16f03928743b01638419874e2b6300b52da6eb4c |
20-May-2014 |
Jesse Hall <jessehall@google.com> |
opengl: Add GLES31 and GLES31Ext class templates Bug: 15028495 Change-Id: I276d04f029d441e092428fad72f09ca15e1d233a
LES31.spec
LES31Ext.spec
|
c0d184b8c1002098138f65e5cd2d9b1fb3da8bb1 |
16-Apr-2013 |
Jesse Hall <jessehall@google.com> |
Subclass GLES30 from GLES20, @Deprecate GL_STENCIL_INDEX Bug: 8566953 Change-Id: I66085c300a8658a4018796645257edb73be94719
LES30.spec
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4f6693080c9a186f3fe37abe445abdb39662ae22 |
11-Apr-2013 |
Jesse Hall <jessehall@google.com> |
Special-case glGetActiveUniformBlockName Bug: 8566953 Change-Id: Ic9b3be9fa0136495633ee3b1c38583cfa315942a
LES30.spec
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fa4c1170ac1c18fb919efcc965f55a045a42c06e |
11-Apr-2013 |
Jesse Hall <jessehall@google.com> |
Special-case glGetStringi Modeled on the existing glGetString special-case. Bug: 8566953 Change-Id: Icc6b23ab53b00510368900ad99c92028253dc797
LES30.spec
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1c8b8e8b8ee6290875fe59288ffa7ccaf4d86247 |
11-Apr-2013 |
Jesse Hall <jessehall@google.com> |
Special-case glMapBufferRange Updating the generator to handle GLvoid*/java.nio.Buffer return values probably wouldn't be too hard, but this is the only function that needs it currently. Bug: 8566953 Change-Id: I359a951136ab479ab576ce2e5a2881b937b7e8c9
LES30.spec
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610bbf2b6fd80af98849d7e23526c6ce8a4112da |
11-Apr-2013 |
Jesse Hall <jessehall@google.com> |
Special-case glGetBufferPointerv Bug: 8566953 Change-Id: I11a7394eb46f229fd3ae716e77487a45bac6ed53
LES30.spec
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27c86b962373f40a01f094689d623d51c51d4f83 |
10-Apr-2013 |
Jesse Hall <jessehall@google.com> |
Special-case glGetUniformIndices Bug: 8566953 Change-Id: Ic8bcd03e8d41a81f48d603f67ce2046a4afa1561
LES30.spec
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31f6edc21bbc2802f4c755b4982945d5237e92ce |
10-Apr-2013 |
Jesse Hall <jessehall@google.com> |
Special-case glGetTransformFeedbackVarying Just a search-and-replace on the glGetActiveAttrib special-case, since they have the same signature and parameter handling. Bug: 8566953 Change-Id: I40834d6f32bf9ecb39718df29036aa2d1bbfa07a
LES30.spec
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552a6204828b5f25db0c3e644cead321664706fa |
10-Apr-2013 |
Jesse Hall <jessehall@google.com> |
Special-case glTransformFeedbackVaryings Bug: 8566953 Change-Id: I02a1548aebc12bd3599903029bfd2e4ccea53211
LES30.spec
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071fc660597efdfa5ebc58b427252393e628a497 |
10-Apr-2013 |
Jesse Hall <jessehall@google.com> |
Add buffer object versions of several functions Some of these are new ES3 functions, some are existing ES2 functions that can now use the new pixel pack/unpack buffer bindings. glDrawElementsInstanced needs a special case since the pointer/offset arg isn't the last one like the generator assumes. Bug: 8566953 Change-Id: I638a36b0a31aefcb5bfee6f4d049348223045103
LES30.spec
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68fc8bbced285a8a2b716e5fe1900968ad8ba7d3 |
10-Apr-2013 |
Jesse Hall <jessehall@google.com> |
Add *int64 and GLsync types and related functions Return values are declared with the C return type, but the JNI function returns the JNI return type. In the case of GLsync/jlong as in glFenceSync(), this causes a compile error. So the generator now explicitly casts the return value to the JNI return type. Bug: 8566953 Change-Id: I814befe2e4cce745434cbc4e1c8639fc3ce8aeae
LES30.spec
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2d9faafa2318c05f8991beff9cc683d72cbabd07 |
29-Mar-2013 |
Jesse Hall <jessehall@google.com> |
Add ES3 functions and constants, difficult ones commented out This change adds ES3 functions to GLES30.spec, disabling any that require non-trivial changes for the generator to handle. Steps taken to add these: - Copy ES3 function declarations from gl3.h - Remove GL_APICALL, GL_APIENTRY, and semicolon from each declaration - Add whitespace around parens and *s as required by the parser - Comment out functions that the generator doesn't understand or that it generates bad Java interfaces for (by inspection). Bug: 8566953 Change-Id: Iaaef7d53e24f9a576759dbba72cd206bae1c1276
LES30.spec
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439bc1614dba5694cd10476c0238ddd1f77fc94e |
29-Mar-2013 |
Jesse Hall <jessehall@google.com> |
