History log of /frameworks/rs/driver/rsdShader.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
e195a3f57ace3b66d313a6ee88c6e93d5c9d87f4 13-Mar-2014 Tim Murray <timmurray@google.com> Make RS compile on ARM64.

bug 13280327

Change-Id: I79080c448ca17d0cba8df075737c22b24ce9a085
/frameworks/rs/driver/rsdShader.h
6d6e114f8bea8db08bf1decb673d3eb9a8f258ae 26-Mar-2012 Alex Sakhartchouk <alexst@google.com> State based shader recompile to support camera input.

Change-Id: Ia6c362571e1b44254461522a8c49a8551b46f28d
/frameworks/rs/driver/rsdShader.h
3522f40418fdf877f5a136475dbf75e57a3b7c77 23-Mar-2012 Jason Sams <jsams@google.com> Implement USAGE_IO_INPUT



Change-Id: Idbf7bb21f5ab673ad77082c5c19921d2b276c04b
/frameworks/rs/driver/rsdShader.h
748eb07e805b93c2bf79340d4937963ab739d17c 16-Feb-2012 Alex Sakhartchouk <alexst@google.com> Piping texture names through shader builder.
Fixing uint size_t mismatch.

Change-Id: Ia7c8bd9f829deaa50e1cc381ccd50f29676bbdfb
/frameworks/rs/driver/rsdShader.h
ba157304ce99d212403898b055998e6da7a20e9b 06-Aug-2011 Alex Sakhartchouk <alexst@google.com> Fixing rs crash when no texture is bound.

Change-Id: I2c15106f50de995c63691f27e2c4d89dbffc758e
/frameworks/rs/driver/rsdShader.h
7f126c78a107257090c6675ea40ffac41516a9dc 06-May-2011 Alex Sakhartchouk <alexst@google.com> Moving samplers behind the hal.

Change-Id: I494e5a9d2b599d07b985328b346f1f10ae4972e1
/frameworks/rs/driver/rsdShader.h
a04e30dbb5ab11592b03666bb3d102070759c58e 30-Apr-2011 Alex Sakhartchouk <alexst@google.com> Moving renderscript GL code into the HAL
This change affects
- shaders
- meshes
- fonts
- quad rendering

Change-Id: I2a53acb4cd1fa8f4c6e67668f6ee969f3d7f7aa1
/frameworks/rs/driver/rsdShader.h