History log of /frameworks/native/include/gui/BufferQueue.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
8dc55396fc9bc425b5e2c82e76a38080f2a655ff 04-Nov-2014 Dan Stoza <stoza@google.com> Add a BufferItem parameter to onFrameAvailable

Passes the BufferItem for the queued buffer to the onFrameAvailable
callback so the consumer can track the BufferQueue's contents. Also
adds an onFrameReplaced callback, which is necessary if the consumer
wants to do anything more than simple queue length tracking.

Bug: 18111837
Change-Id: If9d07229c9b586c668e5f99074e9b63b0468feb0
/frameworks/native/include/gui/BufferQueue.h
e0d5862ad85f7bf4feb1eee9444bf3a5b49c5842 22-Apr-2014 Dan Stoza <stoza@google.com> Remove deprecated BufferQueue constructor

Finally remove the BufferQueue constructor itself. From now on, all
BufferQueues must be created through the createBufferQueue method.

Bug: 13415624
Change-Id: I192bf9430265bab761dcd59db1f02c9d0ac4feed
/frameworks/native/include/gui/BufferQueue.h
fb39827ebce4637dcba03770f6644cf67e932e06 21-Apr-2014 Dan Stoza <stoza@google.com> Merge "BufferQueue: Increase max slots from 32 to 64"
febd4f4f462444bfcb3f0618d07ac77e3fc1f6ad 10-Apr-2014 Dan Stoza <stoza@google.com> BufferQueue: Increase max slots from 32 to 64

Increases NUM_BUFFER_SLOTS from 32 to 64 and changes the mask
returned by IGBC::getReleasedBuffers from 32 to 64 bits.

Bug: 13174352
Change-Id: Ie8ef0853916cfb91f83881c7241886bb1950f01a
/frameworks/native/include/gui/BufferQueue.h
d9822a3843017444364899afc3c23fb5be6b9cb9 28-Mar-2014 Dan Stoza <stoza@google.com> BufferQueueProducer: add detachNextBuffer

Adds a new method, IGBP::detachNextBuffer, that effectively does
dequeue + request + detach in a single call, but does not need to
know anything about the dequeued buffer, and will not block on
dequeue. This is mostly for the upcoming StreamSplitter to use in
its onBufferReleased callback.

Change-Id: Ie88a69de109003acebaa486a5b44c8a455726550
/frameworks/native/include/gui/BufferQueue.h
fd34b65f717b84fa06d8c37f41b070f41d0ad3a3 11-Apr-2014 Dan Stoza <stoza@google.com> Merge "BufferQueue: Add producer buffer-released callback"
b3d0bdf0dbc19f0a0d7d924693025371e24828fd 08-Apr-2014 Dan Stoza <stoza@google.com> BufferQueue: Remove Bn version of create*

It turns out that there's no reason to have both I* and Bn* versions
of the createBufferQueue method, so I removed the Bn* version.

Change-Id: I66aeb09e10458ae540ddf1f38d2d0154ea8f315b
/frameworks/native/include/gui/BufferQueue.h
f0eaf25e9247edf4d124bedaeb863f7abdf35a3e 21-Mar-2014 Dan Stoza <stoza@google.com> BufferQueue: Add producer buffer-released callback

Add a callback to the producer side, onBufferReleased, which will be
called every time the consumer releases a buffer back to the
BufferQueue. This will enable a buffer stream splitter to work
autonomously without having to block on dequeueBuffer.

The binder object used for the callback replaces the generic IBinder
token that was passed into IGraphicBufferProducer::connect to detect
the death of the producer. If a producer does not wish to listen for
buffer release events, it can pass in an instance of the
DummyProducerListener class defined in IProducerListener.h, if it even
cares about death events (BufferQueue doesn't enforce the token being
non-NULL, though perhaps we should).

Change-Id: I23935760673524abeafea2b58dccc3583b368710
/frameworks/native/include/gui/BufferQueue.h
73ed82f809a40560fd3a6d53d18e5c846362d764 13-Mar-2014 Jesse Hall <jessehall@google.com> Merge "Add sideband streams to BufferQueue and related classes"
f522af7eb6048c2efae77d7b94960bc49c003e0e 12-Mar-2014 Dan Stoza <stoza@google.com> BufferQueue: Allow returning interfaces as I*/Bn*

This adds a second createBufferQueue method that returns
sp<IGraphicBuffer*> interfaces instead of sp<BnGraphicBuffer*>, since
most clients don't actually need the Binderized versions (but some
might).

