History log of /frameworks/native/opengl/include/EGL/eglplatform.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
12af3f6665f209cb7275f0c81fdc1cf4ccfb6208 27-Mar-2013 Mathias Agopian <mathias@google.com> update EGL headers to most recent

- add ANDROID extensions missing from official headers:
EGL_ANDROID_wait_sync
EGL_ANDROID_presentation_time

Change-Id: I5496d0de123a6279234098c19f9a12220adec876
/frameworks/native/opengl/include/EGL/eglplatform.h
b0e76f456afaada43ddb0968bb37145219f90cd3 23-Mar-2012 Mathias Agopian <mathias@google.com> remove dependency of EGL on ndk header

Change-Id: Ia6e489b5b4f028864bdf54923e81f604710dd8ad
/frameworks/native/opengl/include/EGL/eglplatform.h
dfd0759ff635c2734104f63518f63efd2345cdc4 05-Nov-2010 David 'Digit' Turner <digit@google.com> Refresh EGL header to work with the NDK

This change allows to use this header with the NDK's standalone toolchain.
For the record, the NDK toolchain defines __ANDROID__ as a compiler built-in
macro, this is however not the case currently for the prebuilt binaries that
are being used by the full Android build system, which otherwise defines ANDROID.

This change allows the header to be used by all toolchains properly. Note however
that we should properly should change our toolchain and sources to provide and
rely on __ANDROID__ instead of ANDROID though.

Change-Id: Iaa1aa1146985b5f24dcf3a83d9ddb9b4b59dc328
/frameworks/native/opengl/include/EGL/eglplatform.h
4b5e91e4820f03dba7dcc36e4b148331bc964b4b 30-Jun-2010 Dianne Hackborn <hackbod@google.com> Introduce official public NativeWindow type.

Not yet hooked up to anything in the NDK, but requires renaming
the existing android_native_window_t type everywhere.

Change-Id: Iffee6ea39c93b8b34e20fb69e4d2c7c837e5ea2e
/frameworks/native/opengl/include/EGL/eglplatform.h
e81a3cb2bd16f0ce1e9c256559aaa2095a1f41f6 10-Jun-2010 Mathias Agopian <mathias@google.com> update EGL headers to the latest

note that this doesn't update the EGL stubs.

Change-Id: I00274431a490249d93eb6b5ba13f274b7f2682ae
/frameworks/native/opengl/include/EGL/eglplatform.h
8d2e83b9f44c7f2207a312fcfda8eb3a4c26745f 25-Jun-2009 Mathias Agopian <mathias@google.com> Add eglGetRenderBufferANDROID() extension, which returns the current render buffer as an android_native_buffer_t*
/frameworks/native/opengl/include/EGL/eglplatform.h
9f8b0c909760aa5b866255fe08042a3200b736cc 23-Jun-2009 Mathias Agopian <mathias@google.com> Android now has its own EGL extension block (yay) 0x3140-0x314F. EGL_NATIVE_BUFFER_ANDROID now maps to 0x3140 instead of using the staging range
/frameworks/native/opengl/include/EGL/eglplatform.h
7189c0054e29a66d945f5657c48d5ecf538ea511 06-May-2009 Mathias Agopian <mathias@google.com> move opengl/include/EGL/android_natives.h to include/ui/egl/android_natives.h and don't include it from egl.h

the android_native_ types are just forward declared in egl.h
/frameworks/native/opengl/include/EGL/eglplatform.h
076b1cc3a9b90aa5b381a1ed268ca0b548444c9b 10-Apr-2009 Mathias Agopian <mathias@google.com> Integrate from //sandbox/mathias/donut/...@145728

SurfaceFlinger rework for new EGL driver model support.
/frameworks/native/opengl/include/EGL/eglplatform.h
edbf3b6af777b721cd2a1ef461947e51e88241e1 04-Mar-2009 The Android Open Source Project <initial-contribution@android.com> auto import from //depot/cupcake/@135843
/frameworks/native/opengl/include/EGL/eglplatform.h
d5193d9394c5e58176d7bcdf50ef017f8a3b9e1e 04-Mar-2009 The Android Open Source Project <initial-contribution@android.com> auto import from //depot/cupcake/@135843
/frameworks/native/opengl/include/EGL/eglplatform.h
a6938bab1f6fa76ae98ebbe44f4e534e05fa0993 11-Feb-2009 The Android Open Source Project <initial-contribution@android.com> auto import from //branches/cupcake/...@130745
/frameworks/native/opengl/include/EGL/eglplatform.h