History log of /frameworks/native/libs/ui/Region.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
993146092f8205d9747f082ccd63c09b536caa4e 14-Mar-2014 Mark Salyzyn <salyzyn@google.com> am d4dabf87: am cdbf28b3: Merge "native frameworks: 64-bit compile issues"

* commit 'd4dabf872ac0a12e12aebae9032f7d62762c2aeb':
native frameworks: 64-bit compile issues
92dc3fc52cf097bd105460cf377779bdcf146d62 12-Mar-2014 Mark Salyzyn <salyzyn@google.com> native frameworks: 64-bit compile issues

- Fix format (print/scanf)
- Suppress unused argument warning messages (bonus)

Change-Id: I05c7724d2aba6da1e82a86000e11f3a8fef4e728
/frameworks/native/libs/ui/Region.cpp
1c284a9431f98bbefd27a30c3368bbf7366dff3a 10-Feb-2014 Michael Wright <michaelwr@google.com> Add contains point method to Region

Change-Id: I553433ff7ac39f14ffca8278960d2abc95b4dd63
/frameworks/native/libs/ui/Region.cpp
e142428a9c8b9d2380032cd4d7b55ee440fe8770 30-Jul-2013 Mathias Agopian <mathias@google.com> Make Flattenable not virtual

Fallout from the Flattenable change, update all its uses.

Additionnaly, fix/tighten size checks when (un)flatten()ing
things.

Removed the assumption by some flattenables (e.g.: Fence)
that the size passed to them would be exact (it can
and will be larger in some cases)

The code in Parcel is a bit complicated so that we don't
have to expose the full implementation (and also to
keep the code smallish).

Change-Id: I0bf1c8aca2a3128491b4f45510bc46667e566dde
/frameworks/native/libs/ui/Region.cpp
6c7f25afb75ac155bad0b3bc17c0089d0337d060 10-May-2013 Mathias Agopian <mathias@google.com> reformat Rect.{cpp|h}

Change-Id: I45b1f6646541a1abacce1e70df00a770e47b820e
/frameworks/native/libs/ui/Region.cpp
2ca79399b933935eb1b6c0ec1f746f8c4475369c 03-Apr-2013 Mathias Agopian <mathias@google.com> latch transparent region hint only when we get a new frame

since the transparent region hint really depends on the
content of the window containing the SurfaceView
(it's calculated by the view hierarchy based on
overlapping views), it makes sense to latch it only when
the content of the window (the app) changes.

This should help fixing drawing artifacts when changing the
layout of a window containing a SurfaceView.

Bug: 8511430
Change-Id: Ic3aa668495293cb4d82a2cd7dcf3b6a337287678
/frameworks/native/libs/ui/Region.cpp
cab25d680e644d962041d05a319e485b96136a5d 22-Mar-2013 Mathias Agopian <mathias@google.com> improved CallStack a bit

- added a ctor that updates and dumps the stack immediately
- added a "logtag" parameter to dump()

Change-Id: Ie51c256071d282591752243bdb4f68cf9ff8829d
/frameworks/native/libs/ui/Region.cpp
3e010f3138593cc6953039ee0e3db8ee31881296 26-Feb-2013 Chris Craik <ccraik@google.com> Add createTJunctionFreeRegion

T-junction free regions are useful for rendering regions with various
geometric transformations, and the Region's span-ordered, sorted rect
list supports T-junction free storage without modification.

This approach creates a T-junction free region by splitting each
rectangle that is part of a vertical T-junction. This approach is two
pass (up and down) so that divisions can trickle up/down to other
adjacent spans.

Change-Id: Ifcf5e6fe0034c96b00ef09a4433b2b0fce8f4300
/frameworks/native/libs/ui/Region.cpp
9ca6491bb701919a3f88fa7c43da284b13822ed6 13-Sep-2012 Mathias Agopian <mathias@google.com> Region::validate() cannot be called from addRectUnchecked()

addRectUnchecked() is allowed to be in an invalid state
temporarily.

