History log of /frameworks/rs/rsType.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
49a87772b9abe620d28cbe110260424b8950055d 10-Jul-2014 Tim Murray <timmurray@google.com> Add missing delete operators to Type and Element.

bug 15861251

Change-Id: I6cbf64f6cb24d2fb3f8ee048c08a982efd4a683e
/frameworks/rs/rsType.h
a36c50a6ab87f4c9049318d4c6c8ec7b0a1e6e12 17-Jun-2014 Jason Sams <jsams@google.com> Add 64bit large object support

Add HAL hooks for filling in LO fields.

Change-Id: Ib9bdee714a062de519d2a9708c1016404a1b11a4

Conflicts:
driver/rsdBcc.cpp
driver/rsdCore.cpp
rsAllocation.h
rs_hal.h
/frameworks/rs/rsType.h
61656a7c6fc13421679d0a1cdf8b5b861e286892 04-Sep-2013 Jason Sams <jsams@google.com> Cleanup type offsets which cannot be calculated for flexible YUV.

Support flexible YUV

bug 10567550

Change-Id: I4f6e5a8d86eeee635605460f1751208f3320969b
(cherry picked from commit a75372759e288be3fb8835735a830b1f7d1a4c42)
/frameworks/rs/rsType.h
bc0ca6ba4e31239bf77060578d0bdf1a10e04168 16-Feb-2013 Jason Sams <jsams@google.com> Support typed YUV allocations

Change-Id: I844051ee1be1462e497d238f5460f301be1aaa1d
/frameworks/rs/rsType.h
a572aca4eb4ddb32c10baa1f529431cfefd756b8 09-Jan-2013 Jason Sams <jsams@google.com> Add support for YUV allocations.

Change-Id: I21a47c745a2f8435af4f37ec0ad624002f3db555
/frameworks/rs/rsType.h
86087f2f1da630d43f4010c246619f3fd4fad286 20-Oct-2012 Stephen Hines <srhines@google.com> Revert "Remove offset functions from Type"

This reverts commit b99ed44dcffcc268958e86a7bdba2c683d729cf6.

Bug: 7378621
Change-Id: I60c23e02ae45e1141b7447232b2c7d7c5cb1ac38
/frameworks/rs/rsType.h
b99ed44dcffcc268958e86a7bdba2c683d729cf6 17-Oct-2012 Jason Sams <jsams@google.com> Remove offset functions from Type

These were moved into the hal to allow
driver specific padding.

bug 6866193

Change-Id: Ie834cb4e00a9fc48ddd456e62b5a0c89574b1e31
/frameworks/rs/rsType.h
e3150cfb3edb028407669e4a65e087eae77e718c 25-Jul-2012 Jason Sams <jsams@google.com> Plumb context through for serialization.

Change-Id: I2a49f57aa7576604deeac898a7cceb36ae68d66f
/frameworks/rs/rsType.h
9f70a4e63825afe9f786483722e1669b3625f5e9 03-Apr-2012 Stephen Hines <srhines@google.com> Move incRefs()/decRefs() logic from Allocation -> Type.

BUG=6009244

This refactoring will make it easier to implement proper type tracking (for
updating reference counts using FieldPacker).

Change-Id: If42b23193e81bc36ca5508a3d6987e73824107a1
/frameworks/rs/rsType.h
246fbee66ccb17cb1f08a5420e104a709183bce1 08-Mar-2012 Alex Sakhartchouk <alexst@google.com> Moving lod's into hal struct.

Change-Id: Iaec34fea7c002d7948d91df6b7a1af7f832f74ea
/frameworks/rs/rsType.h
4a43e3ea8a0328c56ace0af1869b4c8c781a7b26 28-Dec-2011 Alex Sakhartchouk <alexst@google.com> Adding RS comments, cleaning up the gl implementation with new Element hal.

Change-Id: I74de1e8248a73a45a39976e6027dac2626d580e9
/frameworks/rs/rsType.h
50bfc354e61e174a465893fd0dafe913f1954478 20-Dec-2011 Alex Sakhartchouk <alexst@google.com> Adding simple hal struct to type.
Fixing off by 1 error in the element.