Change-Id: Iaf4f719c96ddb6f704afc75cf52be22588173e32
/frameworks/native/include/gui/BufferQueue.h
399184a4cd728ea1421fb0bc1722274a29e38f4a 04-Mar-2014 Jesse Hall <jessehall@google.com> Add sideband streams to BufferQueue and related classes

Sideband streams are essentially a device-specific buffer queue that
bypasses the BufferQueue system. They can be used for situations with
hard real-time requirements like high-quality TV and video playback
with A/V sync. A handle to the stream is provided by the source HAL,
and attached to a BufferQueue. The sink HAL can read buffers via the
stream handle rather than acquiring individual buffers from the
BufferQueue.

Change-Id: Ib3f262eddfc520f4bbe3d9b91753ed7dd09d3a9b
/frameworks/native/include/gui/BufferQueue.h
9f3053de78630815d60cf48a2cf2348cc5867c45 07-Mar-2014 Dan Stoza <stoza@google.com> BufferQueue: Allow detaching/reattaching buffers

Adds detachBuffer and attachBuffer calls to both the producer and
consumer sides of BufferQueue. Buffers may be detached while dequeued
by the producer or acquired by the consumer, and when attached, enter
the dequeued and acquired states, respectively.

Bug: 13173343
Change-Id: Ic152692b0a94d99e0135b9bfa62747dab2a54220
/frameworks/native/include/gui/BufferQueue.h
3e96f1982fda358424b0b75f394cbf7c1794a072 03-Mar-2014 Dan Stoza <stoza@google.com> Change BufferQueue into producer/consumer wrapper

Now that BufferQueue has been split into core + producer + consumer,
rewrite BufferQueue to be a thin layer over a producer and consumer
interface. Eventually, this layer will be deprecated in favor of
only using either the producer or consumer interface, as applicable.

Change-Id: I340ae5f5b633b244fb594615ff52ba50b9e2f7e4
/frameworks/native/include/gui/BufferQueue.h
7ea777f097784492f880623067becac1b276f884 19-Nov-2013 Igor Murashkin <iam@google.com> gui: Add tests for IGraphicBufferProducer

* Basic tests only. Needs more complicated queue/dequeue tests.
* Also needs consumer-side tests to really be thorough.

Change-Id: I1099dd56d65b6e9dfa15377726d6054ce657c0ca
/frameworks/native/include/gui/BufferQueue.h
4be18a3566c5d902b7fe94db4cf14b174ed7beb5 18-Nov-2013 Igor Murashkin <iam@google.com> gui: Remove BufferQueue::MIN_UNDEQUEUED_BUFFERS

Change-Id: I7c0cc36046dbbdb9c0e85acfe5027293d1131275
/frameworks/native/include/gui/BufferQueue.h
7d2d160cdc3cba9f4454f38433c94b68376cb843 13-Nov-2013 Igor Murashkin <iam@google.com> gui: Update header docs for IGraphicBufferConsumer/Producer/BufferQueue

Also fix compiler warnings for libgui

Change-Id: I0ee38d9ad5eaa82d55bf812d291da8c433581cef
/frameworks/native/include/gui/BufferQueue.h
365857df8b94c959dea984a63013f6e7730ef976 12-Sep-2013 Mathias Agopian <mathias@google.com> Make sure do disconnect from a BQ when its client dies.

Bug: 5679534

Change-Id: If447e8673df83fe0b1d6210641e0a48522501a53
/frameworks/native/include/gui/BufferQueue.h
db89edc94bd2a78226b407f9f7261e202e7fa325 02-Aug-2013 Mathias Agopian <mathias@google.com> All consumers now take an IGraphicBufferConsumer instead of a BufferQueue

this means they only have access to the consumer end of
the interface. we had a lot of code that assumed consumers
where holding a BufferQueue (i.e.: both ends), so most of
this change is untangling in fix that

Bug: 9265647
Change-Id: Ic2e2596ee14c7535f51bf26d9a897a0fc036d22c
/frameworks/native/include/gui/BufferQueue.h
a4e19521ac4563f2ff6517bcfd63d9b8d33a6d0b 01-Aug-2013 Mathias Agopian <mathias@google.com> Binderize the consumer side of BufferQueue

While currently untested, this should allow to move the
BuffereQueue in the consumer process and have everything
work as usual.