Minor changes to ES3 functions inherited from ES2 With the addition of float framebuffer support in ES3, some parameters to ES2 functions are now GLfloat instead of GLclampf. Both are typedefs for 'float', so this is a source and binary compatible change. Bug: 8566953 Change-Id: I0b5acc78da7799a04053fdb568205f793792cad9
LES30.spec
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63ed38dc52b27c5b39b11717d0c7736e1756db42 |
29-Mar-2013 |
Jesse Hall <jessehall@google.com> |
Generate GLES30 class, just a clone of GLES20 for now Bug: 8566953 Change-Id: I6fad880344b9c247de4018711ea7cb6eb1a609d6
LES30.spec
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a3b641e89c89d9fe7e18123cffb8bac67a2c168d |
29-Mar-2013 |
Jesse Hall <jessehall@google.com> |
Make gen more readable, use UNIX-style line endings Change-Id: I6f4a1afa19f84d89278e9447f14a124476106fef
LES20.spec
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bf13ba5e77804ca7466acb7100cdaf7c14cc0fb7 |
23-Feb-2013 |
Mathias Agopian <mathias@google.com> |
add some missing parameter validation in GLES java bindings - added support for comments in checks.spec - added most missing checks - added and commented with // special-cased functions - added and commented with # functions that are still missing validation checks - moved glGet* to a special case and updated all the "pnames" from the khronos spec - changed ifcheck to default to 1 value. this allows us to simplify the checks.spec file and handle unknown pnames automatically (they'll be validated against 1 value, if it happens to need more, the call will go through but the validation will not happen). - refactored the cpp headers in to a common header + GLES version specific header Bug: 7402895 Change-Id: Ib5c68ca0ca416407b4cfa36e3a21901b2d6263ab
hecks.spec
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1e602df420c8a884026b85beee92e51093f1a068 |
23-Feb-2013 |
Mathias Agopian <mathias@google.com> |
sort the check file in alphabetical order this simplifies a lot comparing it to the spec files. Change-Id: I4b9b5e7469338a626100472d360ea26a902017bc
hecks.spec
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300ad09822db1013d9f28c4bca3680f865533ab6 |
06-Nov-2012 |
Andrew Hsieh <andrewhsieh@google.com> |
Fix return type of glGetAttribLocation and glGetUniformLocation from int to GLint. See: http://www.khronos.org/opengles/sdk/docs/man/xhtml/glGetAttribLocation.xml http://www.khronos.org/opengles/sdk/docs/man/xhtml/glGetUniformLocation.xml Change-Id: I4a9f8e9e34b8c3cca239ae84bfe8f3cdfd94802a
LES20.spec
|
62d08f5bc3f975e10a593b428d88fe8977cb3bfc |
28-Mar-2011 |
Jack Palevich <jackpal@google.com> |
Add Java support for a few accidentally omitted OpenGL ES APIs. Fixes 3491494 Support OpenGL APIs: glBlendEquationSeparate and friends Change-Id: I8fdc94b6ea14e9a7e3d402a965d500790a3d8f77
hecks.spec
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b3ffef9dfe43a0b33aef57b279ab0e8b98df6e8c |
22-Jun-2010 |
Jack Palevich <jackpal@google.com> |
Add OpenGL ES 2.0 VBO versions glDrawElements and glVertexAttribPointer. Change-Id: Id0069535e97fe96eef74e4d0c1d19b010061fe3b
LES20.spec
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66089a33ea4efda711a3a5180f0b001bdac48dcf |
08-Dec-2009 |
Jack Palevich <jackpal@google.com> |
Implement Matrix Palette extension. Adds support for formerly-unimplemented methods: glCurrentPaletteMatrixOES glLoadPaletteFromModelViewMatrixOES glMatrixIndexPointerOES glWeightPointerOES The bulk of the changes are related to implementing the two PointerOES methods, which are implemented pretty much the same way as the existing Pointer methods were implemented. This change also changes the way glPointSizePointerOES is implemented, making it act like all the other Pointer methods. (Previously it was not handling non-direct-buffer arguments correctly.) Fixes bug 2308625 "Support matrix palette skinning in JSR239 and related APIs" Also updated GLLogWraper to fix two bugs in GLLogWrapper that were discovered while testing matrix palette skinning support: a) Handle trying to print the contents of null-but-enabled buffers. (It's not legal to draw with null-but-enabled buffers, and in fact some OpenGL drivers will crash if you try to render in this state, but there's no reason the GLLogWrapper should crash while trying to debug this situation. b) Don't read off the end of a vertex buffer with non-zero position when printing the entire contents of the vertex buffer. Now we only print from the current position to the end of the buffer.
