Lines Matching defs:key
84 // key event.
87 self->process_key(KEY_DOWN, 1); // press down key
91 self->process_key(KEY_UP, 1); // press up key
106 // Process a key-up or -down event. A key is "registered" when it is
110 // queued to be processed next time the foreground thread wants a key
115 // a key is registered.
117 // updown == 1 for key down events; 0 for key up events
205 // Reads input events, handles special hot keys, and adds to the key queue.
236 int key = -1;
238 key = key_queue[0];
242 return key;
264 bool RecoveryUI::IsKeyPressed(int key)
267 int pressed = key_pressed[key];
284 RecoveryUI::KeyAction RecoveryUI::CheckKey(int key) {
285 if ((IsKeyPressed(KEY_POWER) && key == KEY_VOLUMEUP) || key == KEY_HOME) {
289 if (key == KEY_POWER) {
304 if ((key == KEY_VOLUMEUP &&
306 (key == KEY_VOLUMEDOWN &&
316 last_key = key;
324 void RecoveryUI::KeyLongPress(int key) {