Bug: 9265647

Change-Id: I9ca8f099f7c65b9a27b7e7a3643b46d1b58eacfc
/frameworks/native/include/gui/BufferQueue.h
ad678e18b66f495efa78dc3b9ab99b579945c9e2 24-Jul-2013 Mathias Agopian <mathias@google.com> single buffer mode for BufferQueue

Bug: 9891035
Change-Id: Id1ab5f911a6dc4c1d8235e65775b3d3635231ad4
/frameworks/native/include/gui/BufferQueue.h
7cdd786fa80cf03551291ae8feca7b77583be1c5 19-Jul-2013 Mathias Agopian <mathias@google.com> Make ANW.setSwapInterval(0) work again

we can now queue/dequeue a buffer in asynchrnous mode by using the
async parameter to these calls. async mode is only specified
with those calls (it is not modal anymore).

as a consequence it can only be specified when the buffer count
is not overidden, as error is returned otherwise.

Change-Id: Ic63f4f96f671cb9d65c4cecbcc192615e09a8b6b
/frameworks/native/include/gui/BufferQueue.h
a3fbda3cef04d51a35a3eb64b2f744a989800856 19-Jul-2013 Mathias Agopian <mathias@google.com> BuffferQueue disconnect is now always asynchrnous

we tag queued buffers with the "bufferqueue cannot block" flag
and use that bit to discard a buffer in the queue by new ones
comming in. this allows us to remove the buffer queue drain in
disconnect while maintaining the right behaviour if it gets
connected again (since each buffer remembers how it was enqueued).

Change-Id: I1e703d363a687b70b19ba49cef32213116e8bd3f
/frameworks/native/include/gui/BufferQueue.h
595264f1af12e25dce57d7c5b1d52ed86ac0d0c9 17-Jul-2013 Mathias Agopian <mathias@google.com> BufferQueue improvements and APIs changes

this is the first step of a series of improvements to
BufferQueue. A few things happen in this change:

- setSynchronousMode() goes away as well as the SynchronousModeAllowed flag
- BufferQueue now defaults to (what used to be) synchronous mode
- a new "controlled by app" flag is passed when creating consumers and producers
those flags are used to put the BufferQueue in a mode where it
will never block if both flags are set. This is achieved by:
- returning an error from dequeueBuffer() if it would block
- making sure a buffer is always available by replacing
the previous buffer with the new one in queueBuffer()
(note: this is similar to what asynchrnous mode used to be)

Note: in this change EGL's swap-interval 0 is broken; this will be
fixed in another change.

Change-Id: I691f9507d6e2e158287e3039f2a79a4d4434211d
/frameworks/native/include/gui/BufferQueue.h
1585c4d9fbbba3ba70ae625923b85cd02cb8a0fd 28-Jun-2013 Andy McFadden <fadden@android.com> Pay attention to buffer timestamps

When acquiring a buffer, SurfaceFlinger now computes the expected
presentation time and passes it to the BufferQueue acquireBuffer()
method. If it's not yet time to display the buffer, acquireBuffer()
returns PRESENT_LATER instead of a buffer.

The current implementation of the expected-present-time computation
uses approximations and guesswork.

Bug 7900302

Change-Id: If9345611c5983a11a811935aaf27d6388a5036f1
/frameworks/native/include/gui/BufferQueue.h
9e3cb55b8f6f007906872decfe3b8a2541e94dd2 07-May-2013 Lajos Molnar <lajos@google.com> BufferQueue: remove freeAllBuffersExceptHeadLocked()

Now that we are having separate buffer-instances for the buffer-
queue, we can free all buffers; we don't have to keep the head
alive.

