History log of /frameworks/native/opengl/tests/finish/finish.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
6ef57d7b368ebbac5f2b27c36a9032fee1cda8b1 06-Mar-2014 Andy McFadden <fadden@android.com> Restore old OpenGL tests

These tests call android_createDisplaySurface() to get a
FramebufferNativeWindow that is passed to EGL. This relies on the
existence of the framebuffer HAL, which is not supported on many
recent devices.

This change adds a new "window surface" object that the tests
can use to get a window from SurfaceFlinger instead. All tests
except for the HWC tests now appear to do things.

The HWC tests don't do anything useful, but they no longer depend
on the android_createDisplaySurface() function.

Bug 13323813

Change-Id: I2cbfbacb3452fb658c29e945b0c7ae7c94c1a4ba
/frameworks/native/opengl/tests/finish/finish.cpp
870b8aa15cb5c722b5d8eb7726eaa5f1a7c23d69 25-Feb-2012 Mathias Agopian <mathias@google.com> remove libui dependency on libEGL

Change-Id: I1194f04085637d5c384e134967249430cc43b6ee
/frameworks/native/opengl/tests/finish/finish.cpp
1d3bcd6e217e7ef177287d06f6fdf6149f453830 11-Aug-2009 Mathias Agopian <mathias@google.com> workaround a bug in the SGX driver that would prevent eglGetConfig to work properly
/frameworks/native/opengl/tests/finish/finish.cpp
653870d5e945ff94ff8136c97db0a016fc119683 07-Aug-2009 Mathias Agopian <mathias@google.com> update most gl tests to use EGLUtils
/frameworks/native/opengl/tests/finish/finish.cpp