e195a3f57ace3b66d313a6ee88c6e93d5c9d87f4 |
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13-Mar-2014 |
Tim Murray <timmurray@google.com> |
Make RS compile on ARM64. bug 13280327 Change-Id: I79080c448ca17d0cba8df075737c22b24ce9a085
/frameworks/rs/driver/rsdShader.h
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6d6e114f8bea8db08bf1decb673d3eb9a8f258ae |
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26-Mar-2012 |
Alex Sakhartchouk <alexst@google.com> |
State based shader recompile to support camera input. Change-Id: Ia6c362571e1b44254461522a8c49a8551b46f28d
/frameworks/rs/driver/rsdShader.h
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3522f40418fdf877f5a136475dbf75e57a3b7c77 |
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23-Mar-2012 |
Jason Sams <jsams@google.com> |
Implement USAGE_IO_INPUT Change-Id: Idbf7bb21f5ab673ad77082c5c19921d2b276c04b
/frameworks/rs/driver/rsdShader.h
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748eb07e805b93c2bf79340d4937963ab739d17c |
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16-Feb-2012 |
Alex Sakhartchouk <alexst@google.com> |
Piping texture names through shader builder. Fixing uint size_t mismatch. Change-Id: Ia7c8bd9f829deaa50e1cc381ccd50f29676bbdfb
/frameworks/rs/driver/rsdShader.h
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ba157304ce99d212403898b055998e6da7a20e9b |
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06-Aug-2011 |
Alex Sakhartchouk <alexst@google.com> |
Fixing rs crash when no texture is bound. Change-Id: I2c15106f50de995c63691f27e2c4d89dbffc758e
/frameworks/rs/driver/rsdShader.h
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7f126c78a107257090c6675ea40ffac41516a9dc |
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06-May-2011 |
Alex Sakhartchouk <alexst@google.com> |
Moving samplers behind the hal. Change-Id: I494e5a9d2b599d07b985328b346f1f10ae4972e1
/frameworks/rs/driver/rsdShader.h
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a04e30dbb5ab11592b03666bb3d102070759c58e |
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30-Apr-2011 |
Alex Sakhartchouk <alexst@google.com> |
Moving renderscript GL code into the HAL This change affects - shaders - meshes - fonts - quad rendering Change-Id: I2a53acb4cd1fa8f4c6e67668f6ee969f3d7f7aa1
/frameworks/rs/driver/rsdShader.h
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