Change-Id: I023e9161a2501d99333f8868ce438afa914ec50f
Signed-off-by: Lajos Molnar <lajos@google.com>
Related-to-bug: 7093648
/frameworks/native/include/gui/BufferQueue.h
c5d7b7d323bba8772a9005f7d300ad983a04733a 03-May-2013 Lajos Molnar <lajos@google.com> BufferQueue: track buffer-queue by instance vs. by reference

Instead of representing the buffer-queue as a vector of buffer
indices, represent them as a vector of BufferItems (copies).
This allows modifying the buffer slots independent of the queued
buffers.

As part of this change, BufferSlot properties that are only
been relevant in the buffer-queue have been removed.

Also, invalid scalingMode in queueBuffer now returns an error.

ConsumerBase has also changed to allow reuse of the same
buffer slots by different buffers.

Change-Id: If2a698fa142b67c69ad41b8eaca6e127eb3ef75b
Signed-off-by: Lajos Molnar <lajos@google.com>
Related-to-bug: 7093648
/frameworks/native/include/gui/BufferQueue.h
74d211ae26a0257c6075a823812e40b55aa1e653 22-Apr-2013 Mathias Agopian <mathias@google.com> clean-up/simplify all dump() APIs

remove the scratch buffer parameter and use
String8::appendFormat() instead.

Change-Id: Ib96c91617c8e7292de87433d15cf6232b7d591b0
/frameworks/native/include/gui/BufferQueue.h
753e3415cdaa99f9453d1ea71b163bf1b148e127 05-Apr-2013 Andy McFadden <fadden@android.com> Updated comments

Updated many comments. Added one minor error check.

Change-Id: Ib935dd99d417bada91d2e198008a50dd94269316
/frameworks/native/include/gui/BufferQueue.h
4c00cc11141da7d159eb2323b186ed344115c0f1 16-Mar-2013 Jesse Hall <jessehall@google.com> Fix argument types in IGraphicBufferProducer methods

Bug: 8384764
Change-Id: I7a3f1e1a0584a70af04f9eafef900505389d2202
/frameworks/native/include/gui/BufferQueue.h
2adaf04fab35cf47c824d74d901b54094e01ccd3 18-Dec-2012 Andy McFadden <fadden@android.com> Rename ISurfaceTexture and SurfaceTexture

The C++ class names don't match what the classes do, so rename
ISurfaceTexture to IGraphicBufferProducer, and SurfaceTexture to
GLConsumer.

Bug 7736700

Change-Id: Ia03e468888025b5cae3c0ee1995434515dbea387
/frameworks/native/include/gui/BufferQueue.h
bf974abe92f7495529916fe0f483f3b56e7c30e3 05-Dec-2012 Andy McFadden <fadden@android.com> Refactor SurfaceTexture a bit.

Rearranges updateTexImage() so that the SurfaceFlinger-specific
behavior is in a new SurfaceFlingerConsumer subclass.

SurfaceTexture behavior should not be altered. Instead of
acquire-bind-release we now do acquire-release-bind, but since
it's all done with the lock held there shouldn't be any
externally-visible change.

Change-Id: Ia566e4727945e2cfb9359fc6d2a8f8af64d7b7b7
/frameworks/native/include/gui/BufferQueue.h
6905205c8d130b6ea3a813c1b9283492ed183367 15-Sep-2012 Andy McFadden <fadden@android.com> Fix transform hints

The hints were being set a little too late, so the pre-rotation stuff
wasn't quite working.

Bug 7054997

Change-Id: Id8d5c626db7a76f768ba762a145b315878ee08e6
/frameworks/native/include/gui/BufferQueue.h
c68f2ecfa02037144d1a3856f637a77f523cf416 31-Aug-2012 Jamie Gennis <jgennis@google.com> BufferQueue: add a setMaxAcquiredBufferCount check

This change adds a check to verify the validity of the value passed to
setMaxAcquiredBufferCount.

Change-Id: I39730557aa58261e678bd6e4fce11bab78e98362
/frameworks/native/include/gui/BufferQueue.h
72f096fb1ad0a0deadbfac5f88627461905d38e8 28-Aug-2012 Jamie Gennis <jgennis@google.com> BufferQueue: use max acquired buffer count

This change makes BufferQueue derive the min undequeued buffer count from a max
acquired buffer count that is set by the consumer. This value may be set at
any time that a producer is not connected to the BufferQueue rather than at
BufferQueue construction time.

