Lines Matching refs:glGetUniformLocation

694 	ctx.glGetUniformLocation(programEmpty, "test");
700 ctx.glGetUniformLocation(-2, "test");
801 GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4
802 GLint ivec4_f = ctx.glGetUniformLocation(program.getProgram(), "ivec4_f"); // ivec4
803 GLint uvec4_f = ctx.glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4
804 GLint sampler_f = ctx.glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D
898 GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4
899 GLint ivec4_f = ctx.glGetUniformLocation(program.getProgram(), "ivec4_f"); // ivec4
900 GLint uvec4_f = ctx.glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4
901 GLint sampler_f = ctx.glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D
980 GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4
1028 GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4
1029 GLint ivec4_f = ctx.glGetUniformLocation(program.getProgram(), "ivec4_f"); // ivec4
1030 GLint uvec4_f = ctx.glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4
1031 GLint sampler_f = ctx.glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D
1135 GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4
1136 GLint ivec4_f = ctx.glGetUniformLocation(program.getProgram(), "ivec4_f"); // ivec4
1137 GLint uvec4_f = ctx.glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4
1138 GLint sampler_f = ctx.glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D
1227 GLint ivec4_f = ctx.glGetUniformLocation(program.getProgram(), "ivec4_f"); // ivec4
1275 GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4
1276 GLint ivec4_f = ctx.glGetUniformLocation(program.getProgram(), "ivec4_f"); // ivec4
1277 GLint uvec4_f = ctx.glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4
1278 GLint sampler_f = ctx.glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D
1388 GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4
1389 GLint ivec4_f = ctx.glGetUniformLocation(program.getProgram(), "ivec4_f"); // ivec4
1390 GLint uvec4_f = ctx.glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4
1391 GLint sampler_f = ctx.glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D
1486 int uvec4_f = ctx.glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4
1548 GLint mat4_v = ctx.glGetUniformLocation(program.getProgram(), "mat4_v"); // mat4
1549 GLint sampler_f = ctx.glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D
1670 GLint mat4_v = ctx.glGetUniformLocation(program.getProgram(), "mat4_v"); // mat4
2025 {get_uniform_location, "get_uniform_location", "Invalid glGetUniformLocation() usage" },