History log of /frameworks/native/include/ui/GraphicBuffer.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
03414a1cfe6c1222fd7723949bd622f9cba145aa 01-Jul-2014 Riley Andrews <riandrews@google.com> Turn on support for async cursor update in surfaceflinger.

If available, surfaceflinger will use the hwc setCursorPositionAsync()
api to change the position of supported cursor layers outside of
the usual prepare/set loop.

Change-Id: Ib3fc5c0c390b3489ddbba202379840a1d2748917
/frameworks/native/include/ui/GraphicBuffer.h
f974bffb36a97d21432a504a741330c4f4245746 12-May-2014 Greg Hackmann <ghackmann@google.com> am 38c9e132: am c1ffd351: am bd20e551: Merge "Use asynchronous lock/unlock API"

* commit '38c9e1327a5b24267c3dab5293bc9d7ada6e9fc9':
Use asynchronous lock/unlock API
8f3960179c56767e5077be8337792bd4e244b7d7 01-Apr-2014 Francis Hart <fhart@nvidia.com> Use asynchronous lock/unlock API

The gralloc API now provides a way for using lock/unlock with the Android
explicit synchronisation concept. This changes updates the GraphicBuffer class
to also expose this functionality, and updates the Surface class to make use of
in line with the dequeueBuffer/queueBuffer mechanism.

This new behaviour is dependent on GRALLOC_MODULE_API_VERSION_0_3. If the local
gralloc module does not support this then the existing synchronous lock/unlock
mechanism will be used.

Change-Id: I8c3fd9592e0c5400ac9be84450f55a77cc0bbdc5
/frameworks/native/include/ui/GraphicBuffer.h
2f3dca149a2bcae96f18e38f7ba99a95c3e1b08c 10-May-2014 Greg Hackmann <ghackmann@google.com> am 9493d492: am 9eb142e3: am a9d49f99: Merge "Revert "Use asynchronous lock/unlock API""

* commit '9493d4924a59f14b698389386337a9c07a7ea3c4':
Revert "Use asynchronous lock/unlock API"
02528cf6aaedbbfec55be57d33389e1c57d88245 09-May-2014 Greg Hackmann <ghackmann@google.com> am 4b46776f: am 8a6cd189: am f60564a1: Merge "Use asynchronous lock/unlock API"

* commit '4b46776ff88c5a365700b88e8b2b04e1b2c77e6e':
Use asynchronous lock/unlock API
53ec72523a4083b88eaa13e2e720976523a7ebf8 09-May-2014 Greg Hackmann <ghackmann@google.com> Revert "Use asynchronous lock/unlock API"

This reverts commit 378ef07760eda717367d9429428c42d54d54d9a7.

Change-Id: I1de5ab973b5383633e75924fe90ac3ca8216c36a
/frameworks/native/include/ui/GraphicBuffer.h
378ef07760eda717367d9429428c42d54d54d9a7 01-Apr-2014 Francis Hart <fhart@nvidia.com> Use asynchronous lock/unlock API

The gralloc API now provides a way for using lock/unlock with the Android
explicit synchronisation concept. This changes updates the GraphicBuffer class
to also expose this functionality, and updates the Surface class to make use of
in line with the dequeueBuffer/queueBuffer mechanism.

This new behaviour is dependent on GRALLOC_MODULE_API_VERSION_0_3. If the local
gralloc module does not support this then the existing synchronous lock/unlock
mechanism will be used.

Change-Id: I77daa1beb197b63b1c2f281b8414ac4ae4b5b03c
/frameworks/native/include/ui/GraphicBuffer.h
b1363d37fc6a661508fad106eb7698c5850a6c17 28-Mar-2014 Dan Stoza <stoza@google.com> Add unique ID to GraphicBuffer

Adds a globally-unique ID (PID + sequence number) to every
GraphicBuffer, which will remain the same while crossing Binder,
even if the underlying handles change.

Change-Id: Ib11330a4c5e99621b82204e0adb31b9a88658426
/frameworks/native/include/ui/GraphicBuffer.h
87f9b877964b7d7db9b59ba45b73b4b1a779ecf8 01-Aug-2013 Mathias Agopian <mathias@google.com> remove unused code form GraphicBuffer

Change-Id: I0dd67f1f93f654331e8f17b55730931dbc695ca7
/frameworks/native/include/ui/GraphicBuffer.h
e142428a9c8b9d2380032cd4d7b55ee440fe8770 30-Jul-2013 Mathias Agopian <mathias@google.com> Make Flattenable not virtual

Fallout from the Flattenable change, update all its uses.

