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History log of /frameworks/native/opengl/tools/glgen/specs/gles11/
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
16f03928743b01638419874e2b6300b52da6eb4c 20-May-2014 Jesse Hall <jessehall@google.com> opengl: Add GLES31 and GLES31Ext class templates

Bug: 15028495
Change-Id: I276d04f029d441e092428fad72f09ca15e1d233a
LES31.spec
LES31Ext.spec
c0d184b8c1002098138f65e5cd2d9b1fb3da8bb1 16-Apr-2013 Jesse Hall <jessehall@google.com> Subclass GLES30 from GLES20, @Deprecate GL_STENCIL_INDEX

Bug: 8566953
Change-Id: I66085c300a8658a4018796645257edb73be94719
LES30.spec
4f6693080c9a186f3fe37abe445abdb39662ae22 11-Apr-2013 Jesse Hall <jessehall@google.com> Special-case glGetActiveUniformBlockName

Bug: 8566953
Change-Id: Ic9b3be9fa0136495633ee3b1c38583cfa315942a
LES30.spec
fa4c1170ac1c18fb919efcc965f55a045a42c06e 11-Apr-2013 Jesse Hall <jessehall@google.com> Special-case glGetStringi

Modeled on the existing glGetString special-case.

Bug: 8566953
Change-Id: Icc6b23ab53b00510368900ad99c92028253dc797
LES30.spec
1c8b8e8b8ee6290875fe59288ffa7ccaf4d86247 11-Apr-2013 Jesse Hall <jessehall@google.com> Special-case glMapBufferRange

Updating the generator to handle GLvoid*/java.nio.Buffer return values
probably wouldn't be too hard, but this is the only function that
needs it currently.

Bug: 8566953
Change-Id: I359a951136ab479ab576ce2e5a2881b937b7e8c9
LES30.spec
610bbf2b6fd80af98849d7e23526c6ce8a4112da 11-Apr-2013 Jesse Hall <jessehall@google.com> Special-case glGetBufferPointerv

Bug: 8566953
Change-Id: I11a7394eb46f229fd3ae716e77487a45bac6ed53
LES30.spec
27c86b962373f40a01f094689d623d51c51d4f83 10-Apr-2013 Jesse Hall <jessehall@google.com> Special-case glGetUniformIndices

Bug: 8566953
Change-Id: Ic8bcd03e8d41a81f48d603f67ce2046a4afa1561
LES30.spec
31f6edc21bbc2802f4c755b4982945d5237e92ce 10-Apr-2013 Jesse Hall <jessehall@google.com> Special-case glGetTransformFeedbackVarying

Just a search-and-replace on the glGetActiveAttrib special-case, since
they have the same signature and parameter handling.

Bug: 8566953
Change-Id: I40834d6f32bf9ecb39718df29036aa2d1bbfa07a
LES30.spec
552a6204828b5f25db0c3e644cead321664706fa 10-Apr-2013 Jesse Hall <jessehall@google.com> Special-case glTransformFeedbackVaryings

Bug: 8566953
Change-Id: I02a1548aebc12bd3599903029bfd2e4ccea53211
LES30.spec
071fc660597efdfa5ebc58b427252393e628a497 10-Apr-2013 Jesse Hall <jessehall@google.com> Add buffer object versions of several functions

Some of these are new ES3 functions, some are existing ES2 functions
that can now use the new pixel pack/unpack buffer bindings.

glDrawElementsInstanced needs a special case since the pointer/offset
arg isn't the last one like the generator assumes.

Bug: 8566953
Change-Id: I638a36b0a31aefcb5bfee6f4d049348223045103
LES30.spec
68fc8bbced285a8a2b716e5fe1900968ad8ba7d3 10-Apr-2013 Jesse Hall <jessehall@google.com> Add *int64 and GLsync types and related functions

Return values are declared with the C return type, but the JNI
function returns the JNI return type. In the case of GLsync/jlong as
in glFenceSync(), this causes a compile error. So the generator now
explicitly casts the return value to the JNI return type.

Bug: 8566953
Change-Id: I814befe2e4cce745434cbc4e1c8639fc3ce8aeae
LES30.spec
2d9faafa2318c05f8991beff9cc683d72cbabd07 29-Mar-2013 Jesse Hall <jessehall@google.com> Add ES3 functions and constants, difficult ones commented out

This change adds ES3 functions to GLES30.spec, disabling any that
require non-trivial changes for the generator to handle.