Change-Id: Icf9f1d91ec612a079968ba0a4621deffe48f4e22
/frameworks/native/include/gui/BufferQueue.h
e191e6c34829aec406a9cfe3e95211f884a311ff 25-Aug-2012 Jamie Gennis <jgennis@google.com> BufferQueue: simplify max buffer count handling

This change reworks how the maximum buffer count is computed.

Change-Id: I7d3745814b9bd6f6f447f86bfea8eb7729914ebf
/frameworks/native/include/gui/BufferQueue.h
31a353da225af5329735451c761b430d82dfda1b 25-Aug-2012 Jamie Gennis <jgennis@google.com> BufferQueue: clean up buffer counting

This change is a clean up of some of the handling of the maximum number of
buffers that are allowed at once. It mostly renames a few member variables and
methods, but it includes a couple small refactorings.

Change-Id: I9959310f563d09583548d4291e1050a7bbc7d87d
/frameworks/native/include/gui/BufferQueue.h
1a4d883dcc1725892bfb5c28dec255a233186524 03-Aug-2012 Jamie Gennis <jgennis@google.com> surfaceflinger: refactor FrambufferSurface

This change refactors the FramebufferSurface class to inherit from the new
ConsumerBase class.

Bug: 6620200
Change-Id: I46ec942ddb019658e3c5e79465548b171b2261f2
/frameworks/native/include/gui/BufferQueue.h
b42b1ac1587aebda5e2f334d95b620271fafba4e 28-Jun-2012 Jesse Hall <jessehall@google.com> Return fence from acquireBuffer

Change-Id: Iab22054c1dc4fd84affab3cc5bbdcd5a1e689666
/frameworks/native/include/gui/BufferQueue.h
c777b0b3b9b0ea5d8e378fccde6935765e28e329 28-Jun-2012 Jesse Hall <jessehall@google.com> Pass fences with buffers from SurfaceTextureClient

Change-Id: I09b49433788d01e8b2b3684bb4d0112be29538d3
/frameworks/native/include/gui/BufferQueue.h
f78575400977f644cf0b12beb2fa5fc278b6ed4c 15-Jun-2012 Jesse Hall <jessehall@google.com> Pass fences from BufferQueue to SurfaceTextureClient

ISurfaceTexture::dequeueBuffer now returns the buffer's fence for the
client to wait on. For BufferQueue, this means passing it through
Binder so it can be returned to the SurfaceTextureClient. Now
SurfaceTextureClient is responsible for waiting on the fence in
dequeueBuffer instead of BufferQueue: one step closer to the goal.

Change-Id: I677ae758bcd23acee2d784b8cec11b32cccc196d
/frameworks/native/include/gui/BufferQueue.h
ef19414bd8b77a26f5751f3845be79025a8263fe 14-Jun-2012 Jesse Hall <jessehall@google.com> Transfer HWC release fences to BufferQueue

After a HWC set, each SurfaceFlinger Layer retrieves the release fence
HWC returned and gives it to the layer's SurfaceTexture. The
SurfaceTexture accumulates the fences into a merged fence until the
next updateTexImage, then passes the merged fence to the BufferQueue
in releaseBuffer.

In a follow-on change, BufferQueue will return the fence along with
the buffer slot in dequeueBuffer. For now, dequeueBuffer waits for the
fence to signal before returning.

The releaseFence default value for BufferQueue::releaseBuffer() is
temporary to avoid transient build breaks with a multi-project
checkin. It'll disappear in the next change.

Change-Id: Iaa9a0d5775235585d9cbf453d3a64623d08013d9
/frameworks/native/include/gui/BufferQueue.h
3e87601170141229d661df93e2f59e1ced73474b 08-Jun-2012 Mathias Agopian <mathias@google.com> Implement SurfaceFlinger's ANW on top of BufferQueue

SF now has its own implementation of ANW for the
framebuffer and it uses BufferQueue. FramebufferNativeWindow
is now only used by stand-alone apps.

Change-Id: Iddeb24087df62bd92b0f78e391dda9b97ddc859c
/frameworks/native/include/gui/BufferQueue.h
e41b318bc4708e1dee9364e73215ff0d51fb76a1 17-Apr-2012 Eino-Ville Talvala <etalvala@google.com> Add a BufferQueue CPU consumer.