Additionnaly, fix/tighten size checks when (un)flatten()ing
things.

Removed the assumption by some flattenables (e.g.: Fence)
that the size passed to them would be exact (it can
and will be larger in some cases)

The code in Parcel is a bit complicated so that we don't
have to expose the full implementation (and also to
keep the code smallish).

Change-Id: I0bf1c8aca2a3128491b4f45510bc46667e566dde
/frameworks/native/include/ui/GraphicBuffer.h
c43946b931de5dafd28f49963f9af78e05390b26 05-May-2013 Eino-Ville Talvala <etalvala@google.com> Add support for HAL_PIXEL_FORMAT_YCbCr_420_888

- Add fields to CpuConsumer::LockedBuffer for new information
- New lock methods for GraphicBuffer and GraphicBufferMapper for
the format

Bug: 8734880
Change-Id: If31f82c62d64b6942cf4cc6e5715585c03273f12
/frameworks/native/include/ui/GraphicBuffer.h
e041716ba17674b9af957f68750ad6b2df376c22 07-Mar-2013 Mathias Agopian <mathias@google.com> Make GraphicBuffer a RefBase

- this gives us access to RefBase's refcounting debugging
- it doesn't cost much because GraphicBuffer already has a vtable

Change-Id: I7f696e421fea14b14bfaeb83880689b83e96af4d
/frameworks/native/include/ui/GraphicBuffer.h
89592bbede762588248006f20afd8bd9d4bf5a98 26-Feb-2013 Igor Murashkin <iam@google.com> GraphicBuffer.h: Remove redundant friend class declaration causing warnings

Change-Id: I8a4b0e0b4d0a1cf472de820553c31f2d42044543
/frameworks/native/include/ui/GraphicBuffer.h
e3c697fb929c856b59fa56a8e05a2a7eba187c3d 15-Feb-2013 Mathias Agopian <mathias@google.com> Refactoring: Rename SurfaceTextureClient to Surface

Change-Id: Ibed34175ae273608393aaa5f0a7df207dc40d709
/frameworks/native/include/ui/GraphicBuffer.h
5f2165f9455d4893b581b73a67c5431f4344b47e 25-Feb-2012 Mathias Agopian <mathias@google.com> remove dependency on android_native{s_priv|buffer}.h

Change-Id: Ie4b95f7061c240f37c504414259f92d72c4ffc89
/frameworks/native/include/ui/GraphicBuffer.h
b7d87c40ef3f922fb10f6a4f24e6e1437ab3c7ae 22-Nov-2011 Jamie Gennis <jgennis@google.com> SurfaceMediaSource: use the vid enc usage bit

This change makes SurfaceMediaSource add the VIDEO_ENC usage bit when
allocating its GraphicBuffers rather than the HW_TEXTURE bit.

Change-Id: Ie20e225c894fdbc31cad6bb82b3b64c7e98074eb
/frameworks/native/include/ui/GraphicBuffer.h
3599bf2c0727bc33e8136f5163eee6f398545e05 10-Aug-2011 Jamie Gennis <jgennis@google.com> SurfaceFlinger: use the HWC gralloc usage bit

This change makes SurfaceFlinger always use the
GRALLOC_USAGE_HW_COMPOSER usage bit when allocating buffers that may be
passed to the HWComposer.

Change-Id: I70362a8ede2b359fb2046853f85149d597465817
/frameworks/native/include/ui/GraphicBuffer.h
697526bc9e44ce61c88614f98387ae8bbf0a187e 01-May-2011 Iliyan Malchev <malchev@google.com> frameworks/base: android_native_buffer_t -> ANativeWindowBuffer

Change-Id: Idc2eabaa805bb6d308ebb315872623f28d428417
Signed-off-by: Iliyan Malchev <malchev@google.com>
/frameworks/native/include/ui/GraphicBuffer.h
16f0453fee84c6aad59fe0d1c7d36f061d46cffc 20-Jan-2011 Glenn Kasten <gkasten@google.com> Protected surface API

To be used by DRM framework, implemented by display HAL

Change-Id: I054a07a94f4d5dbe792f3a597e2e49a100d90eb2
/frameworks/native/include/ui/GraphicBuffer.h
8ba32fade11abb73f3fd47ea0953c9528eb5b91f 20-Dec-2010 Jamie Gennis <jgennis@google.com> Add the SurfaceTexture C++ implementation.

