History log of /frameworks/native/services/surfaceflinger/RenderEngine/Mesh.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
5cdc8994a0ecd751a6350b16a1bef8b6b0d09b11 14-Aug-2013 Mathias Agopian <mathias@google.com> don't reallocate the mesh each time we use it

the Mesh object can be part of each Layer (at least currently).
also reworked the Mesh code a bit to make it easier to access
the vertex data.

Change-Id: I0490851ba898f0aa2e55b62958dcd8bdb535e98b
/frameworks/native/services/surfaceflinger/RenderEngine/Mesh.cpp
3f84483382be2d528918cc1a6fbc6a7d68e0b181 08-Aug-2013 Mathias Agopian <mathias@google.com> SurfaceFlinger now uses GLES 2.x when available

Bug: 8679321

Change-Id: I2b152d01fb4e2de2ea9fe87f1ddbd6826d7520d7
/frameworks/native/services/surfaceflinger/RenderEngine/Mesh.cpp