Ie6eac4f406d172cb437822d9fe76340ab2afaf1c
wui/ViewLayerInvalidationActivity.java
0a1cbc5f7df7e1294b5a4e37f01b76fca5899324 04-Apr-2012 Romain Guy <romainguy@google.com> Merge "New libhwui test activity"
2946445b560fde5e63df17f5a2db60c8349fe532 04-Apr-2012 Romain Guy <romainguy@google.com> New libhwui test activity

Change-Id: I0ce4bc665f117d7c0ed47670ceb4ed6f9b54d85c
wui/DatePicker.java
wui/DatePickerActivity.java
db8c9a6a4d9bf8c39f834b25611926caf21380f6 22-Mar-2012 Chet Haase <chet@google.com> Optimization of alpha with DisplayList properties

Some views (such as ImageView and TextView) handle non-opaque alpha
values directly. This was originally an optimization, but we can handle it faster
in many cases without this optimization when DisplayList properties are enabled.
Basically, if a view has non-overlapping rendering, we set the alpha value directly
on the renderer (the equivalent of setting it on the Paint object) and draw each
primitive with that alpha value. Doing it this way avoids re-creating DisplayLists
while getting the same speedup that onSetAlpha() used to get pre-DisplayList properties.

Change-Id: I0f7827f075d3b35093a882d4adbb300a1063c288
wui/ViewPropertyAlphaActivity.java
9420abd56a2af7ddbeb70562b79d61b2dca8c5a1 30-Mar-2012 Chet Haase <chet@google.com> Re-enable DisplayList properties.

Re-enabling DisplayList properties last week caused some app
errors due to the way that some transforms were being handled (specifically,
those coming from the old Animations and ViewGroup's childStaticTransformation
field). This change pushes *all* transform/alpha data from View.draw() into
the view's DisplayList, making DisplayLists more encapsulated (and correct).

Change-Id: Ia702c6aae050784bb3ed505aa87553113f8a1938
wui/TransformsAndAnimationsActivity.java
9777173eb6c9eb97c7921c8288ebc65e3ab3ce6f 29-Feb-2012 Romain Guy <romainguy@google.com> Full implementation of Canvas.drawPath()

Change-Id: I23223b89770a0cd2b4762365bead9bfddb094290
wui/TextOnPathActivity.java
03d58520c3eb6bb7efb7235bfd957550533d6725 25-Feb-2012 Romain Guy <romainguy@google.com> More infrastructure for Canvas.drawTextOnPath

Change-Id: Iff42b24e342650d06fa4e2fa9db6c28da820ff01
wui/TextOnPathActivity.java
325740fb444af8fc7fb0119b2e30ce322c2ae134 25-Feb-2012 Romain Guy <romainguy@google.com> Add hooks to implement Canvas.drawTextOnPath() in GL

Change-Id: I165c9e05facf5365aa6850605688e538640c7fcc
wui/TextOnPathActivity.java
4bcb7467a174ed03a67b0c62950c555813ddf00d 24-Feb-2012 Romain Guy <romainguy@google.com> Only recreate path textures when necessary

When a drawPath command is recorded in a display list, a copy of the
source path is made to preserve against possible modifications of the
said source path. Copies are discarded when a display list is cleared,
which usually happens on invalidate(). This means that even if a path
is never modified, the texture generated to draw it on screen is
destroyed every time an invalidate() is issued. This change fixes this
problem by introducing a reference to the source path in the copy.
If both the copy and the source path have the same genID, they are
the same path and can share the same texture.

Change-Id: I34849311c183e06336a1391d2d1568a087f973f6
wui/PathsCacheActivity.java
96ebc6b5097ab73eef45e094241e444f4c21bfcc 22-Feb-2012 Romain Guy <romainguy@google.com> Only copy paths, paints and shaders when we need to.

Change-Id: Iba7a9c92c865f698821b6ff7bc4f502659642ac1
wui/PathsCacheActivity.java
c27cc01f6abf8564dc9b7b6cd7f2a12a347f725d 16-Feb-2012 Romain Guy <romainguy@google.com> Prevent AutoCompleteTextView from opening a popup when it shouldn't
Bug #5553515

The People app is forcing ACTV to show the IME which had the side effect
of showing the drop down popup. ACTV was unfortunately not ready to show
the drop down if the filtering resulted in no results. Doing so was putting
ACTV in a weird state that in turn caused a window to be leaked and really
bad behavior to occur in the lower graphics levels.

Change-Id: I2ff146d5ae4e4a28edf6ea17039c9f8fdb710e4f
wui/TextActivity.java
967e2bf3ac8943a8e8a374bf86021915445cda67 08-Feb-2012 Romain Guy <romainguy@google.com> Preliminary support for clipRect(Rect, Op)

This adds basic support for clip regions. It is currently disabled at compile
time. Enabling clip regions will require setting up a stencil buffer.