hecks.spec
|
50d0b14689b0ae95ea7b66a8c2f7b955115812dd |
19-Nov-2009 |
Jack Palevich <jackpal@google.com> |
Add a Java API for OpenGL ES 2.0. Currently this API is hidden. Add a test program.
LES20.spec
|
5afdc87704f82cb6c3576695dd157b65ae6f3d33 |
21-Oct-2009 |
Jack Palevich <jackpal@google.com> |
Add size checks for glBufferData and glBufferSubData Without the size checks it's possible for calls to glBufferData and glBufferSubData to read off the end of the Buffer object's data, which can cause page faults. Fix end-of-line characters for the "spec" files. (That's why every line of these files is changed.) Enhance our code emitter to properly handle bounds checks for possibly-null pointers.
hecks.spec
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593f203ba3df251b238409bb3fcc66b0a90b856d |
07-May-2009 |
Jack Palevich <jackpal@google.com> |
Fix automatically generated code for glGet Remove include of an internal agl header file. We should not depend on any implementation details of our software renderer, since they may not be correct if another renderer is used. Fix glGet number-of-elements logic for GL_FOG_COLOR GL_LIGHT_MODEL_AMBIENT, and GL_COMPRESSED_TEXTURE_FORMATS.
hecks.spec
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3327d6c5ac4b294aba7eb31291be4e7a91a6e4b1 |
24-Apr-2009 |
Jack Palevich <jackpal@google.com> |
Enable static Java APIs for OpenGL ES 1.1 extensions. This is just plumbing. The Java APIs existed already, but there were no C APIs to hook the Java APIs up to. Now there are C APIs, so we can call them. Of course, whether or not the C APIs actually work when you call them depend upon the capabilities of the active OpenGL driver, which must be checked at run time. Also, while we're here, make the glGetString method static. It was always supposed to be static, but was accidentally implemented as non-static, because the code was copied from the non-static OpenGL ES classes.
hecks.spec
|
427f585f726af6e3bd1fb835f26b2af9f609c483 |
16-Apr-2009 |
Jack Palevich <jackpal@google.com> |
Add an Android-specific static OpenGL ES 1.1 Java API. This change adds four new public classes that expose a static OpenGL ES 1.1 API: android.opengl.GLES10 android.opengl.GLES10Ext android.opengl.GLES11 android.opengl.GLES11Ext Benefits: + The static API is slightly faster (1% to 4%) than the existing Interface based JSR239 API. + The static API is similar to the C API, which should make it easier to import C-based example code. + The static API provides a clear path for adding new OpenGL ES 1.1 extensions and OpenGL ES 2.0 APIs, neither of which currently have a JSR standard. Example: import static android.opengl.GLES10.*; ... glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); Note that it is possible to mix-and-match calls to both the static and JSR239 APIs. This works because neither API maintains state. They both call through to the same underlying C OpenGL ES APIs. Implementation details: This change enhances the "glgen" "gen" script to generate both the original JSR239 and new static OpenGL ES APIs. The contents of the generated JSR239 classes remained the same as before, so there is no need to check in new versions of the generated JSR239 classes. As part of this work the gen script was updated to be somewhat more robust, and to work with git instead of perforce. The script prints out commands to git add the generated files, but leaves it up to the script runner to actually execute those commands.
LES10.spec
LES10Ext.spec
LES11.spec
LES11Ext.spec
hecks.spec
|