Change-Id: I6f5162b5c49f378978c070a77abba35023fe918c
/frameworks/native/libs/ui/Region.cpp
068d47f29dfead847999a7b33b4217ee9514152b 12-Sep-2012 Mathias Agopian <mathias@google.com> strengthen region validation

Change-Id: I75ee7bc4dd7a2f5357ac8994a23bc8b8bfb6eb44
/frameworks/native/libs/ui/Region.cpp
2401ead70099c982796ecc3ec63ec8a5570948fc 01-Sep-2012 Mathias Agopian <mathias@google.com> Add a way to retrieve a Region as a SharedBuffer

Change-Id: Ia53cb905fbc88f899521658545f990fb9217b1e1
/frameworks/native/libs/ui/Region.cpp
3ab68558fa5a4b8f792a54965a010f03385bd271 31-Aug-2012 Mathias Agopian <mathias@google.com> change how we store Region data internally

We used to keep the bounds of the region as a
separate rectangle. Instead we now store it as the last
element of the Vector<> of Rects.

This has the benefit of being slightly more efficient when
copying regions and reduces the overhead of small regions,
but more importantly will allow us to export the underlaying
SharedBuffer (eventually).

Change-Id: I80790e4fb1a09a747a5616000cfef852ac4ce9e9
/frameworks/native/libs/ui/Region.cpp
4c0a170585d5c8a1f3508ac55f799ebaf86e91db 31-Aug-2012 Mathias Agopian <mathias@google.com> don't generate a new Region when translating by 0,0

since regions are copy-on-write, this prevents to
duplicate the region entirely and offseting by 0,0 is
fairly common.

Change-Id: I9b8c286315a2e00dda01c2456397d72b5e12006b
/frameworks/native/libs/ui/Region.cpp
8683fca395d01734ec7946e9f0595ec5d7b754c6 13-Aug-2012 Mathias Agopian <mathias@google.com> improve [un]marshalling of non-binder objects

this change introduces a new class LightFlattenable<> which is
a protocol to flatten simple objects that don't require
binders or file descriptors; the benefit of this protocol is that
it doesn't require the objects to have a virtual table and give us
a consitant way of doing this.

we also introduce an implementation of this protocol for
POD structures, LightFlattenablePod<>.

Parcel has been update to handle this protocol automatically.

Sensor, Rect, Point and Region now use this new protocol.

Change-Id: Icb3ce7fa1d785249eb666f39c2129f2fc143ea4a
/frameworks/native/libs/ui/Region.cpp
3aecbb0715cb6928e0530ff1e4caa9c0993cc371 17-Apr-2012 Mathias Agopian <mathias@google.com> fix Region const_iterator.

- it returned an empty rect when the region was empty, instead
of returning an empty list of rect.

- also fixed an infinite loop when boolean_operation was given
an empty list of rects

Change-Id: I62225c7dcd2832025bb8f12e6cb3762f2a7b36cb
/frameworks/native/libs/ui/Region.cpp
b8a2e98cd7edbe7513543670c94f6b5efa74462f 08-Feb-2012 Romain Guy <romainguy@google.com> Preliminary support for clipRect(Rect, Op)

This adds basic support for clip regions. It is currently disabled at compile
time. Enabling clip regions will require setting up a stencil buffer.

Change-Id: I638616a972276e38737f8ac0633692c3845eaa74
/frameworks/native/libs/ui/Region.cpp
e6f43ddce78d6846af12550ff9193c5c6fe5844b 06-Jan-2012 Steve Block <steveblock@google.com> Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE

See https://android-git.corp.google.com/g/#/c/157220

Bug: 5449033
Change-Id: Ic9c19d30693bd56755f55906127cd6bd7126096c
/frameworks/native/libs/ui/Region.cpp
9d4536835248525f32f1504a3d28d5bbfa0a2910 20-Dec-2011 Steve Block <steveblock@google.com> Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE

See https://android-git.corp.google.com/g/156016

Bug: 5449033
Change-Id: I4c4e33bb9df3e39e11cd985e193e6fbab4635298
/frameworks/native/libs/ui/Region.cpp
0857c8f7f1905008b285a5473c906639fdd0288b 27-Sep-2011 Mathias Agopian <mathias@google.com> Region cannot handle malformed Rects. Abort the Region op in that case.

Bug: 5331198, 5334829
Change-Id: Ib1fdbf6fb291e7f1191ccfe16b5ff29d73e7a474
/frameworks/native/libs/ui/Region.cpp
0450452e8c6ea48341d57d8bc51d56252e9806b8 20-Sep-2011 Mathias Agopian <mathias@google.com> Make sure Region handles invalid rectangles

the boolean operation code assumes rects are valid and
could go into an infinite loop if not. make sure we
abort before that happens.