Change-Id: I638616a972276e38737f8ac0633692c3845eaa74
wui/ClipRegionActivity.java
5ff9df658230d49e42c43586997a02d8e4dd417e 24-Jan-2012 Romain Guy <romainguy@google.com> Add full support for Canvas.setDrawFilter()

Change-Id: I0ad35d0603c4eeda469014803be14c1dcdde918c
wui/PaintDrawFilterActivity.java
f9d9c065ed75f1196316a9a31f92309f602cef76 20-Jan-2012 Romain Guy <romainguy@google.com> Deprecate unused APIs

Change-Id: I0107e246b632dda96b8b025217936954f1f46283
wui/MatrixActivity.java
671d6cf460531825a321edb200523d0faa7792c9 18-Jan-2012 Romain Guy <romainguy@google.com> Full support for Canvas.drawPosText

This also introduces a small optimization when rendering text.

Change-Id: Iff620ac97bf878eaac406bccc6daa07052c93890
wui/PosTextActivity.java
62b6eaa7f3a8111311a7ee097f278eb55865a499 17-Jan-2012 Romain Guy <romainguy@google.com> Fix text encoding when drawing with drawPosText in software

Change-Id: I0cd8ee526189c38c50953a1a08b50e0b31c55d8c
wui/PosTextActivity.java
5e7c469c7a3039af7696789a797f8d91a45227eb 21-Oct-2011 Romain Guy <romainguy@google.com> Make sure 9patches are not filtered when not necessary
Bug #5383406

Change-Id: I061c8069a4d9f4eaf45671283710b564639eeb32
wui/ThinPatchesActivity.java
a9dc86b21defc26db0d71f276aff5c3af0b62ff5 11-Oct-2011 Romain Guy <romainguy@google.com> Correctly apply transforms when getting a TextureView's bitmap
Bug #5439406

Change-Id: I271a9a2e38f5b3600dc158f8f442a6b0893f472b
wui/GLTextureViewActivity.java
wui/TextureViewActivity.java
2a9fa89643ce796ee6dc7edae2742b291b6c5f40 29-Sep-2011 Romain Guy <romainguy@google.com> Don't build display lists for views with a layer.

This could cause the draw() code of views to be invoked too often
or worse, called with the wrong canvas. For instance, a view backed
by a software layer could get its draw() method called to record a
display list. Using a software layer is the recommended way to use
drawing operations not supported in hardware. Since we would
sometimes call the draw() method with the hardware backend anyway,
the app could crash by executing an unsupported operation.

Change-Id: Ib5f9a3a4c6f3efff5e0162ecd73d2dffe06e30a6
wui/DisplayListLayersActivity.java
407ec78b828173257b0c5dae221649a4ccd8b058 25-Aug-2011 Romain Guy <romainguy@google.com> Add OpenGL backend to ImageWallpaper
Bug #5204874

Currently disabled.

Change-Id: I5e7b35dce2981b0691f107e39c6394b260466543
wui/GLTextureViewActivity.java
302a9df1d50373c82923bb84ff665dfce584fb22 16-Aug-2011 Romain Guy <romainguy@google.com> Add an API to set the transform on a TextureView's surface texture.
Bug #5156689

Change-Id: I635a625885c9b832a60d44ece0de7613ceb84109
wui/TextureViewActivity.java
402f05530352f34d5320c2d23be43c274d97c4e2 10-Aug-2011 Grace Kloba <klobag@google.com> Add a return value for SurfaceTextureListener#onSurfaceTextureDestroyed.

If returns true, the SurfaceTexture will be released by TextureView.
If returns false, the client needs to release the SurfaceTexture.

Change-Id: I946f71e337ad4170c168854ac27e028b82489c8c
wui/CanvasTextureViewActivity.java
wui/GLTextureViewActivity.java
wui/GetBitmapActivity.java
wui/TextureViewActivity.java
bd496bc3d481f9cfc39007d22372d3a1a8809f96 03-Aug-2011 Romain Guy <romainguy@google.com> Paint style and stroke width affect text rendering.
Bug #5112207

Change-Id: Ic34037ace21a5058ba23dd15e51aae58c998454d
wui/TextActivity.java
0965a3244b4c3009d08db2e084cdcb681ef66d26 02-Aug-2011 Romain Guy <romainguy@google.com> Allow Canvas.setBitmap() to receive a null Bitmap.

Change-Id: I6096f0b44866e532ccd96a29c816bf34d48c1dc2
wui/PathsActivity.java
b50149825fae95b2918bcf67b2ddb773b9797068 29-Jul-2011 Romain Guy <romainguy@google.com> Correctly apply linear filter to drawBitmap(Rect, Rect)

Change-Id: I1049282e1996b1020c92cb7bec46e9f28e94e967
wui/TextFadeActivity.java
7eabe55db6b113f83c2cefcd06812648927de877 21-Jul-2011 Romain Guy <romainguy@google.com> Add looper profiling to adb shell am

To profile the looper, run the following command:

adb shell am profile looper start <process> <file>
adb shell am profile looper stop <process>

Change-Id: I781f156e473d7bdbb6d13aaffeeaae88bc01a69f
wui/ListActivity.java
3c2c9e4e0dde0f3a9c27ccff5313cfbeb4504f8e 19-Jul-2011 Romain Guy <romainguy@google.com> Update TextureView.lockCanvas() test.