Steps taken to add these:
- Copy ES3 function declarations from gl3.h
- Remove GL_APICALL, GL_APIENTRY, and semicolon from each declaration
- Add whitespace around parens and *s as required by the parser
- Comment out functions that the generator doesn't understand or that
it generates bad Java interfaces for (by inspection).

Bug: 8566953
Change-Id: Iaaef7d53e24f9a576759dbba72cd206bae1c1276
LES30.spec
439bc1614dba5694cd10476c0238ddd1f77fc94e 29-Mar-2013 Jesse Hall <jessehall@google.com> Minor changes to ES3 functions inherited from ES2

With the addition of float framebuffer support in ES3, some parameters
to ES2 functions are now GLfloat instead of GLclampf. Both are
typedefs for 'float', so this is a source and binary compatible change.

Bug: 8566953
Change-Id: I0b5acc78da7799a04053fdb568205f793792cad9
LES30.spec
63ed38dc52b27c5b39b11717d0c7736e1756db42 29-Mar-2013 Jesse Hall <jessehall@google.com> Generate GLES30 class, just a clone of GLES20 for now

Bug: 8566953
Change-Id: I6fad880344b9c247de4018711ea7cb6eb1a609d6
LES30.spec
a3b641e89c89d9fe7e18123cffb8bac67a2c168d 29-Mar-2013 Jesse Hall <jessehall@google.com> Make gen more readable, use UNIX-style line endings

Change-Id: I6f4a1afa19f84d89278e9447f14a124476106fef
LES20.spec
bf13ba5e77804ca7466acb7100cdaf7c14cc0fb7 23-Feb-2013 Mathias Agopian <mathias@google.com> add some missing parameter validation in GLES java bindings

- added support for comments in checks.spec
- added most missing checks
- added and commented with // special-cased functions
- added and commented with # functions that are still missing validation checks
- moved glGet* to a special case and updated all the "pnames" from the khronos spec
- changed ifcheck to default to 1 value. this allows us to simplify the checks.spec file
and handle unknown pnames automatically (they'll be validated against 1 value, if
it happens to need more, the call will go through but the validation will not
happen).
- refactored the cpp headers in to a common header + GLES version specific
header

Bug: 7402895
Change-Id: Ib5c68ca0ca416407b4cfa36e3a21901b2d6263ab
hecks.spec
1e602df420c8a884026b85beee92e51093f1a068 23-Feb-2013 Mathias Agopian <mathias@google.com> sort the check file in alphabetical order

this simplifies a lot comparing it to the spec files.

Change-Id: I4b9b5e7469338a626100472d360ea26a902017bc
hecks.spec
300ad09822db1013d9f28c4bca3680f865533ab6 06-Nov-2012 Andrew Hsieh <andrewhsieh@google.com> Fix return type of glGetAttribLocation and glGetUniformLocation

from int to GLint.

See:
http://www.khronos.org/opengles/sdk/docs/man/xhtml/glGetAttribLocation.xml
http://www.khronos.org/opengles/sdk/docs/man/xhtml/glGetUniformLocation.xml

Change-Id: I4a9f8e9e34b8c3cca239ae84bfe8f3cdfd94802a
LES20.spec
62d08f5bc3f975e10a593b428d88fe8977cb3bfc 28-Mar-2011 Jack Palevich <jackpal@google.com> Add Java support for a few accidentally omitted OpenGL ES APIs.

Fixes 3491494 Support OpenGL APIs: glBlendEquationSeparate and friends

Change-Id: I8fdc94b6ea14e9a7e3d402a965d500790a3d8f77
hecks.spec
b3ffef9dfe43a0b33aef57b279ab0e8b98df6e8c 22-Jun-2010 Jack Palevich <jackpal@google.com> Add OpenGL ES 2.0 VBO versions glDrawElements and glVertexAttribPointer.

Change-Id: Id0069535e97fe96eef74e4d0c1d19b010061fe3b
LES20.spec
66089a33ea4efda711a3a5180f0b001bdac48dcf 08-Dec-2009 Jack Palevich <jackpal@google.com> Implement Matrix Palette extension.