Aimed for use cases where gralloc buffers need to be consumed by CPU
users, such as camera image data streams.

The CpuConsumer is a synchronous queue, which exposes raw pointers to
the underlying graphics buffers to applications. Multiple buffers may
be acquired at once, up to the limit set at time of construction.

Change-Id: If1d99f12471438e95a69696e40685948778055fd
/frameworks/native/include/gui/BufferQueue.h
d72f233ffa125856a44976a50a66ceb669f49ab2 07-May-2012 Jamie Gennis <jgennis@google.com> libgui: Add support for post-xform crops.

This change adds support for specifying a crop rectangle to a
SurfaceTextureClient that is in post-transformed coordinate space.

Change-Id: I247901de343e71b32850f7ae3bac62dfa612ad3d
Bug: 6299171
/frameworks/native/include/gui/BufferQueue.h
efc7ab6dcea8c22ddd7c0259ef4ab4bbf1e93044 18-Apr-2012 Jamie Gennis <jgennis@google.com> libgui: Add plumbing for active rectangle

This change adds the plumbing to SurfaceTextureClient, BufferQueue, and
SurfaceTexture to get the active rectangle passed to the ANativeWindow to
the buffer consumer.

Change-Id: I35da0889b266327ebb079b6a7136fa3e2e8b00e6
/frameworks/native/include/gui/BufferQueue.h
24202f5676c32edeef6544cf36e06b9fc970dbde 23-Apr-2012 Mathias Agopian <mathias@google.com> update the binder protocol for connect to match that of queueBuffer

indeed, connect and queueBuffer return the same data, so it's
easier to have them use the same protocol.

Change-Id: I4f9fa3be0a80c9ab0a7a4039b282ae843aab02e1
/frameworks/native/include/gui/BufferQueue.h
f0bc2f1d8d37977bd3aef3d3326a70e9e69d4246 10-Apr-2012 Mathias Agopian <mathias@google.com> use in/out structures for queueBuffer() IPC

Change-Id: Ie125df2444b62a9a2200586a717dca268852afc9
/frameworks/native/include/gui/BufferQueue.h
fbcda930dd8b2823cfeb160fd0131f5897b7522f 10-Apr-2012 Daniel Lam <dalam@google.com> BufferQueue returns proper code on acquire

Also removed unnecessary debug messages from
SurfaceTextureClient.

Change-Id: I291897a44170142f9d42a007b008823fad4683e0
/frameworks/native/include/gui/BufferQueue.h
abe61bfda4938abd932465e27c29ba9e41aea606 27-Mar-2012 Daniel Lam <dalam@google.com> BufferQueue no longer hardcodes buffer counts

BufferQueue is now more flexible as it can be used
by SurfaceMediaSource in addition to SurfaceTexture.

Change-Id: I4222be8918d63372c44fcd412d9ad241c6a3eeb9
/frameworks/native/include/gui/BufferQueue.h
9abe1ebc9575dc5a19bf1dfce6e9b02e03374457 27-Mar-2012 Daniel Lam <dalam@google.com> Fixed disconnect bug in SurfaceTexture

BufferQueue's disconnect could race with updateTexImage
where invalid buffers could be released. Additionally
fixed similar bug with setBufferCount. Tests were added
to stress the disconnect mechanism.

Change-Id: I9afa4c64f3e025984e8a9e8d924852a71d044716
/frameworks/native/include/gui/BufferQueue.h
851ef8f1bfbb164d61b1528a529a464f0a60dbaf 30-Mar-2012 Mathias Agopian <mathias@google.com> reduce IPC with BufferQueue

collapse setCrop, setTransform and setScalingMode to queueBuffer()
this ends up simplifying things quite a bit and reducing the numnber
of IPC needed per frame.

Change-Id: I3a13c07603abe4e76b8251e6380b107fde22e6d9
/frameworks/native/include/gui/BufferQueue.h
f71c4ae136f7749b9dfdaa2dd64d771868eeeb2d 24-Mar-2012 Daniel Lam <dalam@google.com> Added a DummyConsumer for use with BufferQueue.

The DummyConsumer is a consumer that can connect to BufferQueue
that does nothing. It is required as BufferQueue checks
if a consumer is connected. Also fixes a bug where SurfaceTexture
was reusing old texture slots.

