Lines Matching refs:program
174 GLuint program = glCreateProgram();
191 glAttachShader(program, vertex_shader);
208 glAttachShader(program, fragment_shader);
211 glLinkProgram(program);
213 glGetProgramiv(program, GL_LINK_STATUS, &result);
217 glGetProgramInfoLog(program, kErrorSize - 1, &len, log);
221 glUseProgram(program);
222 glDeleteProgram(program);
225 glUniform1i(glGetUniformLocation(program, "y_tex"), 0);
226 glUniform1i(glGetUniformLocation(program, "u_tex"), 1);
227 glUniform1i(glGetUniformLocation(program, "v_tex"), 2);
228 int yuv2rgb_location = glGetUniformLocation(program, "yuv2rgb");
231 int pos_location = glGetAttribLocation(program, "in_pos");
235 int tc_location = glGetAttribLocation(program, "in_tc");