Lines Matching refs:x2

48     left->x2 = bez->x1 + t * (bez->x2 - bez->x1);
51 left->x3 = bez->x2 + t * (bez->x3 - bez->x2);
57 bez->x2 = left->x3 + t * (bez->x3 - left->x3);
60 left->x3 = left->x2 + t * (left->x3 - left->x2);
63 left->x4 = bez->x1 = left->x3 + t * (bez->x2 - left->x3);
71 double c = (bez->x2 + bez->x3) * 0.5;
72 first_half->x2 = (bez->x1 + bez->x2) * 0.5;
76 first_half->x3 = (first_half->x2 + c) * 0.5;
77 second_half->x2 = (second_half->x3 + c) * 0.5;
79 (first_half->x3 + second_half->x2) * 0.5;
115 d = ABS((x4x1)*(b->y1 - b->y2) - (y4y1)*(b->x1 - b->x2))
118 d = ABS(b->x1 - b->x2) + ABS(b->y1 - b->y2) +
140 len = len + line_length(bez->x1, bez->y1, bez->x2, bez->y2);
141 len = len + line_length(bez->x2, bez->y2, bez->x3, bez->y3);
168 float x2, float y2,
174 bez->x2 = x2;
182 x1, y1, x2, y2, x3, y3, x4, y4);
196 bez->x2 = pt2[0];
212 matrix_map_point(matrix, bez->x2, bez->y2, &bez->x2, &bez->y2);
228 pt[0] = a*bez->x1 + b*bez->x2 + c*bez->x3 + d*bez->x4;
240 norm[1] = -(bez->x2-bez->x1) * a - (bez->x3-bez->x2) * b - (bez->x4-bez->x3) * c;
336 VGboolean p1_p2_equal = (orig->x1 == orig->x2 && orig->y1 == orig->y2);
337 VGboolean p2_p3_equal = (orig->x2 == orig->x3 && orig->y2 == orig->y3);
351 points[np][0] = orig->x2;
392 float l = (orig->x1 - orig->x2)*(orig->x1 - orig->x2) +
396 float dot = (orig->x1 - orig->x2)*(orig->x3 - orig->x4) +
453 normals[0][1] = b->x1 - b->x2;
468 normals[1][0] = b->x1 - b->x2 - b->x3 + b->x4;
506 o->x2 = circle[i][0] - normals[i][1]*kappa;
528 if (bez->x1 == bez->x2 && bez->x1 == bez->x3 && bez->x1 == bez->x4 &&
588 if (bez->x2 < xmin)
589 xmin = bez->x2;
590 else if (bez->x2 > xmax)
591 xmax = bez->x2;
625 tangent[2] = bez->x2;