Bug: 6172739
Change-Id: I5e7a118dd4d07807ba4c763200242b5ee7d3412b
/frameworks/native/include/gui/BufferQueue.h
fa5b40ebb8923133df12dc70591bfe35b3f1c9b3 15-Mar-2012 Jamie Gennis <jgennis@google.com> libgui: add BQ consumer buffer free notifications

This change adds a new callback for BufferQueue consumers to be notified
when the BufferQueue frees some or all of its buffers. This is needed
to retain SurfaceTexture behavior where all buffers would be freed when
the producer disconnects. This change also modifies the
SurfaceTextureGLToGLTest.EglDestroySurfaceUnrefsBuffers test to catch
when the buffers are not freed.

The implementation is a little complicated because it needs to avoid
circular sp<> references across what will be a binder interface (so wp<>
can't be used directly). It also needs to avoid the possibility of
locking the BufferQueue and consumer (e.g. SurfaceTexture) mutexes in
the wrong order.

This change also includes a few additional fixes and test cleanups.

Change-Id: I27b77d0af15cb4b135f4b63573f634f5f0da2182
/frameworks/native/include/gui/BufferQueue.h
b267579ba8dfe3f47d2a481c5a3c2254e3d565a1 23-Feb-2012 Daniel Lam <dalam@google.com> SurfaceTexture: Fully refactored from BufferQueue

SurfaceTexture and BufferQueue are separate objects.

Change-Id: I230bc0ae6f78d0f9b2b5df902f40ab443ed5a055
/frameworks/native/include/gui/BufferQueue.h
eae59d2ea77ef57aab203fb185a880ce37ac38d6 23-Jan-2012 Daniel Lam <dalam@google.com> Removed dependecies between BufferQueue and SurfaceTexture

Refactored SurfaceTexture and BufferQueue such that share
no protected members. Created an consumer facing interface
for BufferQueue in preparation of connecting SurfaceTexture
and BufferQueue through a binder.

Change-Id: I938e63e085128148c58d0e26c7213b30145c109f
/frameworks/native/include/gui/BufferQueue.h
fbb16559168b88e30ffbe6d466f4c044366f503c 27-Feb-2012 Jamie Gennis <jgennis@google.com> Merge "Revert "Removed dependecies between BufferQueue and SurfaceTexture""
90ac799241f077a7b7e6c1875fd933864c8dd2a7 26-Feb-2012 Mathias Agopian <mathias@google.com> fix libgui header location

Change-Id: Iec71706cdd4f29c6904993648ce873e83ef9cafe
/frameworks/native/include/gui/BufferQueue.h
9b10c47e112afc3600380895046a4a56e34cf6a8 27-Feb-2012 Daniel Lam <dalam@google.com> Revert "Removed dependecies between BufferQueue and SurfaceTexture"

This reverts commit a631399f71dbc7659d2f241968f85d337726ae61
/frameworks/native/include/gui/BufferQueue.h
333023884112259f145bb23c41a05211198d9792 23-Jan-2012 Daniel Lam <dalam@google.com> Removed dependecies between BufferQueue and SurfaceTexture

Refactored SurfaceTexture and BufferQueue such that share
no protected members. Created an consumer facing interface
for BufferQueue in preparation of connecting SurfaceTexture
and BufferQueue through a binder.

Change-Id: Iff55e740e36a7f70c9f7a17ee7a5af38e3d21f0f
/frameworks/native/include/gui/BufferQueue.h
b856052c00dfef70d0957482c72c2979ffc4733a 31-Jan-2012 Daniel Lam <dalam@google.com> Refactored query function from SurfaceTexture into BufferQueue

Change-Id: Id1cb6cc38d01edb4fcfcad867c5a7693bdcc3ab1
/frameworks/native/include/gui/BufferQueue.h
6b091c53000c843211c218ce40287a7edca9bc63 23-Jan-2012 Daniel Lam <dalam@google.com> Refactored ISurfaceTexture calls from SurfaceTexture into BufferQueue.

Change-Id: I514f6b802f6b49c9ae27bed37bf0b9d23da03c9a
/frameworks/native/include/gui/BufferQueue.h