Change-Id: Ib0f613fcd6ba64a696936e4e2b386b96d76b828a
wui/CanvasTextureViewActivity.java
6be3d5561cbeccf0a8257a4acb155657f868e548 15-Jul-2011 Romain Guy <romainguy@google.com> Add lock/unlockCanvas to TextureView

With this change, TextureView has feature parity with SurfaceView.

Change-Id: I4ef2da33420fc9590f868636ae72a5a6de61965b
wui/CanvasTextureViewActivity.java
f9284695e8c10dad4daf3d2c84f607483bcb56ca 14-Jul-2011 Romain Guy <romainguy@google.com> Add new ViewDebug APIs to profile the event queue.

Change-Id: I225bf288780b0244f459316e2765cfa29cd22c89
wui/ListActivity.java
5fccb70de94f4270cff1ca35d59a289bdf37a89f 12-Jul-2011 Romain Guy <romainguy@google.com> Add test for bug #4970944

Change-Id: I3e7287bc406ff497a49cf823cee53b1a943a74a9
wui/MoreNinePatchesActivity.java
cfacbeadffb5dccbf0434d9c05b19430a5237c3b 08-Jul-2011 Romain Guy <romainguy@google.com> Cleanup

Change-Id: I2a9dc34e907b4c6e60f8c2999150b22015012e74
wui/GLTextureViewActivity.java
ec19b4a764d512091a780fc93ced567dfbf80914 08-Jul-2011 Romain Guy <romainguy@google.com> Use NEAREST filtering mode for TextureView.getBitmap().

Change-Id: I4649062bbdf18ebba7924bdf578f39ad8f6576ac
wui/GLTextureViewActivity.java
wui/TextureViewActivity.java
9ace8f5e79e76893fe4ca9e4d10f6c4056330485 08-Jul-2011 Romain Guy <romainguy@google.com> Use NEAREST filtering for layers whenever possible.

Change-Id: Id5bee1bd4a322cf93e8000b08e18f1e1b058648e
wui/TextureViewActivity.java
f61970fc79e9c5cf340fa942597628242361864a 07-Jul-2011 Romain Guy <romainguy@google.com> Add an API to query maximum bitmap/texture size on Canvas.

Change-Id: I2c576c9a4ecad9f33cc6636bcbc29786acdf052d
wui/MaxBitmapSizeActivity.java
595c18b07a86754f5af1a971e3566fcbb6066b60 30-Jun-2011 Romain Guy <romainguy@google.com> Add test case for driver issue

Change-Id: I0411bf9c8e114ce388e619170fb4c2b1c6fd80f9
wui/TimeDialogActivity.java
d0d07059943603c8d20ab9e2ee31ba5c7d477fba 25-Jun-2011 Romain Guy <romainguy@google.com> Update GLTextureView sample to do something real.

Change-Id: I55a62434ae0b602522221689626f6b4155bd0d91
wui/GLTextureViewActivity.java
4a5a71518a71a44dbccb3af9a08b82056ea748b3 25-Jun-2011 Romain Guy <romainguy@google.com> Don't set texture parameters on every frame.

Change-Id: Iec368405ad6a4ccfd569a0b3b4d681871a770396
wui/TextureViewActivity.java
80429c458506485904715180d10584092a5cd082 25-Jun-2011 Romain Guy <romainguy@google.com> Properly tear down TextureView

Change-Id: Ic23cd9257889d0abe8cc3fc1d04a66d0505e383e
wui/GLTextureViewActivity.java
wui/TextureViewActivity.java
02ccac69fd1c0a03c24c5f3ace0ad4bed337b1fd 24-Jun-2011 Romain Guy <romainguy@google.com> Code cleanup

Change-Id: I64c346004e0adf9a776d0315534d4fe445f0c0ca
wui/OpaqueActivity.java
cf559377b750271472aa0a717bf3b7d34abc0b39 23-Jun-2011 Grace Kloba <klobag@google.com> Add onSurfaceTextureUpdated to the TextureView listener.

The app needs a way to throttle the producer side. Expose this to enable it.

Change-Id: I04b6a3fc444117a9fc2449fb87c3c834247c8ef1
wui/GLTextureViewActivity.java
wui/GetBitmapActivity.java
wui/TextureViewActivity.java
1ec3a58bcdd0d5fa82cf878d974d062811933ae2 23-Jun-2011 Romain Guy <romainguy@google.com> Prevent possible NPE in TextureView

Change-Id: I539813d614c7eb1f68dad6b605cbad5b5144c5e9
wui/TextureViewActivity.java
a9489274d67b540804aafb587a226f7c2ae4464d 23-Jun-2011 Romain Guy <romainguy@google.com> Add the ability to specify the opacity of a TextureView

TextureView assumes its content is opaque by default.

Change-Id: Iba873423566a5b67c388081838bd910dceba32ba
wui/TextureViewActivity.java
d6b2a00dd43257d1498b09175bff63663f6cb861 18-Jun-2011 Romain Guy <romainguy@google.com> Add error checking to LayerRenderer::copyLayer

This method is invoked by TextureView.getBitmap() and failures must be
caught to avoid leaving the GL context in a potentially bad state.

