796aaf7fb160fea12bddc8406d7f006ce811eb43 |
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18-Feb-2015 |
Michael Lentine <mlentine@google.com> |
Update maxNumber to be smaller. There shouldn't be more than 4096 fds (probably signficantly smaller) and there shouldn't be more than 4096 ints. Bug: 18076253 Change-Id: I3a3e50ee3078a4710e9737114e65afc923ed0573
/frameworks/native/libs/ui/GraphicBuffer.cpp
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dfd06b89a4b77fc75eb85a3c1c700da3621c0118 |
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31-Oct-2014 |
Michael Lentine <mlentine@google.com> |
Fix for corruption when numFds or numInts is too large. Bug: 18076253 Change-Id: I4c5935440013fc755e1d123049290383f4659fb6
/frameworks/native/libs/ui/GraphicBuffer.cpp
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18fae75350bcd5f19ef90afb533e3fbedfd4c83b |
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23-Jul-2014 |
Colin Cross <ccross@android.com> |
crash if getNativeBuffer() called on NULL GraphicBuffer If getNativeBuffer() is called on a NULL GraphicBuffer the static_cast of this from GraphicBuffer* to ANativeWindowBuffer* will return a small pointer like (ANativeWindowBuffer*)0x10. This value can propagate past NULL checks until it causes a crash far away from the original NULL pointer. Crash immediately instead. Change-Id: Id614b9eb1484108b3c3c733545309844c4b87532
/frameworks/native/libs/ui/GraphicBuffer.cpp
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f974bffb36a97d21432a504a741330c4f4245746 |
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12-May-2014 |
Greg Hackmann <ghackmann@google.com> |
am 38c9e132: am c1ffd351: am bd20e551: Merge "Use asynchronous lock/unlock API" * commit '38c9e1327a5b24267c3dab5293bc9d7ada6e9fc9': Use asynchronous lock/unlock API
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8f3960179c56767e5077be8337792bd4e244b7d7 |
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01-Apr-2014 |
Francis Hart <fhart@nvidia.com> |
Use asynchronous lock/unlock API The gralloc API now provides a way for using lock/unlock with the Android explicit synchronisation concept. This changes updates the GraphicBuffer class to also expose this functionality, and updates the Surface class to make use of in line with the dequeueBuffer/queueBuffer mechanism. This new behaviour is dependent on GRALLOC_MODULE_API_VERSION_0_3. If the local gralloc module does not support this then the existing synchronous lock/unlock mechanism will be used. Change-Id: I8c3fd9592e0c5400ac9be84450f55a77cc0bbdc5
/frameworks/native/libs/ui/GraphicBuffer.cpp
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2f3dca149a2bcae96f18e38f7ba99a95c3e1b08c |
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10-May-2014 |
Greg Hackmann <ghackmann@google.com> |
am 9493d492: am 9eb142e3: am a9d49f99: Merge "Revert "Use asynchronous lock/unlock API"" * commit '9493d4924a59f14b698389386337a9c07a7ea3c4': Revert "Use asynchronous lock/unlock API"
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02528cf6aaedbbfec55be57d33389e1c57d88245 |
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09-May-2014 |
Greg Hackmann <ghackmann@google.com> |
am 4b46776f: am 8a6cd189: am f60564a1: Merge "Use asynchronous lock/unlock API" * commit '4b46776ff88c5a365700b88e8b2b04e1b2c77e6e': Use asynchronous lock/unlock API
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a9d49f99e69d8fc0e60b492b131322c96f47a232 |
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09-May-2014 |
Greg Hackmann <ghackmann@google.com> |
Merge "Revert "Use asynchronous lock/unlock API""
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53ec72523a4083b88eaa13e2e720976523a7ebf8 |
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09-May-2014 |
Greg Hackmann <ghackmann@google.com> |
Revert "Use asynchronous lock/unlock API" This reverts commit 378ef07760eda717367d9429428c42d54d54d9a7. Change-Id: I1de5ab973b5383633e75924fe90ac3ca8216c36a
/frameworks/native/libs/ui/GraphicBuffer.cpp
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f60564a13e917877c76c99294194a621d872076b |
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09-May-2014 |
