History log of /frameworks/native/opengl/libs/GLES_trace/src/gltrace_eglapi.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
a73a97728befb5ba5ad647ab3b60058c4d536ba4 18-Dec-2012 Siva Velusamy <vsiva@google.com> gltrace: Add support for tracing running applications.

Currently, to activate OpenGL tracing, an application has to be
start with --opengl-trace option (or have a debug prop set).

This CL adds support for tracing an application which may already
be running. This is implemented as follows:
- DDMS initiates a JDWP message to the VM indicating that
opengl traces be enabled.
- When that message is received, a flag is set that indicates
that tracing should be enabled.
- The trace flag is checked during every eglSwap() operation,
and if it finds that tracing should be active and it isn't,
then it starts the tracing component.

Change-Id: I3347fe89fc06c7404d7aa9360f4b21e5bf36ebcb
/frameworks/native/opengl/libs/GLES_trace/src/gltrace_eglapi.cpp
2fdcc81ddfdbdfbbde63bd64e9ac9272b5417553 16-May-2012 Siva Velusamy <vsiva@google.com> gltrace: Allow receiving commands of length > 4

Currently, gltrace offers very few trace collection options. As a
result, these options are encoded in a single integer. The trace
control task simply receives integers and interprets them as
commands.

This patch changes the control protocol to first receive the
command length followed by the actual command itself. This allows
for future flexibility to provide enable other commands.

Change-Id: Id5f56c80a025bbbe7613ab4457e092732e7d9dc9
/frameworks/native/opengl/libs/GLES_trace/src/gltrace_eglapi.cpp
0832fb6407d1c85cba20a8cc0aff828db3c134de 27-Jan-2012 Siva Velusamy <vsiva@google.com> gltrace: Use Unix Domain Socket rather than INET Socket

Export trace information via abstract Unix Domain Socket (UDS).
This allows tracing of applications without INTERNET permission,
and should be faster as well.

Change-Id: Iabb67fcc2bc2484afd8128af07dca723b81c52c6
/frameworks/native/opengl/libs/GLES_trace/src/gltrace_eglapi.cpp
e6f43ddce78d6846af12550ff9193c5c6fe5844b 06-Jan-2012 Steve Block <steveblock@google.com> Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE

See https://android-git.corp.google.com/g/#/c/157220

Bug: 5449033
Change-Id: Ic9c19d30693bd56755f55906127cd6bd7126096c
/frameworks/native/opengl/libs/GLES_trace/src/gltrace_eglapi.cpp
3f194e6e3a62cbb846e8948eac8e4ce9aa7444a6 03-Jan-2012 Siva Velusamy <vsiva@google.com> gltrace: add user settings to control data captured.

Currently users do not have control over the amount of data
captured during tracing. This patch adds 3 settings that users
can enable/disable at runtime:
- capture framebuffer on eglSwap() calls
- capture framebuffer on glDraw*() calls
- capture texture data passed to glTexImage*() calls
Disabling these options when not needed signficantly decreases
the size of the trace file, and reduces performance overhead for
the running application.

These settings are stored in the per process GLTraceState.
A separate thread listens for commands from the host, and updates
the state based on the user commands.

Change-Id: Ic4518b94e8bcbc5330ac7138153721caa98b365d
/frameworks/native/opengl/libs/GLES_trace/src/gltrace_eglapi.cpp
93a826f78f6313db791e6fc880439189897651b3 14-Dec-2011 Siva Velusamy <vsiva@google.com> gltrace: transport buffering and context management

This patch adds two improvements:
1. Protobuf messages are buffered and sent in chunks.
2. Multiple EGL contexts are handled properly: Corresponding
to each EGLContext, a GLTraceContext with a unique ID is created.
On eglMakeCurrent, the appropriate GLTraceContext is set and is
used while tracing subsequent GL Calls in that thread.

Change-Id: I34076376d3e5af205c87c7396ea47659844abd6e
/frameworks/native/opengl/libs/GLES_trace/src/gltrace_eglapi.cpp
0469dd6d55fa331bfd7de9431da98b6340d82271 01-Dec-2011 Siva Velusamy <vsiva@google.com> glestrace: Framework for GLES tracing library

This patch provides a framework for tracing GLES 1.0 and 2.0
functions. It is missing a lot of features, but here are the
things it accomplishes:

- Stop building the glesv2dbg library, and build the
glestrace library instead.
- Replace the hooks for glesv2dbg with the ones for glestrace.
- Add the basics for the trace library. Currently, this
traces all GL functions, but not all required data is
sent for all the functions. As a result, it will not
be possible to reconstruct the entire GL state on the
host side.

The files gltrace.pb.* and gltrace_api.* are both generated
using the tools/genapi.py script.

Change-Id: Id60a468f7278657f008bc6ea1df01f9bdfecfdd3
/frameworks/native/opengl/libs/GLES_trace/src/gltrace_eglapi.cpp