Change-Id: I0b142942c760cb861007af7099d35d0363f4e13b
/frameworks/rs/rsType.h
c700e649ca44d0dcff8b271e42d949ea72fe3c63 16-Aug-2011 Alex Sakhartchouk <alexst@google.com> Fixing asynchronous performance issues.

Change-Id: I10f02cd37a33a6c655814d24e0a4291dc044fba3
/frameworks/rs/rsType.h
a04e30dbb5ab11592b03666bb3d102070759c58e 30-Apr-2011 Alex Sakhartchouk <alexst@google.com> Moving renderscript GL code into the HAL
This change affects
- shaders
- meshes
- fonts
- quad rendering

Change-Id: I2a53acb4cd1fa8f4c6e67668f6ee969f3d7f7aa1
/frameworks/rs/rsType.h
bcac9340126b4b9fabf2015a2f6a984414d87c21 14-Jan-2011 Jason Sams <rjsams@android.com> Implement sub updates for mipmap levels and cubmaps.

Change-Id: I7c41263a0c1e583574d0c1fcb64b1a0440b5b555
/frameworks/rs/rsType.h
afb743aca56c18beb7ab924e75cb6e070ef3e55a 10-Nov-2010 Alex Sakhartchouk <alexst@google.com> Code cleanup to make formatting consistent
across all the renderscript files.

Change-Id: Idf5fcc60877e44c8f074f7176e37f70b3b895a3c
/frameworks/rs/rsType.h
54929cce0bf44090424b1f91b676529a2422378f 09-Nov-2010 Alex Sakhartchouk <alexst@google.com> Moving attrib creation to Mesh. Adding arrays as shader inputs.
Removing fixed size arrays.

Change-Id: I0213e403a2f1283dd43f21bea770aeb059561903
/frameworks/rs/rsType.h
f0c1df480304a72ce41e7d4b088319cbd7f0938a 26-Oct-2010 Jason Sams <rjsams@android.com> Begin adding async allocation creation.

Change-Id: I5d1381699e2b334c1d824f357bd6b310a5f79be8

Implement async bitmap upload and clean up types.

Change-Id: Icbe9894e04c1319351c1cd75b0e0017855198f20
/frameworks/rs/rsType.h
225afd317e101a7be5fe02c0a86361146ea89f05 21-Oct-2010 Jason Sams <rjsams@android.com> Fix refcounting bugs where the sys refcount
could be corrupted during async type creation.

Change-Id: If42828e92990598b0cb5da81c82ea513f94725f2

Fix stack object deletion bug.

Change-Id: I2c723aa5ad15e0c99dc9cd0cfbc7db80bace172a
/frameworks/rs/rsType.h
2353ae303868d04e3a26002b2f2dc456c15e8170 15-Oct-2010 Jason Sams <rjsams@android.com> Async type creation.

Change-Id: I4d98446fabbf7e8a98c97f85b573a58c8a0c58c2
/frameworks/rs/rsType.h
39f2ef6fed00a99c5c389e12c4597884027d4858 11-Oct-2010 Alex Sakhartchouk <alexst@google.com> Update allocation from bitmap.
GL attribute cleanup in type.

Change-Id: I504dcf6744ad13d65e068e784b6608c999ab48c6
/frameworks/rs/rsType.h
700ba38f022208686523ab4280c4fc9f102aa273 09-Oct-2010 Alex Sakhartchouk <alexst@google.com> Removing fixed size arrays.

Change-Id: I5c65b29a197013de2517cfb6dbe7abb9e24a688b
/frameworks/rs/rsType.h
96abf819e50b59ba8cf886c13f894633eb0a24ba 05-Oct-2010 Jason Sams <rjsams@android.com> Implement allocation resizing.

