History log of /frameworks/native/opengl/libs/GLES_trace/src/gltrace_egl.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
92dc3fc52cf097bd105460cf377779bdcf146d62 12-Mar-2014 Mark Salyzyn <salyzyn@google.com> native frameworks: 64-bit compile issues

- Fix format (print/scanf)
- Suppress unused argument warning messages (bonus)

Change-Id: I05c7724d2aba6da1e82a86000e11f3a8fef4e728
/frameworks/native/opengl/libs/GLES_trace/src/gltrace_egl.cpp
3f194e6e3a62cbb846e8948eac8e4ce9aa7444a6 03-Jan-2012 Siva Velusamy <vsiva@google.com> gltrace: add user settings to control data captured.

Currently users do not have control over the amount of data
captured during tracing. This patch adds 3 settings that users
can enable/disable at runtime:
- capture framebuffer on eglSwap() calls
- capture framebuffer on glDraw*() calls
- capture texture data passed to glTexImage*() calls
Disabling these options when not needed signficantly decreases
the size of the trace file, and reduces performance overhead for
the running application.

These settings are stored in the per process GLTraceState.
A separate thread listens for commands from the host, and updates
the state based on the user commands.

Change-Id: Ic4518b94e8bcbc5330ac7138153721caa98b365d
/frameworks/native/opengl/libs/GLES_trace/src/gltrace_egl.cpp
56ac6ff9bdc3c117e820c5a361ab45049c8b03f8 16-Dec-2011 Siva Velusamy <vsiva@google.com> gltrace: add start time & duration to each traced call.

Change-Id: Idfec8f715f6000594b6381cbfdee9fdf6d89f484
/frameworks/native/opengl/libs/GLES_trace/src/gltrace_egl.cpp
93a826f78f6313db791e6fc880439189897651b3 14-Dec-2011 Siva Velusamy <vsiva@google.com> gltrace: transport buffering and context management

This patch adds two improvements:
1. Protobuf messages are buffered and sent in chunks.
2. Multiple EGL contexts are handled properly: Corresponding
to each EGLContext, a GLTraceContext with a unique ID is created.
On eglMakeCurrent, the appropriate GLTraceContext is set and is
used while tracing subsequent GL Calls in that thread.

Change-Id: I34076376d3e5af205c87c7396ea47659844abd6e
/frameworks/native/opengl/libs/GLES_trace/src/gltrace_egl.cpp
f132ac35d82a2960542619fb3fb91d22ab256dc7 08-Dec-2011 Siva Velusamy <vsiva@google.com> gltrace: attach contents of the appropriate framebuffer

Currently, gltrace always attaches the contents of the currently
bound framebuffer. This patch changes it to attach the contents
of FB0 on eglSwap, and the currently bound framebuffer for the
glDraw* calls.

Change-Id: Ice0520d45d75638fe61cd91149df773074216510
/frameworks/native/opengl/libs/GLES_trace/src/gltrace_egl.cpp
0469dd6d55fa331bfd7de9431da98b6340d82271 01-Dec-2011 Siva Velusamy <vsiva@google.com> glestrace: Framework for GLES tracing library

This patch provides a framework for tracing GLES 1.0 and 2.0
functions. It is missing a lot of features, but here are the
things it accomplishes:

- Stop building the glesv2dbg library, and build the
glestrace library instead.
- Replace the hooks for glesv2dbg with the ones for glestrace.
- Add the basics for the trace library. Currently, this
traces all GL functions, but not all required data is
sent for all the functions. As a result, it will not
be possible to reconstruct the entire GL state on the
host side.

The files gltrace.pb.* and gltrace_api.* are both generated
using the tools/genapi.py script.

Change-Id: Id60a468f7278657f008bc6ea1df01f9bdfecfdd3
/frameworks/native/opengl/libs/GLES_trace/src/gltrace_egl.cpp