Change-Id: I620de395ba1bc20154de58c81963223dc55cac78
wui/GetBitmapActivity.java
98029c825b9234e6b90721d910cc180885fcab1d 18-Jun-2011 Romain Guy <romainguy@google.com> Fix rendering issue with paths when the stroke width is 0

Change-Id: I5d8ac23dc69e9e17df4ef6b5195186b5207e2524
wui/SmallCircleActivity.java
54be1cdf3d63095512120fa7ced5c16e462abffa 14-Jun-2011 Romain Guy <romainguy@google.com> Batch glCopyTexImage() calls to get about 15 fps back on SGX.

Change-Id: I04079e070739c1e46df3e90fc388c335e2a7d2b9
wui/ClearActivity.java
451ce44a18e4c48f8a43aa250957f76967a35d31 11-Jun-2011 Romain Guy <romainguy@google.com> Add onSurfaceTextureDestroyed() callback.

This is needed for Renderscript and it also makes implementations
of TextureView cleaner. This change also hooks up the onSurfaceTextureSizeCHanged()
callback whenever the view size changes.

Change-Id: I2f972ee4504d800329defefacf32cf20547d31a3
wui/GLTextureViewActivity.java
wui/TextureViewActivity.java
f09ef51889f75289b041f9e9f949b7b82ed5b686 27-May-2011 Romain Guy <romainguy@google.com> Fix issue with drawColor(color, Mode.Clear)

Change-Id: I486b24a5b609c6f8adb0276037ddb24af2b888b2
wui/ClearActivity.java
1e59f9d10d164f156221f6d34b932f06cdd29f1f 27-May-2011 Romain Guy <romainguy@google.com> Fix texture coordinates for sub-bitmap rendering.

Change-Id: I05a31775e03f5b223a55a5144d420351abac89be
wui/ThinPatchesActivity.java
f504a2fa144504ca1efd39a4ef9208e3d4d336c5 27-May-2011 Romain Guy <romainguy@google.com> Correctly implement the CLEAR xfermode.

The previous implementation was using glBlendFunc with the parameters
GL_ZERO/GL_ZERO which doesn't work for text, paths and other alpha
sources (anti-aliasing.) The correct implementation is GL_ZERO/
GL_ONE_MINUS_SRC_ALPHA.

Change-Id: I4cca65e57b6a37bbf5a41d382cb0648ee8e11e79
wui/ClearActivity.java
44984ea0cb3702384d023b5f211deda3c4b0b656 19-May-2011 Chet Haase <chet@google.com> Enable large font rendering with GPU acceleration

Change-Id: I7b022100fb0762613f9cf7753dbb0217e1e75f8d
wui/TextActivity.java
858aa93ddb6e69e0503382af63bb681b6728aef1 12-May-2011 Chet Haase <chet@google.com> Antialiasing for rectangles

Change-Id: I7ca6931606541ddd504bd5db7f8dc04b9cde8cd9
wui/ColoredRectsActivity.java
99ecdc480dd4f9b550b2a62ea39f77845a4fec49 06-May-2011 Chet Haase <chet@google.com> Fix for scaled AA lines

Previously, the translucent boundary of AA lines would be scaled
by the line's transform. It should always be exactly one pixel wide
in screen space. This fix accounts for scaling for the boundary
region, and fixes some AA calculations that make wide/AA lines
more correct.

Change-Id: I30df2d5d96315bf3e7ff30be9735282fd5439a39
wui/LinesActivity.java
df0a7fbdcff3c683641b7980da50a7d0eebe0876 03-May-2011 Romain Guy <romainguy@google.com> Merge "Allows to render with an OpenGL context inside a TextureView."
8f0095cd33558e9cc8a440047908e53b68906f5f 03-May-2011 Romain Guy <romainguy@google.com> Allows to render with an OpenGL context inside a TextureView.

Change-Id: I59453f7fc3997f0502a1c5d325d37fed376fabc7
wui/GLTextureViewActivity.java
wui/TextureViewActivity.java
99585adeb4167ca357a72eb866f34c1af944f4b9 03-May-2011 Chet Haase <chet@google.com> Line endcaps for AA lines are now antialiased.

Also fixed other minor issues with AA and line rendering.

Change-Id: Icd4638d27c70e2ee0f28b5d9a2b97d8b29e8ac4d
wui/Lines2Activity.java
ad44445c772efe66fdf063aa8f78d7ae3233570e 29-Apr-2011 Romain Guy <romainguy@google.com> Merge "New widget: TextureView Bug #4343984"
aa6c24c21c727a196451332448d4e3b11a80be69 29-Apr-2011 Romain Guy <romainguy@google.com> New widget: TextureView
Bug #4343984

TextureView can be used to render media content (video, OpenGL,
RenderScript) inside a View.

The key difference with SurfaceView is that TextureView does
not create a new Surface. This gives the ability to seamlessly
transform, animate, fade, etc. a TextureView, which was hard
if not impossible to do with a SurfaceView.
A TextureView also interacts perfectly with ScrollView,
ListView, etc. It allows application to embed media content
in a much more flexible way than before.

