History log of /frameworks/native/services/surfaceflinger/RenderEngine/Texture.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
a8c386f1c36e916c1df18d41a22104d655a89817 27-Aug-2013 Mathias Agopian <mathias@google.com> switch to use mat4

Change-Id: I8283a989cfd2b74d53958150bc90298bc083fee7
49457ac092071a8f964f7f69156093657ccdc3d0 15-Aug-2013 Mathias Agopian <mathias@google.com> Encapsulate textures into their own Texture class

the main reason for doing this is so that we can have
access to informations about a texture (like its dimension)
close to where we generate and use shaders in ES 2.0.
Previously, there wasn't any way to get to a texture's size
from a RenderEngine implementation.

Bug: 8679321

Change-Id: I388b338a70d07e3e8177dde248710ea1e4c82dff