Greg Hackmann <ghackmann@google.com> |
Merge "Use asynchronous lock/unlock API"
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378ef07760eda717367d9429428c42d54d54d9a7 |
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01-Apr-2014 |
Francis Hart <fhart@nvidia.com> |
Use asynchronous lock/unlock API The gralloc API now provides a way for using lock/unlock with the Android explicit synchronisation concept. This changes updates the GraphicBuffer class to also expose this functionality, and updates the Surface class to make use of in line with the dequeueBuffer/queueBuffer mechanism. This new behaviour is dependent on GRALLOC_MODULE_API_VERSION_0_3. If the local gralloc module does not support this then the existing synchronous lock/unlock mechanism will be used. Change-Id: I77daa1beb197b63b1c2f281b8414ac4ae4b5b03c
/frameworks/native/libs/ui/GraphicBuffer.cpp
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e2d1157381b863a94ccb36a1c6d70cad47e79c1a |
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29-Apr-2014 |
Jun Jiang <jun.a.jiang@intel.com> |
fix GraphicBuffer::flatten crash issue when handle is null Change-Id: I0d3727e4366cac355791e52cb7790bf8f3c51527 Signed-off-by: Jun Jiang <jun.a.jiang@intel.com>
/frameworks/native/libs/ui/GraphicBuffer.cpp
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b1363d37fc6a661508fad106eb7698c5850a6c17 |
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28-Mar-2014 |
Dan Stoza <stoza@google.com> |
Add unique ID to GraphicBuffer Adds a globally-unique ID (PID + sequence number) to every GraphicBuffer, which will remain the same while crossing Binder, even if the underlying handles change. Change-Id: Ib11330a4c5e99621b82204e0adb31b9a88658426
/frameworks/native/libs/ui/GraphicBuffer.cpp
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bc96e4714f4cc1ae598f122b3b9f7998c09fe674 |
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18-Mar-2014 |
Andy McFadden <fadden@android.com> |
Added null check Don't dereference "handle" if it's NULL. Bug 13348578 Change-Id: Ifa6758616c41cf84467af6db29c779d26901a01c
/frameworks/native/libs/ui/GraphicBuffer.cpp
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771ed8d71be8c851991164cd10fcfbf2431df86d |
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13-Aug-2013 |
Jesse Hall <jessehall@google.com> |
am fc43e16a: Merge "Graphics:Add error check when create GraphicBuffer" * commit 'fc43e16a5693bca0edfc82c650fb606971e47138': Graphics:Add error check when create GraphicBuffer
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2aff7025482cc40d2ebd45f81cdb318ac1c6f868 |
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20-Nov-2012 |
Lingyun Zhu <lingyun.zhu@intel.com> |
Graphics:Add error check when create GraphicBuffer Change-Id: Ib0ca59bf1dfe4ae0266c29c91c1dbe3d02c0904e Author: Lingyun Zhu <lingyun.zhu@intel.com> Signed-off-by: Lingyun Zhu <lingyun.zhu@intel.com> Signed-off-by: Shuo Gao <shuo.gao@intel.com> Signed-off-by: Bruce Beare <bruce.j.beare@intel.com> Signed-off-by: Jack Ren <jack.ren@intel.com> Author-tracking-BZ: 50141
/frameworks/native/libs/ui/GraphicBuffer.cpp
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87f9b877964b7d7db9b59ba45b73b4b1a779ecf8 |
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01-Aug-2013 |
Mathias Agopian <mathias@google.com> |
remove unused code form GraphicBuffer Change-Id: I0dd67f1f93f654331e8f17b55730931dbc695ca7
/frameworks/native/libs/ui/GraphicBuffer.cpp
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e142428a9c8b9d2380032cd4d7b55ee440fe8770 |
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30-Jul-2013 |
Mathias Agopian <mathias@google.com> |
Make Flattenable not virtual Fallout from the Flattenable change, update all its uses. Additionnaly, fix/tighten size checks when (un)flatten()ing things. Removed the assumption by some flattenables (e.g.: Fence) that the size passed to them would be exact (it can and will be larger in some cases) The code in Parcel is a bit complicated so that we don't have to expose the full implementation (and also to keep the code smallish). Change-Id: I0bf1c8aca2a3128491b4f45510bc46667e566dde