For instance, to render the camera preview at 50% opacity,
all you need to do is the following:

mTextureView.setAlpha(0.5f);
Camera c = Camera.open();
c.setPreviewTexture(mTextureView.getSurfaceTexture());
c.startPreview();

TextureView uses a SurfaceTexture to get the job done. More
APIs are required to make it easy to create OpenGL contexts
for a TextureView. It can currently be done with a bit of
JNI code.

Change-Id: Iaa7953097ab5beb8437bcbbfa03b2df5b7f80cd7
wui/TextureViewActivity.java
8a5cc92a150bae38ec43732d941b38bb381fe153 26-Apr-2011 Chet Haase <chet@google.com> Fix various hw-accelerated line/point bugs

All accelerated lines are now rendered as quads. Hairlines used to
be rendered as GL_LINES, but these lines don't render the same as our
non-accelerated lines, so we're using quads for everything. Also, fixed
a bug in the way that we were offsetting quads (and not offseting points)
to ensure that our lines/points actuall start on the same pixels as
Skia's.

Change-Id: I51b923cc08a9858444c430ba07bc8aa0c83cbe6a
wui/Lines2Activity.java
wui/PointsActivity.java
740bf2bb2e900d3db2292b5909b4b4c6e90320e6 27-Apr-2011 Romain Guy <romainguy@google.com> Apply shaders/filters to text drop shadows.
Bug #4318323

This change also fixes the fact that shaders were not modulated
by the paint's color when drawing paths.

Change-Id: Id88804143aea06c895d4cbcdbe106d660230aa5a
wui/MoreShadersActivity.java
wui/PathsActivity.java
3a03eeedafb3e3335b56bdb9c0a2f02104d32299 26-Apr-2011 Romain Guy <romainguy@google.com> Update shader text to test with drop shadows.

Change-Id: Iefdf116846c9b5649d1561a9d80d66d1c3acfeca
wui/MoreShadersActivity.java
5b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82 14-Apr-2011 Chet Haase <chet@google.com> Enable anti-aliasing for hw-accelerated lines

Draw anti-aliased lines with OpenGL by constructing a quad with
a border that fades out (to mimic fragment coverage).

Change-Id: Ib81a3e62d663acdf1b46b401ac4aa7ee9855cc7e
wui/Lines2Activity.java
wui/LinesActivity.java
1a81aea8144b92ebaf807af9de69a0ab3415a5aa 21-Mar-2011 Romain Guy <romainguy@google.com> Update GL textures when changing a Bitmap's pixels
Bug #4146495

Change-Id: I4fe3f8501373b86b164af11ae51642b140035bb8
wui/BitmapMutateActivity.java
ed6fcb034b44d9a6ac2fc72fee6030417811f234 21-Mar-2011 Romain Guy <romainguy@google.com> Add support for drawPoint() and drawPoints().

Change-Id: I01bef50c08ec3160f8d40dc060b2cf6c2e4d7639
wui/LinesActivity.java
7b5b6abf852c039983eded25ebe43a70fef5a4ab 15-Mar-2011 Romain Guy <romainguy@google.com> Fix rendering artifact in edge fades.
Bug #4092053

The problem always existed but was made visible by partial invalidation.
When saving a layer, the renderer would try to postpone glClear()
operations until the next drawing command. This however does not work
since the clip might have changed. The fix is rather simple and
simply gets rid of this "optimization" (that turned out to be
usless anyway given how View issues saveLayer() calls.)

This change also fixes an issue with gradients (color stops where
not properly computed when using a null stops array) and optimizes
display lists rendering (quickly rejects larger portions of the
tree to avoid executing unnecessary code.)

Change-Id: I0f5b5f6e1220d41a09cc2fa84c212b0b4afd9c46
wui/GradientsActivity.java
wui/TransparentListActivity.java
cabfcc1364eb7e4de0b15b3574fba45027b45cfc 08-Mar-2011 Romain Guy <romainguy@google.com> Add support for partial invalidates in WebView
Bug #3461349

This change also fixes two bugs that prevented partial invalidates
from working with other views. Both bugs were in our EGL implementation:
they were preventing the caller from comparing the current context/surface
with another context/surface. This was causing HardwareRenderer to always
redraw the entire screen.

Change-Id: I33e096b304d4a0b7e6c8f92930f71d2ece9bebf5
wui/TextActivity.java
47b8adec3904535c8d8ce2b6e42ecd736f2d90ce 24-Feb-2011 Romain Guy <romainguy@google.com> Add a new Camera API to control the camera's location

Change-Id: Id9a082d2def803eb527e1987875e0d8a22c6e8aa
wui/Animated3dActivity.java
b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0 11-Feb-2011 Romain Guy <romainguy@google.com> Dirty layers in the area covered by a drawBitmapMesh() call
Bug #3410827

Change-Id: Ic8b4f6201af94497bba86c75819588c78debddc2
wui/BitmapMeshActivity.java
wui/BitmapMeshLayerActivity.java
f28daffda50042c1b7cbfeb34b4d47741c6e21a8 04-Feb-2011 Romain Guy <romainguy@google.com> Empty the clip rect when intersection is empty.
Bug #3410035

Change-Id: I5ceb80514d3b20c9ad230478549ad31ced403d53
wui/MarqueeActivity.java
09b7c91de73b59aa3f679b3ae3ba299f82ec9f8a 03-Feb-2011 Romain Guy <romainguy@google.com> Allocate layers from the layers pool.
Bug #3413433

This change will be beneficial to Launcher to avoid hiccups when
swiping pages of icons. When a layer is discarded, it is kept
in the layers pool instead of being destroyed right away. This
favors memory reuse over allocations.