Bug: 5331198, 5334829
Change-Id: Iee4e3b838ecf504ef21f7447fd2e34a56e7dc3f8
/frameworks/native/libs/ui/Region.cpp
d0b55c011a311b677493ba72804bf1bc4df68224 17-Mar-2011 Mathias Agopian <mathias@google.com> fix [4093196] Device lock up - log spam with SharedBufferStack: waitForCondition(LockCondition) timed out

a memory corruption happned when the buffer pool was resized
(like when playing a video or using camera) and there was
no current active buffer. In this case, the faulty code
would index into an array at position -1 which corrupted
24 bytes of data.

also improved region validation code (ifdef'ed out by default)

Bug: 4093196
Change-Id: I915c581d131148959d720e00e3892e9186ab733d
/frameworks/native/libs/ui/Region.cpp
b801624dc4f03c930ec35f406f07fa5fd8f65dd9 28-Oct-2010 Romain Guy <romainguy@google.com> Optimize FBO drawing with regions.
This optimization is currently disabled until Launcher is
modified to take advantage of it. The optimization can be
enabled by turning on RENDER_LAYERS_AS_REGIONS in the
OpenGLRenderer.h file.

Change-Id: I2fdf59d0f4dc690a3d7f712173ab8db3848b27b1
/frameworks/native/libs/ui/Region.cpp
b6121422ef641dc7317d1c3bf1d38b7d73922250 18-Feb-2010 Mathias Agopian <mathias@google.com> Remove a dependency of Region (libui) on Parcel (libbinder).
/frameworks/native/libs/ui/Region.cpp
72b0ffe4c3776b33844bb00b9be5693bddd391f9 07-Jul-2009 Mathias Agopian <mathias@google.com> should fix sim build
/frameworks/native/libs/ui/Region.cpp
9f96145725ff3f265712d607d19078fb91a5c8ec 30-Jun-2009 Mathias Agopian <mathias@google.com> Region::makeBoundsSelf() efficiently turns a region to its bounds
/frameworks/native/libs/ui/Region.cpp
bed9dd128dfbdc7d9dbca005078536dadc0b9359 28-May-2009 Mathias Agopian <mathias@google.com> make sure the Region code disallows constructs like "(a+b)=c;", which is somewhat meaningless.
/frameworks/native/libs/ui/Region.cpp
20f68782a4ea71c6a977d7f87d8288d3daa265ec 11-May-2009 Mathias Agopian <mathias@google.com> Region now has its own implementation instead of relying on SkRegion, which allows us to break libui's dependency on libcorecg.
/frameworks/native/libs/ui/Region.cpp
0926f50664c739eaee60341f8e8c694dc9a4f3eb 04-May-2009 Mathias Agopian <mathias@google.com> update surfaceflinger, libui and libagl to the new gralloc api

- Currently the lock/unlock path is naive and is done for each drawing operation (glDrawElements and glDrawArrays). this should be improved eventually.
- factor all the lock/unlock code in SurfaceBuffer.
- fixed "showupdate" so it works even when we don't have preserving eglSwapBuffers().
- improved the situation with the dirty-region and fixed a problem that caused GL apps to not update.
- make use of LightRefBase() where needed, instead of duplicating its implementation
- add LightRefBase::getStrongCount()
- renamed EGLNativeWindowSurface.cpp to FramebufferNativeWindow.cpp

- disabled copybits test, since it clashes with the new gralloc api

- Camera/Video will be fixed later when we rework the overlay apis
/frameworks/native/libs/ui/Region.cpp
edbf3b6af777b721cd2a1ef461947e51e88241e1 04-Mar-2009 The Android Open Source Project <initial-contribution@android.com> auto import from //depot/cupcake/@135843
/frameworks/native/libs/ui/Region.cpp
d5193d9394c5e58176d7bcdf50ef017f8a3b9e1e 04-Mar-2009 The Android Open Source Project <initial-contribution@android.com> auto import from //depot/cupcake/@135843
/frameworks/native/libs/ui/Region.cpp
276293246ea9cbc0a578a7697cc48930376ec0e9 10-Jan-2009 The Android Open Source Project <initial-contribution@android.com> auto import from //branches/cupcake/...@125939
/frameworks/native/libs/ui/Region.cpp
7c1b96a165f970a09ed239bb4fb3f1b0d8f2a407 21-Oct-2008 The Android Open Source Project <initial-contribution@android.com> Initial Contribution
/frameworks/native/libs/ui/Region.cpp