/frameworks/native/libs/ui/GraphicBuffer.cpp
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c43946b931de5dafd28f49963f9af78e05390b26 |
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05-May-2013 |
Eino-Ville Talvala <etalvala@google.com> |
Add support for HAL_PIXEL_FORMAT_YCbCr_420_888 - Add fields to CpuConsumer::LockedBuffer for new information - New lock methods for GraphicBuffer and GraphicBufferMapper for the format Bug: 8734880 Change-Id: If31f82c62d64b6942cf4cc6e5715585c03273f12
/frameworks/native/libs/ui/GraphicBuffer.cpp
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d69097f936d9780957a51ce77335ae409b32aaa3 |
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30-Aug-2012 |
Jamie Gennis <jgennis@google.com> |
libgui: add some error checks This change adds a few error checks both in the framework and in some tests. Change-Id: I2baf2676942a0dc15866e75852a775a0091ed16d
/frameworks/native/libs/ui/GraphicBuffer.cpp
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5f2165f9455d4893b581b73a67c5431f4344b47e |
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25-Feb-2012 |
Mathias Agopian <mathias@google.com> |
remove dependency on android_native{s_priv|buffer}.h Change-Id: Ie4b95f7061c240f37c504414259f92d72c4ffc89
/frameworks/native/libs/ui/GraphicBuffer.cpp
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e6f43ddce78d6846af12550ff9193c5c6fe5844b |
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06-Jan-2012 |
Steve Block <steveblock@google.com> |
Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE See https://android-git.corp.google.com/g/#/c/157220 Bug: 5449033 Change-Id: Ic9c19d30693bd56755f55906127cd6bd7126096c
/frameworks/native/libs/ui/GraphicBuffer.cpp
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697526bc9e44ce61c88614f98387ae8bbf0a187e |
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01-May-2011 |
Iliyan Malchev <malchev@google.com> |
frameworks/base: android_native_buffer_t -> ANativeWindowBuffer Change-Id: Idc2eabaa805bb6d308ebb315872623f28d428417 Signed-off-by: Iliyan Malchev <malchev@google.com>
/frameworks/native/libs/ui/GraphicBuffer.cpp
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b5a00fcb71426492f248ed49a0514a9b8d385065 |
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08-Dec-2010 |
Mathias Agopian <mathias@google.com> |
am 48f42f8c: am 4153bf3a: Merge "[3171580] don\'t automatically log GraphicBuffer allocation failures" into gingerbread * commit '48f42f8c3fbd33b2f46c6290ff5963dd58938cf9': [3171580] don't automatically log GraphicBuffer allocation failures
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678bdd6349344df254cc0c3377a40fd99e216635 |
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04-Dec-2010 |
Mathias Agopian <mathias@google.com> |
[3171580] don't automatically log GraphicBuffer allocation failures some of these failures are not fatal and even expected in some cases so they should not emit a dump in the log in those cases. Change-Id: Idcfa252e3bfa9d74e27fe4ad8f8623aa01aa9c5e
/frameworks/native/libs/ui/GraphicBuffer.cpp
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309d3bb2f902163356f9d40b6d45c11b435d77a9 |
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07-Oct-2010 |
Jamie Gennis <jgennis@google.com> |
Move binder magic from the Surface class to GraphicBuffer. - Register buffers with Gralloc when unflattening a GraphicBuffer (rather than doing it in the Surface class). - Add support for a GraphicBuffer that wraps an android_native_window_t*. Change-Id: I029ac086111bbac800e5ca37eb505f558b718cd8
/frameworks/native/libs/ui/GraphicBuffer.cpp
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a8f3e4e53cad835d0d57b85a6ce1b7416e95ba73 |
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01-Jul-2010 |
Mathias Agopian <mathias@google.com> |
fix live wallpapers on Droid On omap3 h/w we force opaque formats to RGB_565 instead of RGBX_8888 because the GL driver doesn't support it. RGBX_8888 is always remapped to RGBA_8888. Change-Id: I0bfabeb98c8d3a399079e6797cf2a0ee95915324
/frameworks/native/libs/ui/GraphicBuffer.cpp
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579b3f88d03d06b897b778bd11818f5104677d1d |
