History log of /frameworks/rs/rsObjectBase.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
a36c50a6ab87f4c9049318d4c6c8ec7b0a1e6e12 17-Jun-2014 Jason Sams <jsams@google.com> Add 64bit large object support

Add HAL hooks for filling in LO fields.

Change-Id: Ib9bdee714a062de519d2a9708c1016404a1b11a4

Conflicts:
driver/rsdBcc.cpp
driver/rsdCore.cpp
rsAllocation.h
rs_hal.h
/frameworks/rs/rsObjectBase.h
48ecf6a5e85a9a832f41393ed2802385bb8b5db8 10-Jul-2013 Jason Sams <jsams@google.com> Remove more String8

Change-Id: I2b43c3c104eab7cb3b6573bea4858f6c2d0a76ca
/frameworks/rs/rsObjectBase.h
b0934b67b95cc27e2358c2aa4db5f7c1067c8f9b 04-Jul-2013 Stephen Hines <srhines@google.com> Remove libutils and fix rsDebug for RS support library.

Bug: 9664050

Our bitcode runtime library translates vector rsDebug() calls into passing
their parameters via pointers. The previous version of libRSSupport.so was
being created with non-pointer versions of these routines accidentally.
This change also fixes a missing permission issue for ImageProcessing2, so
that the compatibility library can be verified.

This change also removes the use of libutils by switching the implementation of
String8/Vector in the compatibility library to internal types backed by
libstlport_static.

Change-Id: I20da75e8c19a82a42dc2bceaba1937d21372db84
/frameworks/rs/rsObjectBase.h
d216dafa216f3329577ab624cdc5a5d1860ec035 03-Apr-2013 Stephen Hines <srhines@google.com> Add DebugHelper to ObjectBase.

This enables us to easily use things like CallStack for our debug runtime.
Without this abstraction, we end up with size/offset mismatches against
libbcc's implementation of set/getElementAt.

Change-Id: I91ae0ef709fa5b8ab7dda905cd07d1c565dd0212
/frameworks/rs/rsObjectBase.h
0b575de8ed0b628d84d256f5846500b0385979bd 15-Mar-2013 Tim Murray <timmurray@google.com> Add x86 server support.

Change-Id: I674acaf15b67afa48bc736f72942a11e2e38e940
/frameworks/rs/rsObjectBase.h
e3150cfb3edb028407669e4a65e087eae77e718c 25-Jul-2012 Jason Sams <jsams@google.com> Plumb context through for serialization.

Change-Id: I2a49f57aa7576604deeac898a7cceb36ae68d66f
/frameworks/rs/rsObjectBase.h
e23d239828a229eb7d4d33c9630070f0a87833e1 09-Mar-2012 Alex Sakhartchouk <alexst@google.com> Starting to untangle header spaghetti.

Change-Id: I31f38d05dc8b55c659e8c7e9c0a87b94b9ac1db5
/frameworks/rs/rsObjectBase.h
c7cec1e3577cc77a5a73d5bd5a82733b1b9936a1 19-Aug-2011 Jason Sams <rjsams@android.com> Fix issue with freeing allocation with circular references.

Change-Id: I45871c20a192815eafee77f95e17a025f6dcf9d1
/frameworks/rs/rsObjectBase.h
c700e649ca44d0dcff8b271e42d949ea72fe3c63 16-Aug-2011 Alex Sakhartchouk <alexst@google.com> Fixing asynchronous performance issues.

Change-Id: I10f02cd37a33a6c655814d24e0a4291dc044fba3
/frameworks/rs/rsObjectBase.h
afb743aca56c18beb7ab924e75cb6e070ef3e55a 10-Nov-2010 Alex Sakhartchouk <alexst@google.com> Code cleanup to make formatting consistent
across all the renderscript files.

Change-Id: Idf5fcc60877e44c8f074f7176e37f70b3b895a3c
/frameworks/rs/rsObjectBase.h
f0c1df480304a72ce41e7d4b088319cbd7f0938a 26-Oct-2010 Jason Sams <rjsams@android.com> Begin adding async allocation creation.

Change-Id: I5d1381699e2b334c1d824f357bd6b310a5f79be8

Implement async bitmap upload and clean up types.

Change-Id: Icbe9894e04c1319351c1cd75b0e0017855198f20
/frameworks/rs/rsObjectBase.h
225afd317e101a7be5fe02c0a86361146ea89f05 21-Oct-2010 Jason Sams <rjsams@android.com> Fix refcounting bugs where the sys refcount
could be corrupted during async type creation.

Change-Id: If42828e92990598b0cb5da81c82ea513f94725f2

Fix stack object deletion bug.

