Lines Matching refs:coords
65 * Generate code to fetch a texel from a texture at int coords (x, y, z).
137 /* convert x,y,z coords to linear offset from start of texture, in bytes */
148 * Simply AND the texture coords with !use_border. This will cause
149 * coords which are out of bounds to become zero. Zero's guaranteed
1187 /* Clamp p coords to [0,1] */
1213 const LLVMValueRef *coords,
1229 * \param type vector float type to use for coords, etc.
1239 const LLVMValueRef *coords,
1304 s = coords[0];
1305 t = coords[1];
1306 r = coords[2];
1330 coords,