Lines Matching refs:occluded
2913 gfx::Rect occluded;
2914 impl.AppendQuadsWithOcclusion(active_layer_, occluded);
2923 gfx::Rect occluded(active_layer_->visible_content_rect());
2924 impl.AppendQuadsWithOcclusion(active_layer_, occluded);
2932 gfx::Rect occluded(150, 0, 200, 1000);
2933 impl.AppendQuadsWithOcclusion(active_layer_, occluded);
2937 impl.quad_list(), occluded, &partially_occluded_count);
2938 // The layer outputs one quad, which is partially occluded.
3714 // The only way we will encounter an occluded tile after an unoccluded
3876 // Fully occluded tiles are not required for activation.
4104 // Shared tiles are occluded on the active tree iff they lie beneath the
4139 // Unshared tiles are occluded on the active tree iff they lie beneath
4204 // The expected number of occluded tiles on each of the 5 tilings for each of
4210 // The total expected number of occluded tiles on all tilings for each of the
4216 // Verify number of occluded tiles on the pending layer for each tiling.
4250 // Verify number of occluded tiles on the active layer for each tiling.