Lines Matching refs:coords

5039 KEYWORD1 void KEYWORD2 NAME(MultiTexCoordP1ui)(GLenum texture, GLenum type, GLuint coords)
5041 (void) texture; (void) type; (void) coords;
5042 DISPATCH(MultiTexCoordP1ui, (texture, type, coords), (F, "glMultiTexCoordP1ui(0x%x, 0x%x, %d);\n", texture, type, coords));
5045 KEYWORD1 void KEYWORD2 NAME(MultiTexCoordP1uiv)(GLenum texture, GLenum type, const GLuint * coords)
5047 (void) texture; (void) type; (void) coords;
5048 DISPATCH(MultiTexCoordP1uiv, (texture, type, coords), (F, "glMultiTexCoordP1uiv(0x%x, 0x%x, %p);\n", texture, type, (const void *) coords));
5051 KEYWORD1 void KEYWORD2 NAME(MultiTexCoordP2ui)(GLenum texture, GLenum type, GLuint coords)
5053 (void) texture; (void) type; (void) coords;
5054 DISPATCH(MultiTexCoordP2ui, (texture, type, coords), (F, "glMultiTexCoordP2ui(0x%x, 0x%x, %d);\n", texture, type, coords));
5057 KEYWORD1 void KEYWORD2 NAME(MultiTexCoordP2uiv)(GLenum texture, GLenum type, const GLuint * coords)
5059 (void) texture; (void) type; (void) coords;
5060 DISPATCH(MultiTexCoordP2uiv, (texture, type, coords), (F, "glMultiTexCoordP2uiv(0x%x, 0x%x, %p);\n", texture, type, (const void *) coords));
5063 KEYWORD1 void KEYWORD2 NAME(MultiTexCoordP3ui)(GLenum texture, GLenum type, GLuint coords)
5065 (void) texture; (void) type; (void) coords;
5066 DISPATCH(MultiTexCoordP3ui, (texture, type, coords), (F, "glMultiTexCoordP3ui(0x%x, 0x%x, %d);\n", texture, type, coords));
5069 KEYWORD1 void KEYWORD2 NAME(MultiTexCoordP3uiv)(GLenum texture, GLenum type, const GLuint * coords)
5071 (void) texture; (void) type; (void) coords;
5072 DISPATCH(MultiTexCoordP3uiv, (texture, type, coords), (F, "glMultiTexCoordP3uiv(0x%x, 0x%x, %p);\n", texture, type, (const void *) coords));
5075 KEYWORD1 void KEYWORD2 NAME(MultiTexCoordP4ui)(GLenum texture, GLenum type, GLuint coords)
5077 (void) texture; (void) type; (void) coords;
5078 DISPATCH(MultiTexCoordP4ui, (texture, type, coords), (F, "glMultiTexCoordP4ui(0x%x, 0x%x, %d);\n", texture, type, coords));
5081 KEYWORD1 void KEYWORD2 NAME(MultiTexCoordP4uiv)(GLenum texture, GLenum type, const GLuint * coords)
5083 (void) texture; (void) type; (void) coords;
5084 DISPATCH(MultiTexCoordP4uiv, (texture, type, coords), (F, "glMultiTexCoordP4uiv(0x%x, 0x%x, %p);\n", texture, type, (const void *) coords));
5087 KEYWORD1 void KEYWORD2 NAME(NormalP3ui)(GLenum type, GLuint coords)
5089 (void) type; (void) coords;
5090 DISPATCH(NormalP3ui, (type, coords), (F, "glNormalP3ui(0x%x, %d);\n", type, coords));
5093 KEYWORD1 void KEYWORD2 NAME(NormalP3uiv)(GLenum type, const GLuint * coords)
5095 (void) type; (void) coords;
5096 DISPATCH(NormalP3uiv, (type, coords), (F, "glNormalP3uiv(0x%x, %p);\n", type, (const void *) coords));
5111 KEYWORD1 void KEYWORD2 NAME(TexCoordP1ui)(GLenum type, GLuint coords)
5113 (void) type; (void) coords;
5114 DISPATCH(TexCoordP1ui, (type, coords), (F, "glTexCoordP1ui(0x%x, %d);\n", type, coords));
5117 KEYWORD1 void KEYWORD2 NAME(TexCoordP1uiv)(GLenum type, const GLuint * coords)
5119 (void) type; (void) coords;
5120 DISPATCH(TexCoordP1uiv, (type, coords), (F, "glTexCoordP1uiv(0x%x, %p);\n", type, (const void *) coords));
5123 KEYWORD1 void KEYWORD2 NAME(TexCoordP2ui)(GLenum type, GLuint coords)
5125 (void) type; (void) coords;
5126 DISPATCH(TexCoordP2ui, (type, coords), (F, "glTexCoordP2ui(0x%x, %d);\n", type, coords));
5129 KEYWORD1 void KEYWORD2 NAME(TexCoordP2uiv)(GLenum type, const GLuint * coords)
5131 (void) type; (void) coords;
5132 DISPATCH(TexCoordP2uiv, (type, coords), (F, "glTexCoordP2uiv(0x%x, %p);\n", type, (const void *) coords));
5135 KEYWORD1 void KEYWORD2 NAME(TexCoordP3ui)(GLenum type, GLuint coords)
5137 (void) type; (void) coords;
5138 DISPATCH(TexCoordP3ui, (type, coords), (F, "glTexCoordP3ui(0x%x, %d);\n", type, coords));
5141 KEYWORD1 void KEYWORD2 NAME(TexCoordP3uiv)(GLenum type, const GLuint * coords)
5143 (void) type; (void) coords;
5144 DISPATCH(TexCoordP3uiv, (type, coords), (F, "glTexCoordP3uiv(0x%x, %p);\n", type, (const void *) coords));
5147 KEYWORD1 void KEYWORD2 NAME(TexCoordP4ui)(GLenum type, GLuint coords)
5149 (void) type; (void) coords;
5150 DISPATCH(TexCoordP4ui, (type, coords), (F, "glTexCoordP4ui(0x%x, %d);\n", type, coords));
5153 KEYWORD1 void KEYWORD2 NAME(TexCoordP4uiv)(GLenum type, const GLuint * coords)
5155 (void) type; (void) coords;
5156 DISPATCH(TexCoordP4uiv, (type, coords), (F, "glTexCoordP4uiv(0x%x, %p);\n", type, (const void *) coords));