Adds support for formerly-unimplemented methods:

glCurrentPaletteMatrixOES
glLoadPaletteFromModelViewMatrixOES
glMatrixIndexPointerOES
glWeightPointerOES

The bulk of the changes are related to implementing the two PointerOES
methods, which are implemented pretty much the same way as the existing
Pointer methods were implemented.

This change also changes the way glPointSizePointerOES is implemented,
making it act like all the other Pointer methods. (Previously it was
not handling non-direct-buffer arguments correctly.)

Fixes bug 2308625 "Support matrix palette skinning
in JSR239 and related APIs"

Also updated GLLogWraper to fix two bugs in GLLogWrapper that were
discovered while testing matrix palette skinning support:

a) Handle trying to print the contents of null-but-enabled buffers.
(It's not legal to draw with null-but-enabled buffers, and
in fact some OpenGL drivers will crash if you try to render in this
state, but there's no reason the GLLogWrapper should crash while trying
to debug this situation.

b) Don't read off the end of a vertex buffer with non-zero position when
printing the entire contents of the vertex buffer. Now we only print from
the current position to the end of the buffer.
hecks.spec
50d0b14689b0ae95ea7b66a8c2f7b955115812dd 19-Nov-2009 Jack Palevich <jackpal@google.com> Add a Java API for OpenGL ES 2.0.

Currently this API is hidden.

Add a test program.
LES20.spec
5afdc87704f82cb6c3576695dd157b65ae6f3d33 21-Oct-2009 Jack Palevich <jackpal@google.com> Add size checks for glBufferData and glBufferSubData

Without the size checks it's possible for calls to glBufferData
and glBufferSubData to read off the end of the Buffer object's
data, which can cause page faults.

Fix end-of-line characters for the "spec" files. (That's why
every line of these files is changed.)

Enhance our code emitter to properly handle bounds checks for
possibly-null pointers.
hecks.spec
593f203ba3df251b238409bb3fcc66b0a90b856d 07-May-2009 Jack Palevich <jackpal@google.com> Fix automatically generated code for glGet

Remove include of an internal agl header file. We should not depend on any implementation details
of our software renderer, since they may not be correct if another renderer is used.
Fix glGet number-of-elements logic for GL_FOG_COLOR GL_LIGHT_MODEL_AMBIENT,
and GL_COMPRESSED_TEXTURE_FORMATS.
hecks.spec
3327d6c5ac4b294aba7eb31291be4e7a91a6e4b1 24-Apr-2009 Jack Palevich <jackpal@google.com> Enable static Java APIs for OpenGL ES 1.1 extensions.

This is just plumbing. The Java APIs existed already, but there were no C APIs to hook the Java APIs
up to. Now there are C APIs, so we can call them.

Of course, whether or not the C APIs actually work when you call them depend upon the
capabilities of the active OpenGL driver, which must be checked at run time.

Also, while we're here, make the glGetString method static. It was always supposed to be static,
but was accidentally implemented as non-static, because the code was copied from the non-static
OpenGL ES classes.
hecks.spec
427f585f726af6e3bd1fb835f26b2af9f609c483 16-Apr-2009 Jack Palevich <jackpal@google.com> Add an Android-specific static OpenGL ES 1.1 Java API.

This change adds four new public classes that expose a static OpenGL ES 1.1 API:

android.opengl.GLES10
android.opengl.GLES10Ext
android.opengl.GLES11
android.opengl.GLES11Ext

Benefits:

+ The static API is slightly faster (1% to 4%) than the existing Interface based JSR239 API.
+ The static API is similar to the C API, which should make it easier to import C-based
example code.
+ The static API provides a clear path for adding new OpenGL ES 1.1 extensions
and OpenGL ES 2.0 APIs, neither of which currently have a JSR standard.

Example:

import static android.opengl.GLES10.*;

...

glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

Note that it is possible to mix-and-match calls to both the static and JSR239 APIs.
This works because neither API maintains state. They both call through to the same underlying
C OpenGL ES APIs.

Implementation details:

This change enhances the "glgen" "gen" script to generate both the original JSR239 and
new static OpenGL ES APIs. The contents of the generated JSR239 classes remained the same as before,
so there is no need to check in new versions of the generated JSR239 classes.

As part of this work the gen script was updated to be somewhat more robust, and to
work with git instead of perforce. The script prints out commands to git add the generated files,
but leaves it up to the script runner to actually execute those commands.
LES10.spec
LES10Ext.spec
LES11.spec
LES11Ext.spec
hecks.spec