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09-Jun-2010 |
Mathias Agopian <mathias@google.com> |
allow re-targetting of surfaces Surfaces can now be parcelized and sent to remote processes. When a surface crosses a process boundary, it looses its connection with the current process and gets attached to the new one. Change-Id: I39c7b055bcd3ea1162ef2718d3d4b866bf7c81c0
/frameworks/native/libs/ui/GraphicBuffer.cpp
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b7e930db175c192464cebdeb49eb56cf6dd60114 |
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02-Jun-2010 |
Mathias Agopian <mathias@google.com> |
split surface management from surface's buffers management Change-Id: If3c5655d1231f8f0c49ba68f972b1b20c93b3f87
/frameworks/native/libs/ui/GraphicBuffer.cpp
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49753266d2219d2fbf5c33dc4626f299dffcdd76 |
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13-Apr-2010 |
Mathias Agopian <mathias@google.com> |
fix a bug where fading in/out of opaque 32-bits windows wasn't working opaque 32-bits windows are now allocated as RGBX_8888 buffers and SurfaceFlinger always uses GL_MODULATE instead of trying to optimize to GL_REPLACE when possible (makes no sense on h/w accelerated GL). we still have a small hack for devices that don't support RGBX_8888 in their gralloc implementation where we revert to RGBA_8888.
/frameworks/native/libs/ui/GraphicBuffer.cpp
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98e71ddaede9a0bfb681fd237bec1f66c6c53193 |
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12-Feb-2010 |
Mathias Agopian <mathias@google.com> |
remove a dependency of GraphicBuffer (libui) on Parcel (libbinder). Add a Flattenable interface to libutils which can be used to flatten an object into bytestream + filedescriptor stream. Parcel is modified to handle Flattenable. And GraphicBuffer implements Flattenable. Except for the overlay classes libui is now independent of libbinder.
/frameworks/native/libs/ui/GraphicBuffer.cpp
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6fee064809068fe1a7da63d55678d9a222b0be15 |
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03-Nov-2009 |
Mathias Agopian <mathias@google.com> |
fix[2228133] pixelflinger ignores the "vertical stride" leading to artifacts when playing back video we lost the concept of vertical stride when moving video playback to EGLImage. Here we bring it back in a somewhat hacky-way that will work only for the softgl/mdp backend.
/frameworks/native/libs/ui/GraphicBuffer.cpp
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54ba51dff21de666c5ae3bf3abd4f0634ebb0676 |
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27-Oct-2009 |
Mathias Agopian <mathias@google.com> |
fix [2143798] Need to figure out how to do video Use EGLImageKHR instead of copybit directly. We now have the basis to use streaming YUV textures (well, in fact we already are). When/if we use the GPU instead of the MDP we'll need to make sure it supports the appropriate YUV format. Also make sure we compile if EGL_ANDROID_image_native_buffer is not supported
/frameworks/native/libs/ui/GraphicBuffer.cpp
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3330b203039dea366d4981db1408a460134b2d2c |
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06-Oct-2009 |
Mathias Agopian <mathias@google.com> |
fix [2167050] glTexImage2D code path buggy in SurfaceFlinger When EGLImage extension is not available, SurfaceFlinger will fallback to using glTexImage2D and glTexSubImage2D instead, which requires 50% more memory and an extra copy. However this code path has never been exercised and had some bugs which this patch fix. Mainly the scale factor wasn't computed right when falling back on glDrawElements. We also fallback to this mode of operation if a buffer doesn't have the adequate usage bits for EGLImage usage. This changes only code that is currently not executed. Some refactoring was needed to keep the change clean. This doesn't change anything functionaly.
/frameworks/native/libs/ui/GraphicBuffer.cpp
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