Change-Id: Ie38d42419d595cec730a8721cc1321c5edb6b4d6
/frameworks/rs/rsType.h
383e5b1f68c321a77bfd7466fa1171a9bfab4a6f 24-Sep-2010 Alex Sakhartchouk <alexst@google.com> Adding support for all allowed textures.
Cleaning up unused code
Adding error messages

Change-Id: I3a92476738ff7699d49feeafcd3eee6f70621acb
/frameworks/rs/rsType.h
b825f67adb5d1e1751fe108e6dbf9c6f2555c283 04-Jun-2010 Alex Sakhartchouk <alexst@google.com> Creating the jni and java layer to integrate a3d

Change-Id: I438359633bae59bf9188cd2c4664a92ca16c5f37
/frameworks/rs/rsType.h
79f52df541f87ac07709e770cd79f14dd1a05e93 02-Jun-2010 Jason Sams <rjsams@android.com> Remove RS_KIND from vertex arrays types.
Legacy vertex programs now bind by name just like the user programs.
This removes the need for two different ways of declairing the same
information.

Change-Id: I0178c0962842a1bbffb6726984ae1b8f5bb7529c
/frameworks/rs/rsType.h
fb6b614bcea88a587a7ea4530be45ff0ffa0210e 21-May-2010 Alex Sakhartchouk <alexst@google.com> Removed unnecessary change based on comments.
Now using android utils lib.
collada_to_a3d seems to work with android util libs.
Integrating old changelist
Changing assert to rsAssrt in VertexArray
making context compile.
Change-Id: I33890defa777f09253bfab630d97782359ec49d7

Added serialization code to rsLib
Integrated old changelist
Change-Id: Ie4746113f6d1817fbb3264f97fdddde25b779311

Added serialization code to rsLib

Change-Id: Ie4746113f6d1817fbb3264f97fdddde25b779311
/frameworks/rs/rsType.h
ef21edcc70fc2734a3dc7995d3c3af1f90d16ef8 23-Feb-2010 Jason Sams <rjsams@android.com> beging np2 extension check work.
/frameworks/rs/rsType.h
8154954868694e1f233d87d4933a474518b1cb81 18-Feb-2010 Jason Sams <rjsams@android.com> Implement type collapsing for Elements and Types. Now if a user creates two or more identical objects we simply reuse the existing object rather than create a new one.
/frameworks/rs/rsType.h
433eca30b2efe0cf84bbda33f2dfdfd6dcafaf59 06-Jan-2010 Jason Sams <rjsams@android.com> More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity.
/frameworks/rs/rsType.h
c460e55d78cbe8bee95c5c947dfe541218142a5b 25-Nov-2009 Jason Sams <rjsams@android.com> Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly.
/frameworks/rs/rsType.h
e12c1c591b4219e80f29c6c0e0c62c9578b75450 28-Sep-2009 Jason Sams <rjsams@android.com> Improve logging code to dump more detaild rs object info. Fix bug with predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement.
/frameworks/rs/rsType.h
8312801ccbed0c86cb2592f7ca2fd1cb9847ab8d 26-Sep-2009 Jason Sams <rjsams@android.com> Fix remaining object leaks. Change FountainView to tear down the rsContext and recreate on rotation to test teardown.
/frameworks/rs/rsType.h
e514b45de8561fbc6ef6770845102ca10b0a69d7 25-Sep-2009 Jason Sams <rjsams@android.com> Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed.
/frameworks/rs/rsType.h
e0158410a2fedef43f5a2848c28393ad611e8cad 21-Aug-2009 Jason Sams <rjsams@android.com> Point Sprites
/frameworks/rs/rsType.h
e5ffb879ae535a899a486285a23bea05e912480f 10-Aug-2009 Jason Sams <rjsams@android.com> Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking.
/frameworks/rs/rsType.h
326e0ddf89e8df2837752fbfd7a014814b32082c 22-May-2009 Jason Sams <jsams@google.com> Add the Renderscript library. (Not in the build by default yet.)

This library can be used to create animated 3D User Interfaces.

This library is currently under heavy development, so it's not part of
the build by default.

In order to build this library, you must define

BUILD_RENDERSCRIPT=true

in your build environment.

You will also have to manually edit

build/core/prelink-linux-arm.map

And add libRS and libRS_jni at the end like this (exact address may change.)

libRS.so 0x9A100000
libRS_jni.so 0x9A000000
/frameworks/rs/rsType.h