This change adds the C++ implementation of SurfaceTexture and related
classes. The goal of this is for a SurfaceTexture to be passed to
camera service or Stagefright in place of a Surface to allow camera
preview or decoded video frames to be streamed to an OpenGL ES texture
that an application can use.

Change-Id: I55c83a7017f1ecb81c9c9e3252cbd118b914296c
/frameworks/native/include/ui/GraphicBuffer.h
b5a00fcb71426492f248ed49a0514a9b8d385065 08-Dec-2010 Mathias Agopian <mathias@google.com> am 48f42f8c: am 4153bf3a: Merge "[3171580] don\'t automatically log GraphicBuffer allocation failures" into gingerbread

* commit '48f42f8c3fbd33b2f46c6290ff5963dd58938cf9':
[3171580] don't automatically log GraphicBuffer allocation failures
678bdd6349344df254cc0c3377a40fd99e216635 04-Dec-2010 Mathias Agopian <mathias@google.com> [3171580] don't automatically log GraphicBuffer allocation failures

some of these failures are not fatal and even expected in some cases
so they should not emit a dump in the log in those cases.

Change-Id: Idcfa252e3bfa9d74e27fe4ad8f8623aa01aa9c5e
/frameworks/native/include/ui/GraphicBuffer.h
309d3bb2f902163356f9d40b6d45c11b435d77a9 07-Oct-2010 Jamie Gennis <jgennis@google.com> Move binder magic from the Surface class to GraphicBuffer.

- Register buffers with Gralloc when unflattening a GraphicBuffer (rather than
doing it in the Surface class).
- Add support for a GraphicBuffer that wraps an android_native_window_t*.

Change-Id: I029ac086111bbac800e5ca37eb505f558b718cd8
/frameworks/native/include/ui/GraphicBuffer.h
b7e930db175c192464cebdeb49eb56cf6dd60114 02-Jun-2010 Mathias Agopian <mathias@google.com> split surface management from surface's buffers management

Change-Id: If3c5655d1231f8f0c49ba68f972b1b20c93b3f87
/frameworks/native/include/ui/GraphicBuffer.h
98e71ddaede9a0bfb681fd237bec1f66c6c53193 12-Feb-2010 Mathias Agopian <mathias@google.com> remove a dependency of GraphicBuffer (libui) on Parcel (libbinder).

Add a Flattenable interface to libutils which can be used to flatten
an object into bytestream + filedescriptor stream.
Parcel is modified to handle Flattenable. And GraphicBuffer implements
Flattenable.

Except for the overlay classes libui is now independent of libbinder.
/frameworks/native/include/ui/GraphicBuffer.h
6fee064809068fe1a7da63d55678d9a222b0be15 03-Nov-2009 Mathias Agopian <mathias@google.com> fix[2228133] pixelflinger ignores the "vertical stride" leading to artifacts when playing back video

we lost the concept of vertical stride when moving video playback to EGLImage.
Here we bring it back in a somewhat hacky-way that will work only for the
softgl/mdp backend.
/frameworks/native/include/ui/GraphicBuffer.h
54ba51dff21de666c5ae3bf3abd4f0634ebb0676 27-Oct-2009 Mathias Agopian <mathias@google.com> fix [2143798] Need to figure out how to do video

Use EGLImageKHR instead of copybit directly.
We now have the basis to use streaming YUV textures (well, in fact
we already are). When/if we use the GPU instead of the MDP we'll
need to make sure it supports the appropriate YUV format.

Also make sure we compile if EGL_ANDROID_image_native_buffer is not supported
/frameworks/native/include/ui/GraphicBuffer.h
3330b203039dea366d4981db1408a460134b2d2c 06-Oct-2009 Mathias Agopian <mathias@google.com> fix [2167050] glTexImage2D code path buggy in SurfaceFlinger

When EGLImage extension is not available, SurfaceFlinger will fallback to using
glTexImage2D and glTexSubImage2D instead, which requires 50% more memory and an
extra copy. However this code path has never been exercised and had some bugs
which this patch fix.

Mainly the scale factor wasn't computed right when falling back on glDrawElements.
We also fallback to this mode of operation if a buffer doesn't have the adequate
usage bits for EGLImage usage.

This changes only code that is currently not executed. Some refactoring was needed to
keep the change clean. This doesn't change anything functionaly.
/frameworks/native/include/ui/GraphicBuffer.h