Change-Id: I2c723aa5ad15e0c99dc9cd0cfbc7db80bace172a
/frameworks/rs/rsObjectBase.h
2353ae303868d04e3a26002b2f2dc456c15e8170 15-Oct-2010 Jason Sams <rjsams@android.com> Async type creation.

Change-Id: I4d98446fabbf7e8a98c97f85b573a58c8a0c58c2
/frameworks/rs/rsObjectBase.h
605048a9f9af925782f6c90bc1cdc5af59e337d8 01-Oct-2010 Jason Sams <rjsams@android.com> Add object validity checking.

Change-Id: I2613e87b09a6e560f0381d4ed620d60a10bc30e4
/frameworks/rs/rsObjectBase.h
b825f67adb5d1e1751fe108e6dbf9c6f2555c283 04-Jun-2010 Alex Sakhartchouk <alexst@google.com> Creating the jni and java layer to integrate a3d

Change-Id: I438359633bae59bf9188cd2c4664a92ca16c5f37
/frameworks/rs/rsObjectBase.h
fb6b614bcea88a587a7ea4530be45ff0ffa0210e 21-May-2010 Alex Sakhartchouk <alexst@google.com> Removed unnecessary change based on comments.
Now using android utils lib.
collada_to_a3d seems to work with android util libs.
Integrating old changelist
Changing assert to rsAssrt in VertexArray
making context compile.
Change-Id: I33890defa777f09253bfab630d97782359ec49d7

Added serialization code to rsLib
Integrated old changelist
Change-Id: Ie4746113f6d1817fbb3264f97fdddde25b779311

Added serialization code to rsLib

Change-Id: Ie4746113f6d1817fbb3264f97fdddde25b779311
/frameworks/rs/rsObjectBase.h
8154954868694e1f233d87d4933a474518b1cb81 18-Feb-2010 Jason Sams <rjsams@android.com> Implement type collapsing for Elements and Types. Now if a user creates two or more identical objects we simply reuse the existing object rather than create a new one.
/frameworks/rs/rsObjectBase.h
c21cf40f6ae69091bf24f87b5eeabc95e73dd271 18-Nov-2009 Jason Sams <rjsams@android.com> Add support for dumping RS objects to aid in debugging of white blocks bug.
/frameworks/rs/rsObjectBase.h
e12c1c591b4219e80f29c6c0e0c62c9578b75450 28-Sep-2009 Jason Sams <rjsams@android.com> Improve logging code to dump more detaild rs object info. Fix bug with predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement.
/frameworks/rs/rsObjectBase.h
f2649a961db2995e9e24a6c98f8a419f1496c1b7 26-Sep-2009 Jason Sams <rjsams@android.com> Improved object lifecycle tracking and fix leaks.
/frameworks/rs/rsObjectBase.h
e514b45de8561fbc6ef6770845102ca10b0a69d7 25-Sep-2009 Jason Sams <rjsams@android.com> Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed.
/frameworks/rs/rsObjectBase.h
9397e30ce5fe3f6af9212a93b490836b04fdfffa 28-Aug-2009 Jason Sams <rjsams@android.com> Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder.
/frameworks/rs/rsObjectBase.h
a4a54e42fc710a62b47cbcb9d64c34a190429d9e 11-Jun-2009 Jason Sams <rjsams@android.com> Fix bug with bad conversion of java strings to C strings for object names. Update test app to test object defines.
/frameworks/rs/rsObjectBase.h
a0a1b6fbece2eb8d72d788422ab3e5f58d5a9216 11-Jun-2009 Jason Sams <rjsams@android.com> Add named objects and implement support for ProgramFragmentStore and ProgramFragment to be used by name in scripts.
/frameworks/rs/rsObjectBase.h
1030893d9b99b72468034da13df025bda479bb97 09-Jun-2009 Jason Sams <rjsams@android.com> checkpoint pragma support. Includes more cleanup of script enviroment storage to keep the env settings in the base and only the per language state in ScriptC.
/frameworks/rs/rsObjectBase.h
326e0ddf89e8df2837752fbfd7a014814b32082c 22-May-2009 Jason Sams <jsams@google.com> Add the Renderscript library. (Not in the build by default yet.)

This library can be used to create animated 3D User Interfaces.

This library is currently under heavy development, so it's not part of
the build by default.

In order to build this library, you must define

BUILD_RENDERSCRIPT=true

in your build environment.

You will also have to manually edit

build/core/prelink-linux-arm.map

And add libRS and libRS_jni at the end like this (exact address may change.)

libRS.so 0x9A100000
libRS_jni.so 0x9A000000
/frameworks/rs/rsObjectBase.h