Change-Id: Ifb6944ba83d6ceb67c331527c0827b26ce648eb1
wui/ViewLayersActivity6.java
849d0a37cf2ca6c6a6c2d4d4456495e32e363120 02-Feb-2011 Romain Guy <romainguy@google.com> New API to let apps draw without layers.
Bug #3413433

Launcher now enables layers all the time, but in some cases (for instance, when the
workspace is not scrolling,) it is more efficient to draw without the layer.

Change-Id: I625fb5b48506acda9ae75356fdbbe812c85f2aab
wui/ViewLayersActivity5.java
54229ee5eb92e3e2fc63d75353bcf09e0ebc8030 01-Feb-2011 Romain Guy <romainguy@google.com> Correctly set the alpha of a hardware layer before drawing it.
Bug #3410819

Change-Id: I3ebaca2233f4edf5b59d84ec7706555056a1a4b1
wui/ViewLayersActivity4.java
a566b7c3aada08d37cf08096c972e3e641bed773 24-Jan-2011 Romain Guy <romainguy@google.com> Fix bitmap meshes to work in display lists.

Change-Id: Ie226d049840942d9ad9cf58e0c19132f49d62a75
wui/BitmapMeshActivity.java
8b2f5267f16c295f12faab810527cd6311997e34 24-Jan-2011 Romain Guy <romainguy@google.com> Add support for arcs.

Change-Id: I96c057ff4eb1b464b03f132da0b85333777bee4f
wui/ShapesActivity.java
c1cd9ba335b293f11e1082447ef08e474710a05f 23-Jan-2011 Romain Guy <romainguy@google.com> Add support for ovals and stroked rectangles.

Change-Id: I1292e241386763c82e6622c8f7ed90b0f5b7bd4f
wui/ShapesActivity.java
5a7b466a2b4b7ced739bd5c31e022de61650545a 21-Jan-2011 Romain Guy <romainguy@google.com> Add support for drawBitmapMesh().

Change-Id: Ic77f9c534bb90dc7b9458299544bd50b8b6ae6a5
wui/BitmapMeshActivity.java
01d58e43ede5ca98cbebdd166f9b0c545032c01b 20-Jan-2011 Romain Guy <romainguy@google.com> Add rounded rects and circles support to OpenGLRenderer.

Change-Id: I6cedf2b495d58de7c0437096809fa9e4518a1b8c
wui/ShapesActivity.java
42f3a4b7c35dd1ea1922356eb3611af8cde05179 19-Jan-2011 Romain Guy <romainguy@google.com> Make embedded hardware layers work.
Bug #3369474

Change-Id: Ib6d7fb44eedda9dc2933b5e1b176f307968af91d
wui/ViewLayersActivity3.java
2577db1ec135a1470a2c42139772ec97a6c30e78 18-Jan-2011 Romain Guy <romainguy@google.com> Add support for Paint::setTextSkewX in OpenGLRenderer.
Bug #3360888

Change-Id: I42e81a1f10bf7b9ae1c63ca8add1878fd59a1e8a
wui/TextActivity.java
807daf7df615b60ce6fc41355aabe3aa353cebab 18-Jan-2011 Romain Guy <romainguy@google.com> Add support for skew()

Change-Id: Ia3a9a867f74fd78b61f75179e3788fdc2f0cacd0
wui/BitmapsSkewActivity.java
d6cd572df8067c40b3e0e7e74e58cdb456b33e92 17-Jan-2011 Romain Guy <romainguy@google.com> Improve hardware layers rendering speed when setting a View's alpha.

Change-Id: Ib1275677f531c60d9919978c5538c663fdb823b5
wui/ViewLayersActivity2.java
2361098da3b9d9c3eeed410dc72ba62c0e9177cf 17-Jan-2011 Romain Guy <romainguy@google.com> Add BitmapFactory.Options.inMutable to load mutable bitmaps.

Change-Id: Iaa222127520f3aa55072d44af12ee3477908b876
wui/BitmapsActivity.java
fb13abd800cd610c7f46815848545feff83e5748 17-Jan-2011 Romain Guy <romainguy@google.com> Fix 9patch rendering in ExpandableListView.

Change-Id: I60843d61a40b0cb7dd09923cb4489a5a76f20486
wui/SimplePatchActivity.java
6c319ca1275c8db892c39b48fc54864c949f9171 11-Jan-2011 Romain Guy <romainguy@google.com> Better backend for hardware layers.

With this new backend, a hardware layer is only recreated when
its associated view is udpated. This offers fast composition
in GL and fast update of the layer in GL as well.

Change-Id: I97c43a612f5955c6bf1c192c8ca4af10fdf1d076
wui/PathsActivity.java
wui/ViewLayersActivity2.java
7230a74e9a36dfc6c4346c14e325bf07cd05b380 11-Jan-2011 Romain Guy <romainguy@google.com> Composite layers as regions.

This change detects what area of a layer was drawn into and generates a mesh
to match this area exactly. This can be used to avoid blending empty pixels
when the layer is composited.
This change also adds proper layers support to lines rendering and implements
layers composition in a more readable way.

Change-Id: I4a5588b98b19bd66891ebdc39631b193c5e31999
wui/LinesActivity.java
171c592f0b7066acf279863c8a52ddabea49d3db 06-Jan-2011 Romain Guy <romainguy@google.com> New layers API for Views.

This API can be used to back a view and its children with either a
software layer (bitmap) or hardware layer (FBO). Layers have
various usages, including color filtering and performance
improvements during animations.

Change-Id: Ifc3bea847918042730fc5a8c2d4206dd6c9420a3
wui/ViewLayersActivity.java
d38e776a3cc8cb53945cbebafbe6f6c2e3501fa5 21-Dec-2010 Xavier Ducrohet <xav@android.com> LayoutLib: support for layers.

Layers require that drawing methods potentially
draw in more than one bitmaps.

To handle this this patch offers the following:
- move all drawing methods to use Drawable
- Drawables are now handled by GcSnapshot since
its the one handling the layers
- moved Canvas_Delegate.createCustomGraphics to
GcSnapshot which does not expose the Graphics2D
objects anymore so its draw() methods are the only
way to draw.
- handles creating layers in GcSnapshot.save() and
blitting them in restore()

Other changes:
- Clean up the create/save API in GcSnapshot
- Fixed drawing bitmaps with alpha and other
composite modes.

Change-Id: I1e230087493d044a10de71f4b6d29083e3f3bf64
wui/LayersActivity.java
wui/NewLayersActivity.java
63fd87113cea6abec97a6cd966e090e9b590fc3b 21-Dec-2010 Xavier Ducrohet <xav@android.com> LayoutLib: Misc rendering fixes.

- always set up the stroke. Paint may not have the proper
style when drawing lines. stroke should still be setup.

- Fixed vertical linear gradient. Old code generated
a gradient ratio of NaN

- Fixed alpha rendering when using shaders. In that
case the alpha channel from the paint color should be
used in conjunction with the shader.

- Fixed miter limit. Java expects the value to be multiplied
by the stroke width

- Fixed support for drawing ALPHA_8 bitmaps. Java2D doesn't
have bitmaps with only alpha channels, so we keep using
ARGB bitmaps but when drawing them into a bitmap we erase
the color information.

Change-Id: I4f04341fc843e3f7dadd1fdbf709b11a4f1e24b9
wui/LinesActivity.java
wui/ShadersActivity.java
d348b6eaa98e23cb38d90906df109aaa2d20ea7f 20-Dec-2010 Xavier Ducrohet <xav@android.com> LayoutLib: support for Path and BitmapShader using delegates.

Also created delegates for all missing shader, xfermode
and patheffect classes. Moved the logic of the xfermode,
and patheffects that was in Canvas_Delegate into the
xfermode/patheffect classes, and added support (in all
3 clases) for knowing if the shader/xfermode/patheffect
is actually supported or not. Make use of fidelityWarning
in LayoutLog if they are not.
wui/PathsActivity.java
wui/ShadersActivity.java
b146b1214ef6e4fc75d98779b22434335764cfdb 16-Dec-2010 Romain Guy <romainguy@google.com> Fix text shadow rendering issue.

Change-Id: Ic9eb0d38ad684d2f2c95a4f586f865db911cb872
wui/TextActivity.java
ec31a7f119608b94ea1bb41275811027a360bf30 14-Dec-2010 Xavier Ducrohet <xav@android.com> Create some layout files for HwAccelerationTest

The goal is use the app to test layout lib, so layout
files are needed, and custom views must be instantiable
(ie public)

Change-Id: I46bb3d8af6e4d7973d041aa618f1c7762efd93d0
wui/AdvancedBlendActivity.java
wui/AdvancedGradientsActivity.java
wui/GradientsActivity.java
wui/TextGammaActivity.java
a957eea78557cb47a91d44d9e6ee641c58cf1c07 09-Dec-2010 Romain Guy <romainguy@google.com> New, better line drawing implementation.
Bug #3207544
Bug #3225875

Change-Id: Ibdd1dfc64e01625d5c441f39eb0aa3ee647f6ff5
wui/LinesActivity.java
8164c2d338781c3a3c4a443941070dca5d88f2a7 26-Oct-2010 Romain Guy <romainguy@google.com> Don't change textures wrap modes on every draw.

Change-Id: If6d3f313778cc7f3e803a063338539c8b3e165e3
wui/ShadersActivity.java
e5ebcb0107a939395e03592fd44c746cd09e311d 15-Oct-2010 Romain Guy <romainguy@google.com> Fix clipping issue in StackView.

Change-Id: I7ec28f25c3993a2bd7ef6399ba1923839d239905
wui/Bitmaps3dActivity.java
wui/ViewFlipperActivity.java
14830948d02f768c41b97b7a8d15e1b3cab78267 08-Oct-2010 Romain Guy <romainguy@google.com> Add 3D transforms support to all gradients.

Change-Id: I61409edd00dab3a11684a3f5e4f7df0afc734758
wui/GradientsActivity.java
e3095e0c1e2a4a4f34f741aa386eae56536ca5aa 07-Oct-2010 Romain Guy <romainguy@google.com> Apply 3D transformations to gradient shaders.

This fixes only linear gradients. Sweep and radial gradients, as well as
bitmap shaders, will be fixed in a future commit.

Change-Id: I4eee4ff62e9bbf3b9339fc111a780167449ecfef
wui/GradientsActivity.java
469b1dbeaf7d3267d1b43af4e7391b49eac10ee0 05-Oct-2010 Romain Guy <romainguy@google.com> Code cleanup and disable display lists for now.

Change-Id: I681213036b5279339cb96a016d1dfb15d74dafc8
wui/LinesActivity.java
7975fb6d12cb1eb96b75e3a563627cd4c4081bd6 02-Oct-2010 Romain Guy <romainguy@google.com> Apply bilinear filtering to text.

Change-Id: I2c81ad657ee2a11a2139e0b11ae3749db54c0749
wui/LabelsActivity.java
0bb5667b4ef91fefd0500fae0186789d15d54e0e 01-Oct-2010 Romain Guy <romainguy@android.com> Fix INVALID_OPERATION error with layers rendering.

This change is a workaround for a driver bug that causes an INVALID_OPERATION
to be thrown on every glCopyTexSubImage() call. This change also adds a new
test for gradients local matrices.

Change-Id: I41b7437481026702d0a3a9677f099b4557c0a84e
wui/GradientsActivity.java
wui/ShadersActivity.java
wui/TransparentListActivity.java
ddb80bebb0776e6d852aab6e8bba5d5591847a55 21-Sep-2010 Romain Guy <romainguy@google.com> Add support for circular gradients to the GL renderer.

This change also adds full support for local transformation matrices on
sweep and radial gradients.

Change-Id: Id8773bc0766575190e3f3d51984fc5e57b266c3f
wui/AdvancedGradientsActivity.java
ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6f 21-Sep-2010 Romain Guy <romainguy@google.com> Add support for SweepGradient in the GL renderer.

Change-Id: I7aa397ed4e34655ead9ba1f5b4ce087665e0f022
wui/AdvancedGradientsActivity.java
759ea80dca64ad652110a129e0d8bf93fea79f61 17-Sep-2010 Romain Guy <romainguy@google.com> Add support for drawLines(), with anti-aliasing

Change-Id: I16c0593c5671490909dec13a85df601e1428a1a6
wui/LinesActivity.java
6820ac8b14b4558f5d8b833dde80895306a3e137 16-Sep-2010 Romain Guy <romainguy@google.com> Fix 9patch rendering.

Change-Id: Ic4c18ff483cca95fbabcb10843f7714efe488adb
wui/ThinPatchesActivity.java
8411f336c786379c5a03106e9ed3bc8622b579a5 14-Sep-2010 Romain Guy <romainguy@google.com> Fix rendering issue with layers intersecting the clip rect.

Change-Id: Icbe35194fa219ef13ce639d33631235f8d7df3d7
wui/NewLayersActivity.java
wui/ThinPatchesActivity.java
8694230ff25fa0a60e480d424843e56b718f0516 12-Sep-2010 Romain Guy <romainguy@google.com> Optimize calls to glCopyTexImage2D().

Change-Id: I34ee87bd4472864f440916e03a2894fae24bbe4a
wui/TransparentListActivity.java
f607bdc167f66b3e7003acaa4736ae46d78c1492 11-Sep-2010 Romain Guy <romainguy@google.com> Correct implementation of saveLayer().

Change-Id: I5375126636913e0a84f2d6bbd0ebe40d2e4f2763
wui/AdvancedBlendActivity.java
wui/AlphaLayersActivity.java
wui/BitmapsActivity.java
wui/BitmapsAlphaActivity.java
wui/BitmapsRectActivity.java
wui/ColorFiltersActivity.java
wui/FramebufferBlendActivity.java
wui/LayersActivity.java
wui/LinesActivity.java
wui/ListActivity.java
wui/MoreShadersActivity.java
wui/NewLayersActivity.java
wui/NinePatchesActivity.java
wui/PathsActivity.java
wui/QuickRejectActivity.java
wui/ResizeActivity.java
wui/RotationActivity.java
wui/ShadersActivity.java
wui/SimplePathsActivity.java
wui/StackActivity.java
wui/TextActivity.java
wui/TextGammaActivity.java
wui/Transform3dActivity.java
wui/TransparentListActivity.java
wui/XfermodeActivity.java